Unknown W. Brackets
|
8e1ab3f6ff
|
Merge pull request #10480 from KentuckyCompass/ios-build-fix
Fix building for iOS
|
2017-12-30 23:03:29 -08:00 |
|
Kentucky Compass
|
6a9a511337
|
add an include for PPSSPP_PLATFORM
|
2017-12-30 22:44:41 -08:00 |
|
Kentucky Compass
|
bcd19ee520
|
fix cmake when building for iOS in a path with spaces
|
2017-12-30 20:57:45 -08:00 |
|
Kentucky Compass
|
2a3c4408d2
|
Fix build on iOS (only iOS 9 and up support thread_local)
|
2017-12-30 20:57:45 -08:00 |
|
Henrik Rydgård
|
d565e23f4c
|
Stencil copy: Avoid clearing the depth buffer.
|
2017-12-31 01:06:31 +01:00 |
|
Unknown W. Brackets
|
2f24ff85ee
|
Merge pull request #10479 from hrydgard/vulkan-renderpass-cache
Vulkan: Create renderpass objects on demand.
|
2017-12-30 15:58:01 -08:00 |
|
Henrik Rydgård
|
b9d0bf9842
|
Remove outdated comment.
|
2017-12-31 00:10:55 +01:00 |
|
Henrik Rydgård
|
cc0327137b
|
Oops, forgot these.
|
2017-12-31 00:07:02 +01:00 |
|
Henrik Rydgård
|
b5e5d72a0a
|
Complete the separation of depth and stencil renderpass flags
|
2017-12-30 22:52:22 +01:00 |
|
Henrik Rydgård
|
a0f718ace1
|
Start separating depth and stencil renderpass actions, only internally in the Vulkan code so far.
|
2017-12-30 22:40:57 +01:00 |
|
Henrik Rydgård
|
1e64919392
|
Vulkan: Create renderpass objects on demand. Just a refactoring to prepare for some later features/optimizations.
|
2017-12-30 22:35:43 +01:00 |
|
Henrik Rydgård
|
b9726245ac
|
Vulkan: Use VK_KHR_DEDICATED_ALLOCATION for frame buffers for minor speedup on some GPUs. Check for the debug report extension before enabling it.
|
2017-12-30 21:31:43 +01:00 |
|
Henrik Rydgård
|
25a9573f8b
|
Typo fix
|
2017-12-30 21:30:31 +01:00 |
|
Henrik Rydgård
|
191c4ddb0d
|
Add a bit of logging to try to figure out #10477
|
2017-12-30 21:04:05 +01:00 |
|
Henrik Rydgård
|
f3ba540078
|
Merge pull request #10476 from unknownbrackets/arm64-jit
Statically allocate RA in arm64jit
|
2017-12-30 20:49:00 +01:00 |
|
Henrik Rydgård
|
5531afbaf4
|
Merge pull request #10475 from unknownbrackets/profiler
Make the profiler thread safe
|
2017-12-30 20:45:36 +01:00 |
|
Unknown W. Brackets
|
9ff812b313
|
arm64jit: Negate in ADDI2R/SUBI2R as well.
Should've done this at the same time as CMN. It's not as common, mostly
catches addu calls, but it's good to have these generic for other uses.
|
2017-12-30 11:11:04 -08:00 |
|
Unknown W. Brackets
|
79a9018aac
|
Debugger: Fix hang when viewing invalid RAM.
If you end up in disassembly near invalid RAM, bad things were happening,
since hitting bad RAM updates the debugger, which hits bad RAM, which...
|
2017-12-30 11:11:04 -08:00 |
|
Unknown W. Brackets
|
ae63628360
|
arm64jit: Statically allocate ra as well.
This doesn't seem to have a significant impact on performance, but it
improves bloat by about 5%.
|
2017-12-30 11:11:03 -08:00 |
|
Unknown W. Brackets
|
52c4293896
|
Profiler: Show the slowest thread's categories.
May or may not be ideal, but this was the easiest solution...
|
2017-12-30 10:45:51 -08:00 |
|
Unknown W. Brackets
|
4871b1eeb0
|
Profiler: Fix cat display on small screens.
|
2017-12-30 10:19:15 -08:00 |
|
Unknown W. Brackets
|
267b9a6598
|
Profiler: Separately track texture hashing.
Since it's slow and was lumped into updatestate.
|
2017-12-30 10:14:35 -08:00 |
|
Unknown W. Brackets
|
89cbf36611
|
arm64jit: Free up W23 for static alloc.
We shouldn't always reserve W23 for this uncommon case.
|
2017-12-30 07:51:27 -08:00 |
|
Unknown W. Brackets
|
e7ac672522
|
arm64jit: Cleanup method names, temp discard.
This way MapDirtyIn won't accidentally discard temps.
|
2017-12-30 07:51:27 -08:00 |
|
Henrik Rydgård
|
eb35e88288
|
Merge pull request #10471 from unknownbrackets/arm64-jit
More arm64jit improvements
|
2017-12-30 15:56:04 +01:00 |
|
Henrik Rydgård
|
364a2662fd
|
Merge pull request #10472 from unknownbrackets/ui-perms
UI: Only default focus visible things
|
2017-12-30 11:26:12 +01:00 |
|
Unknown W. Brackets
|
5ea54d991e
|
UI: Fix dev menu scroll on small screens.
