Commit graph

12121 commits

Author SHA1 Message Date
Unknown W. Brackets
4f1236c2ba Don't use replaceImages for texture scaling = auto. 2014-03-02 01:39:41 -08:00
Unknown W. Brackets
034ae337b7 Handle texture scaling when render res is auto. 2014-03-02 01:39:40 -08:00
Unknown W. Brackets
d2ce324c52 Merge pull request #5586 from raven02/patch-26
Typo fix
2014-03-01 23:15:49 -08:00
raven02
6888ea8d79 Typo fix 2014-03-02 15:12:50 +08:00
Unknown W. Brackets
6b6005c50b Update tests. 2014-03-01 19:26:53 -08:00
Unknown W. Brackets
15a608a6b9 Check for kernel textures in kernel ram properly.
Textures can perfectly legitimately be in volatile ram.
2014-03-01 16:11:56 -08:00
Unknown W. Brackets
da1e4a80a6 Tone down sas raw output reporting, found a game.
Crimson Gem Saga apparently uses this mode.
2014-03-01 15:32:34 -08:00
Unknown W. Brackets
c7f1197ab1 Cut down on a debug check in release mode.
In Jewel Summoner, for example, this gets called a lot, and eats a
measurable percentage of time.
2014-03-01 15:14:17 -08:00
Unknown W. Brackets
444dd15a25 Report module versions of HLE'd modules.
sceMpeg has slightly different functionality, so collecting the unique
versions will help.  So far I know of 4.
2014-03-01 14:32:42 -08:00
Unknown W. Brackets
a3ad15b295 Allow screenshot out of game. 2014-03-01 13:55:17 -08:00
Unknown W. Brackets
a0f3b2b40e Disable a few debug menu items outside of a game.
They won't work anyway.
2014-03-01 11:25:40 -08:00
Henrik Rydgård
aee5f0dca6 Merge pull request #5581 from unknownbrackets/font
Correct a bunch of sceFont functions, shadows, etc.
2014-03-01 22:16:59 +07:00
Sacha
ed4f5054c6 Qt: Clean up QtHost. 2014-03-02 01:09:38 +10:00
Unknown W. Brackets
1b5e54abb4 Fix nearest size check in optimum, cleanup. 2014-03-01 02:23:56 -08:00
Unknown W. Brackets
58e29062a5 Improve error checking in sceFontGetNumFontList(). 2014-03-01 01:54:15 -08:00
Unknown W. Brackets
160d5e3279 Fix sceFontGetFontList() error codes. 2014-03-01 01:47:35 -08:00
Unknown W. Brackets
140982223a Correct sceFontGetFontInfoByIndexNumber().
It just gets font style info, pretty simple.
2014-03-01 01:30:43 -08:00
Unknown W. Brackets
0e39b6fe36 Fix results of sceFontGetFontInfo() for user fonts. 2014-03-01 01:30:25 -08:00
Unknown W. Brackets
131cbc073c Implement sceFontGetShadowInfo(). 2014-03-01 00:18:19 -08:00
Unknown W. Brackets
29d2e81676 Cleanup errors in sceFontGet*ImageRect(). 2014-02-28 23:04:34 -08:00
Unknown W. Brackets
96a93d9bae Fix error handling in sceFontPointToPixelH()/etc. 2014-02-28 22:05:37 -08:00
Unknown W. Brackets
57e64547b3 Fix sceFontSetResolution() error codes. 2014-02-28 21:52:34 -08:00
Unknown W. Brackets
67fcdc0f4a Reflect font altCharCode in psp mem for tests.
Makes it easier to be sure it's working right.  Not completely impossible
a game will check it... but hopefully not.
2014-02-28 21:31:02 -08:00
Unknown W. Brackets
bc3e123b61 Oops, fix negative clip regions.
Since they're summed, need to clamp the left/top side.  And the
bottom/right side is offset by x/y.
2014-02-28 21:25:45 -08:00
Unknown W. Brackets
692cffffd1 Use the correct default for font altCharCode. 2014-02-28 21:20:06 -08:00
Unknown W. Brackets
46370e2860 Implement sceFontGetShadowGlyphImage().
Not sure if any games actually use it, though...
