Make functions private that should be private

This commit is contained in:
Henrik Rydgård 2022-09-23 15:24:26 +02:00
parent 77085cf497
commit 5e63cdbcc4

View file

@ -200,16 +200,10 @@ public:
VulkanRenderManager(VulkanContext *vulkan);
~VulkanRenderManager();
void ThreadFunc();
void CompileThreadFunc();
void DrainCompileQueue();
// Makes sure that the GPU has caught up enough that we can start writing buffers of this frame again.
void BeginFrame(bool enableProfiling, bool enableLogProfiler);
// Can run on a different thread!
void Finish();
void Run(int frame);
// Zaps queued up commands. Use if you know there's a risk you've queued up stuff that has already been deleted. Can happen during in-game shutdown.
void Wipe();
@ -468,13 +462,17 @@ public:
private:
void EndCurRenderStep();
void ThreadFunc();
void CompileThreadFunc();
void DrainCompileQueue();
void Run(int frame);
void BeginSubmitFrame(int frame);
void EndSubmitFrame(int frame);
void EndSyncFrame(int frame);
// Bad for performance but sometimes necessary for synchronous CPU readbacks (screenshots and whatnot).
void FlushSync();
void EndSyncFrame(int frame);
void StopThread();
FrameDataShared frameDataShared_;