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Merge pull request #18362 from unknownbrackets/softgpu-zmirror
softgpu: Point depthbuf at the first VRAM mirror
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commit
618589abd8
1 changed files with 3 additions and 1 deletions
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@ -1040,7 +1040,9 @@ void SoftGPU::Execute_ZbufPtr(u32 op, u32 diff) {
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// We assume depthbuf.data won't change while we're drawing.
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if (diff) {
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drawEngine_->transformUnit.Flush("depthbuf");
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depthbuf.data = Memory::GetPointerWrite(gstate.getDepthBufAddress());
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// For the pointer, ignore memory mirrors. This also gives some buffer for draws that go outside.
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// TODO: Confirm how wrapping is handled in drawing. Adjust if we ever handle VRAM mirrors more accurately.
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depthbuf.data = Memory::GetPointerWrite(gstate.getDepthBufAddress() & 0x041FFFF0);
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}
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}
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