Henrik Rydgård
a7642bac15
Replace faulty layout transition deduplication algorithm.
2022-09-25 23:24:54 +02:00
Henrik Rydgård
894ab45677
Vulkan: Add debug names to our command buffers, so you can see which one errored in validation
2022-09-25 23:24:29 +02:00
Henrik Rydgård
e30e45fa26
Minor cleanup in TinySet
2022-09-25 23:23:53 +02:00
Henrik Rydgård
b1afeeaf43
Merge pull request #16100 from unknownbrackets/d3d9-debugger
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D3D9: Allow INTZ depth buffers more correctly
2022-09-25 17:37:56 +02:00
Unknown W. Brackets
e6db0bef2d
Merge pull request #16099 from hrydgard/vulkan-dont-always-alloc-depth
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Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc.
2022-09-25 08:05:50 -07:00
Henrik Rydgård
70c5ca62e6
Remove debug log. Add some new debug log though, unrelated to this PR, for fb clut + fb texture. Plus a couple asserts.
2022-09-25 09:56:39 +02:00
Unknown W. Brackets
81e8336985
D3D9: Allow INTZ depth buffers more correctly.
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The FBO check was wrong and just always failed.
2022-09-24 15:17:18 -07:00
Henrik Rydgård
753fd13494
Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc.
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Pretty small impact, but good to do.
An interesting extension of this would upconvert framebuffers in the
FramebufferManager to have a depth buffer the first time depth is used on them,
but this doesn't do that yet.
2022-09-24 23:21:48 +02:00
Henrik Rydgård
9f3dfe7ebe
Vulkan: Don't compile pipeline variants that don't make sense given their flags.
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Ran into this with cache files from previous version of my change.
Also bumping the shader cache ID again to avoid this in other ways, but
good to be robust here.
2022-09-24 22:39:22 +02:00
Henrik Rydgård
c3b4caa30b
Merge pull request #15984 from lvonasek/compat_openxr_gta
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OpenXR - Sky fix for GTA games
2022-09-24 17:16:28 +02:00
Lubos
5b334a7945
OpenXR - PreprocessStep function implemented
2022-09-24 16:32:55 +02:00
Lubos
09bf5f507b
OpenXR - Simplify skyplane detection in GTA
2022-09-24 11:35:51 +02:00
Lubos
84b7485798
OpenXR - Get rid of an ugly if condition
2022-09-24 11:14:20 +02:00
Unknown W. Brackets
7b1ec28c30
Vulkan: Avoid crash on two backbuffer steps.
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Happens when resuming from stepping, sometimes: first
EmuScreen_BackBuffer, which is done so UI is functional during stepping,
and then the actual blit.
Since this is an uncommon case, let's just allow it by reusing the
presentCmd instead of submitting it early. Otherwise it ends up in a
pending state.
2022-09-23 18:47:51 -07:00
Henrik Rydgård
3393d47e92
Remove ill-formed asserts
2022-09-23 23:14:36 +02:00
Henrik Rydgård
1259283c2e
More tweaks, fix crash on exit (double-join thread)
2022-09-23 22:10:29 +02:00
Henrik Rydgård
df1297bccf
Small tweak
2022-09-23 20:51:46 +02:00
Henrik Rydgård
c671b3f413
Can't seem to get around this condition variable... Oh well.
2022-09-23 20:45:52 +02:00
Henrik Rydgård
f6c78584f6
Readback fix
2022-09-23 19:45:50 +02:00
Henrik Rydgård
ef7c8844f8
Greatly simplify the thread synchronization.
2022-09-23 19:40:50 +02:00
Henrik Rydgård
f784112814
Flatten the Run function, to make it easier to reorganize.
2022-09-23 19:40:50 +02:00
Henrik Rydgård
5e63cdbcc4
Make functions private that should be private
2022-09-23 19:40:50 +02:00
Lubos
adffbb2ea7
Merge branch 'master' into compat_openxr_gta
2022-09-23 14:16:58 +02:00
Henrik Rydgård
7bef90297c
Best practices layer warning: Don't pass in unused clear values. (probably zero impact, heh).
