ppsspp/GPU/Vulkan
2017-11-01 14:51:15 +01:00
..
DepalettizeShaderVulkan.cpp Vulkan: Fix colors for low-bpp depal (actually fixing the shadows of ff-type0) 2017-11-01 08:49:49 +01:00
DepalettizeShaderVulkan.h Vulkan: Fix depal and shader blending. 2017-10-31 12:35:00 +01:00
DrawEngineVulkan.cpp Use the global curFrame counter. No need for a vector for pushing cmdbufs. 2017-11-01 08:47:50 +01:00
DrawEngineVulkan.h Use the global curFrame counter. No need for a vector for pushing cmdbufs. 2017-11-01 08:47:50 +01:00
FragmentShaderGeneratorVulkan.cpp Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification. 2017-01-30 16:03:57 +01:00
FragmentShaderGeneratorVulkan.h Remove Globals.h 2017-08-31 17:15:22 +02:00
FramebufferVulkan.cpp Vulkan: Implement stencil upload (for Star Ocean). 2017-11-01 14:18:39 +01:00
FramebufferVulkan.h Vulkan: Implement stencil upload (for Star Ocean). 2017-11-01 14:18:39 +01:00
GPU_Vulkan.cpp Fix bug in Vulkan's vertex shader generator, causing stretched characters in Jeanne D'arc. 2017-11-01 11:47:05 +01:00
GPU_Vulkan.h Use the global curFrame counter. No need for a vector for pushing cmdbufs. 2017-11-01 08:47:50 +01:00
PipelineManagerVulkan.cpp Various Vulkan image transition fixes and related 2017-10-20 18:09:05 +02:00
PipelineManagerVulkan.h Various Vulkan image transition fixes and related 2017-10-20 18:09:05 +02:00
ShaderManagerVulkan.cpp GPU: Reset shader state on shader reset. 2017-09-20 08:37:54 -07:00
ShaderManagerVulkan.h Remove Globals.h 2017-08-31 17:15:22 +02:00
StateMappingVulkan.cpp Vulkan: Fix depal and shader blending. 2017-10-31 12:35:00 +01:00
StateMappingVulkan.h Rendering basics now works. 2017-10-26 10:56:59 +02:00
StencilBufferVulkan.cpp Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheVulkan.cpp Make VulkanTexture "immutable". 2017-11-01 08:49:48 +01:00
TextureCacheVulkan.h Implement the rest of Vulkan framebuffer depal. Not yet working though. 2017-10-31 12:34:59 +01:00
TextureScalerVulkan.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp Fix bug in Vulkan's vertex shader generator, causing stretched characters in Jeanne D'arc. 2017-11-01 11:47:05 +01:00
VertexShaderGeneratorVulkan.h Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
VulkanUtil.cpp Vulkan: Implement stencil upload (for Star Ocean). 2017-11-01 14:18:39 +01:00
VulkanUtil.h Vulkan: Implement stencil upload (for Star Ocean). 2017-11-01 14:18:39 +01:00