The scroll thought it could be as tall as the screen, due to FILL_PARENT.
Maybe that should always use a weight...
|
2017-12-30 01:10:17 -08:00 |
|
Unknown W. Brackets
|
b9cd883811
|
UI: Only default focus visible things.
Also, default focus perm button.
|
2017-12-29 17:55:40 -08:00 |
|
Unknown W. Brackets
|
0fc8274ec4
|
arm64jit: Enable safe memory for lwl/lwr.
|
2017-12-29 17:30:18 -08:00 |
|
Unknown W. Brackets
|
c00044c5d8
|
arm64jit: Avoid arithmetic movs.
ORR is the preferred encoding and may be faster on some chips.
|
2017-12-29 17:30:18 -08:00 |
|
Unknown W. Brackets
|
98ed6fab3f
|
arm64jit: Fix spilling for more than one temp reg.
Otherwise we hang trying to spill the same reg over and over.
|
2017-12-29 17:30:17 -08:00 |
|
Unknown W. Brackets
|
ee236743f0
|
arm64jit: Use TBZ/TBNZ for vfpu branch as well.
|
2017-12-29 17:30:16 -08:00 |
|
Unknown W. Brackets
|
3b4917a308
|
arm64jit: Use TBZ/TBNZ for fp branches.
|
2017-12-29 17:30:15 -08:00 |
|
Unknown W. Brackets
|
c71285c970
|
arm64jit: Use CBZ/CBNZ for zero compare branches.
These are pretty common, so it reduces bloat decently. Seems about the
same speed, though.
|
2017-12-29 17:30:15 -08:00 |
|
Unknown W. Brackets
|
7f8a871e30
|
arm64jit: Handle more imm compare cases.
|
2017-12-29 17:30:14 -08:00 |
|
Unknown W. Brackets
|
b59c0d0b45
|
arm64jit: Use CMN for CMPI2R if possible.
It's not hit all that often, but it is hit.
|
2017-12-29 17:30:13 -08:00 |
|
Unknown W. Brackets
|
56d64f5c67
|
arm64jit: Avoid temporary on variable shift.
I think we should trust that it works per the spec.
|
2017-12-29 17:30:12 -08:00 |
|
Unknown W. Brackets
|
1ecce2a2e1
|
arm64jit: Reuse code in I2R funcs.
|
2017-12-29 17:30:07 -08:00 |
|
Henrik Rydgård
|
2dda2bfa78
|
Dual source blend: Remove bad #ifdef that killed dual src code on Android... oops. Re-enable on nVidia Shield TV/Tablet. Fixes #10136 properly.
|
2017-12-30 00:53:24 +01:00 |
|
Unknown W. Brackets
|
2498ce5e3e
|
arm64jit: Oops, properly init temp locked flag.
Fixes #10469.
|
2017-12-29 14:36:18 -08:00 |
|
Henrik Rydgård
|
22cb8e0712
|
Merge pull request #10470 from unknownbrackets/gameinfo
Improve startup performance when away from network
|
2017-12-29 19:06:03 +01:00 |
|
Unknown W. Brackets
|
d03d2f0b2b
|
UI: Check existance outside of game info lock.
Improves behavior when remote files timeout, at least they won't
block FlushBGs().
|
2017-12-29 08:56:27 -08:00 |
|
Unknown W. Brackets
|
d00dcb4400
|
UI: Use atomic flags in game info cache.
Simpler, no need to lock the entire info when checking these.
|
2017-12-29 08:55:49 -08:00 |
|
Henrik Rydgård
|
cb3b1876dd
|
Merge pull request #10467 from unknownbrackets/arm64-jit
More arm64 optimizations and cleanup
|
2017-12-29 09:00:47 +01:00 |
|
Unknown W. Brackets
|
5177db0f91
|
arm64jit: Remove unnecessary address masking.
We use views like on x86_64, so this isn't needed.
|
2017-12-28 23:58:30 -08:00 |
|
Henrik Rydgård
|
60c10e77c8
|
Merge pull request #10468 from unknownbrackets/starocean-clear
Replace line-by-line framebuf clear in Star Ocean
|
2017-12-29 08:50:16 +01:00 |
|
Unknown W. Brackets
|
28da05fa7a
|
HLE: Replace starocean framebuf clear func.
This reduces the performance impact significantly, by skipping the memset
uploads for each line.
Fixes #10466.
|
2017-12-28 23:40:18 -08:00 |
|
Unknown W. Brackets
|
0151c5e649
|
GPU: Track stats on uploads.
A lot can lead to slowdown, so it's useful when logging frame drops.
|
2017-12-28 19:27:45 -08:00 |
|
Unknown W. Brackets
|
27116dcb86
|
arm64jit: Avoid flushing when mapping as pointer.
|
2017-12-28 16:04:34 -08:00 |
|
Unknown W. Brackets
|
1b1e2c773b
|
arm64jit: Jit lwl/lwr with proper temp regs.
It's possible rt might overlap with w9/w10, so we really need to allocate
these properly. This locks and spills as necessary.
|
2017-12-28 15:54:03 -08:00 |
|