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Warning fixes, minor cleanup
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bdb5f3a91b
commit
bdf4b69207
5 changed files with 16 additions and 12 deletions
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@ -247,14 +247,6 @@ void DecodeAndTransformForDepthRaster(float *dest, GEPrimitiveType prim, const f
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}
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}
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void DepthRasterConvertTransformed(DepthScreenVertex *screenVerts, const TransformedVertex *transformed, int count) {
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for (int i = 0; i < count; i++) {
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screenVerts[i].x = (int)transformed[i].pos[0];
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screenVerts[i].y = (int)transformed[i].pos[1];
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screenVerts[i].z = (u16)transformed[i].pos[2];
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}
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}
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int DepthRasterClipIndexedTriangles(DepthScreenVertex *screenVerts, const float *transformed, const uint16_t *indexBuffer, int count) {
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bool cullEnabled = gstate.isCullEnabled();
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@ -312,6 +304,16 @@ int DepthRasterClipIndexedTriangles(DepthScreenVertex *screenVerts, const float
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return outCount;
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}
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void DepthRasterConvertTransformed(DepthScreenVertex *screenVerts, GEPrimitiveType prim, const TransformedVertex *transformed, int count) {
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_dbg_assert_(prim == GE_PRIM_RECTANGLES || prim == GE_PRIM_TRIANGLES);
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for (int i = 0; i < count; i++) {
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screenVerts[i].x = (int)transformed[i].pos[0];
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screenVerts[i].y = (int)transformed[i].pos[1];
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screenVerts[i].z = (u16)transformed[i].pos[2];
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}
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}
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// Rasterizes screen-space vertices.
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void DepthRasterScreenVerts(uint16_t *depth, int depthStride, GEPrimitiveType prim, int x1, int y1, int x2, int y2, const DepthScreenVertex *screenVerts, int count) {
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// Prim should now be either TRIANGLES or RECTs.
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@ -19,5 +19,5 @@ struct TransformedVertex;
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int DepthRasterClipIndexedTriangles(DepthScreenVertex *screenVerts, const float *transformed, const uint16_t *indexBuffer, int count);
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void DecodeAndTransformForDepthRaster(float *dest, GEPrimitiveType prim, const float *worldviewproj, const void *vertexData, int count, VertexDecoder *dec, u32 vertTypeID);
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void DepthRasterConvertTransformed(DepthScreenVertex *screenVerts, const TransformedVertex *transformed, int count);
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void DepthRasterConvertTransformed(DepthScreenVertex *screenVerts, GEPrimitiveType prim, const TransformedVertex *transformed, int count);
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void DepthRasterScreenVerts(uint16_t *depth, int depthStride, GEPrimitiveType prim, int x1, int y1, int x2, int y2, const DepthScreenVertex *screenVerts, int count);
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@ -953,7 +953,9 @@ void DrawEngineCommon::DepthRasterPretransformed(GEPrimitiveType prim, const Tra
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break;
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}
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DepthRasterConvertTransformed(depthScreenVerts_, inVerts, count);
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_dbg_assert_(prim != GE_PRIM_TRIANGLE_STRIP && prim != GE_PRIM_TRIANGLE_FAN);
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DepthRasterConvertTransformed(depthScreenVerts_, prim, inVerts, count);
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DepthRasterScreenVerts((uint16_t *)Memory::GetPointerWrite(gstate.getDepthBufRawAddress() | 0x04000000), gstate.DepthBufStride(),
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prim, gstate.getScissorX1(), gstate.getScissorY1(), gstate.getScissorX2(), gstate.getScissorY2(),
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depthScreenVerts_, count);
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@ -54,7 +54,7 @@ public:
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void TranslatePrim(int prim, int numInds, const u32_le *inds, int indexOffset, bool clockwise);
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// This is really the number of generated indices, or 3x the number of triangles.
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int VertexCount() const { return inds_ - indsBase_; }
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int VertexCount() const { return (int)(inds_ - indsBase_); }
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private:
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// Points (why index these? code simplicity)
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@ -1112,7 +1112,7 @@ bool TestSIMD() {
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EXPECT_EQ_INT(testdata[1], 0);
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__m128i a = _mm_set_epi16(0, 0x4444, 0, 0x3333, 0, 0x2222, 0, 0x1111);
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__m128i b = _mm_set_epi16(0, 0x8888, 0, 0x7777, 0, 0x6666, 0, 0x5555);
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__m128i b = _mm_set_epi16(0, (int16_t)0x8888, 0, 0x7777, 0, 0x6666, 0, 0x5555);
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__m128i c = _mm_packu2_epi32_SSE2(a, b);
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__m128i d = _mm_packus_epi32(a, b);
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