Commit graph

41896 commits

Author SHA1 Message Date
Henrik Rydgård
6cae2df12d UWP buildfix 2025-01-02 19:52:51 +01:00
Henrik Rydgård
55aef2afdb Check file systems for case sensitivity. Avoid running un-needed workarounds. 2025-01-02 18:50:55 +01:00
Henrik Rydgård
855e00d192
Fix two edge cases in path mapping on scoped storage. (#19793)
Fixes #19788
2025-01-02 18:23:37 +01:00
Henrik Rydgård
92e7a28d98 Fix two edge cases in path mapping on scoped storage.
Fixes #19788
2025-01-02 17:41:52 +01:00
Nemoumbra
b265b3b994 Added empty sceNetAdhocMatching files 2025-01-02 16:03:37 +03:00
XForYouX
5b5bb0c626
Update Language ID (#19787) 2025-01-01 11:35:30 +01:00
Henrik Rydgård
f88b6abb5d
Merge pull request #19789 from hrydgard/depth-raster-low-quality
Implement the low-quality depth raster mode, default to it on Android/iOS
2024-12-31 13:10:54 +01:00
Henrik Rydgård
206d4d1fea Implement the low-quality depth raster mode, default to it on Android/iOS.
I really can't tell much of a difference in practice...
2024-12-31 11:19:38 +01:00
Henrik Rydgård
bbc933b1b1
Merge pull request #19786 from hrydgard/even-more-depth-work
DepthRaster: Better guardband rejection, parallelize triangle setup
2024-12-31 10:18:41 +01:00
Henrik Rydgård
f85d7db5b1 Comment fixes, buildfix 2024-12-31 02:39:58 +01:00
Henrik Rydgård
dee5fe6990 Fix issue in Midnight Club where Z now wrapped around at a distance, after removing the clamp. Might as well cull. 2024-12-31 02:30:05 +01:00
Henrik Rydgård
7ddd7024f4 Revert unintentional change. Warning fix 2024-12-31 02:17:33 +01:00
Henrik Rydgård
e0991a7070 DepthRaster: Improved guardband rejection, fixing glitches. 2024-12-31 01:59:15 +01:00
Henrik Rydgård
f5cc41caab More CrossSIMD (breaking change) 2024-12-31 01:59:11 +01:00
Henrik Rydgård
bcab17fcf3 Parallelize triangle setup. However, some glitches appear... 2024-12-31 01:59:11 +01:00
Henrik Rydgård
36c5065d5d Add crude guardband culling to depth rasterizer 2024-12-31 01:59:11 +01:00
Henrik Rydgård
c3ac798545 More crosssimd 2024-12-31 01:59:08 +01:00
Henrik Rydgård
0fa88652f1
Merge pull request #19784 from Felipefpl/master
Updated brazilian portuguese translation
2024-12-31 01:43:29 +01:00
Henrik Rydgård
de09dec9d1 Move branches out of triangle setup 2024-12-31 01:41:25 +01:00
Henrik Rydgård
373569bf64 More prep. Add triangle loop. 2024-12-31 01:41:22 +01:00
Henrik Rydgård
2eed309d29 Simplify more 2024-12-31 01:41:22 +01:00
Henrik Rydgård
d435945b7c Simplify 2024-12-31 01:41:22 +01:00
Henrik Rydgård
69b35e9146 Inline edge calculations 2024-12-31 01:41:05 +01:00
Felipe
e46f728206
Updated brazilian portuguese translation
Included the latest added strings and changed the existing ones as needed.
2024-12-30 10:48:48 -03:00
Henrik Rydgård
1195c630c3 Some variable renaming 2024-12-29 14:03:06 +01:00
Henrik Rydgård
f70889ad49 Better triangle area calculation, thanks fp64 for the reminder 2024-12-29 13:45:01 +01:00
Henrik Rydgård
49a18086e3
Merge pull request #19779 from hrydgard/more-depth-work
Depth raster: Some prep for parallelization
2024-12-29 13:28:26 +01:00
Henrik Rydgård
3743b5dea6 Add new minimal-overhead RunParallel function 2024-12-29 10:48:00 +01:00
Henrik Rydgård
d325bb872b Prepare for tiled depth raster 2024-12-29 10:05:32 +01:00
Henrik Rydgård
c23c3e8d03 Measure the available time for "background depth raster". The idea is viable. 2024-12-29 09:45:55 +01:00
Henrik Rydgård
bb2b214d5e Minor FS logging 2024-12-29 09:31:50 +01:00
Henrik Rydgård
70cddec493
Merge pull request #19777 from hrydgard/improve-triangle-culling
Depth raster: Improve triangle culling in the "clipping" step
2024-12-29 09:26:03 +01:00
Henrik Rydgård
ef934df0f2 Compute and cull by triangle area early before writing 4-groups of triangles 2024-12-29 01:21:16 +01:00
Henrik Rydgård
0b82405889
Merge pull request #19776 from hrydgard/depth-draw-queue
Implement queueing of depth raster draws
2024-12-29 01:13:19 +01:00
Henrik Rydgård
e8786fc401 Cull 4-groups of triangles early 2024-12-29 01:12:53 +01:00
Henrik Rydgård
6d539cc5e0 More fixes 2024-12-28 23:50:42 +01:00
Henrik Rydgård
aec17d8829 Actually queue up depth draws 2024-12-28 23:21:54 +01:00
Henrik Rydgård
4ef3ac474a Just minor cleanup and prep in depth raster 2024-12-28 23:16:59 +01:00
Henrik Rydgård
25d79afd47 Small rename, remove some obsolete reporting 2024-12-28 23:05:07 +01:00
Henrik Rydgård
0926e9cbf0
Merge pull request #19774 from hrydgard/depth-raster-refactor
Depth raster refactor
2024-12-28 22:59:23 +01:00
Henrik Rydgård
1e8eb88bf0 Unify the ends of the two depth draw paths 2024-12-28 19:22:23 +01:00
Henrik Rydgård
6136c7f5ef More reorg 2024-12-28 18:51:37 +01:00
Henrik Rydgård
66926e28c1 Simplify / fix through mode triangles 2024-12-28 18:51:37 +01:00
Henrik Rydgård
3c3dfe5273 Reorganize depth raster draw state handling 2024-12-28 18:51:34 +01:00
Henrik Rydgård
eec7853efe
More SIMD: Add some matrix operations to CrossSIMD (#19773)
* More CrossSIMD functionality

