Henrik Rydgård
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7061993c8f
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VK: Restore the ARM Mali Z hack that got lost in the refactor somehow.
Warning fixes.
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2020-12-14 19:54:39 +01:00 |
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Henrik Rydgård
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32c9728c0c
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Some cleanups in GL feature and shader language detection.
Gets rid of many wrong or bad checks for IsCoreContext.
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2020-12-14 19:46:11 +01:00 |
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Henrik Rydgård
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afaff2e299
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ARM64 buildfix
I guess previously ARM was defined in 64-bit mode too?
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2020-12-14 19:43:40 +01:00 |
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Henrik Rydgård
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226a8be1cc
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Minor refactor in sceUtility.cpp, making future changes easier.
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2020-12-13 19:55:37 +01:00 |
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Henrik Rydgård
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292fecd535
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Android: Enable fullscreen ("Immersive mode") by default.
Fixes #12806
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2020-12-13 19:28:21 +01:00 |
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Henrik Rydgård
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3b54063955
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Fix regression in Dream Club Portable. Fixes, for OpenGL, #6497
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2020-12-13 18:27:37 +01:00 |
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Henrik Rydgård
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47a9b1cd05
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Merge pull request #13763 from hrydgard/range-culling-bezier-spline-off
Turn off vertex range culling in bezier/spline calls.
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2020-12-13 18:09:41 +01:00 |
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Henrik Rydgård
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f3ebd6553d
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Turn off vertex range culling in bezier/spline calls.
When we do lower res tess than the real PSP, we cant trust the game to not cause range culling to kick in.
Fixes #11692
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2020-12-13 16:04:16 +01:00 |
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Henrik Rydgård
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c546c60324
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Call g_Config.Save() first thing in MainScreen::OnExit. Workaround for #13286
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2020-12-13 10:31:04 +01:00 |
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Henrik Rydgård
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1c925e705f
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Merge pull request #13760 from hrydgard/fix-dirt-graphics
Fix car lighting issues in DiRT 2.
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2020-12-13 09:19:34 +01:00 |
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Henrik Rydgård
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cc19136e02
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Merge pull request #13751 from Halo-Michael/master
Initial support for vulkan on iOS. In addition, MoltenVK is bound to the framework.
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2020-12-13 00:25:49 +01:00 |
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Henrik Rydgård
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0c66f6c6d0
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Assorted drive-by code cleanup
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2020-12-13 00:20:47 +01:00 |
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Henrik Rydgård
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6a5522b185
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thin3d: Add a way to query the current render target for debugging.
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2020-12-13 00:20:13 +01:00 |
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Henrik Rydgård
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2f700aa495
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Fix DiRT 2's car reflections.
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2020-12-13 00:19:39 +01:00 |
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Henrik Rydgård
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63b945ccc4
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Merge pull request #13758 from orbea/install
cmake: Enable the install target for non-linux unix systems.
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2020-12-10 16:56:22 +01:00 |
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orbea
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c5b9924dd6
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cmake: Enable the install target for non-linux unix systems.
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2020-12-10 07:18:20 -08:00 |
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Henrik Rydgård
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7039e371ce
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Merge pull request #13757 from iota97/savedate-format
Use system time format on savedata aswell
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2020-12-09 08:59:11 +01:00 |
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iota97
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2c4eb82137
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Use system time format on savedata aswell
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2020-12-09 00:32:55 +01:00 |
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Henrik Rydgård
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31648acc2b
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Merge pull request #13755 from hrydgard/nassau-new-fonts
Nassau's new fonts. Replaces #13753
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2020-12-08 10:52:32 +01:00 |
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Henrik Rydgård
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0c243ee139
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Nassau's new fonts. Replaces #13753
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2020-12-08 10:20:13 +01:00 |
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Halo-Michael
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0652d2b52f
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Change the typo
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2020-12-08 14:42:07 +08:00 |
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Halo-Michael
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a40674d770
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Fix loader
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2020-12-08 14:40:29 +08:00 |
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Halo-Michael
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277b00dfa0
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Bundle libMoltenVK
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2020-12-08 13:46:14 +08:00 |
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Henrik Rydgård
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b89978701e
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Merge pull request #13747 from Panderner/more-games-to-requirebufferedrendering
Add more games to RequireBufferedRendering
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2020-12-08 00:21:44 +01:00 |
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Henrik Rydgård
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e68462b55f
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Merge pull request #13748 from Halo-Michael/master
Only create icon for specify target
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2020-12-07 09:53:03 +01:00 |
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Henrik Rydgård
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089a8065ca
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Another Ghosts'n'Goblins game ID.
