Henrik Rydgård
1405e28166
More buildfixes
2020-10-16 00:24:12 +02:00
Henrik Rydgård
a8d3f30c12
Merge pull request #13549 from leopard20/master
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Fix "naturalA" - Natural Colors (no blur) - postprocessing shader
2020-10-15 23:53:00 +02:00
Leo
5c387ce413
Removed unused texel info
2020-10-15 19:01:24 +03:30
Leo
f3514704b1
Added new vertex shader file naturalA.vsh
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This fixes the trembling issue
2020-10-15 18:57:24 +03:30
Leo
370d6ef62d
Removed unnecessary vertex coords
2020-10-15 18:56:04 +03:30
Leo
6c2aa86225
Replaced shader vertex file for naturalA
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Vertex shader file is different now. Not sure why I was using the old one anyway.
2020-10-15 18:54:50 +03:30
Henrik Rydgård
1269977aa1
Merge pull request #13548 from aliaspider/libretro-fixes
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Libretro: add SYSPROP_DISPLAY_SAFE_INSET* properties. fixes screen size.
2020-10-15 05:52:02 +02:00
aliaspider
b5f7f5350a
Libretro: add SYSPROP_DISPLAY_SAFE_INSET* properties. fixes screen frame
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size.
2020-10-15 00:10:36 +01:00
Henrik Rydgård
74f8b3c69a
Yet another one
2020-10-15 00:03:47 +02:00
Henrik Rydgård
f46759be5a
Another missing header buildfix
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thanks autechre
2020-10-14 23:49:59 +02:00
Henrik Rydgård
c1b52c398b
Minor cleanups related to #13527
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Doesn't fix it though. A "Resume" button will be added later to BREAK
crashes.
2020-10-14 23:45:19 +02:00
Henrik Rydgård
dc3c161b21
Add missing include in URL.h
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Thanks autechre.
2020-10-14 23:30:51 +02:00
Henrik Rydgård
b3deaab963
VS 2017 buildfix hack - these parameters are new to Windows.
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Thanks autechre.
2020-10-14 23:15:49 +02:00
Henrik Rydgård
6cc8c2ebc1
Merge pull request #13328 from hrydgard/libretro-fixes
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Fix libretro with Vulkan
2020-10-14 22:08:11 +02:00
Henrik Rydgård
b8e8325888
Fix text issue in God Eater Burst. Forgot that games can allocate texture in volatile memory too.
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We considered any texture from kernel memory "reliable", which is wrong
since games can allocate out of the upper half of kernel RAM, which is
called "volatile" memory.
Fixes issue #13511
2020-10-14 00:09:08 +02:00
Henrik Rydgård
8367b10d9d
Merge pull request #13543 from aliaspider/kirkfix
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libkirk: fix buffer overflow.
2020-10-13 08:45:27 +02:00
aliaspider
1aff9b3e2b
Vulkan: fix stack overflow.
2020-10-13 06:05:30 +01:00
aliaspider
8bff088bb3
libkirk: fix buffer overflow.
2020-10-13 03:08:03 +01:00
Henrik Rydgård
2127524b35
Fix a couple of issues with #13477 , found by aliaspider.
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Might help #13494 and other freezing issues.
2020-10-12 23:00:06 +02:00
Henrik Rydgård
615e07ffcc
Merge pull request #13541 from hrydgard/vk-accurate-render-area
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VK: Whenever safely possible, shrink the render area.
2020-10-12 00:24:39 +02:00
Henrik Rydgård
332bb7feeb
VK: Whenever safely possible, shrink the render area.
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We just set the render area to the union of the scissor rects used in a pass.
Might help some games on some mobile hardware, a little bit.
Possibly #13464 ?
2020-10-11 23:23:25 +02:00
Henrik Rydgård
495fd9a13c
Fix OpenGL crash introduced in #13536
2020-10-11 22:34:37 +02:00
Henrik Rydgård
61567796a2
libretro: Fix screen size problem in Vulkan.
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(Still something is slightly off, there are duplicated lines on screen.
Can't figure out what)
2020-10-11 20:26:39 +02:00
Henrik Rydgård
dffc36b854
Get Vulkan going again with libretro. Rendering is the wrong size and crashes on exit, but it's a start.
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Only tested on Windows.
2020-10-11 19:06:09 +02:00
Henrik Rydgård
ced83b4785
Libretro/VK: Add a README for debugging, so I don't forget. Minor cleanups.
