Unknown W. Brackets
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a0f8e788f3
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Global: Move string number parse to text/parsers.
It's not used as much as the other string utils.
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2020-08-10 07:05:23 -07:00 |
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Unknown W. Brackets
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3d9c4733ab
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Global: Reduce ini_file header complexity.
We're not using the old std::map support anymore. Avoid pulling in
headers if possible.
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2020-08-10 07:05:22 -07:00 |
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Unknown W. Brackets
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e59951382a
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Global: Make stringutil includes more explicit.
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2020-08-10 07:05:22 -07:00 |
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Henrik Rydgård
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6b6ecf4427
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Merge pull request #13267 from unknownbrackets/headers
Reorganize DoState headers and cut back on common header includes
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2020-08-10 13:45:57 +02:00 |
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Unknown W. Brackets
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df969a6c31
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libretro: Buildfix.
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2020-08-10 08:04:53 +00:00 |
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Unknown W. Brackets
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b8342fb8ec
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SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
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2020-08-10 08:04:05 +00:00 |
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Unknown W. Brackets
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d0f3cfeb9b
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Global: Remove some unused header code.
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2020-08-10 08:03:44 +00:00 |
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Unknown W. Brackets
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1dc5ee424b
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SaveState: Split out Do types to reduce headers.
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2020-08-10 08:03:44 +00:00 |
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Unknown W. Brackets
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4c46867230
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Audio: Avoid exposing fixed size queue in header.
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2020-08-10 08:03:44 +00:00 |
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Unknown W. Brackets
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2da977bed2
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SaveState: Add header to other makefiles.
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2020-08-10 08:03:44 +00:00 |
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Unknown W. Brackets
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34f6d085a5
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Global: Remove unnecessary includes.
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2020-08-10 08:03:44 +00:00 |
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Unknown W. Brackets
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1bcafafdbb
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UI: Fix an override warning.
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2020-08-10 08:03:44 +00:00 |
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Unknown W. Brackets
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481181714b
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Audiocodec: Silence a known warning.
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2020-08-10 08:03:44 +00:00 |
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Unknown W. Brackets
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667a8522cc
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Global: Cut down on file/string includes.
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2020-08-10 08:03:44 +00:00 |
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Unknown W. Brackets
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1af3009e80
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HLE: Fix some missing error logging.
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2020-08-10 08:03:44 +00:00 |
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Unknown W. Brackets
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4b4e3432cd
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SaveState: Split Do() into a separate header.
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2020-08-10 08:03:41 +00:00 |
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Unknown W. Brackets
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d90630c263
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Merge pull request #13262 from hrydgard/depth-texturing
Implement texturing from depth buffers (Vulkan only so far)
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2020-08-10 03:42:17 -04:00 |
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Henrik Rydgård
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0aa2ceb372
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Address feedback
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2020-08-10 09:16:28 +02:00 |
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Henrik Rydgård
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dd79d33f14
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Minor: Initialize a struct. Decrease logging in sceMt19937.
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2020-08-09 21:45:42 +02:00 |
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Henrik Rydgård
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86355779d7
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Remove partial comment
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2020-08-09 20:49:08 +02:00 |
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Henrik Rydgård
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ba0d04a142
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Vulkan: Implement depth texturing through depal.
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2020-08-09 20:31:04 +02:00 |
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Henrik Rydgård
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4de34de57f
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Merge pull request #13265 from hrydgard/depth-texturing-prep
Depth texturing preparations
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2020-08-09 20:30:49 +02:00 |
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Henrik Rydgård
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375da0a2fe
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Some fixes
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2020-08-09 19:47:22 +02:00 |
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Henrik Rydgård
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cf122e9333
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Vulkan/generic: Initial prep for depth texturing
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2020-08-09 19:47:15 +02:00 |
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Henrik Rydgård
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e6dfb55d3d
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Optimize value conversion in (unused) depth readback.
This also exposes factors we can feed into shaders to do the conversion
on the GPU.
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2020-08-09 10:47:01 +02:00 |
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Henrik Rydgård
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8f013ef2e8
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Merge pull request #13261 from hrydgard/vulkan-debug-object-names
Vulkan: Add debug names to images
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2020-08-09 10:45:26 +02:00 |
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Henrik Rydgård
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fd41c9cd57
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These convenience overloads don't work in 32-bit builds, remove them.
