Prepare to unify SetTexture

This commit is contained in:
Henrik Rydgard 2017-02-19 23:50:04 +01:00
parent aae2030a14
commit e24e652b0d
8 changed files with 25 additions and 9 deletions

View file

@ -184,6 +184,7 @@ public:
void ClearNextFrame();
virtual void ForgetLastTexture() = 0;
virtual void InvalidateLastTexture() = 0;
virtual void Clear(bool delete_them);
// FramebufferManager keeps TextureCache updated about what regions of memory are being rendered to.

View file

@ -139,6 +139,10 @@ void TextureCacheD3D11::ForgetLastTexture() {
context_->PSSetShaderResources(0, 1, &nullTex);
}
void TextureCacheD3D11::InvalidateLastTexture() {
lastBoundTexture = INVALID_TEX;
}
DXGI_FORMAT getClutDestFormatD3D11(GEPaletteFormat format) {
switch (format) {
case GE_CMODE_16BIT_ABGR4444:

View file

@ -62,6 +62,7 @@ public:
bool DecodeTexture(u8 *output, const GPUgstate &state);
void ForgetLastTexture() override;
void InvalidateLastTexture() override;
void SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight, SamplerCacheKey &key);

View file

@ -107,6 +107,10 @@ void TextureCacheDX9::ForgetLastTexture() {
gstate_c.Dirty(DIRTY_TEXTURE_PARAMS);
}
void TextureCacheDX9::InvalidateLastTexture() {
lastBoundTexture = INVALID_TEX;
}
D3DFORMAT getClutDestFormat(GEPaletteFormat format) {
switch (format) {
case GE_CMODE_16BIT_ABGR4444:
@ -467,13 +471,13 @@ void TextureCacheDX9::SetTexture(bool force) {
#ifdef DEBUG_TEXTURES
if (SetDebugTexture()) {
// A different texture was bound, let's rebind next time.
lastBoundTexture = INVALID_TEX;
InvalidateLastTexture();
return;
}
#endif
if (force) {
lastBoundTexture = INVALID_TEX;
InvalidateLastTexture();
}
u8 level = 0;

View file

@ -55,6 +55,7 @@ public:
bool DecodeTexture(u8 *output, const GPUgstate &state);
void ForgetLastTexture() override;
void InvalidateLastTexture() override;
void SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight);

View file

@ -47,8 +47,6 @@
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#endif
#define INVALID_TEX -1
#define TEXCACHE_NAME_CACHE_SIZE 16
TextureCacheGLES::TextureCacheGLES(Draw::DrawContext *draw)
@ -541,13 +539,13 @@ void TextureCacheGLES::SetTexture(bool force) {
#ifdef DEBUG_TEXTURES
if (SetDebugTexture()) {
// A different texture was bound, let's rebind next time.
lastBoundTexture = INVALID_TEX;
InvalidateLastTexture();
return;
}
#endif
if (force) {
lastBoundTexture = INVALID_TEX;
InvalidateLastTexture();
}
u8 level = 0;
@ -557,7 +555,6 @@ void TextureCacheGLES::SetTexture(bool force) {
if (!Memory::IsValidAddress(texaddr)) {
// Bind a null texture and return.
Unbind();
glBindTexture(GL_TEXTURE_2D, 0);
lastBoundTexture = INVALID_TEX;
return;
}
@ -768,7 +765,7 @@ bool TextureCacheGLES::HandleTextureChange(TexCacheEntry *const entry, const cha
if (entry->textureName == lastBoundTexture) {
lastBoundTexture = INVALID_TEX;
}
glDeleteTextures(1, &entry->textureName);
ReleaseTexture(entry);
entry->status &= ~TexCacheEntry::STATUS_IS_SCALED;
}
}

View file

@ -63,9 +63,12 @@ public:
}
void ForgetLastTexture() override {
lastBoundTexture = -1;
lastBoundTexture = INVALID_TEX;
gstate_c.Dirty(DIRTY_TEXTURE_PARAMS);
}
void InvalidateLastTexture() override {
lastBoundTexture = INVALID_TEX;
}
u32 AllocTextureName();
@ -102,6 +105,8 @@ private:
DepalShaderCacheGLES *depalShaderCache_;
ShaderManagerGLES *shaderManager_;
DrawEngineGLES *drawEngine_;
enum { INVALID_TEX = -1 };
};
GLenum getClutDestFormat(GEPaletteFormat format);

View file

@ -89,6 +89,9 @@ public:
lastBoundTexture = nullptr;
gstate_c.Dirty(DIRTY_TEXTURE_PARAMS);
}
void InvalidateLastTexture() override {
lastBoundTexture = nullptr;
}
void GetVulkanHandles(VkImageView &imageView, VkSampler &sampler) {
imageView = imageView_;