Pass the limit on the number of indices to generate to BuildDrawingParams.

This commit is contained in:
Henrik Rydgård 2024-01-15 10:09:04 +01:00
parent cf5d76faf5
commit db94b0b696
8 changed files with 24 additions and 19 deletions

View file

@ -241,7 +241,9 @@ protected:
}
}
uint32_t ComputeDrawcallsHash() const;
inline int RemainingIndices(const uint16_t *inds) const {
return DECODED_INDEX_BUFFER_SIZE / sizeof(uint16_t) - (inds - decIndex_);
}
bool useHWTransform_ = false;
bool useHWTessellation_ = false;

View file

@ -17,10 +17,10 @@
#include <algorithm>
#include <cmath>
#include "Common/CPUDetect.h"
#include "Common/Math/math_util.h"
#include "Common/GPU/OpenGL/GLFeatures.h"
#include "Core/Config.h"
#include "GPU/GPUState.h"
#include "GPU/Math3D.h"
@ -483,8 +483,7 @@ void SoftwareTransform::Transform(int prim, u32 vertType, const DecVtxFormat &de
}
}
// NOTE: The viewport must be up to date!
void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int &numDecodedVerts, SoftwareTransformResult *result) {
void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int indsSize, int &numDecodedVerts, SoftwareTransformResult *result) {
TransformedVertex *transformed = params_.transformed;
TransformedVertex *transformedExpanded = params_.transformedExpanded;
bool throughmode = (vertType & GE_VTYPE_THROUGH_MASK) != 0;
@ -497,7 +496,7 @@ void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertTy
bool useBufferedRendering = fbman->UseBufferedRendering();
if (prim == GE_PRIM_RECTANGLES) {
ExpandRectangles(vertexCount, numDecodedVerts, inds, transformed, transformedExpanded, numTrans, throughmode, &result->pixelMapped);
ExpandRectangles(vertexCount, numDecodedVerts, inds, indsSize, transformed, transformedExpanded, numTrans, throughmode, &result->pixelMapped);
result->drawBuffer = transformedExpanded;
result->drawIndexed = true;
@ -515,12 +514,12 @@ void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertTy
}
}
} else if (prim == GE_PRIM_POINTS) {
ExpandPoints(vertexCount, numDecodedVerts, inds, transformed, transformedExpanded, numTrans, throughmode);
ExpandPoints(vertexCount, numDecodedVerts, inds, indsSize, transformed, transformedExpanded, numTrans, throughmode);
result->drawBuffer = transformedExpanded;
result->drawIndexed = true;
result->pixelMapped = false;
} else if (prim == GE_PRIM_LINES) {
ExpandLines(vertexCount, numDecodedVerts, inds, transformed, transformedExpanded, numTrans, throughmode);
ExpandLines(vertexCount, numDecodedVerts, inds, indsSize, transformed, transformedExpanded, numTrans, throughmode);
result->drawBuffer = transformedExpanded;
result->drawIndexed = true;
result->pixelMapped = false;
@ -645,7 +644,7 @@ void SoftwareTransform::CalcCullParams(float &minZValue, float &maxZValue) {
std::swap(minZValue, maxZValue);
}
void SoftwareTransform::ExpandRectangles(int vertexCount, int &numDecodedVerts, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode, bool *pixelMappedExactly) {
void SoftwareTransform::ExpandRectangles(int vertexCount, int &numDecodedVerts, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode, bool *pixelMappedExactly) {
// Rectangles always need 2 vertices, disregard the last one if there's an odd number.
vertexCount = vertexCount & ~1;
numTrans = 0;
@ -735,7 +734,7 @@ void SoftwareTransform::ExpandRectangles(int vertexCount, int &numDecodedVerts,
*pixelMappedExactly = pixelMapped;
}
void SoftwareTransform::ExpandLines(int vertexCount, int &numDecodedVerts, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) {
void SoftwareTransform::ExpandLines(int vertexCount, int &numDecodedVerts, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) {
// Lines always need 2 vertices, disregard the last one if there's an odd number.
vertexCount = vertexCount & ~1;
numTrans = 0;
@ -860,7 +859,7 @@ void SoftwareTransform::ExpandLines(int vertexCount, int &numDecodedVerts, u16 *
}
void SoftwareTransform::ExpandPoints(int vertexCount, int &maxIndex, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) {
void SoftwareTransform::ExpandPoints(int vertexCount, int &maxIndex, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) {
numTrans = 0;
TransformedVertex *trans = &transformedExpanded[0];