* Use the new SIMD API for the matrix multiplies
2024-12-28 18:45:14 +01:00
Henrik Rydgård
8b10ee3937 Depth Z: Add a stat for Z-culling, correctly distinguish the small/backface stats 2024-12-28 18:45:03 +01:00
Henrik Rydgård
449e3e1360 Very minor soft transform optimization 2024-12-28 18:45:03 +01:00
Henrik Rydgård
8c069917b5
Depth raster optimizations: Merge viewport into projection matrix, prepare for further SIMD-ification (#19769)
* Remove some old redundant reports

* Fix scissor off by one

* More CrossSIMD

* Move the viewport scale out to the proj matrix

* DepthRaster: Also merge the viewport translation into the projection matrix.

* Depth raster: Do the triangle clipping in batches of 4 triangles

* Cleanup
2024-12-28 10:36:39 +01:00
Henrik Rydgård
88b4991753
UI fixes: Rework savedata manager a bit, default keyboard focus to Cancel in confirmation dialogs (#19771)
* Savedata manager screen: Use TabbedUIDialogScreenWithGameBackground

This fixes some minor UI issues on this screen.

* PromptScreen (used for "Are you sure?"): Default keyboard focus to Cancel

Fixes #19770
2024-12-28 10:36:05 +01:00
Henrik Rydgård
cc040ab251
Depth raster: Bugfix, minor opt (#19768)
* Correct two errors in CrossSIMD.h, thanks hiroyuki177

Fixes #19767

* DepthRaster: Merge offset into viewport X/Y
2024-12-26 20:23:52 +01:00