Vulkan: Avoid crash in headless on finish.

This commit is contained in:
Unknown W. Brackets 2022-09-21 00:09:34 -07:00
parent a223e2a572
commit 30454f8dc7

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@ -1269,7 +1269,10 @@ void VulkanRenderManager::Run(int frame) {
BeginSubmitFrame(frame);
FrameData &frameData = frameData_[frame];
queueRunner_.PreprocessSteps(frameData_[frame].steps);
queueRunner_.PreprocessSteps(frameData.steps);
// Likely during shutdown, happens in headless.
if (frameData.steps.empty() && !frameData.hasAcquired)
frameData.skipSwap = true;
//queueRunner_.LogSteps(stepsOnThread, false);
queueRunner_.RunSteps(frameData, frameDataShared_);