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Merge pull request #13528 from iota97/windowed
Make --windowed available on all platform
This commit is contained in:
commit
1e923d52f3
3 changed files with 17 additions and 14 deletions
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@ -24,13 +24,6 @@ MainWindow::MainWindow(QWidget *parent, bool fullscreen) :
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nextState(CORE_POWERDOWN),
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lastUIState(UISTATE_MENU)
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{
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QDesktopWidget *desktop = QApplication::desktop();
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int screenNum = QProcessEnvironment::systemEnvironment().value("SDL_VIDEO_FULLSCREEN_HEAD", "0").toInt();
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// Move window to the center of selected screen
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QRect rect = desktop->screenGeometry(screenNum);
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move((rect.width() - frameGeometry().width()) / 4, (rect.height() - frameGeometry().height()) / 4);
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setWindowIcon(QIcon(qApp->applicationDirPath() + "/assets/icon_regular_72.png"));
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SetGameTitle("");
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@ -64,6 +57,9 @@ void MainWindow::newFrame()
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updateMenus();
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}
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if (g_Config.bFullScreen != isFullScreen())
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SetFullScreen(g_Config.bFullScreen);
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std::unique_lock<std::mutex> lock(msgMutex_);
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while (!msgQueue_.empty()) {
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MainWindowMsg msg = msgQueue_.front();
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@ -112,9 +108,6 @@ void MainWindow::updateMenus()
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void MainWindow::bootDone()
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{
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if (g_Config.bFullScreen != isFullScreen())
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SetFullScreen(g_Config.bFullScreen);
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if (nextState == CORE_RUNNING)
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runAct();
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updateMenus();
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@ -389,6 +382,13 @@ void MainWindow::SetFullScreen(bool fullscreen) {
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if (GetUIState() == UISTATE_INGAME && QApplication::overrideCursor())
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QApplication::restoreOverrideCursor();
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QDesktopWidget *desktop = QApplication::desktop();
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int screenNum = QProcessEnvironment::systemEnvironment().value("SDL_VIDEO_FULLSCREEN_HEAD", "0").toInt();
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// Move window to the center of selected screen
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QRect rect = desktop->screenGeometry(screenNum);
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move((rect.width() - frameGeometry().width()) / 4, (rect.height() - frameGeometry().height()) / 4);
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}
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}
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@ -595,8 +595,14 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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#endif
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if (!strncmp(argv[i], "--pause-menu-exit", strlen("--pause-menu-exit")))
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g_Config.bPauseMenuExitsEmulator = true;
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if (!strcmp(argv[i], "--fullscreen"))
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if (!strcmp(argv[i], "--fullscreen")) {
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g_Config.bFullScreen = true;
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System_SendMessage("toggle_fullscreen", "1");
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}
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if (!strcmp(argv[i], "--windowed")) {
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g_Config.bFullScreen = false;
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System_SendMessage("toggle_fullscreen", "0");
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}
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if (!strcmp(argv[i], "--touchscreentest"))
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gotoTouchScreenTest = true;
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if (!strcmp(argv[i], "--gamesettings"))
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@ -564,9 +564,6 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
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break;
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}
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if (wideArgs[i] == L"--windowed")
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g_Config.bFullScreen = false;
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if (wideArgs[i].find(gpuBackend) != std::wstring::npos && wideArgs[i].size() > gpuBackend.size()) {
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const std::wstring restOfOption = wideArgs[i].substr(gpuBackend.size());
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