Unknown W. Brackets
4f1236c2ba
Don't use replaceImages for texture scaling = auto.
2014-03-02 01:39:41 -08:00
Unknown W. Brackets
034ae337b7
Handle texture scaling when render res is auto.
2014-03-02 01:39:40 -08:00
Unknown W. Brackets
d2ce324c52
Merge pull request #5586 from raven02/patch-26
...
Typo fix
2014-03-01 23:15:49 -08:00
raven02
6888ea8d79
Typo fix
2014-03-02 15:12:50 +08:00
Unknown W. Brackets
6b6005c50b
Update tests.
2014-03-01 19:26:53 -08:00
Unknown W. Brackets
15a608a6b9
Check for kernel textures in kernel ram properly.
...
Textures can perfectly legitimately be in volatile ram.
2014-03-01 16:11:56 -08:00
Unknown W. Brackets
da1e4a80a6
Tone down sas raw output reporting, found a game.
...
Crimson Gem Saga apparently uses this mode.
2014-03-01 15:32:34 -08:00
Unknown W. Brackets
c7f1197ab1
Cut down on a debug check in release mode.
...
In Jewel Summoner, for example, this gets called a lot, and eats a
measurable percentage of time.
2014-03-01 15:14:17 -08:00
Unknown W. Brackets
444dd15a25
Report module versions of HLE'd modules.
...
sceMpeg has slightly different functionality, so collecting the unique
versions will help. So far I know of 4.
2014-03-01 14:32:42 -08:00
Unknown W. Brackets
a3ad15b295
Allow screenshot out of game.
2014-03-01 13:55:17 -08:00
Unknown W. Brackets
a0f3b2b40e
Disable a few debug menu items outside of a game.
...
They won't work anyway.
2014-03-01 11:25:40 -08:00
Henrik Rydgård
aee5f0dca6
Merge pull request #5581 from unknownbrackets/font
...
Correct a bunch of sceFont functions, shadows, etc.
2014-03-01 22:16:59 +07:00
Sacha
ed4f5054c6
Qt: Clean up QtHost.
2014-03-02 01:09:38 +10:00
Unknown W. Brackets
1b5e54abb4
Fix nearest size check in optimum, cleanup.
2014-03-01 02:23:56 -08:00
Unknown W. Brackets
58e29062a5
Improve error checking in sceFontGetNumFontList().
2014-03-01 01:54:15 -08:00
Unknown W. Brackets
160d5e3279
Fix sceFontGetFontList() error codes.
2014-03-01 01:47:35 -08:00
Unknown W. Brackets
140982223a
Correct sceFontGetFontInfoByIndexNumber().
...
It just gets font style info, pretty simple.
2014-03-01 01:30:43 -08:00
Unknown W. Brackets
0e39b6fe36
Fix results of sceFontGetFontInfo() for user fonts.
2014-03-01 01:30:25 -08:00
Unknown W. Brackets
131cbc073c
Implement sceFontGetShadowInfo().
2014-03-01 00:18:19 -08:00
Unknown W. Brackets
29d2e81676
Cleanup errors in sceFontGet*ImageRect().
2014-02-28 23:04:34 -08:00
Unknown W. Brackets
96a93d9bae
Fix error handling in sceFontPointToPixelH()/etc.
2014-02-28 22:05:37 -08:00
Unknown W. Brackets
57e64547b3
Fix sceFontSetResolution() error codes.
2014-02-28 21:52:34 -08:00
Unknown W. Brackets
67fcdc0f4a
Reflect font altCharCode in psp mem for tests.
...
Makes it easier to be sure it's working right. Not completely impossible
a game will check it... but hopefully not.
2014-02-28 21:31:02 -08:00
Unknown W. Brackets
bc3e123b61
Oops, fix negative clip regions.
...
Since they're summed, need to clamp the left/top side. And the
bottom/right side is offset by x/y.
2014-02-28 21:25:45 -08:00
Unknown W. Brackets
692cffffd1
Use the correct default for font altCharCode.
2014-02-28 21:20:06 -08:00
Unknown W. Brackets
46370e2860
Implement sceFontGetShadowGlyphImage().
...
Not sure if any games actually use it, though...