View file

@ -68,13 +68,16 @@ public:
void SetProjMatrix(const float mtx[14], bool invertedX, bool invertedY, const Lin::Vec3 &trans, const Lin::Vec3 &scale);
void Transform(int prim, u32 vertexType, const DecVtxFormat &decVtxFormat, int numDecodedVerts, SoftwareTransformResult *result);
void BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int &numDecodedVerts, SoftwareTransformResult *result);
// NOTE: The viewport must be up to date!
// indsSize is in indices, not bytes.
void BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int indsSize, int &numDecodedVerts, SoftwareTransformResult *result);
protected:
void CalcCullParams(float &minZValue, float &maxZValue);
void ExpandRectangles(int vertexCount, int &numDecodedVerts, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode, bool *pixelMappedExactly);
void ExpandLines(int vertexCount, int &numDecodedVerts, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode);
void ExpandPoints(int vertexCount, int &numDecodedVerts, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode);
void ExpandRectangles(int vertexCount, int &numDecodedVerts, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode, bool *pixelMappedExactly);
void ExpandLines(int vertexCount, int &numDecodedVerts, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode);
void ExpandPoints(int vertexCount, int &numDecodedVerts, u16 *&inds, int indsSize, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode);
const SoftwareTransformParams &params_;
Lin::Matrix4x4 projMatrix_;

View file

@ -418,7 +418,7 @@ void DrawEngineD3D11::DoFlush() {
ApplyDrawState(prim);
if (result.action == SW_NOT_READY)
swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, numDecodedVerts_, &result);
swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, RemainingIndices(inds), numDecodedVerts_, &result);
if (result.setSafeSize)
framebufferManager_->SetSafeSize(result.safeWidth, result.safeHeight);

View file

@ -374,7 +374,7 @@ void DrawEngineDX9::DoFlush() {
ApplyDrawState(prim);
if (result.action == SW_NOT_READY)
swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, numDecodedVerts_, &result);
swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, RemainingIndices(inds), numDecodedVerts_, &result);
if (result.setSafeSize)
framebufferManager_->SetSafeSize(result.safeWidth, result.safeHeight);

View file

@ -403,7 +403,7 @@ void DrawEngineGLES::DoFlush() {
ApplyDrawState(prim);
if (result.action == SW_NOT_READY)
swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, numDecodedVerts_, &result);
swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, RemainingIndices(inds), numDecodedVerts_, &result);
if (result.setSafeSize)
framebufferManager_->SetSafeSize(result.safeWidth, result.safeHeight);

View file

@ -499,7 +499,7 @@ public:
// If we're only using a subset of verts, it's better to decode with random access (usually.)
// However, if we're reusing a lot of verts, we should read and cache them.
useCache_ = useIndices_ && vertex_count > (upperBound_ - lowerBound_ + 1);
if (useCache_ && cached_.size() < upperBound_ - lowerBound_ + 1)
if (useCache_ && (int)cached_.size() < upperBound_ - lowerBound_ + 1)
cached_.resize(std::max(128, upperBound_ - lowerBound_ + 1));
}

View file

@ -430,7 +430,8 @@ void DrawEngineVulkan::DoFlush() {
result.action = SW_NOT_READY;
if (result.action == SW_NOT_READY) {
swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, numDecodedVerts_, &result);
// decIndex_ here is always equal to inds currently, but it may not be in the future.
swTransform.BuildDrawingParams(prim, vertexCount, dec_->VertexType(), inds, RemainingIndices(inds), numDecodedVerts_, &result);
}
if (result.setSafeSize)