Commit graph

2178 commits

Author SHA1 Message Date
Unknown W. Brackets
a681d149db GPU: Use hardware tess params for texgen.
Fixes field in Test Drive Unlimited with hardware tessellation.
2022-09-21 21:15:58 -07:00
Henrik Rydgård
a92aaf9311 Dirty more state after depal 2022-09-21 23:57:19 +02:00
Henrik Rydgård
8ed1694a2f Don't try to replace or scale CLUT8-on-GPU textures.
See #8509
2022-09-21 23:50:03 +02:00
Henrik Rydgård
78ab013914 Shouldn't 'floor' there 2022-09-21 18:37:40 +02:00
Henrik Rydgård
94ae0fabfa CLUTs can be loaded from small rectangular textures. Need to linearize.
Fixes #8406, although technically, we should wrap by bufw, not the
texture width.
2022-09-21 18:33:15 +02:00
Henrik Rydgård
3ff400e40e
Merge pull request #16069 from unknownbrackets/depth-clamp
GPU: Simplify depth clamped clip planes
2022-09-21 10:01:49 +02:00
Henrik Rydgård
7f0405b777
Merge pull request #16067 from unknownbrackets/lines
GPU: Account for w properly in lines, fixing width
2022-09-21 09:13:39 +02:00
Unknown W. Brackets
f8d29fdc1a GPU: Simplify depth clamped clip planes.
There's no need to think about the scaled Z if we're using w anyway, just
use the existing Z clipping.
2022-09-20 16:23:19 -07:00
Henrik Rydgård
a223e2a572
Merge pull request #16068 from unknownbrackets/depth-clamp
GPU: Clip clamped depth accounting for perspective
2022-09-21 01:15:12 +02:00
Unknown W. Brackets
2fc7f72d72 GPU: Clip clamped depth accounting for perspective. 2022-09-20 15:55:39 -07:00
Unknown W. Brackets
0a24004eac GPU: Account for w properly in lines, fixing width.
See #15756.
2022-09-20 15:12:16 -07:00
Henrik Rydgård
0c39c434d0
Merge pull request #16065 from unknownbrackets/softgpu-tests
Correct some minor issues shown in a few tests
2022-09-20 23:27:41 +02:00
Unknown W. Brackets
bf86f00df8 GPU: Correct display framebuffer reading.
The displayFramebuf_ might not be set yet, but that doesn't mean we want
an INVALID format and zero stride.  We might also be rendering to a
different target, but still want the display.
2022-09-20 14:01:36 -07:00
Henrik Rydgård
355c18512f Fix BGRA issue on D3D with GPU CLUT textures 2022-09-20 22:31:54 +02:00
Henrik Rydgård
85d1f28997 Throw in assorted warning fixes 2022-09-20 18:04:08 +02:00
Unknown W. Brackets
fddcbfc5fa GE Debugger: Include rendered CLUTs in frame dumps.
Like with textures, this uses the VRAM address directly.
2022-09-19 12:01:34 -07:00
Unknown W. Brackets
a2a7e8258b GPU: Clip depth properly when also clamping.
Helps situations like #11216, where only one side should be clamped.
Keeps depth clamp (i.e. #7932) working.  See #11399.
2022-09-18 13:18:02 -07:00
Unknown W. Brackets
ca248e1201 softgpu: Fix s8 primitives in throughmode.
Also always cull no-position verts, hardware too.  Matches tests.
2022-09-18 07:46:18 -07:00
Unknown W. Brackets
9f84cde062 GPU: Fix crash on imm vert triangles.
Was crashing because the frag and vert shaders didn't match up.
2022-09-18 06:16:26 -07:00
Unknown W. Brackets
6877ff1af2 softgpu: Fix state/continuation for imm prims. 2022-09-18 06:16:26 -07:00
Unknown W. Brackets
596b07bd2e softgpu: Support fog and color1 on imm verts. 2022-09-18 06:16:26 -07:00
Unknown W. Brackets
35ba01e01f softgpu: Refactor imm draws to bypass vert read. 2022-09-18 06:16:25 -07:00
Henrik Rydgård
4045de8d56 Consider the Adreno and Mali stencil-discard bugs the same. Use the better check from the Mali bug.