2014-02-28 20:57:18 -08:00
Unknown W. Brackets
5dec831abc
Reset initing if boot fails with threading off.
...
Fixes #5580 .
2014-02-28 09:58:10 -08:00
Henrik Rydgård
909fc3d3f9
Merge pull request #5576 from thedax/decryptedEbootDump
...
Add a basic decrypted EBOOT.BIN dump feature.
2014-02-27 18:46:18 +07:00
Henrik Rydgård
4c2014be00
Merge pull request #5577 from unknownbrackets/font
...
Correct clipping in sceFontGetCharGlyphImage_Clip()
2014-02-27 18:44:39 +07:00
Unknown W. Brackets
4a1c9645e8
Get rid of Memory::GetStruct(), use PSPPointer.
2014-02-27 00:28:57 -08:00
Unknown W. Brackets
ab6b998710
Correct clipping in sceFontGetCharGlyphImage_Clip.
...
It was not clipping completely, and didn't handle negative clip w/h.
Also, reduce to debug log (seems to work fine now and has been working
fine in most games.)
2014-02-27 00:19:40 -08:00
The Dax
3fbf715d78
Fix wrong dump length.
2014-02-27 01:54:00 -05:00
The Dax
8c31e1ca21
Add a basic decrypted EBOOT.BIN dump function.
...
It won't dump already decrypted EBOOTs.
2014-02-27 01:35:17 -05:00
Henrik Rydgård
056968129c
Merge pull request #5571 from unknownbrackets/font
...
Correct sceFindFont*() behavior
2014-02-25 23:28:37 +07:00
Unknown W. Brackets
e0258bf347
Match sceFindFont*() behavior much more accurately.
...
Per tests. Fixes bad font selection in Fieldrunners.
2014-02-25 08:16:10 -08:00
Henrik Rydgård
db59559a92
Reduce the "Ret: Stack Empty" log level to DEBUG.
...
Still reporting. Avoids logspam in buggy games.
2014-02-25 21:23:21 +07:00
Henrik Rydgård
680283908c
Merge pull request #5570 from thedax/warningFix
...
Fix GCC compiler warning.
2014-02-25 21:02:16 +07:00
The Dax
5bca8f1119
Fix GCC compiler warning.
2014-02-25 07:39:01 -05:00
Unknown W. Brackets
db4e4c1c32
Improve sceFontFindFont() errors.
2014-02-25 00:43:24 -08:00
Henrik Rydgård
10a9d4967a
Merge pull request #5565 from thedax/ps1EbootCheck
...
Add additional check to prevent PS1 EBOOTs from loading.
2014-02-25 15:16:27 +07:00
Henrik Rydgård
71f0f9d722
Merge pull request #5566 from chinhodado/patch-5
...
remove a check that is always false
2014-02-25 15:15:48 +07:00
Henrik Rydgård
272982bdc2
Merge pull request #5568 from thedax/touchStartBtn
...
Let the touchscreen pause/menu button be available for everybody.
2014-02-25 15:15:36 +07:00
Unknown W. Brackets
0e1dd5cb33
Improve error codes in sceFontFindOptimumFont().
2014-02-24 23:42:22 -08:00
The Dax
ffcae56209
Actually force the pause button on Symbian, iOS, and Meego Harmattan.
...
Instead of leaving a loophole open which could allow an ini edit, just force it on for these.
2014-02-25 01:57:32 -05:00
The Dax
57ed2149ef
Let the touchscreen pause/menu button be available for everybody.
...
It's still forced ON on iOS, Symbian, and Meego Harmattan.
2014-02-25 01:39:10 -05:00
chinhodado
4f7a7d9434
remove a check that is always false
2014-02-25 00:22:52 -05:00
The Dax
7f89863319
Add additional check to prevent PS1 EBOOTs from loading.
2014-02-24 23:16:26 -05:00
Henrik Rydgård
ac4a70a5e0
Update native
2014-02-24 23:14:24 +07:00
Henrik Rydgård
99283b0098
Merge pull request #5558 from Bigpet/master
...
Try to fix Stylus input for Windows Vista/7/8
2014-02-24 21:56:39 +07:00
Peter Tissen
60036c42e3
actually handle pen/touch disambiguation, now let's hope no driver misreports this
2014-02-24 13:28:20 +01:00