Unknown W. Brackets
61fc1cdcfb
GPU: Dirty tex when clearing or rendering to self.
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This way if we're blitting, we'll re-blit.
2018-06-06 05:52:49 -07:00
Unknown W. Brackets
07e178a2da
Merge pull request #10922 from hrydgard/gpu-device-choice
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GPU device choice for D3D11 and Vulkan
2018-06-06 08:50:32 -04:00
Henrik Rydgård
b22c488588
Merge pull request #11012 from unknownbrackets/devkit
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Update default firmware version to 6.60
2018-06-06 10:26:55 +02:00
Henrik Rydgård
45f16f1ecd
Merge pull request #11000 from unknownbrackets/savedata
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Savedata: Respect secureVersion parameter
2018-06-06 10:26:27 +02:00
Henrik Rydgård
238521a297
Rename device choice config options as requested.
2018-06-06 10:24:16 +02:00
Henrik Rydgård
8ee3cd52e8
D3D11: Allow the user to select rendering device.
2018-06-06 10:20:12 +02:00
Henrik Rydgård
b037efdb55
If there are multiple Vulkan devices, show a setting to allow the user to choose.
2018-06-06 10:20:12 +02:00
Henrik Rydgård
b9388f50e1
Merge pull request #11133 from unknownbrackets/java-format
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Android: Reformat Java files
2018-06-06 10:13:45 +02:00
Henrik Rydgård
233758bd5b
Merge pull request #11144 from unknownbrackets/sdl-gl
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SDL: Fix some startup issues and EGL
2018-06-06 10:08:49 +02:00
Unknown W. Brackets
a7023ac542
SDL: Move EGL init code into SDLGLGraphicsContext.
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It should really be cleaned up, but I'm not sure if EGL_Open can be
moved later and don't currently have a setup to test, so I'm just
cargo culting.
2018-06-05 23:02:50 -07:00
Unknown W. Brackets
78a41980df
SDL: Use fullscreen for mobile/GLES.
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Also, allow resize for Vulkan outside mobile.
Thanks go to hissingshark.
2018-06-05 20:40:58 -07:00
Unknown W. Brackets
f2a75719d8
SDL: Properly try multiple GL versions.
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Thanks go to hissingshark.
2018-06-05 20:40:50 -07:00
Henrik Rydgård
9a610c8a01
Update to 1.6.3
2018-06-05 19:58:41 +02:00
Henrik Rydgård
6db008fc02
Update lang submodule again
2018-06-04 22:02:10 +02:00
Henrik Rydgård
3acc582aec
Merge pull request #11137 from weihuoya/gl-save-cache
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Opengl save cache before clear
2018-06-04 19:41:48 +02:00
zhang wei
3380bbb0c6
save cache before clear
2018-06-04 22:00:29 +08:00
Unknown W. Brackets
4846cfe6a5
Android: Reformat Java files.
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Mostly indentation, just ran a formatter tool and did some cleanup.
No code changes.
2018-06-03 17:57:23 -07:00
Henrik Rydgård
ad1b75292f
Merge pull request #11121 from unknownbrackets/ui-texture-crash
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UI: Reinit UI texture during game when used
2018-06-02 07:16:37 +02:00
Unknown W. Brackets
18bfff5f75
UI: Reinit UI texture during game when used.
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Otherwise we may try to use it when it doesn't exist. This should only
happen on graphics restart.
Potentially related to first crash in #11116 .
2018-06-01 21:07:09 -07:00
Unknown W. Brackets
e6af167cd9
Merge pull request #11119 from hrydgard/vk-nulltexture
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Never bind a NULL image view in Vulkan, not even through thin3d
2018-06-01 23:53:18 -04:00
Unknown W. Brackets
72af11f9f6
Merge pull request #11118 from hrydgard/framebuffer-download-size
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When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
2018-06-01 23:51:59 -04:00
Henrik Rydgård
8d3dbee823
Fix a GL error when taking a screenshot in non-buffered. May help #11056
2018-06-01 22:25:27 +02:00
Henrik Rydgård
04fefa2417
Vulkan image readback: Fix a couple scary cases of wrong argument order in image transitions, leading to transitioning 0 mips
2018-06-01 22:16:20 +02:00
Henrik Rydgård
2917f3ffbb
Better return the right pointer.