Should fix #11980
2022-09-18 10:34:43 +02:00
Henrik Rydgård
ce82fce8de Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
Henrik Rydgård
370a7304a6 Careful with min filtering of framebuffer textures only if auto max quality is on. 2022-09-16 19:19:42 +02:00
Henrik Rydgård
9ec35d1464 Logic op fix, min filter fix. Also remove some unnecessary indentation. Fixes the water on Adreno (no logic) 2022-09-16 12:39:37 +02:00
Henrik Rydgård
e8aaf22163 D3D9 crashfix (flare doesn't render correctly though) 2022-09-15 17:22:09 +02:00
Henrik Rydgård
5d4075376d Copy the texels directly in LoadCLUT 2022-09-15 17:09:03 +02:00
Henrik Rydgård
662126a0a1 Small simplification 2022-09-15 16:57:03 +02:00
Henrik Rydgård
36c98ab367 Address feedback, change roles of the two dynamic clut fbos to eliminate the need for state (see next commit) 2022-09-15 09:15:02 +02:00
Henrik Rydgård
9c2bfad749 Seems Need for Speed: Shift has exactly the same lens flare, enable the same compat settings. 2022-09-15 00:18:26 +02:00
Henrik Rydgård
85bb6786a1 Log improvements 2022-09-14 23:13:46 +02:00
Henrik Rydgård
1f6d27bd55 Ridge Racer fix 2022-09-14 22:46:17 +02:00
Henrik Rydgård
d6d7a15d25 Get depal-from-dynamic-CLUT working 2022-09-14 22:18:35 +02:00
Henrik Rydgård
51c97c7a7f Set texcache entry status flag if CLUT needs to be dynamic 2022-09-14 22:18:35 +02:00
Henrik Rydgård
abd58199ce Add way to bind cached textures to a DrawContext 2022-09-14 22:18:35 +02:00
Henrik Rydgård
f745e94899 Allow binding "native" texture objects to thin3d 2022-09-14 22:18:35 +02:00
Henrik Rydgård
9907957242 Start implementing ApplyTextureDepal 2022-09-14 22:18:35 +02:00
Henrik Rydgård
7213e9b7c2 Comment 2022-09-14 22:18:34 +02:00
Henrik Rydgård
650ce22359 Force low resolution for effects in Burnout Dominator. Fixes lens flare at high res 2022-09-14 22:18:34 +02:00
Henrik Rydgård
a52e62a187 Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
Henrik Rydgård
8d00df12a4 Detect the CLUT8/8888 situation
Implement CLUT8 depal from 8888 textures. Hard to tell if working
2022-09-14 22:18:34 +02:00
Henrik Rydgård
4803825f83 Buffer copy matching workaround 2022-09-14 22:18:34 +02:00
Henrik Rydgård
0ed1f3d461 Switch multiple bools as parameters to DecodeTextureLevel to a flags enum. 2022-09-14 18:40:08 +02:00
Henrik Rydgård
776c650017 Fix regression in Tantalus games. See #15914 2022-09-14 08:58:06 +02:00
Henrik Rydgård
cf2ad5ceaf
Merge pull request #16024 from unknownbrackets/logicop-simulate
GPU: Fix simulating logicop with blend and shader
2022-09-14 08:41:29 +02:00
Unknown W. Brackets
440062530e GE Debugger: Allow fb copies while stepping.
This is now causing crashes and should be allowed.
2022-09-13 19:07:54 -07:00
Unknown W. Brackets
a397c74140 GPU: Fix simulating logicop with blend and shader.
We only need to do it in the shader, if we're doing it in the shader.
2022-09-13 19:07:25 -07:00
Henrik Rydgård
b4d0ac2e1c Unify CLUT texture size at 512 to reduce complexity. Worth the extra bytes. 2022-09-13 11:56:56 +02:00
Henrik Rydgård
39890f7d6f Extract function GetReinterpretPipeline 2022-09-13 11:46:47 +02:00