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Fix shader cache clearing in D3D11 - need to clear the input layout maps too
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@ -163,6 +163,7 @@ void GPU_D3D11::BeginFrame() {
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// This most likely means that saw equal depth changed.
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WARN_LOG(G3D, "Shader use flags changed, clearing all shaders");
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shaderManagerD3D11_->ClearShaders();
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drawEngine_.ClearInputLayoutMap();
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gstate_c.useFlagsChanged = false;
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}
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}
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