Peter Tissen
4a150bead7
don't try to access past the number of vertices when drawing rectangles
2015-02-02 22:08:33 +01:00
Unknown W. Brackets
7f7bf937fc
Scale UVs in through and non-through.
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This also shows them scaled to the w/h in the vertex preview, which is
probably easier to read and matches positions.
Additionally, fixes textures drawn fully not being highlighted at all.
2015-01-03 17:16:16 -08:00
Unknown W. Brackets
913914a4c1
Fix some type conversion warnings.
2014-06-15 10:01:54 -07:00
Unknown W. Brackets
030b562eb9
Support render-to-offset within a framebuffer.
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Fixes #6324 .
2014-06-14 17:08:41 -07:00
Unknown W. Brackets
a843cbd580
Shrink the very common sceKernelThread.h include.
2014-03-15 11:44:02 -07:00
Unknown W. Brackets
7380c5b664
Stop showing z = 1.0 for non through in debugger.
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Oops.
2014-02-09 00:33:15 -08:00
Unknown W. Brackets
db77dcd149
Fix some includes on Windows/etc.
2013-12-29 15:59:36 -08:00
Unknown W. Brackets
3f674f7ef6
Always update framebuffer tex sampling params.
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Otherwise they are not always correct and cause glitches.
2013-12-15 18:23:47 -08:00
Unknown W. Brackets
cdee644ddb
Fix vertex preview at odd render resolutions.
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Note that the Windows resolution menu no longer seems to send a resize
event?
2013-11-19 22:29:37 -08:00
Unknown W. Brackets
6d6dff6041
Fix vertex preview when framebuf is an odd size.
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The previous stuff was wrong, just happened to work.
2013-11-17 15:05:11 -08:00
Unknown W. Brackets
5c08ab6bca
Clean up no-inds rectange preview.
2013-11-17 13:27:51 -08:00
Unknown W. Brackets
fcc77f525f
Implement some basic vertex previews on prim.
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3D doesn't work correctly (sometimes it does...) 2D should be working.
2013-11-17 13:27:50 -08:00
Unknown W. Brackets
ac8edb4282
Support reversed buffer formats in the ge debugger.
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So that it doesn't show garbage under the softgpu.
2013-11-17 02:14:34 -08:00
Unknown W. Brackets
d5af703a5a
Add a stub for a vertex preview.
2013-10-13 13:52:21 -07:00