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2020-12-07 09:15:56 +01:00 |
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Halo-Michael
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cc5fa598f5
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Specify Target
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2020-12-07 16:12:55 +08:00 |
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Panderner
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f05633b6db
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Add more games to RequireBufferedRendering
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2020-12-07 09:23:48 +08:00 |
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Henrik Rydgård
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dd2c093586
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Merge pull request #13743 from iota97/vertex-dec
Do not use x86 for other machine
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2020-12-06 19:54:27 +01:00 |
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Henrik Rydgård
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e1387a9bda
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Merge pull request #13744 from hrydgard/unknownbrackets-scrollpos
Avoid potential crash without storage permissions
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2020-12-06 19:53:33 +01:00 |
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Henrik Rydgård
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238010c614
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Merge pull request #13745 from Panderner/add-games-to-requires-buffered-rendering
Add games that requires buffered rendering
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2020-12-06 19:53:06 +01:00 |
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Unknown W. Brackets
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c3be720eb0
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Avoid potential crash without storage permissions.
We conditionally create this view.
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2020-12-06 09:27:11 -08:00 |
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Paul Adrian Bucu
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89aa4452b9
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Add games that requires buffered rendering
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2020-12-07 01:06:56 +08:00 |
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iota97
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0a44d9f600
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Do not use x86 for other machine
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2020-12-06 15:50:50 +01:00 |
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Henrik Rydgård
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f8c53db503
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Merge pull request #13742 from orbea/install
cmake: Add an install target.
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2020-12-06 11:22:10 +01:00 |
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orbea
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e8ec18bfbb
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cmake: Add a desktop file.
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2020-12-05 20:42:35 -08:00 |
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orbea
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96b061bd1c
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cmake: Add an install target.
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2020-12-05 20:42:35 -08:00 |
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Henrik Rydgård
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2399c5f90e
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Use the double precision sincos for Hitman RBA 1 too. See #13706
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2020-12-05 10:21:11 +01:00 |
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Henrik Rydgård
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fbeccc5bd6
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Merge pull request #13740 from gameblabla/mipsfixes
Fixes for MIPSDetect and Logmanager.h
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2020-12-05 10:15:16 +01:00 |
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gameblabla
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7ef8e64303
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Add missing header in Logmanager.h
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2020-12-04 21:24:18 +01:00 |
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gameblabla
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4fe3786499
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Fix headers in MIPSCPUDetect.
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2020-12-04 21:23:36 +01:00 |
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Henrik Rydgård
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f9e7206449
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Merge pull request #13736 from Halo-Michael/master
sz must be longer than target string
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2020-12-03 14:20:19 +01:00 |
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Halo-Michael
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cbcfbca895
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sz must be longer than target string
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2020-12-03 21:05:00 +08:00 |
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Henrik Rydgård
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dff1af4bb5
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Merge pull request #13733 from hrydgard/apple-m1-fixes
Apple M1 - initial work
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2020-12-03 09:54:45 +01:00 |
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Henrik Rydgård
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06425dae8c
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Remove superfluous variable from uniform buffer
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2020-12-03 09:13:46 +01:00 |
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Henrik Rydgård
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5e9f725c73
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Merge pull request #13734 from Halo-Michael/master
Why not iOS?
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2020-12-03 09:07:40 +01:00 |
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Halo-Michael
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95e6a1c7a5
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Why not iOS?
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2020-12-03 11:43:20 +08:00 |
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Henrik Rydgård
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90f8799065
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Safer hack to build on M1.
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2020-12-02 22:46:56 +01:00 |
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Henrik Rydgård
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5126c91a81
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CMakeLists.txt fixes for M1. It sets cpu arch to "arm64", not "aarch64"
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2020-12-02 22:36:11 +01:00 |
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Henrik Rydgård
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9c8feefcdc
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M1: Correctly detect core count.
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2020-12-02 21:59:18 +01:00 |
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