Henrik Rydgård
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b8dc4d1fb8
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Buildfixes for Android
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2017-11-12 16:55:36 +01:00 |
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Henrik Rydgård
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93e148fed6
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Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
Bit hacky but works.
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2017-11-12 16:12:26 +01:00 |
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Henrik Rydgård
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4346a54eb7
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Vulkan: Speed up and simplify hardware tesselation by using storage buffers.
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2017-11-12 13:55:42 +01:00 |
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Henrik Rydgård
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c05fe8382a
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hwtess: Shrink Vulkan UV textures
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2017-11-12 11:04:17 +01:00 |
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Henrik Rydgård
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da09e10aa3
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Make the interface to hw tess slightly more flexible.
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2017-11-12 11:04:13 +01:00 |
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Henrik Rydgård
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ebac0143e0
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Vulkan: Use a device allocator for tesselation data textures. Add comment about better solutions.
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2017-11-12 10:28:55 +01:00 |
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Henrik Rydgård
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525cb40f84
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Vulkan: Support wide lines if available on the GPU.
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2017-11-12 10:17:49 +01:00 |
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Henrik Rydgård
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8d7bcd9d61
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Vulkan hw tess: Assorted minor fixes. Works on Mali now.
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2017-11-11 21:51:05 +01:00 |
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Henrik Rydgård
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9cd4db5f18
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Vulkan hw tess: Use pushbuffers instead of temp images to upload data.
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2017-11-11 20:39:19 +01:00 |
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Henrik Rydgård
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5d6a830288
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Vulkan hw tess: Don't reuse the same dynamic texture for multiple draws, not safe.
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2017-11-11 20:39:19 +01:00 |
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Unknown W. Brackets
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7041341d1a
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SaveState: Avoid clearing shaders in all backends.
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2017-11-11 08:17:04 -08:00 |
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Henrik Rydgård
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47c06b9633
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Vulkan: Enable the "accurate depth" codepath, using the same formula as D3D9.
As a side effect, this should fix #10082 since backwards depth is no
longer used.
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2017-11-11 11:36:26 +01:00 |
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Henrik Rydgård
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9519b89056
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Experimenally disable dual source blending on AMD too for Vulkan, see #10065
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2017-11-10 18:28:38 +01:00 |
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Henrik Rydgård
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3e7d913967
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Buildfix 32-bit
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2017-11-10 16:11:23 +01:00 |
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Henrik Rydgård
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378e01625c
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Fix a few more device-loss bugs.
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2017-11-10 15:10:36 +01:00 |
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Henrik Rydgård
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3cc5d8f40a
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More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same.
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2017-11-10 12:41:06 +01:00 |
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Henrik Rydgård
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8b42d83123
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Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
Plus more logging, of course.
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2017-11-09 17:25:37 +01:00 |
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Henrik Rydgård
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6eb58b1252
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Keep the draw context up to date in a bunch of places. More logging.
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2017-11-09 16:28:22 +01:00 |
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Henrik Rydgård
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ec504756e0
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Vulkan: Improve init/shutdown logging on Android. Fix a bug where we'd not run InitDeviceObjects on GPU_Vulkan sometimes.
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2017-11-09 16:02:05 +01:00 |
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Henrik Rydgård
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25f32b1d78
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Vulkan: Disable dual source blending on Intel GPUs, fixes #10074.
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2017-11-09 13:16:06 +01:00 |
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Henrik Rydgård
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d618b3673b
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Count readbacks in a frame and show in GPU debug stats.
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2017-11-08 11:57:53 +01:00 |
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Henrik Rydgård
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70c70b1e76
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Vulkan: Some error handling improvement. Might get us a clue for #10065
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2017-11-07 00:08:39 +01:00 |
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Henrik Rydgård
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ea2fc55217
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Merge pull request #10056 from hrydgard/remove-multithreading-2
Remove the old style multithreading
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2017-11-06 20:37:06 +01:00 |
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Unknown W. Brackets
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fc32a7b24e
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Vulkan: Show textures in GE debugger.
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2017-11-06 00:29:01 -08:00 |
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Henrik Rydgård
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8c69be9bfa
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Get rid of GPUCommon's "Internal" functions.