2022-09-23 13:54:14 +02:00
Henrik Rydgård
ac4ca592c3
Handle depth buffer write-after-write hazards in the queue runner
2022-09-23 13:47:11 +02:00
Henrik Rydgård
0acfa906b4
Fix leak of shader modules from thin3d.
2022-09-23 13:31:32 +02:00
Henrik Rydgård
ac7ca963db
Make valgrind happy
2022-09-23 12:24:43 +02:00
Henrik Rydgård
ac3eb876a8
Fix memory leak (of Promise objects) in VK pipeline wrappers
2022-09-23 10:56:46 +02:00
Henrik Rydgård
c76d7e844c
Fix Vulkan regression of #16075 due to silly typo.
2022-09-22 19:37:46 +02:00
Henrik Rydgård
11b807828f
Fix for render pass merge
2022-09-22 10:22:29 +02:00
Henrik Rydgård
6d2f29e7eb
If depth or stencil are cleared in a renderpass, set the pipeline flag.
2022-09-22 10:06:05 +02:00
Henrik Rydgård
8e30a7ccfc
Vulkan: Don't have renderpasses store/load depth buffers when we don't use them
2022-09-22 10:06:05 +02:00
Henrik Rydgård
4eeeae8a70
Merge pull request #16074 from lvonasek/hotfix_openxr_stereo
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OpenXR - Stereo for most games fixed
2022-09-21 18:54:34 +02:00
Lubos
bbc5a7cf4b
OpenXR - Stereo mirroring fixed, disable stereo when no world scale defined
2022-09-21 16:44:31 +02:00
Unknown W. Brackets
30454f8dc7
Vulkan: Avoid crash in headless on finish.
2022-09-21 00:09:34 -07:00
Lubos
209b5b3079
OpenXR - Compile fix
2022-09-20 21:53:32 +02:00
Lubos
c4dbd6d045
Merge branch 'master' into compat_openxr_gta
2022-09-20 21:46:33 +02:00
Unknown W. Brackets
cd2fc94c1b
Merge pull request #16061 from hrydgard/vulkan-submit-main-before-acquire
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Vulkan: Submit main command buffer before acquiring the swapchain image
2022-09-20 10:43:53 -07:00
Henrik Rydgård
3244e99fd1
Merge pull request #16063 from lvonasek/hotfix_openxr_ipd
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OpenXR - Support for all headset's IPDs fixed
2022-09-20 19:43:17 +02:00
Lubos
39fae4cfcb
OpenXR - Support for all headset's IPDs fixed
2022-09-20 18:57:58 +02:00
Henrik Rydgård
f6cb6c7695
Submit main command buffer before acquire. Fix sync bug.
2022-09-20 17:52:48 +02:00
Henrik Rydgård
fff080202f
When taking screenshots, make sure that the readback command happens on the right cmdbuf.
2022-09-20 17:48:19 +02:00
Unknown W. Brackets
fd232a0e3c
Merge pull request #16060 from hrydgard/vulkan-framedata-refactor
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Vulkan FrameData refactor
2022-09-20 08:39:38 -07:00
Henrik Rydgård
c1d1c85116
Minor code cleanups (hasBegun is now redundant, for example)
2022-09-20 17:05:53 +02:00
Henrik Rydgård
b190c33cc7
Rewrite some present logic for slightly more clarity. Fixes bad logic and a minor race condition.
2022-09-20 17:05:53 +02:00
Henrik Rydgård
c7322edf7b
Various refactoring
2022-09-20 17:05:45 +02:00
Henrik Rydgård
aa19712fc3
Unify depth texture and framebuffer fetch checks
2022-09-20 10:47:49 +02:00
Henrik Rydgård
09bcf3ec13
Unify range culling detection
2022-09-20 10:15:04 +02:00
Henrik Rydgård
1ae7c0132c
Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
2022-09-20 10:07:01 +02:00
Henrik Rydgård
2160882e95
Address feedback
2022-09-19 19:27:50 +02:00