Luboš V.
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d1f8b78bbb
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OpenXR - Remove non-functional Vulkan implementation (#19766)
* OpenXR - Remove non-functional Vulkan implementation
* Forgotten to commit
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2024-12-26 10:05:18 +01:00 |
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Henrik Rydgård
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5def50cca6
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Merge pull request #19764 from hrydgard/even-more-depth-raster-stuff
Enable depth raster in all backends
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2024-12-25 12:08:51 +01:00 |
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Henrik Rydgård
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f8774a4d15
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Merge pull request #19765 from DDinghoya/patch-29
Update ko_KR.ini
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2024-12-25 09:05:25 +01:00 |
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DDinghoya
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72ceda067b
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Update ko_KR.ini
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2024-12-25 10:01:51 +09:00 |
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Henrik Rydgård
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4aaea67766
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Enable depth raster in all backends, not just Vulkan
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2024-12-24 23:26:32 +01:00 |
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Henrik Rydgård
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032f51988d
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Delete unused files
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2024-12-24 23:26:32 +01:00 |
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Henrik Rydgård
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0e59cd7641
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DepthRaster: Fix typo breaking LESS depth comparison mode on x86(64)
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2024-12-24 23:26:32 +01:00 |
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Henrik Rydgård
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34f3b724cd
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Merge pull request #19762 from Nemoumbra/volmem-tags
Volatile memory improvements
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2024-12-23 23:02:33 +01:00 |
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Nemoumbra
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1a1f779ce7
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Added memory tags for volatile memory
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2024-12-23 21:22:55 +03:00 |
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Henrik Rydgård
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79940fe58a
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Merge pull request #19761 from hrydgard/more-depth-raster-stuff
Enable depth raster for Armored Core by default, minor speedup
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2024-12-22 19:44:40 +01:00 |
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Henrik Rydgård
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b39a09e87b
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Specialize DepthRasterTriangle for the comparison modes using templating.
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2024-12-22 19:24:12 +01:00 |
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Henrik Rydgård
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8e747dc948
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CrossSIMD: Add a multiply-as-16bit function to Vec4S32. This can be implemented quickly on SSE2.
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2024-12-22 18:53:10 +01:00 |
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Henrik Rydgård
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36b393f2cd
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Enable depth raster for Armored Core: Silent line
See #17597. Also improve some comments.
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2024-12-22 18:27:12 +01:00 |
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Henrik Rydgård
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037ca2ac25
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Merge pull request #19760 from hrydgard/depth-raster-clip-rects
Depth raster: Clip rects to scissor too. Fixes some crashes
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2024-12-22 14:31:36 +01:00 |
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Henrik Rydgård
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ab088cf158
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Depth raster: Clip rects to scissor too. Fixes some crashes
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2024-12-22 14:14:55 +01:00 |
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Henrik Rydgård
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7d4edddf58
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Merge pull request #19759 from hrydgard/enable-depth-raster
Enable software depth raster for Wipeout, Midnight Club LA, Resistance.
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2024-12-22 11:18:58 +01:00 |
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Henrik Rydgård
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fed54f6cb5
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Merge pull request #19758 from hrydgard/depth-raster-more-improvements
Depth raster: more improvements
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2024-12-22 10:48:57 +01:00 |
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Henrik Rydgård
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03f09aebd7
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Enable software depth raster for Wipeout, Midnight Club LA, Resistance.
Adds a setting to control it under speedhacks, named "Lens flare
occlusion". The setting includes a low quality mode which is not yet
implemented.
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2024-12-22 10:48:46 +01:00 |
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Henrik Rydgård
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3ccb01b09c
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Depth Raster: Add more stats, discard triangles with < 10 px area. Still good results.