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2017-11-05 23:21:52 +01:00 |
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Henrik Rydgård
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26e52ca5e8
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Get rid of a bunch of sync stuff that's no longer needed.
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2017-11-05 23:21:49 +01:00 |
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Unknown W. Brackets
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ef55cf1e74
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Vulkan: Correct logicop dirtying.
Needs to be under blend state.
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2017-11-05 13:26:18 -08:00 |
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Henrik Rydgård
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5d0bd85a70
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
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Henrik Rydgård
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2b7d1c1ded
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Vulkan: Fix bug in depal causing Sonic Rivals to be grayscale.
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2017-11-05 10:37:22 +01:00 |
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Henrik Rydgård
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066ad46915
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Minor depal state dirtying fix
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2017-11-05 10:20:18 +01:00 |
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Henrik Rydgård
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d670948ad2
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Cleanups and fixes around Vulkan stencil upload. thx unknown
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2017-11-05 10:14:44 +01:00 |
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Henrik Rydgård
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d5f8d484dd
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Tiny cleanups.
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2017-11-04 10:08:53 +01:00 |
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Henrik Rydgård
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5018e400f2
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Remove some code duplication
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2017-11-01 14:51:15 +01:00 |
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Henrik Rydgård
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ca7a2d06ca
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Vulkan: Implement stencil upload (for Star Ocean).
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2017-11-01 14:18:39 +01:00 |
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Henrik Rydgård
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533f80a056
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Fix bug in Vulkan's vertex shader generator, causing stretched characters in Jeanne D'arc.
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2017-11-01 11:47:05 +01:00 |
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Henrik Rydgård
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d92d78f54e
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Vulkan: Fix colors for low-bpp depal (actually fixing the shadows of ff-type0)
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2017-11-01 08:49:49 +01:00 |
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Henrik Rydgård
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96cd368878
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Make VulkanTexture "immutable".
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2017-11-01 08:49:48 +01:00 |
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Henrik Rydgård
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700d6d10f4
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Always recreate DrawPixelsTex to avoid inter-frame races.
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2017-11-01 08:48:06 +01:00 |
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Henrik Rydgård
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6a8f72a327
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Use the global curFrame counter. No need for a vector for pushing cmdbufs.
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2017-11-01 08:47:50 +01:00 |
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Henrik Rydgård
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90d4296a6a
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Add a QueueRunner logging facility. Set up a subpass dependency for the backbuffer pass.
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2017-11-01 08:45:14 +01:00 |
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Henrik Rydgård
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9e734b3791
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Decimate descriptors every frame until I find a better solution. Fixes flicker in videos in several games.
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2017-11-01 08:42:48 +01:00 |
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Henrik Rydgård
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ed2731d197
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Vulkan: Fix depal and shader blending.
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2017-10-31 12:35:00 +01:00 |
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Henrik Rydgård
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07dfda0633
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Vulkan depal code now passes validation, but produces black.
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2017-10-31 12:35:00 +01:00 |
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Henrik Rydgård
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3f503ca297
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Implement the rest of Vulkan framebuffer depal. Not yet working though.
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2017-10-31 12:34:59 +01:00 |
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Henrik Rydgård
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65e23bb9f3
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Some reorganization. Start implementing framebuffer depal for Vulkan.
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2017-10-31 12:34:31 +01:00 |
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Henrik Rydgård
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93c785b76d
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Color-convert directly during the readback, saves a copy. Like we already do in D3D11.
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2017-10-29 10:56:36 +01:00 |
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Henrik Rydgård
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7312576239
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More buildfixes, warning fix, memory leak fix
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2017-10-26 11:43:22 +02:00 |
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Henrik Rydgård
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07e8b4ff1a
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Bump descriptor set limits, which became insufficient with the addition of tesselation (should really use separate big desc layouts for them)
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2017-10-26 10:57:01 +02:00 |
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Henrik Rydgård
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613cc46285
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Remove a bad check making us use the wrong way to copy depth buffers. Add a cap so we can try to unify BlitFramebufferDepth later.
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2017-10-26 10:57:00 +02:00 |
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Henrik Rydgård
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85cb604a24
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Fix (some) crashes on blits. Validation issues remain.
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2017-10-26 10:57:00 +02:00 |
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