Unknown W. Brackets
4bd94a4e5e
samplerjit: Pass funcs as an argument.
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Seeing computing the ID in some profiles, so want to avoid computing per
thread/invocation.
2021-12-29 07:11:53 -08:00
Unknown W. Brackets
28cfbe0e5a
samplerjit: Add an alternate profiling method.
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This is more useful to group common operations together for profiling.
2021-12-29 07:11:39 -08:00
Unknown W. Brackets
3aedea89eb
samplerjit: Correct level lookup offset.
2021-12-29 07:09:36 -08:00
Unknown W. Brackets
bf06342f9d
samplerjit: Minor SSE4 optimizations.
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These seem to be a bit faster.
2021-12-29 07:07:35 -08:00
Unknown W. Brackets
631706a8ba
samplerjit: Set stackArgPos_ early.
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Unfortunately, this has to match the value set lower...
2021-12-28 20:21:21 -08:00
Unknown W. Brackets
74eb450e76
samplerjit: Move texture function into jit.
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Could do this also for nearest, might end up with a third set of functions
there for a direct sample lookup (for debug funcs.)
2021-12-28 17:52:17 -08:00
Unknown W. Brackets
940e6bb1d7
samplerjit: Lookup both mip tex values.
2021-12-28 16:22:54 -08:00
Unknown W. Brackets
6b55d328e5
samplerjit: Use regcache for linear filtering.
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This makes it easier to reuse for mipmap filtering.
2021-12-28 15:37:25 -08:00
Unknown W. Brackets
cdf14c8579
samplerjit: Calculate mip level U/V/offsets.
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Not actually doing the sampling for the second mip level in the single jit
pass yet, but close.
2021-12-28 14:12:58 -08:00
Unknown W. Brackets
a4558a5736
samplerjit: Take texptr/bufw as arrays.
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Prep for moving mip map sampling into linear.
2021-12-28 12:04:16 -08:00
Unknown W. Brackets
4864850b3b
samplerjit: Handle mipmap width/height in S/T calc.
2021-12-28 11:29:29 -08:00
Unknown W. Brackets
a84accf713
samplerjit: Move S/T calculation into jit.
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Gives a pretty decent 5-10% improvement in many places.
2021-12-28 09:58:23 -08:00
Unknown W. Brackets
476dfdf731
samplerjit: Add more bits for S/T, skip multiply.
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For now, we're not using those other bits yet.
2021-12-27 18:24:37 -08:00
Unknown W. Brackets
9cc0883d53
softgpu: Correct non-SSE T clamp.
2021-12-27 15:31:37 -08:00
Unknown W. Brackets
39d5b1c221
softgpu: Reduce mipmap fraction to 4 bits.
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For CONST (and SLOPE with flat w), this produces accurate values.
SLOPE is still wrong in its handling of w, and AUTO seems to calculate
using a different and less accurate ramp. But they both produce values
with 16 steps, in any case.
2021-12-27 11:37:33 -08:00
Unknown W. Brackets
d6b6ef4cb1
softgpu: Correct nearest filtering too.
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Turns out to have the same behavior as linear, when it comes to the
subpixel offset.
2021-12-27 11:37:33 -08:00
Unknown W. Brackets
1dfaea9062
softgpu: Remove no longer possible report.
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Also, it's known how this behaves, now.
2021-12-27 11:37:33 -08:00
Unknown W. Brackets
75f105f84b
softgpu: Make linear filtering more accurate.
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This matches tests for various u/v offsets and x/y subpixel offsets.
Mipmaps are probably still wrong.
2021-12-27 11:37:32 -08:00
Unknown W. Brackets
3cd19b02ac
samplerjit: Handle unswizzled offsets too.
2021-12-27 11:37:32 -08:00
Unknown W. Brackets
820361f34b
samplerjit: Calculate texel byte offset as vector.
2021-12-27 11:37:32 -08:00
Unknown W. Brackets
4d6a2f3919
samplerjit: Blend linear using integers.
2021-12-27 11:37:32 -08:00
Unknown W. Brackets
6f4e735757
samplerjit: Accumulate results in an XMM.
2021-12-27 11:37:32 -08:00
Unknown W. Brackets
b00a66e34c
samplerjit: Pass u/v coords as vector.
2021-12-27 11:37:32 -08:00
Henrik Rydgård
cc767622d0
Merge pull request #15247 from unknownbrackets/debugger-hash
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Debugger: Don't try to hash invalid RAM
2021-12-21 08:29:37 +01:00
Unknown W. Brackets
9017f91253
Debugger: Don't try to hash invalid RAM.
