ANR2ME
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6b0cb78b3b
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Recreate the socket before attempting to connect again after ECONNREFUSED/ENETUNREACH error, since reusing the socket only works on Windows.
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2022-03-24 08:34:02 +07:00 |
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ANR2ME
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267757a5e4
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Caches IP-specific Port Offset to avoid recalculating them.
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2022-03-24 08:34:02 +07:00 |
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ANR2ME
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5e739f32b2
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Use reference when possible to avoid copying.
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2022-03-24 08:34:02 +07:00 |
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ANR2ME
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2b09f81ff8
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Initialize some socket-related structs to avoid unexpected behavior. (May fix Unknown Source Port issue)
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2022-03-24 08:34:02 +07:00 |
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ANR2ME
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9209fb7c6e
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Shouldn't return as soon as possible when a blocking PtpConnect is getting ECONNREFUSED error, since it should be treated as ETIMEDOUT on non-Windows platform
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2022-03-24 08:34:01 +07:00 |
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ANR2ME
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155d3e0478
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Ignore disconnected error on PtpFlush. Fixes disconnection issue on some games (ie. R-Type Command)
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2022-03-24 08:34:01 +07:00 |
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Unknown W. Brackets
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2479d52202
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Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
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2022-01-30 16:35:33 -08:00 |
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Unknown W. Brackets
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36217e813c
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Build: Fix some minor warnings.
Just to get more warning clean.
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2022-01-22 10:46:21 -08:00 |
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ANR2ME
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fbb1246cfd
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Reducing MatchingEvents processing delays. Fixes timing issue on a few games (Super Pocket Tennis, Thrillville Off the Rails, Lord of Arcana, Gundam: Senjou No Kizuna Portable, StarWars The Force Unleashed)
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2022-01-20 03:16:25 +07:00 |
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ANR2ME
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bfd532561a
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Report sceNetAdhocMatchingInit to find out a list of games that use AdhocMatching library to be tested with.
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2022-01-20 03:00:23 +07:00 |
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ANR2ME
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71f08a3db8
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Discard HELLO Events when in the middle of Joining
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2022-01-20 03:00:23 +07:00 |
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ANR2ME
|
d5036ff2ae
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Fix buffer overflow issue on GameMode.
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2022-01-13 16:13:53 +07:00 |
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ANR2ME
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4b6431f7fe
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GameMode Scheduler should only runs when there are active Master.
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2022-01-13 15:35:16 +07:00 |
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ANR2ME
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2d5699d62b
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Prevent creating another GameMode Master, since we don't support more than one Master data, and there is no ID related to Master.
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2022-01-13 14:06:51 +07:00 |
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ANR2ME
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73dff0566e
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Fix an issue where more than one GameMode Scheduler can be scheduled.
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2022-01-13 14:02:33 +07:00 |
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ANR2ME
|
4d0c7385ec
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Fix an issue where sceNetAdhocGameModeCreateReplica blocked current thread for initial sync while Master data hasn't been created yet.
|
2022-01-13 13:03:58 +07:00 |
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ANR2ME
|
9efdaf9ba7
|
Updated sceNetAdhocGameModeUpdateReplica (Fix Bomberman Panic Bomber)
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2022-01-13 10:51:43 +07:00 |
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ANR2ME
|
2bd79838bf
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Fix invalid argument issue of sceNetAdhocPtpAccept on Bomberman Panic Bomber.
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2022-01-13 10:36:11 +07:00 |
|
Henrik Rydgård
|
dbfa4e6830
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Merge pull request #15213 from ANR2ME/adhoc
[Adhoc] Updated PdpCreate, PdpSend, PdpRecv, GetPdpStat, GetPtpStat
|
2021-12-08 21:38:23 +01:00 |
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ANR2ME
|
69ec6b1972
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Fix Tekken 5 Dark Resurrection Multiplayer
|
2021-12-08 12:00:59 +07:00 |
|
ANR2ME
|
26fd74edd4
|
Updated GetPtpStat
|
2021-12-08 08:50:14 +07:00 |
|
ANR2ME
|
004ecc008e
|
Updated GetPdpStat
|
2021-12-08 08:50:11 +07:00 |
|
ANR2ME
|
f1e4b41f12
|
Discard PDP packets from an IP that can't be resolved to Player's MAC address (simple version) to prevent confusing the game, since the source MAC won't be updated and may contains invalid MAC.
Added TODO to handle unresolvable packets properly.
|
2021-12-08 08:46:45 +07:00 |
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ANR2ME
|
6d1a069248
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Added another returned error code on PdpCreate
|
2021-12-08 08:45:46 +07:00 |
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ANR2ME
|
79d31d4b85
|
Allow Sending PDP to non-existing MAC address (except invalid mac address). Fixes an issue on NBA Ballers Rebound where players unable to enter Multiplayer Menu again after getting connection issue.