2014-02-28 20:57:18 -08:00
Unknown W. Brackets
5dec831abc Reset initing if boot fails with threading off.
Fixes #5580.
2014-02-28 09:58:10 -08:00
Henrik Rydgård
909fc3d3f9 Merge pull request #5576 from thedax/decryptedEbootDump
Add a basic decrypted EBOOT.BIN dump feature.
2014-02-27 18:46:18 +07:00
Henrik Rydgård
4c2014be00 Merge pull request #5577 from unknownbrackets/font
Correct clipping in sceFontGetCharGlyphImage_Clip()
2014-02-27 18:44:39 +07:00
Unknown W. Brackets
4a1c9645e8 Get rid of Memory::GetStruct(), use PSPPointer. 2014-02-27 00:28:57 -08:00
Unknown W. Brackets
ab6b998710 Correct clipping in sceFontGetCharGlyphImage_Clip.
It was not clipping completely, and didn't handle negative clip w/h.
Also, reduce to debug log (seems to work fine now and has been working
fine in most games.)
2014-02-27 00:19:40 -08:00
The Dax
3fbf715d78 Fix wrong dump length. 2014-02-27 01:54:00 -05:00
The Dax
8c31e1ca21 Add a basic decrypted EBOOT.BIN dump function.
It won't dump already decrypted EBOOTs.
2014-02-27 01:35:17 -05:00
Henrik Rydgård
056968129c Merge pull request #5571 from unknownbrackets/font
Correct sceFindFont*() behavior
2014-02-25 23:28:37 +07:00
Unknown W. Brackets
e0258bf347 Match sceFindFont*() behavior much more accurately.
Per tests.  Fixes bad font selection in Fieldrunners.
2014-02-25 08:16:10 -08:00
Henrik Rydgård
db59559a92 Reduce the "Ret: Stack Empty" log level to DEBUG.
Still reporting. Avoids logspam in buggy games.
2014-02-25 21:23:21 +07:00
Henrik Rydgård
680283908c Merge pull request #5570 from thedax/warningFix
Fix GCC compiler warning.
2014-02-25 21:02:16 +07:00
The Dax
5bca8f1119 Fix GCC compiler warning. 2014-02-25 07:39:01 -05:00
Unknown W. Brackets
db4e4c1c32 Improve sceFontFindFont() errors. 2014-02-25 00:43:24 -08:00
Henrik Rydgård
10a9d4967a Merge pull request #5565 from thedax/ps1EbootCheck
Add additional check to prevent PS1 EBOOTs from loading.
2014-02-25 15:16:27 +07:00
Henrik Rydgård
71f0f9d722 Merge pull request #5566 from chinhodado/patch-5
remove a check that is always false
2014-02-25 15:15:48 +07:00
Henrik Rydgård
272982bdc2 Merge pull request #5568 from thedax/touchStartBtn
Let the touchscreen pause/menu button be available for everybody.
2014-02-25 15:15:36 +07:00
Unknown W. Brackets
0e1dd5cb33 Improve error codes in sceFontFindOptimumFont(). 2014-02-24 23:42:22 -08:00
The Dax
ffcae56209 Actually force the pause button on Symbian, iOS, and Meego Harmattan.
Instead of leaving a loophole open which could allow an ini edit, just force it on for these.
2014-02-25 01:57:32 -05:00
The Dax
57ed2149ef Let the touchscreen pause/menu button be available for everybody.
It's still forced ON on iOS, Symbian, and Meego Harmattan.
2014-02-25 01:39:10 -05:00
chinhodado
4f7a7d9434 remove a check that is always false 2014-02-25 00:22:52 -05:00
The Dax
7f89863319 Add additional check to prevent PS1 EBOOTs from loading. 2014-02-24 23:16:26 -05:00
Henrik Rydgård
ac4a70a5e0 Update native 2014-02-24 23:14:24 +07:00
Henrik Rydgård
99283b0098 Merge pull request #5558 from Bigpet/master
Try to fix Stylus input for Windows Vista/7/8
2014-02-24 21:56:39 +07:00
Peter Tissen
60036c42e3 actually handle pen/touch disambiguation, now let's hope no driver misreports this 2014-02-24 13:28:20 +01:00