Henrik Rydgard
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4c897ff853
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Forgot to delete CheckFullHash duplicates
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2017-02-20 00:21:54 +01:00 |
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Henrik Rydgard
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4652c6af28
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Some member variable renaming to match the convention
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2017-02-20 00:19:58 +01:00 |
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Henrik Rydgard
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f753573332
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Unify HandleTextureChange
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2017-02-20 00:13:21 +01:00 |
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Henrik Rydgard
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f15e25c4b5
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Centralize SetTexture
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2017-02-20 00:05:23 +01:00 |
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Henrik Rydgard
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e24e652b0d
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Prepare to unify SetTexture
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2017-02-19 23:50:04 +01:00 |
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Henrik Rydgard
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aae2030a14
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Unify Decimate()
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2017-02-19 23:39:35 +01:00 |
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Henrik Rydgard
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d9c20fbaff
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Unify ApplyTexture
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2017-02-19 23:25:09 +01:00 |
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Henrik Rydgard
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7890b61cc5
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More work towards unifying ApplyTexture
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2017-02-19 23:19:55 +01:00 |
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Henrik Rydgard
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f839f1944e
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Work towards unifying ApplyTexture
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2017-02-19 23:07:00 +01:00 |
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Henrik Rydgard
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665ffe34ab
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Centralize DeleteTexture
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2017-02-19 22:50:04 +01:00 |
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Henrik Rydgard
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dbafc6ef95
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Centralize Texcache::Clear
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2017-02-19 22:31:07 +01:00 |
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Henrik Rydgard
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91611832dc
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Vulkan crashfix
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2017-02-19 22:02:44 +01:00 |
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Henrik Rydgard
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4364569cf4
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Move TexCacheEntry outside the TextureCacheCommon class. Nested structs are annoying.
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2017-02-19 18:53:30 +01:00 |
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Henrik Rydgard
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b14e10632d
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Take the mapping direction into account in AnalogTestScreen. Hopefully will solve #9300.
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2017-02-19 14:33:59 +01:00 |
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Henrik Rydgård
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6bf06e75cc
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Merge pull request #9328 from hrydgard/homebrew-boot-argument
Fix first argument to homebrew to be the memory stick location.
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2017-02-19 13:13:24 +01:00 |
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Henrik Rydgård
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8759cd1100
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Merge pull request #9327 from hrydgard/file-io-excl
Implement sceIoCreate flag O_EXCL. Should fix #9322
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2017-02-19 13:12:48 +01:00 |
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Henrik Rydgård
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4e5a70cf03
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Merge pull request #9329 from hrydgard/shield-texture-fix
Assorted cleanup of GL texture handling. Fixes #9286
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2017-02-19 13:12:02 +01:00 |
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Henrik Rydgard
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b75e299b4f
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Linux buildfix
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2017-02-19 13:11:35 +01:00 |
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Henrik Rydgard
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387ad7e4d6
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OpenGL DrawContext texture handling cleanup, fixing some bugs.
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2017-02-19 12:25:37 +01:00 |
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Henrik Rydgard
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1c33ac8dc1
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Fix even more confusion around 4-bit RGBA texture formats
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2017-02-19 11:09:42 +01:00 |
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Henrik Rydgard
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b35493c726
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Fix minor issue in gamesettings
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2017-02-19 11:09:28 +01:00 |
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Henrik Rydgard
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eabcb22623
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Refactor away SetImageData
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2017-02-19 11:02:24 +01:00 |
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Henrik Rydgard
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6e83ef0a1b
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Fix the issue where the first argument to homebrew umd0:/EBOOT.PBP instead of their actual location on the memory stick. Fixes #9326
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2017-02-19 10:27:26 +01:00 |
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Henrik Rydgard
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b0942cf40f
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Implement sceIoCreate flag O_EXCL. Should fix #9322
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2017-02-19 10:05:17 +01:00 |
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Henrik Rydgård
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e42bce5568
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Merge pull request #9325 from LunaMoo/UIvertical
Fix vertical layout on main screen.
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2017-02-19 08:56:15 +01:00 |
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LunaMoo
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5ffef6d1ab
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Fix vertical layout on main screen.
