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Fix DiRT 2's car reflections.
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63b945ccc4
commit
2f700aa495
2 changed files with 21 additions and 7 deletions
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@ -536,10 +536,14 @@ void FramebufferManagerCommon::ReinterpretFramebufferFrom(VirtualFramebuffer *vf
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// Fixes #13717.
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if (!PSP_CoreParameter().compat.flags().ReinterpretFramebuffers) {
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draw_->BindFramebufferAsRenderTarget(vfb->fbo, { Draw::RPAction::CLEAR, Draw::RPAction::KEEP, Draw::RPAction::CLEAR }, "FakeReinterpret");
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currentRenderVfb_ = vfb;
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// Need to dirty anything that has command buffer dynamic state, in case we started a new pass above.
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// Should find a way to feed that information back, maybe... Or simply correct the issue in the rendermanager.
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gstate_c.Dirty(DIRTY_DEPTHSTENCIL_STATE | DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_BLEND_STATE);
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if (currentRenderVfb_ != vfb) {
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// In case ReinterpretFramebuffer was called from the texture manager.
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draw_->BindFramebufferAsRenderTarget(currentRenderVfb_->fbo, { Draw::RPAction::KEEP, Draw::RPAction::KEEP, Draw::RPAction::KEEP }, "After FakeReinterpret");
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}
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}
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}
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return;
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@ -626,13 +630,16 @@ void FramebufferManagerCommon::ReinterpretFramebufferFrom(VirtualFramebuffer *vf
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// Unbind.
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draw_->BindTexture(0, nullptr);
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RebindFramebuffer("After reinterpret");
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shaderManager_->DirtyLastShader();
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textureCache_->ForgetLastTexture();
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gstate_c.Dirty(DIRTY_BLEND_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_RASTER_STATE | DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_VERTEXSHADER_STATE);
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if (currentRenderVfb_ != vfb) {
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// In case ReinterpretFramebuffer was called from the texture manager.
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draw_->BindFramebufferAsRenderTarget(currentRenderVfb_->fbo, { Draw::RPAction::KEEP, Draw::RPAction::KEEP, Draw::RPAction::KEEP }, "After reinterpret");
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}
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delete[] vsCode;
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delete[] fsCode;
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}
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@ -819,15 +819,16 @@ NPEZ00198 = true
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# This setting will go away in the near future, hopefully we can enable it
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# for all or most games.
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[ReinterpretFramebuffers]
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# Outrun 2006: Coast to Coast - issue #11358
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# Outrun 2006: Coast to Coast - issue #11358 (car reflections)
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ULES00262 = true
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ULUS10064 = true
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ULKS46087 = true
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# Colin McRae's DiRT 2?
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# ULUS10471 = true
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# ULJM05533 = true
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# NPJH50006 = true
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# Colin McRae's DiRT 2 - issue #13012 (car lighting)
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ULUS10471 = true
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ULJM05533 = true
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NPJH50006 = true
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ULES01301 = true
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# Ultimate Ghosts & Goblins
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ULJM05147 = true
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@ -845,6 +846,12 @@ ULES00262 = true
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ULUS10064 = true
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ULKS46087 = true
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# Colin McRae's DiRT 2 - issue #13012 (car lighting)
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ULUS10471 = true
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ULJM05533 = true
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NPJH50006 = true
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ULES01301 = true
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[DoublePrecisionSinCos]
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# Hitman Reborn Battle Arena 2 (#12900)
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ULJS00218 = true
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