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2024-12-22 10:32:20 +01:00 |
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Henrik Rydgård
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19434ff303
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Keep the depth in floating point to save some conversions
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2024-12-22 10:32:19 +01:00 |
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Henrik Rydgård
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3bd2441f4a
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CrossSIMD: Add SwapLowerElements to Vec4F32
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2024-12-22 10:32:16 +01:00 |
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Henrik Rydgård
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0629a98f97
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Add some depth raster stats
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2024-12-22 10:32:15 +01:00 |
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Henrik Rydgård
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d53635e096
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Optimize the triangle inner loop a little more
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2024-12-22 10:32:15 +01:00 |
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Henrik Rydgård
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ad2714ad67
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Merge pull request #19756 from hrydgard/depth-raster-improvements
Depth raster: Fix when software transform is enabled, support non-through mode rectangles
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2024-12-21 21:50:56 +01:00 |
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Henrik Rydgård
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2371fdfedd
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Rework depth raster to fully support software transform
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2024-12-21 21:22:22 +01:00 |
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Henrik Rydgård
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bd3a252104
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CrossSIMD: Add a simple operation
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2024-12-21 21:21:40 +01:00 |
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Henrik Rydgård
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4b4d30e587
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Merge pull request #19748 from hrydgard/software-depth-proto
Render a software depth buffer in parallel with HW rendering
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2024-12-21 16:35:17 +01:00 |
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Henrik Rydgård
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80cb57f8bb
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Cleanup
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2024-12-21 14:28:01 +01:00 |
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Henrik Rydgård
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8cd86b47b5
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AnyZeroSignBit arm fix, more crosssimd fixes. Now works on ARM.
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2024-12-21 14:28:01 +01:00 |
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Henrik Rydgård
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5df88fc1aa
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Convert the rect implementation to CrossSIMD
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2024-12-21 14:28:01 +01:00 |
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Henrik Rydgård
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73ae6da757
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Reimplement the depth rasterizer with SIMD.
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2024-12-21 14:28:00 +01:00 |
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Henrik Rydgård
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399570e411
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CrossSIMD: make the transpose function compatible with ARM32
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2024-12-21 14:28:00 +01:00 |
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Henrik Rydgård
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2051d55c90
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CrossSIMD: Add a bunch more functonality for use by the rasterizer
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2024-12-21 14:28:00 +01:00 |
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Henrik Rydgård
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d1b50ea543
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Comment
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2024-12-21 14:28:00 +01:00 |
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Henrik Rydgård
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ad1809875a
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Minor sign check optimization
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2024-12-21 14:28:00 +01:00 |
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Henrik Rydgård
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f886578c0e
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DepthRaster: Fix backface culling
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2024-12-21 14:28:00 +01:00 |
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Henrik Rydgård
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a344d0225f
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DepthRaster: Fix bug where we used the wrong vertex count.
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2024-12-21 14:28:00 +01:00 |
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Henrik Rydgård
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65692d036e
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CrossSIMD: possible buildfix?
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2024-12-21 14:28:00 +01:00 |
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Henrik Rydgård
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820e7369b9
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Speed up DepthRasterClipIndexedTriangles with CrossSIMD
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2024-12-21 14:28:00 +01:00 |
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Henrik Rydgård
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67078d439b
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Depth raster: Switch to a SoA data layout for the screen space verts
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2024-12-21 14:28:00 +01:00 |
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Henrik Rydgård
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0b009c10be
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CrossSIMD: Add reciprocal, clamp, swaplowerelements, etc
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2024-12-21 14:28:00 +01:00 |
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Henrik Rydgård
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6a1010afb0
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Use CrossSIMD to optimize DecodeAndTransformForDepthRaster
Checked the output, the generated assembly is great!
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2024-12-21 14:28:00 +01:00 |
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Henrik Rydgård
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03b9f98055
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Add more funcionality to CrossSIMD.h, like fast matrix mul and some conversion
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2024-12-21 14:28:00 +01:00 |
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Henrik Rydgård
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de45960420
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Reformat CrossSIMD.h for easier editing. Add some new methods.
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2024-12-21 14:28:00 +01:00 |
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Henrik Rydgård
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bdf4b69207
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Warning fixes, minor cleanup
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2024-12-21 14:28:00 +01:00 |
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Henrik Rydgård
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bdb5f3a91b
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Reorganize the depth vertex pipeline for future optimizations
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2024-12-21 14:27:59 +01:00 |
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Henrik Rydgård
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dd31518272
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DepthRaster: Merge the decode and transform steps
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2024-12-21 14:27:59 +01:00 |
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Henrik Rydgård
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c7f0eabc65
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DepthRaster: Premultiply world-view-proj matrices
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2024-12-21 14:27:59 +01:00 |
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Henrik Rydgård
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c92b3b6521
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Move prototype cross simd wrapper structs to CrossSIMD.h
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2024-12-21 14:27:59 +01:00 |
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Henrik Rydgård
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72c954d8c3
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Add convenient wrappers
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2024-12-21 14:27:59 +01:00 |
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