Commit graph

35325 commits

Author SHA1 Message Date
Unknown W. Brackets
92585403c4 Sas: Make ADSR fields private. 2023-01-14 16:55:40 -08:00
Henrik Rydgård
b118ffadea Add workaround for hung music notes in Rockman Dash 2
Fixes #11442. Or at least should, I haven't tested this, just followed the
discussion in the issue.

According to this issue, this is a game bug that happens on real hardware
too, due to a lousy job porting the game to the PSP, most likely, which has
different ADSR (note envelope) behavior.
2023-01-12 11:33:59 +01:00
Henrik Rydgård
d71c6a0e95 Add some quick memory safety to the functions from #16095 2023-01-12 11:21:38 +01:00
Henrik Rydgård
8a66498359
Merge pull request #16095 from sum2012/sysclib_minor
Add some Sysclib 's nids
2023-01-12 11:14:53 +01:00
Henrik Rydgård
609e7f13c9 Handle a couple of valid but rare return values from vkAcquireNextImageKHR.
See #16601
2023-01-12 08:59:09 +01:00
Henrik Rydgård
0604e51272
Merge pull request #16734 from hrydgard/remove-nonindexed-optimization-vk
Vulkan: Don't use non-indexed draws for pure tristrips and fans (only PowerVR for now)
2023-01-12 08:09:21 +01:00
Henrik Rydgård
781374190c
Merge pull request #16794 from hrydgard/remove-android-resolution-selector
Remove the Android display resolution selector
2023-01-12 08:09:03 +01:00
Henrik Rydgård
456a25e427
Merge pull request #16795 from hrydgard/vertical-improvements
Improve the use of space on the main screen in vertical mode.
2023-01-12 08:08:45 +01:00
Henrik Rydgård
6dc930feb7
Merge pull request #16796 from unknownbrackets/icache-typo
jit: Fix reporting of icache invalidate near PC
2023-01-12 07:30:24 +01:00
Unknown W. Brackets
8341b09087 jit: Fix reporting of icache invalidate near PC.
Reversed the check, that's what I get for not testing it.
2023-01-11 20:22:09 -08:00
Henrik Rydgård
86f34c52a4 Revert bad shader optimization 2023-01-12 00:30:41 +01:00
Henrik Rydgård
adcb3e54f4 Improve the use of space on the main screen in vertical mode.
Arranges the main buttons horizontally.
2023-01-11 23:23:24 +01:00
Henrik Rydgård
1cfc7b11b8 Only force indexed draws on PowerVR / Vulkan. 2023-01-11 22:59:30 +01:00
Henrik Rydgård
beed3c06d2 Vulkan: Don't use non-indexed draws for pure tristrips and fans, creates extra pipelines.
Bump shader cache version
2023-01-11 22:57:23 +01:00
Henrik Rydgård
ea0eaa31e6 Remove the Android display resolution selector
I think its benefit is absolutely tiny if any, and causes a lot more
problems than it's worth. Bye.