2020-10-11 19:06:09 +02:00
Henrik Rydgård
afb35c3be3
Fix GPU profile display on notched screens
2020-10-11 19:04:35 +02:00
Henrik Rydgård
bdbf0b6590
Merge pull request #13532 from ANR2ME/adhoc_fix
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Adhoc fix - Fix disconnection issue due to unexpected timeout
2020-10-11 13:24:39 +02:00
Henrik Rydgård
444c5e3b6b
Merge pull request #13537 from hrydgard/track-pipeline-flags
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VK: Track and accumulate pipeline flags for render passes.
2020-10-11 13:19:38 +02:00
Henrik Rydgård
91cb1a4861
compat.ini: Add ID for European version of Car Jack Streets
2020-10-11 13:08:44 +02:00
Henrik Rydgård
5ece3de8ba
Track and accumulate pipeline flags for render passes.
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(Information that will later let us make some interesting optimizations)
2020-10-11 12:22:25 +02:00
Henrik Rydgård
4ff059d3d8
Merge pull request #13535 from hrydgard/vk-separate-layout-transition
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Vk: Separate layout transitions from renderpasses again.
2020-10-11 12:22:11 +02:00
Henrik Rydgård
9d78ba93e0
Bugfix
2020-10-11 11:17:43 +02:00
Henrik Rydgård
cccdfe4143
Merge pull request #13534 from shenweip/workaround-dateLimited
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Workaround for date bug in Car Jack Streets.
2020-10-11 11:08:40 +02:00
Henrik Rydgård
692048fb8b
VK: Separate layout transitions from renderpasses again.
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According to sage advice from themaister, this is just unnecessary overengineering.
Having them separate reduces the size of the renderpass key - we might be able to just
change that to an array lookup again. Will also make it easier to in the future add
depth-less render passes.
2020-10-11 11:06:54 +02:00
Henrik Rydgård
940611fe65
Remove the USE_GENERAL_LAYOUT_FOR* debug defines.
2020-10-11 11:06:54 +02:00
Henrik Rydgård
e870b29e85
Merge pull request #13536 from hrydgard/vk-copy-depth-if-cant-blit
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VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth.
2020-10-11 11:05:59 +02:00
Henrik Rydgård
dc0f7ca8ee
VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth.
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Fixes some recent issues with Intel GPUs on Vulkan.
2020-10-11 10:57:35 +02:00
shenweip
2d68dc1c16
Workaround for date bug in Car Jack Streets.
2020-10-11 16:19:06 +08:00
ANR2ME
00b11115bb
Fixed timeout issue due to the latest CoreTiming::GetGlobalTimeUsScaled() have a possibility to get smaller number than the previous one.
2020-10-11 13:34:30 +07:00
ANR2ME
59e2bab7ec
Added some network-related missing error codes.
2020-10-11 09:57:56 +07:00
Henrik Rydgård
b3cf097e77
Merge pull request #13530 from hrydgard/block-transfer-ff-type-0
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Create a safer variant of BlockTransferAllowCreateFB, enable for FF Type 0
2020-10-11 01:00:08 +02:00
Henrik Rydgård
b28baed7d3
Create a safer variant of BlockTransferAllowCreateFB, enable for FF Type 0
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Performance improvement by avoiding unnecessary readbacks.
New one is called IntraVRAMBlockTransferAllowCreateFB.
This one only allows intra-VRAM block transfers to happen on-GPU, such as the one this
game uses for bloom. Good chances to avoid missing stuff that actually requires
real readback, if there's any.
2020-10-10 23:59:51 +02:00
Henrik Rydgård
3fe1e35e3c
Merge branch 'shenweip-warning'
2020-10-10 19:23:24 +02:00
Henrik Rydgård
3788537ddc
Fix additional snappy warnings.
2020-10-10 19:21:12 +02:00
shenweip
a66cb1237d
Warning fixes.
2020-10-10 19:18:46 +02:00
Henrik Rydgård
291f17e279
Merge pull request #13526 from hrydgard/double-precision-sincos-modulo
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VFPU: Compute sines and cosines in double precision.
2020-10-10 19:07:38 +02:00
Henrik Rydgård
e97baa503a
Avoid a division in time_now_d(). Minor optimizations.
2020-10-10 19:05:46 +02:00
Henrik Rydgård
16654d37ea
VFPU: Compute sines and cosines in double precision.
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Let's see if we can do without the special checks in double precision.
2020-10-10 17:45:42 +02:00
Henrik Rydgård
1e923d52f3
Merge pull request #13528 from iota97/windowed
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Make --windowed available on all platform
2020-10-10 17:40:15 +02:00
iota97
4c0908ef44
Make Qt apply fullscreen change from UI as well
2020-10-10 16:26:07 +02:00