Commit graph

295 commits

Author SHA1 Message Date
Unknown W. Brackets
f43997a47f Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
2013-09-15 21:27:13 -07:00
Henrik Rydgard
cc6681cd0b Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.

Ced, you'll have to fix up your xb project file a bit, sorry.
2013-09-15 12:52:44 +02:00
shenweip
82ad9ba853 Add GamedataInstallDialog to CMakeLists and Android.mk 2013-09-13 23:19:53 +08:00
Henrik Rydgard
26c5ee4a6d Add screen to control debug levels. Will make it easier to access later. 2013-09-07 13:38:37 +02:00
Henrik Rydgard
cc8e4cb8fe Split out sceNetAdhoc* into a separate file from sceNet. 2013-09-07 00:55:42 +02:00
Henrik Rydgard
273fb7c941 Warning fixes, make the back button exit the emu on the main screen on Android. 2013-09-04 10:51:14 +02:00
Henrik Rydgard
9e5362ded1 Add sceHeap to cmakelists and android.mk 2013-09-04 10:34:00 +02:00
Henrik Rydgard
9dcd67fc31 Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
Henrik Rydgard
8d9a10f483 Disable -ffast-math - appears to have caused breakage. 2013-08-31 23:16:40 +02:00
Henrik Rydgard
0d0b43818c Warning fixes and stuff 2013-08-30 20:14:16 +02:00
Henrik Rydgard
855fe05050 Update Android NDK compiler version (r9 required). Restore x86 and armeabi builds that I accidentally removed. 2013-08-30 15:45:32 +02:00
Henrik Rydgard
349718a3bc Windows: Use system fonts in UI - no more mojibake.
No support for doing this on Android yet, still uses the atlas.
2013-08-30 14:48:52 +02:00
Henrik Rydgard
b19fe900bf Fixes for x86 android build 2013-08-29 20:06:24 +02:00
The Dax
e35b7ef9a5 Attempt to fix Android build. 2013-08-24 09:50:01 -04:00
Henrik Rydgard
772f9cc585 Adapt the basic spline code from the softgpu to the GL code.
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
2013-08-23 00:33:18 +02:00
Henrik Rydgard
d9cd0d1fe9 Been meaning to rename DisplayListInterpreter->GLES_GPU forever 2013-08-20 22:34:47 +02:00
Henrik Rydgard
0a0d8d9e32 Android/SDL buildfix, move remains of the old UI into other files. 2013-08-18 20:25:57 +02:00
Henrik Rydgård
fa59ba4e3d Merge pull request #3197 from neobrain/softgpu2
Software Renderer
2013-08-17 02:22:22 -07:00
neobrain
f02f13f2dc Fix Qt and Android build. 2013-08-17 10:50:22 +02:00
Unknown W. Brackets
95c347b75c Add xxHash-r32 to build (not used yet.) 2013-08-16 23:48:41 -07:00
Tony Wasserka
6cd1091e19 Add an option for enabling software rendering. 2013-08-16 23:48:52 +02:00
Henrik Rydgard
22ebe76f33 Move KeyMapping UI to its own file before rewriting.
Plus some minor tweaks and fixes.
2013-08-16 16:49:53 +02:00
Unknown W. Brackets
7ac67a8931 Add a function to walk the stack, not yet perfect.
Could use improvements, but with a decent symbol table does very well so
far in the games I tested it in.
2013-08-12 01:54:14 -07:00
Unknown W. Brackets
e6b42768fe Add a class to manage IO on a separate thread.
Also separate the logic for exiting the loop based on coreState.  IO and
audio won't necessarily be tied to the frame.
2013-08-11 11:46:55 -07:00
Henrik Rydgard
e954bd11da Oops 2013-08-07 23:52:05 +02:00
Henrik Rydgard
b49f6173c1 Switch back to gcc 4.6 temporarily (android) 2013-08-07 23:49:15 +02:00
Henrik Rydgard
f08dd3eba6 Use the new NDK toolchain (gcc 4.8) 2013-08-07 00:00:16 +02:00
Unknown W. Brackets
b17b23f1f2 Add a function to run the CPU core. 2013-08-04 15:23:38 -07:00
Henrik Rydgard
30e18e9344 Log level changes 2013-07-30 01:09:12 +02:00
Unknown W. Brackets
256394b2bf Move VirtualDiscFileSystem to its own file. 2013-07-28 12:31:48 -07:00
Henrik Rydgard
a346697037 Update native + some very minor changes 2013-07-27 00:44:16 +02:00
Henrik Rydgard
c7298ccc86 Update native (load the GL_QCOM_alpha_test OpenGL extension if available) 2013-07-22 01:24:27 +02:00
Henrik Rydgard
414acd13b0 Restore android optimization level that I accidentally lowered. 2013-07-16 23:03:52 +02:00
Henrik Rydgard
81411a74ed Experimental: Make orientation change possible on Android. 2013-07-16 22:51:25 +02:00
Henrik Rydgard
09a7bd08fa Assorted UI cleanups. Add a bunch of little image files that may be used in the Ouya port later. 2013-07-15 17:41:24 +02:00
The Dax
ab8c1f5b5f Fix multiple compilation issues for all platforms. 2013-07-03 14:37:31 -04:00
sum2012
c2091de3d5 Add dummy sceCcc
Fix loading of Gensou Chronicle
2013-06-30 20:21:56 +08:00
Henrik Rydgard
604ad0181b Merge branch 'new-ui'. Still incomplete. Enable by setting NewUI=True in ppsspp.ini
Conflicts:
	UI/MenuScreens.cpp
2013-06-27 16:28:38 +02:00
The Dax
dfd70d993c Add HDRemaster.cpp/.h to Android.mk and CMakeLists.txt. 2013-06-26 16:02:53 -04:00
Henrik Rydgard
67c185f8ea Update native to not wait in the opensl callback. Some minor audio optimizations. Also it seems ffmpeg has changed so update it. 2013-06-22 17:37:09 +02:00
Henrik Rydgard
04df8ac4dc Crank up the compiler optimization level for android. 2013-06-11 19:25:46 +02:00
Henrik Rydgard
2afbc94734 Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
raven02
a436a2139d Buildfix (Android) 2013-06-09 17:12:22 +08:00
Henrik Rydgard
533541615f Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
	UI/GameInfoCache.h
2013-06-08 23:01:49 +02:00
Henrik Rydgard
51daa1f878 Delete the "Use Media Engine" option. 2013-06-08 22:53:36 +02:00
Henrik Rydgard
bb3c91f8bb Some New-UI work (disabled, it's not really ready yet). 2013-06-08 22:47:06 +02:00
Henrik Rydgard
68e75ae134 More download stuff 2013-06-02 13:44:36 +02:00
Henrik Rydgard
230d0b3679 Buildfixes 2013-06-01 23:37:51 +02:00
Unknown W. Brackets
ee751d6fdd Buildfix for Linux, fixes #1994. 2013-05-30 22:42:27 -07:00
Henrik Rydgard
572eb26305 Merge branch 'master' into makotech222-cwcheat
Conflicts:
	Core/Core.vcxproj.filters
	Core/HLE/__sceAudio.cpp
	Core/HLE/sceKernel.cpp
2013-05-30 19:11:20 +02:00