Henrik Rydgård
d8f82b5875
Minor cleanup
2025-03-25 16:45:43 +01:00
Henrik Rydgård
6a71cbee79
Speed up screenshot filename generation (checking for existing files more efficiently)
2025-03-20 20:48:55 +01:00
Henrik Rydgård
b421c0791f
Perform screenshot processing (including image encode) on background tasks
2025-03-20 20:48:51 +01:00
Henrik Rydgård
cb1df4056c
Remove almost-empty files ThreadPools.cpp/h
2025-03-20 17:21:20 +01:00
Henrik Rydgård
cef14adf67
Assorted logging fixes and cleanup
2025-03-18 13:48:12 +01:00
Henrik Rydgård
5549fddae5
Touch control layout screen: Resize the game image to fit the editing surface
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Makes it easier to place controls properly.
Note, if you have disabled "Transparent UI background" in settings, this
won't do much.
This is a long-requested feature: #16228
2025-03-05 18:00:49 +01:00
Henrik Rydgård
4989ec61d9
BreakpointManager: Safer and simpler updates.
2025-03-03 13:59:42 +01:00
Henrik Rydgård
d6d1b5bbdc
Add mechanism to run any closure on the main thread
2025-03-03 13:59:39 +01:00
Henrik Rydgård
3ccd6d17c9
Reduce logspam from failed screenshots for savestates. Fixes #19946
2025-03-02 20:14:03 +01:00
Henrik Rydgård
e9b51f8c60
Add long-requested feature to take screenshots of the raw game images instead of the output.
2025-02-24 16:24:42 -06:00
Henrik Rydgård
a431560831
Remove pretense of supporting the Ouya (we don't anymore)
2025-02-24 15:57:38 -06:00
Henrik Rydgård
852018e899
Windows: Hook up the UI scale setting. Need a manual resize to update.
2025-02-20 17:06:38 -06:00
Henrik Rydgård
91360fee9b
Have Native_UpdateScreenScale use the new g_display.Recalculate()
2025-02-20 15:47:02 -06:00
Henrik Rydgård
0acd2aa517
DPI: Remove g_display.dpi
2025-02-20 15:47:02 -06:00
Henrik Rydgård
23f43dd9fa
DPI code cleanup
2025-02-20 15:47:02 -06:00
Henrik Rydgård
f206ed95eb
Get rid of remains of support for non-square screen DPIs
2025-02-20 11:14:26 -06:00
Henrik Rydgård
25817c3bdb
Remove an unnecessary wrapper function (just rename __AudioMix to NativeMix)
2025-02-11 18:02:45 -06:00
Henrik Rydgård
cf90b24431
Add UI volume setting (affecting navigation sounds and preview audio). Convert alt speed volume into a 100-step percentage.
2025-02-11 17:42:09 -06:00
Henrik Rydgård
7f877bb16b
Implement simple file caching.
2025-01-23 13:28:51 +01:00
Henrik Rydgård
ab51c2a13b
Fix enabling logs
2024-12-16 12:48:48 +01:00
Henrik Rydgård
8de30235f2
More cleanup. Make the log manager work even before "initialized", removng the Early phase
2024-12-16 12:33:58 +01:00
Henrik Rydgård
96cab3f267
Rework the log manager to be more robust
2024-12-16 12:33:58 +01:00
Henrik Rydgård
3ffff831c7
Refactor LogManager (remove GetInstance()). In headless, add option to log to OutputDebugString on Windows.
2024-12-03 21:39:42 +01:00
Henrik Rydgård
2b8414b437
Move irrelevant code out of Core.cpp
2024-12-02 13:26:41 +01:00
Henrik Rydgård
0df2a40487
Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
2024-12-02 11:12:14 +01:00
Henrik Rydgård
060a2735e7
Show VisualString in screenshot notifications
2024-12-02 00:06:18 +01:00
Henrik Rydgård
ca7268a64d
Use a separate file for the "Failed GPU backends" on all platforms.
...
This avoids saving config to clear it during startup.
2024-11-28 09:48:15 +01:00
Henrik Rydgård
59a56d66c7
Add a "reason" argument to sleep_ms().
...
sleep_ms() should generally be avoided when possible. This can be used to try
to track down unnecessary sleeps by adding some logging.
This commit on its own doesn't actually add any logging.
2024-11-21 15:28:51 +01:00
Henrik Rydgård
8dba3a50f7
imgui: Code cleanup, fix clean shutdown
2024-11-05 11:27:16 +01:00
Henrik Rydgård
6f5339156c
Imgui build system
2024-11-04 23:14:39 +01:00
Henrik Rydgård
d37c04079d
Change the 2D matrix generation to query the coordinate convention from the draw context
2024-11-04 23:14:23 +01:00
Henrik Rydgård
2c283fbb07
Minor cleanups, crashfixes
2024-10-14 23:57:19 +02:00
Henrik Rydgård
c966067bd0
Load UI audio effects on a background thread
2024-10-11 11:31:17 +02:00
Henrik Rydgård
4d6905672e
Bunch more linting
2024-10-10 11:57:10 +02:00
Henrik Rydgård
1b158940ac
PPSSPP UI: Implement password masking in popup text inputs
2024-09-26 11:32:51 +02:00
Henrik Rydgård
9699be2110
RetroAchievements: Cleanup better on login failure
2024-09-26 01:09:56 +02:00
Henrik Rydgård
77a58c0fb3
Command line parser: Improve an error message to mention the = requriement for some commands.
...
See issue #18857
2024-09-11 12:20:14 +02:00
Lubos
3154a5fac1
OpenXR - VR camera features on any platform
2024-08-07 09:25:12 +02:00
Henrik Rydgård
5939270d2c
Log: Split out StdioListener from ConsoleListener, making the second Win32-only.
2024-07-21 13:55:40 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
9a93a478d1
Fix smooth switching from Vulkan to GL
2024-05-23 14:37:12 +02:00
Henrik Rydgård
d21fef52ae
Allow taking screenshots in the app menu
2024-05-10 21:10:11 +02:00
Henrik Rydgård
6575ba5487
Make screenshot notifications clickable (on platforms where it's possible)
2024-04-10 13:21:23 +02:00
Herman Semenov
9e126b5f00
Fixed possible accidental conversion memsize type to strict 32 bit
2024-04-02 19:03:12 +03:00
LunaMoo
90fd476acf
Change based on feedback
2024-02-25 11:18:11 +01:00
LunaMoo
47b19eb24b
Fix "Savestate Slot" string
2024-02-25 10:29:28 +01:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
a07a2e445b
Fix event order and some logic. Can now change skip buffer effect while running in background.
2024-02-01 23:26:36 +01:00
Henrik Rydgård
0615ba3e54
Some paranoia and a comment
2024-01-29 00:54:18 +01:00
Henrik Rydgård
cb89dff10f
SDL: Remove unnecessary sleeps in the SDLMain loop (we now handle it in NativeFrame)
2024-01-27 11:30:29 +01:00