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Tone down sas raw output reporting, found a game.
Crimson Gem Saga apparently uses this mode.
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@ -566,7 +566,7 @@ void SasInstance::Mix(u32 outAddr, u32 inAddr, int leftVol, int rightVol) {
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s16 *outpR = outp + grainSize * 1;
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s16 *outpSendL = outp + grainSize * 2;
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s16 *outpSendR = outp + grainSize * 3;
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WARN_LOG_REPORT(SCESAS, "sceSasCore: raw outputMode");
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WARN_LOG_REPORT_ONCE(sasraw, SCESAS, "sceSasCore: raw outputMode");
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for (int i = 0; i < grainSize * 2; i += 2) {
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*outpL++ = clamp_s16(mixBuffer[i + 0]);
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*outpR++ = clamp_s16(mixBuffer[i + 1]);
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