2021-12-20 16:17:18 -08:00
Unknown W. Brackets
31d7d1e55a
Merge pull request #15244 from hrydgard/vulkan-profiler-toggle
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Make the Vulkan GPU log profiler a runtime developer setting
2021-12-19 15:32:20 -08:00
Henrik Rydgård
74f76e5ef1
Missing stdarg.h include
2021-12-20 00:11:51 +01:00
Unknown W. Brackets
fadf01dc7b
Vulkan: Update profiler formatting for this.
2021-12-19 14:56:50 -08:00
Henrik Rydgård
df2f0df155
Make the Vulkan GPU log profiler a runtime developer setting.
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I keep forgetting to disable the define on commit, this is a better
solution.
2021-12-19 22:50:14 +01:00
Henrik Rydgård
748b8287a6
Add format string support to Vulkan log-profiler
2021-12-19 22:21:34 +01:00
Henrik Rydgård
2c38a14ad6
Merge pull request #15243 from unknownbrackets/icache-hash
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jit: Use a hash for invalidate/clear all
2021-12-19 20:59:56 +01:00
Unknown W. Brackets
00f9707399
jit: Use a hash for invalidate/clear all.
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This should make sceKernelICacheClearAll() more useful.
2021-12-19 10:40:33 -08:00
Unknown W. Brackets
3a61119e77
Merge pull request #15242 from hrydgard/unknownbrackets-vk-profiler
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Vulkan: Disable profiler by default again
2021-12-19 10:15:35 -08:00
Unknown W. Brackets
148ca08047
Vulkan: Disable profiler by default again.
2021-12-19 09:12:58 -08:00
Henrik Rydgård
a9dcf482c6
Improve the check for "slow" GPUs (with regards to tex scaling). See #15238
2021-12-18 21:51:33 +01:00
Henrik Rydgård
1e9e3376be
Merge pull request #15238 from hrydgard/hardware-texscale-limits
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Vulkan: Be more restrictive about hardware texture upscaling on "slow" GPUs
2021-12-18 16:47:43 +01:00
Henrik Rydgård
2851065889
Merge pull request #15237 from unknownbrackets/path-case
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Path: Check for PSP case insensitively
2021-12-17 09:35:19 +01:00
Unknown W. Brackets
3e73ce87ee
Path: Check for PSP case insensitively.
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This allows a game to look up ms0:/psp/ eve with the PSP special case path
handling.
2021-12-16 15:06:15 -08:00
Henrik Rydgård
80ae4b039c
Vulkan: Be more restrictive about texture upscaling on "slow" devices.
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Applies the same rules as for software upscaling in this case.
Should fix the stutters seen in #15109
2021-12-16 21:00:49 +01:00
Henrik Rydgård
d294b6a1ca
Merge pull request #15235 from hrydgard/unknownbrackets-cull-remove
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GPU: Remove explicit rect/line depth cull
2021-12-14 08:57:23 +01:00
Unknown W. Brackets
001d67b711
GPU: Remove explicit rect/line depth cull.
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This appears to be breaking NFS (#15129 ) and isn't fully correct since
the triangles are still later checked anyway.
2021-12-13 23:07:26 -08:00
Henrik Rydgård
c07068f89b
Fix text wrapping on PromptScreen by improving the layout
2021-12-13 22:42:03 +01:00
Henrik Rydgård
ff887b0f11
Vulkan: Don't generate mipmaps for huge textures (probably menu backgrounds). Other minor fixes.
2021-12-13 09:13:48 +01:00
Henrik Rydgård
9755781704
Oops, accidentally enabled the logging GPU profiler by default.
2021-12-13 09:01:13 +01:00
Henrik Rydgård
cd8493f470
Merge pull request #15230 from hrydgard/4xbrz-opt
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Vulkan: 4xBRZ texture upscaling shader optimizations
2021-12-12 23:49:41 +01:00
Henrik Rydgård
c1a41bef72
Merge pull request #15231 from unknownbrackets/debugger-debounce
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Debounce debugger window updates
2021-12-12 23:26:39 +01:00
Henrik Rydgård
0e65b86e0a
Address feedback (preserve alpha-ignoring equality checks)
2021-12-12 23:21:28 +01:00
Henrik Rydgård
b99a5b6613
Minor fixes
2021-12-12 23:21:28 +01:00
Henrik Rydgård
5adf23280c
Turn video upscaling off.
2021-12-12 23:21:28 +01:00
Henrik Rydgård
fb3b7f8e23
Optimize the xBRZ texture scaling shaders by 30% on Adreno, less on Mali
2021-12-12 23:21:26 +01:00