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2021-12-08 08:45:45 +07:00 |
|
Vitaly Cheptsov
|
5600ac0161
|
Adhoc: Drop useless pointer check
Fixes compiler warning (-Wpointer-bool-conversion)
|
2021-10-20 12:08:29 +03:00 |
|
AdamN
|
1956624972
|
Merge pull request #14969 from ANR2ME/adhoc
[Adhoc] Workaround for a more cross-platform behavior on PtpConnect (but inaccurate)
|
2021-10-06 22:33:12 +07:00 |
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ANR2ME
|
c34efa3e3e
|
Workaround to prevent some games from not retrying to connect on non-Windows system. This will also make a more cross-platform behavior on Windows/Linux/BSD
|
2021-10-05 23:10:40 +07:00 |
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ANR2ME
|
00a0885509
|
Minor changes
|
2021-10-05 23:10:40 +07:00 |
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ANR2ME
|
ed7f1b72e2
|
An attempt to implement AdhocDiscover (can only Cancel the progress for now)
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2021-10-01 12:13:03 +07:00 |
|
ANR2ME
|
5b010afff3
|
oops need to typecast metasocket
|
2021-09-28 20:44:03 +07:00 |
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ANR2ME
|
9a714249a6
|
Changing most frequently used global vars to atomic to avoid possible multi-threading issue on friendFinder thread which communicates with AdhocServer in background.
PS: There are more global vars being used here (too many actually), so we should find a better approach in the future (ie. using PSPThread instead).
|
2021-09-28 20:44:03 +07:00 |
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ANR2ME
|
6a79f59c06
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Fix threading issue when exiting PPSSPP due to unjoined AdhocServer thread when AdhocServer failed to bind the socket and exited the thread early.
|
2021-09-28 20:44:03 +07:00 |
|
ANR2ME
|
1fd54153fc
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Prevent some games (ie. DBZ SB2) from repeatedly trying to Disconnect Adhocctl when not connected to AdhocServer.
|
2021-09-28 20:44:03 +07:00 |
|
ANR2ME
|
4741357bef
|
Fix possible race condition issue when sending AdhocMatching data
|
2021-09-23 12:51:12 +07:00 |
|
ANR2ME
|
73b2070821
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Temporary fix to avoid a crash that happened due to trying to logs a syscall's argument when being Logged from another thread (AdhocMatchingInput thread)
|
2021-09-23 12:51:09 +07:00 |
|
ANR2ME
|
ee7383193b
|
Fix race condition issue on AdhocMatching
|
2021-09-21 15:32:41 +07:00 |
|
ANR2ME
|
2bda9c1c84
|
Keep tracks of the sender/source port on GameMode for further communication, in case it was remapped by router or ISP for some reason.
|
2021-09-19 10:55:03 +07:00 |
|
ANR2ME
|
ef279657dc
|
Shows a warning when detecting a different sender/source port on GameMode.
|
2021-09-19 10:54:59 +07:00 |
|
ANR2ME
|
62a7ea2f41
|
Minor change to AdhocMatching's senderport type
|
2021-09-19 10:35:19 +07:00 |
|
ANR2ME
|
2305de42f0
|
Keeping track the source port of received data on AdhocMatching to be used for further communication, in the case the port was re-mapped for some reason.
|
2021-09-17 12:36:56 +07:00 |
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ANR2ME
|
a95678ae49
|
Show a warning if other players detected to have their port being re-mapped, where communication with them might have an issue.
|
2021-09-17 12:36:56 +07:00 |
|
ANR2ME
|
2bb5453dc6
|
Don't ignores unknown sender/source port, due to a possibility of port re-mapping done by router or ISP the source port might be different.
|
2021-09-17 12:36:56 +07:00 |
|
ANR2ME
|
fa92cda23d
|
Minor change to AdhocMatching logging
|
2021-09-17 12:36:56 +07:00 |
|
ANR2ME
|
704d1f94a6
|
Fix freezing issue during GameMode initialization on some games (ie. Hammerin' Hero)
|
2021-09-15 01:13:39 +07:00 |
|
ANR2ME
|
e3088e5f96
|
Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy
|
2021-09-14 05:58:49 +07:00 |
|
Unknown W. Brackets
|
3ac669f80b
|
Core: Fix some minor gcc warnings.
|
2021-09-13 08:13:14 -07:00 |
|
Sean McGovern
|
6f346e5d76
|
sceNetAdhoc: fix format specifier for debug log
|
2021-08-01 13:15:39 -04:00 |
|
ANR2ME
|
e059bc980c
|
Updated Logs on sceNetAdhocDiscover to find more info on games that use AdhocDiscover.
|
2021-06-25 12:22:49 +07:00 |
|
ANR2ME
|
a7752997e1
|
Minor changes to Wrapped Port detection.
|
2021-06-21 18:28:37 +07:00 |
|