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2020-08-09 10:28:37 +02:00 |
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Henrik Rydgård
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fbf6008a03
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Set debug names for more framebuffers and textures
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2020-08-09 09:36:54 +02:00 |
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Henrik Rydgård
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2f5de1987e
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Allow passing in an object name tag when creating framebuffers
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2020-08-09 09:36:45 +02:00 |
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Henrik Rydgård
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11f9df33ba
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Vulkan: Start adding object names for easier validation debugging
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2020-08-08 21:29:29 +02:00 |
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Henrik Rydgård
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533a133854
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Merge pull request #13259 from twinaphex/master
(Libretro) Buildfix for Windows
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2020-08-08 05:27:59 +02:00 |
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twinaphex
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9e44523426
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(Libretro) Buildfix for Windows
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2020-08-07 22:53:45 +02:00 |
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Henrik Rydgård
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583b92f364
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Merge pull request #13258 from iota97/duplicate-frame-cleanup
Remove double disable function on frame duplication
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2020-08-07 11:32:30 +02:00 |
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iota97
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d2a9bc6bcc
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Remove double disable function on frame duplication
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2020-08-07 10:48:11 +02:00 |
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Henrik Rydgård
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ad0ef74afe
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Enable pixel depth rounding for Nayuta no Kiseki. See issue #8744.
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2020-08-06 15:21:46 +02:00 |
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Henrik Rydgård
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c24dad2ac4
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Logging improvement
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2020-08-06 14:33:29 +02:00 |
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Henrik Rydgård
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f23a367c29
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Merge pull request #13254 from hrydgard/backend-switch-instance
Fix issue where after a backend change, the new instance was secondary
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2020-08-06 10:47:15 +02:00 |
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Henrik Rydgård
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8e1caadb48
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Remove some unnecessary reporting.
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2020-08-06 10:20:27 +02:00 |
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Henrik Rydgård
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f9a1a0eee5
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Fix issue where after a backend change restart, the new instance was considered secondary.
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2020-08-06 10:19:58 +02:00 |
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Henrik Rydgård
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ff248ff94f
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Fix #13251 for D3D11. The remaining issue in #7124 should be fixed.
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2020-08-06 09:35:26 +02:00 |
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Henrik Rydgård
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937042b3db
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Merge pull request #13251 from hrydgard/fit-viewport-to-scissor
Fit viewport to scissor
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2020-08-05 23:48:29 +02:00 |
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Henrik Rydgård
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fd3a9d4202
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Expand the viewport to cover the scissor region, if it doesn't. Fixes #4845 (bloom in Dante's Inferno).
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2020-08-05 19:19:30 +02:00 |
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Henrik Rydgård
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1b2d4dd75d
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Viewport state conversion: Move the pixel scaling to after the overage clipping.
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2020-08-05 19:04:12 +02:00 |
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Henrik Rydgård
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eadd3c5785
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Remove the LARGE_VIEWPORTS separate path. The fewer paths the better, all need to work anyway.
Required fixing a bug in ShaderUniforms.cpp (used by D3D11 and Vulkan,
the two backends that previously exposed LARGE_VIEWPORTS).
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2020-08-05 19:03:08 +02:00 |
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Unknown W. Brackets
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c2255fd10a
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Merge pull request #13249 from shenweip/mem_alloc
Correct the alignment size when allocating memory at a position
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2020-08-05 10:02:40 -04:00 |
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shenweip
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77da51c418
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Also correct the allocated size.
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2020-08-05 19:01:00 +08:00 |
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shenweip
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acc952d839
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Correct the alignment size when allocate memory at a position.
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2020-08-05 18:43:45 +08:00 |
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Unknown W. Brackets
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736ad920c4
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Merge pull request #13248 from iota97/ui-sound-fix
UI sound fix
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2020-08-04 19:03:26 -04:00 |
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iota97
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c392d95c63
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UI sound fix
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2020-08-04 23:36:35 +02:00 |
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Henrik Rydgård
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9f147e870b
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Merge pull request #13246 from hrydgard/framebuffer-code-cleanups
Framebuffer code cleanups, log changes, enable BlockTransferAllowCreateFB for Burnout Legends
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2020-08-04 18:12:21 +02:00 |
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