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2017-02-18 22:35:31 +01:00 |
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Henrik Rydgard
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d7238c39e9
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Disable logic ops, the D3D11 debug layer says they don't work anyway..
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2017-02-18 12:17:51 +01:00 |
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Henrik Rydgard
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f868a0c4a1
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D3D11: Fix crash with texture scaling enabled
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2017-02-18 12:00:15 +01:00 |
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Henrik Rydgard
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fc1a1a810f
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Fix oversight that could cause crashes with shader blending in GL
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2017-02-18 11:10:47 +01:00 |
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Henrik Rydgard
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bd6314325f
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Crashfix
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2017-02-18 03:00:22 +01:00 |
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Henrik Rydgard
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b0cdcfca3c
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D3D11: Proper fix for DXT5 crash. May also help #9134.
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2017-02-18 02:41:17 +01:00 |
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Henrik Rydgard
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badd3669ca
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Workaround for crash decoding DXT5 textures. This may be a clue to #9134
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2017-02-18 02:32:33 +01:00 |
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Henrik Rydgard
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3713f4e6e6
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D3D11: implement support for logic op blending when available
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2017-02-18 02:14:26 +01:00 |
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Henrik Rydgard
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d41a7083fb
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Remove "Experimental" tag from D3D11
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2017-02-18 02:13:52 +01:00 |
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Henrik Rydgard
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5a0ee6cc36
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Add some plumbing to be able to reach DX11.1 features.
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2017-02-18 01:54:28 +01:00 |
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Henrik Rydgard
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6a09d45aee
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D3D11: Add proper checks for B4G4R4A4 format support. Not yet using the checks.
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2017-02-18 01:41:08 +01:00 |
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Henrik Rydgard
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584650a0c2
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Initial preparations for logic op support
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2017-02-18 01:41:08 +01:00 |
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Henrik Rydgård
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741a61e589
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Merge pull request #9321 from hrydgard/d3d11-readback
D3D11 framebuffer readback
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2017-02-18 00:56:33 +01:00 |
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Henrik Rydgard
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e8396b10f9
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D3D11: Implement screenshots.
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2017-02-18 00:43:02 +01:00 |
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Henrik Rydgard
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68ba3070bc
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D3D11: Add enough debug readback support to support savestate thumbnails
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2017-02-18 00:27:32 +01:00 |
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Henrik Rydgard
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0e8aeaea3a
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D3D11: Implement basic framebuffer readback.
Also make debug interfaces more consistent.
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2017-02-18 00:07:49 +01:00 |
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Henrik Rydgard
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522ac5c739
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Add an escape route to D3D9 in case D3D11 fails to initialize. Cleanups.
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2017-02-17 19:53:24 +01:00 |
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Henrik Rydgard
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b807442641
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Fix another resource leak, and fix one of the last leak fixes :P
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2017-02-17 19:41:06 +01:00 |
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Henrik Rydgard
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2fabe3e1c5
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Fix a number of resource leaks, both D3D11-only and general.
Additionally, fix D3D11 BlitFramebuffer
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2017-02-17 19:23:01 +01:00 |
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Henrik Rydgard
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13a3d179d5
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Further minor D3D11 fixes
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2017-02-17 18:43:27 +01:00 |
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Henrik Rydgård
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3481dae20a
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Merge pull request #9319 from hrydgard/d3d11-shader-blend
D3D11 shader blend and depal
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2017-02-17 18:34:36 +01:00 |
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Henrik Rydgard
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061685678d
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State management fixes. DBZ toon shader effect now works.
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2017-02-17 17:34:21 +01:00 |
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Henrik Rydgard
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b7f58a6704
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D3D11 depal: Directly index into the texture using Load() instead of messing with samplers.
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2017-02-17 17:15:00 +01:00 |
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Henrik Rydgard
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ba040559c1
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Fix bugs. DBZ now shows outlines, though doesn't apply them correctly.
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2017-02-17 17:00:35 +01:00 |
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Henrik Rydgard
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f8305e8e47
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Windows: Add main menu item for Direct3D11
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2017-02-17 16:04:00 +01:00 |
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