2018-06-01 22:05:21 +02:00
Henrik Rydgård
c1d113e0e9
When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
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Or maybe we should make sure to only download within the width/height by
adding more clamps at the beginning of ReadFramebufferToMemory but seems
more dangerous.
Plus some minor things.
Should help #11113
2018-06-01 21:16:07 +02:00
Henrik Rydgård
9485b04914
Never bind a NULL image view in Vulkan no matter what.
2018-06-01 18:51:37 +02:00
Henrik Rydgård
aadced94f5
Update lang submodule
2018-06-01 17:31:29 +02:00
Henrik Rydgård
30de8194a5
Merge pull request #11111 from weihuoya/gles-int-highp
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depal shader use high int precision for opengl es
2018-06-01 08:41:25 +02:00
weihuoya
e01e77e025
fx depal int precision for opengl es
2018-06-01 00:58:44 +08:00
Henrik Rydgård
cae79bf979
Merge pull request #11110 from unknownbrackets/d3d11-screenshot
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D3D11: Fix crash on screenshot
2018-05-31 10:40:21 +02:00
Unknown W. Brackets
f369086987
D3D11: Fix crash on screenshot.
2018-05-31 00:04:40 -07:00
Henrik Rydgård
00e5da2c35
Update to 1.6.2
2018-05-30 19:47:20 +02:00
Henrik Rydgård
c964bc4ba2
Fix another of these pesky GL task switching bugs.
2018-05-30 19:29:26 +02:00
Henrik Rydgård
3f7474e5b8
More (disabled by default) gl error logging..
2018-05-30 18:14:13 +02:00
Henrik Rydgård
7e756544ee
Add a missing virtual destructor, fix a warning
2018-05-30 18:01:49 +02:00
Unknown W. Brackets
c59c3d6c34
Merge pull request #11105 from hrydgard/crash-fix-attempts-1.6.1
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1.6.1 crashfixes
2018-05-29 20:56:28 -04:00
Henrik Rydgård
4f59ebad05
sprintf->snprintf. Don't think any of these are likely overflows though.
2018-05-29 23:42:54 +02:00
Henrik Rydgård
b1df7b2cd0
Thin3D: Handle binding a null texture better.
2018-05-29 23:35:27 +02:00
Henrik Rydgård
1c17373039
GLES: Properly restore the pointer to the render manager in more places
2018-05-29 23:07:22 +02:00
Henrik Rydgård
88e358afc8
Update to 1.6.1
2018-05-28 18:47:10 +02:00
Unknown W. Brackets
43b18578f4
Update default firmware version to 6.60.
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Not many games call sceKernelDevkitVersion(), but we mostly match 6.60.
See also: https://report.ppsspp.org/logs/kind/883?status=any
2018-05-28 08:44:00 -07:00
Unknown W. Brackets
c588046d99
Savedata: Respect secureVersion parameter.
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This isn't used in many games, but see #10814 .
2018-05-28 08:42:48 -07:00
Henrik Rydgård
79f8388e65
Merge pull request #11088 from unknownbrackets/vulkan-state
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Vulkan: Update shaders/state when dirty properly
2018-05-28 08:34:11 +02:00
Unknown W. Brackets
e7d07aff71
Vulkan: Update shaders/state when dirty properly.
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Can't have been right before.
2018-05-27 22:28:09 -07:00
Henrik Rydgård
87beddc393
Merge pull request #11084 from hrydgard/crash-fix-attempts-1.6
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Various fixes for 1.6.1
2018-05-27 23:27:57 +02:00
Henrik Rydgård
0c0c258c50
Merge pull request #11085 from unknownbrackets/vulkan-combine
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Vulkan: Don't merge render passes if read from
2018-05-27 23:27:31 +02:00
Unknown W. Brackets
423309da50
Vulkan: Don't merge render passes if read from.
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In the future, we might actually track dependencies so we can smartly
sort the render passes instead.
See #11079 - screen got brighter because a cleared framebuffer was used as
a texture.
2018-05-27 14:15:54 -07:00
Henrik Rydgård
14d17419b1
Minor cleanup
2018-05-27 22:51:00 +02:00
Henrik Rydgård
0d6be3a476
GLES: Refresh the draw context in DrawEngineGLES on DeviceRestore. How did we miss this?
2018-05-27 22:25:15 +02:00
Henrik Rydgård
343763cf5a
More paranoia from Google Play
2018-05-27 22:16:36 +02:00