Henrik Rydgård
ec16aa64d0
Merge pull request #20072 from hrydgard/debugger-threading-improvements
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UI threading improvements
2025-03-03 15:19:43 +01:00
Henrik Rydgård
95cf9c2e28
Just some constification
2025-03-03 13:59:42 +01:00
Henrik Rydgård
a602be6ca4
Fix regression for line gouraud shading
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Caused by a2abf94
2025-03-03 11:58:12 +01:00
Henrik Rydgård
1ca63161b3
More minor fixes
2025-02-04 10:19:34 -06:00
Henrik Rydgård
32df2f7a03
Remove unused functions
2025-01-28 10:54:43 +01:00
Henrik Rydgård
d5bfc1b5eb
Finish up this cleanup (move _M_SSE compat define out of Common.h)
2024-12-19 16:23:20 +01:00
Henrik Rydgård
e93c80db4e
Cleaning up our SIMD header includes, using the new header
2024-12-19 16:08:48 +01:00
Henrik Rydgård
5326d87f9c
Rename CrossSIMD to SIMDHeader, but also keep CrossSIMD.h (will have a future use)
2024-12-19 15:15:43 +01:00
Henrik Rydgård
45cf6d423e
Buildfixes
2024-12-18 13:57:29 +01:00
Henrik Rydgård
3e198c53b2
More include cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
ee297e974d
Move more code into SoftwareTransformCommon, cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
a07da939ef
Some NormalizeVertices interface cleanup
2024-12-17 19:13:38 +01:00
Henrik Rydgård
fec232f8a8
GPU: Move things around a little, out of DrawEngine.
2024-12-17 19:13:38 +01:00
Henrik Rydgård
e74101a2fb
applySkinInDecode belongs in the VertexTypeID, not in the options.
2024-12-17 18:24:18 +01:00
Henrik Rydgård
54d18bb343
Lift some more debugging functionality into GPUCommon
2024-12-15 14:03:05 +01:00
Henrik Rydgård
190af89d9f
Plumb in a GPUCommon pointer in the draw engines. (Hopefully can get rid of this later)
2024-12-15 13:53:27 +01:00
Henrik Rydgård
11dbae3457
Remove the "DispatchFlush" mechanism, not convinced it's a win
2024-12-15 13:42:05 +01:00
Henrik Rydgård
638607d29a
Refactor: Make GPUCommon own the framedump "recorder".
2024-12-15 12:07:44 +01:00
Henrik Rydgård
9e019ae246
Remove the notion of the GPU debugger being "Active". Now it's automatic.
2024-12-15 11:12:53 +01:00
Henrik Rydgård
f54d701a2e
Decentralize the assert for AllocateAlignedMemory failures
2024-10-22 21:49:50 +02:00
Henrik Rydgård
b10c4f7fae
Crashfix, warning fix, cleanup
2024-10-22 14:15:47 +02:00
Henrik Rydgård
3a4b27b086
Fix some more presentation issues
2024-10-22 12:29:32 +02:00
Henrik Rydgård
669c4452cc
More presentation fixes
2024-10-17 22:21:25 +02:00
Henrik Rydgård
a062e5192b
Fix issue where PresentedThisFrame didn't work on SoftGPU, causing issues
2024-10-16 15:53:42 +02:00
sum2012
0bce42cc33
More Ignore address in gpu ( #16303 )
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* More Ignore address 0 in gpu
Fix #16297
* Change to ignore bad memory access
* Update SoftGpu.cpp
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Co-authored-by: Henrik Rydgård <hrydgard@gmail.com>
2024-09-18 09:48:22 +00:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Herman Semenov
b57dab2812
[GPU] Make static and const methods if possible
2024-04-05 17:04:31 +03:00
Henrik Rydgård
db94b0b696
Pass the limit on the number of indices to generate to BuildDrawingParams.
2024-01-15 10:09:04 +01:00
Henrik Rydgård
e488189723
Inline UpdateUVScaleOffset
2023-12-21 12:10:10 +01:00
Herman Semenov
ca94de8d4b
[GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:34:34 +03:00
Henrik Rydgård
6d977b4a12
Remove unnecessary struct FramebufferInfo
2023-12-02 13:56:18 +01:00
Henrik Rydgård
618589abd8
Merge pull request #18362 from unknownbrackets/softgpu-zmirror
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softgpu: Point depthbuf at the first VRAM mirror
2023-10-15 22:53:00 +02:00
Unknown W. Brackets
f7f05072fe
softgpu: Point depthbuf at the first VRAM mirror.
2023-10-15 10:33:05 -07:00
Henrik Rydgård
078018a943
Move the clockwise calculation out of DrawEngineCommon
2023-10-10 13:16:34 +02:00
Henrik Rydgård
c2bf09744a
SoftGPU: Fix refactoring mistake where we could return an uninitialized value. Oops.
2023-09-15 10:01:28 +02:00
Henrik Rydgård
10f93875c6
Fix the semantics of DenseHashMap to be consistent even when inserting nulls
2023-09-11 12:07:18 +02:00
Henrik Rydgård
9a7579f8fa
Typo fix, fixes #18038
2023-09-06 17:10:17 +02:00
Henrik Rydgård
f0fd9e85aa
Try dirtying CULL_PLANES in Execute_BoundingBox in SoftGPU
2023-07-30 18:35:18 +02:00
Henrik Rydgård
fd656c629d
More dirtying
2023-07-30 17:45:19 +02:00
Unknown W. Brackets
8f404a1961
softgpu: Fix minor typo.
2023-07-25 19:42:36 -07:00
Unknown W. Brackets
d6a5e84db5
softgpu: Fix worldpos skipping.
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Oops, was reversed. We need worldpos for non-directional lights.
2023-07-16 10:59:44 -07:00
Unknown W. Brackets
47c29e0874
sopftgpu: Disable lights if all else disabled.
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Tiny gain, but seeing it happen so might as well.
2023-07-16 10:31:58 -07:00
Unknown W. Brackets
d5b4c98f96
softgpu: Reduce some non-SIMD lighting math.
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Small perf improvement for vertex/lighting heavy (i.e. 3D) scenes.
2023-07-16 10:31:44 -07:00
fp64
b0f71e08f4
Simplify projective texcoord calculation
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As mentioned in https://github.com/hrydgard/ppsspp/issues/17613#issuecomment-1613583152 .
2023-07-03 10:59:09 -04:00
fp64
cd9f01c4df
Remove SSE4 path from Vec4<int>::operator*
2023-06-30 22:07:26 -04:00
fp64
f133739cd0
Replace some signed divison in SoftGPU
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This also adds a few bitwise operations to Vec4<int> and further
SIMDifies it.
Also, fixes unrelated warning.
2023-06-29 16:43:21 -04:00
fp64
436b49c4f2
Streamline x86 SSE workaround
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Seems clearer than using #ifdef's at each site. Also rationale
is clearly spelled out, one 'Go to definition' away from any instance.
2023-06-27 00:30:01 -04:00
Unknown W. Brackets
fedb92b0e9
softgpu: Ensure early depth test uses SIMD.
2023-06-25 10:18:21 -07:00
Henrik Rydgård
08d578dce9
Merge pull request #17618 from unknownbrackets/softgpu-opt-cast
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Optimize casts in softgpu
2023-06-25 07:55:30 +02:00
Henrik Rydgård
ec92675c5e
Merge pull request #17619 from unknownbrackets/softgpu-opt-z
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softgpu: Improve Z interpolation SIMD
2023-06-25 07:55:03 +02:00