Note that this isn't the rendering resolution selector, that will of
course still be there, but it's the "hardware scaler" resolution.
2023-01-11 22:53:42 +01:00
Henrik Rydgård
30586be75f
Merge pull request #16791 from hrydgard/lighting-code-cleanup
Lighting code cleanup and optimization
2023-01-11 22:07:27 +01:00
Henrik Rydgård
ca63bb1e5b Even more optimization/cleanup. Don't need to check ldot that we already know is >= 0.0. 2023-01-11 19:34:58 +01:00
Henrik Rydgård
965007d65b Tighten up the lighting shader code a bit, hopefully eliminating a branch or two. 2023-01-11 19:29:02 +01:00
Henrik Rydgård
1c8e456c97 Also apply this to OpenGL and D3D9 2023-01-11 19:29:02 +01:00
Henrik Rydgård
4c2a41cc83 Break out the attenuation term, too 2023-01-11 19:29:02 +01:00
Henrik Rydgård
a508f7e345 Shave a few instructions from lighting shaders by prenormalizing the light dir used for spotlights 2023-01-11 19:29:02 +01:00
Henrik Rydgård
8d3a3285da
Merge pull request #16787 from hrydgard/lighting-loop
Vertex shaders: On platforms with uniform buffers, use indexing and loop over the lights.
2023-01-11 19:28:53 +01:00
Henrik Rydgård
7b62b4626f Comment fixes 2023-01-11 15:29:52 +01:00
Henrik Rydgård
3b46409350 Vertex shaders: On platforms with uniform buffers, use indexing and loop for real over the lights.
Strangely, greatly speeds up pipeline creation on PowerVR.
2023-01-11 15:24:56 +01:00
Henrik Rydgård
350cb55c63
Merge pull request #16778 from hrydgard/remove-tex-flag
Remove the rather redundant DoTexture flag from vshaders.
2023-01-11 15:01:24 +01:00
Henrik Rydgård
d894906a7e Fix formatting of lights uniform buffer (tabs->spaces) 2023-01-11 14:18:14 +01:00
Henrik Rydgård
c4d8ebcad5 D3D11 fix 2023-01-11 14:16:46 +01:00
Henrik Rydgård
3d376b0ab7 Remove the rather redundant DoTexture flag from vshaders.
Slightly reduces the number of unique vertex shaders but doesn't do much
for the pipeline count, as the fragment shader has a tex flag. Still
worth doing for the simplification.
2023-01-11 14:16:46 +01:00
Henrik Rydgård
1b4018d19a Fix shader cache clearing in D3D11 - need to clear the input layout maps too 2023-01-11 14:16:12 +01:00
Henrik Rydgård
eeca797aac
Merge pull request #16785 from hrydgard/scrollview-dragbar
UI: Make vertical scrollbars directly draggable
2023-01-11 12:49:07 +01:00
Henrik Rydgård
69ff11fb40 UI: Make vertical scrollbars directly draggable. 2023-01-11 11:58:51 +01:00
Henrik Rydgård
725f9ad78f
Merge pull request #16784 from hrydgard/ui-refactoring
Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h
2023-01-11 11:13:50 +01:00
Henrik Rydgård
c27689910e Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h 2023-01-11 10:56:31 +01:00
Henrik Rydgård
5c79b930e9
Merge pull request #16783 from unknownbrackets/gl-cleanup
GLES: Remove some unused depth related code
2023-01-11 09:50:39 +01:00
Unknown W. Brackets
4e67194147 GLES: Remove some unused depth related code. 2023-01-11 00:20:11 -08:00
Henrik Rydgård
289206fee0
Merge pull request #16782 from unknownbrackets/gl-shader-del
GLES: Delete LinkedShaders after the program
2023-01-11 09:07:30 +01:00
Unknown W. Brackets
6a23d5b991
Merge pull request #16769 from hrydgard/more-uniform-bits
Uniform dirty-bits: Make room for four more uniforms.
2023-01-10 22:33:59 -08:00
Unknown W. Brackets
5102ef8a31 GLES: Delete LinkedShaders after the program.
The program references the shader, so we have to delete in this order.
Caused problems on useFlag change as well as probably DeviceLost.
2023-01-10 22:13:40 -08:00
Henrik Rydgård
56261af697 Uniform dirty-bits: Make room for four more uniforms. Then we're out and need to merge. 2023-01-11 00:16:17 +01:00
Henrik Rydgård
f57cb5e0d5
Merge pull request #16779 from hrydgard/ui-improvements
UI theme improvements
2023-01-10 16:31:50 +01:00
Henrik Rydgård
a01ac7bad4
Merge pull request #16780 from GABO1423/libretro-goes-brrr
(Libretro) Makefile Tweak
2023-01-10 16:30:34 +01:00
Gabriel Morazán
6c2f830d3b
(Libretro) Makefile Tweak 2023-01-10 11:25:19 -04:00
Henrik Rydgård
9547deb0c6 Simplify away some theme parameters. Make popups look better 2023-01-10 16:00:17 +01:00
Henrik Rydgård
e6380ecf77 Add new "Dark" theme 2023-01-10 15:37:36 +01:00
Henrik Rydgård
ffb8a9be47 Fix another subtle NEON type mismatch.
Fixes #16777
2023-01-10 14:56:30 +01:00
Henrik Rydgård
edaa5246d1
Merge pull request #16771 from hrydgard/more-getpointer-cleanup
Core: A bit more GetPointer cleanup.
2023-01-10 14:36:08 +01:00
Henrik Rydgård
384cd91400
Merge pull request #16309 from sum2012/InterruptManagerForKernel-minror
Add InterruptManagerForKernel
2023-01-10 14:00:09 +01:00
Henrik Rydgård
555a5d45f7
Merge pull request #16773 from hrydgard/texoffs-flag
Remove the FS_TEXTURE_AT_OFFSET fragment shader flag
2023-01-10 13:51:04 +01:00
Henrik Rydgård
559d6706af
Merge pull request #16775 from bslenul/lr-make-clean-fix
[Libretro] Prevent the removal of "huf_decompress_amd64.S" when doing "make clean" on Linux
2023-01-10 13:50:41 +01:00
Henrik Rydgård
088d0c39dc Remove the FS_TEXTURE_AT_OFFSET fragment shader flag 2023-01-10 12:37:21 +01:00