mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Vulkan hw tess: Assorted minor fixes. Works on Mali now.
This commit is contained in:
parent
9cd4db5f18
commit
8d7bcd9d61
3 changed files with 24 additions and 17 deletions
|
@ -350,11 +350,11 @@ void VulkanTexture::UploadMip(VkCommandBuffer cmd, int mip, int mipWidth, int mi
|
|||
vkCmdCopyBufferToImage(cmd, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©_region);
|
||||
}
|
||||
|
||||
void VulkanTexture::EndCreate(VkCommandBuffer cmd) {
|
||||
void VulkanTexture::EndCreate(VkCommandBuffer cmd, bool vertexTexture) {
|
||||
TransitionImageLayout2(cmd, image,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, vertexTexture ? VK_PIPELINE_STAGE_VERTEX_SHADER_BIT : VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
|
||||
}
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@ public:
|
|||
// When using UploadMip, initialLayout should be VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL.
|
||||
bool CreateDirect(VkCommandBuffer cmd, int w, int h, int numMips, VkFormat format, VkImageLayout initialLayout, VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, const VkComponentMapping *mapping = nullptr);
|
||||
void UploadMip(VkCommandBuffer cmd, int mip, int mipWidth, int mipHeight, VkBuffer buffer, uint32_t offset, size_t rowLength); // rowLength is in pixels
|
||||
void EndCreate(VkCommandBuffer cmd);
|
||||
void EndCreate(VkCommandBuffer cmd, bool vertexTexture = false);
|
||||
|
||||
void Destroy();
|
||||
|
||||
|
|
|
@ -542,8 +542,8 @@ VkDescriptorSet DrawEngineVulkan::GetOrCreateDescriptorSet(VkImageView imageView
|
|||
_assert_msg_(G3D, result == VK_SUCCESS, "Ran out of descriptors in pool. sz=%d", (int)frame->descSets.size());
|
||||
|
||||
// We just don't write to the slots we don't care about.
|
||||
VkWriteDescriptorSet writes[7];
|
||||
memset(writes, 0, sizeof(writes));
|
||||
// We need 8 now that we support secondary texture bindings.
|
||||
VkWriteDescriptorSet writes[8]{};
|
||||
// Main texture
|
||||
int n = 0;
|
||||
VkDescriptorImageInfo tex{};
|
||||
|
@ -586,7 +586,9 @@ VkDescriptorSet DrawEngineVulkan::GetOrCreateDescriptorSet(VkImageView imageView
|
|||
for (int i = 0; i < 3; i++) {
|
||||
VulkanTexture *texture = ((TessellationDataTransferVulkan *)tessDataTransfer)->GetTexture(i);
|
||||
if (texture) {
|
||||
assert(texture->GetImageView());
|
||||
VkImageView imageView = texture->GetImageView();
|
||||
|
||||
tess_tex[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
tess_tex[i].imageView = imageView;
|
||||
tess_tex[i].sampler = sampler;
|
||||
|
@ -1098,56 +1100,61 @@ DrawEngineVulkan::TessellationDataTransferVulkan::~TessellationDataTransferVulka
|
|||
vulkan_->Delete().QueueDeleteSampler(sampler);
|
||||
}
|
||||
|
||||
// TODO: Consolidate the three textures into one, with height 3.
|
||||
// This can be done for all the backends.
|
||||
void DrawEngineVulkan::TessellationDataTransferVulkan::PrepareBuffers(float *&pos, float *&tex, float *&col, int size, bool hasColor, bool hasTexCoords) {
|
||||
ILOG("INIT : Prep tess");
|
||||
assert(size > 0);
|
||||
|
||||
VkCommandBuffer cmd = (VkCommandBuffer)draw_->GetNativeObject(Draw::NativeObject::INIT_COMMANDBUFFER);
|
||||
// Position
|
||||
delete data_tex[0];
|
||||
data_tex[0] = new VulkanTexture(vulkan_, nullptr); // TODO: Should really use an allocator.
|
||||
data_tex[0]->CreateDirect(cmd, size, 1, 1, VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
bool success = data_tex[0]->CreateDirect(cmd, size, 1, 1, VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
assert(success);
|
||||
|
||||
posSize_ = size;
|
||||
pos = (float *)push_->Push(size * sizeof(float) * 4, &posOffset_, &posBuf_);
|
||||
posSize_ = size;
|
||||
|
||||
// Texcoords
|
||||
delete data_tex[1];
|
||||
data_tex[1] = nullptr;
|
||||
if (hasTexCoords) {
|
||||
data_tex[1] = new VulkanTexture(vulkan_, nullptr); // TODO: Should really use an allocator.
|
||||
data_tex[1]->CreateDirect(cmd, size, 1, 1, VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
success = data_tex[1]->CreateDirect(cmd, size, 1, 1, VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
assert(success);
|
||||
|
||||
tex = (float *)push_->Push(size * sizeof(float) * 4, &texOffset_, &texBuf_);
|
||||
texSize_ = size;
|
||||
} else {
|
||||
texSize_ = 0;
|
||||
data_tex[1] = nullptr;
|
||||
tex = nullptr;
|
||||
texSize_ = 0;
|
||||
}
|
||||
|
||||
// Color
|
||||
colSize_ = hasColor ? size : 1;
|
||||
delete data_tex[2];
|
||||
data_tex[2] = new VulkanTexture(vulkan_, nullptr); // TODO: Should really use an allocator.
|
||||
data_tex[2]->CreateDirect(cmd, colSize_, 1, 1, VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
success = data_tex[2]->CreateDirect(cmd, colSize_, 1, 1, VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
assert(success);
|
||||
|
||||
col = (float *)push_->Push(size * sizeof(float) * 4, &colOffset_, &colBuf_);
|
||||
col = (float *)push_->Push(colSize_ * sizeof(float) * 4, &colOffset_, &colBuf_);
|
||||
}
|
||||
|
||||
void DrawEngineVulkan::TessellationDataTransferVulkan::SendDataToShader(const float *pos, const float *tex, const float *col, int size, bool hasColor, bool hasTexCoords) {
|
||||
VkCommandBuffer cmd = (VkCommandBuffer)draw_->GetNativeObject(Draw::NativeObject::INIT_COMMANDBUFFER);
|
||||
// Position
|
||||
data_tex[0]->UploadMip(cmd, 0, posSize_, 1, posBuf_, posOffset_, posSize_);
|
||||
data_tex[0]->EndCreate(cmd);
|
||||
data_tex[0]->EndCreate(cmd, true);
|
||||
|
||||
// Texcoords
|
||||
if (hasTexCoords) {
|
||||
data_tex[1]->UploadMip(cmd, 0, texSize_, 1, texBuf_, texOffset_, texSize_);
|
||||
data_tex[1]->EndCreate(cmd);
|
||||
data_tex[1]->EndCreate(cmd, true);
|
||||
}
|
||||
|
||||
// Color
|
||||
data_tex[2]->UploadMip(cmd, 0, colSize_, 1, colBuf_, colOffset_, colSize_);
|
||||
data_tex[2]->EndCreate(cmd);
|
||||
data_tex[2]->EndCreate(cmd, true);
|
||||
}
|
||||
|
||||
void DrawEngineVulkan::TessellationDataTransferVulkan::CreateSampler() {
|
||||
|
@ -1177,4 +1184,4 @@ void DrawEngineVulkan::TessellationDataTransferVulkan::CreateSampler() {
|
|||
|
||||
VkResult res = vkCreateSampler(vulkan_->GetDevice(), &samp, nullptr, &sampler);
|
||||
assert(res == VK_SUCCESS);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue