Unknown W. Brackets
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bdf94a8909
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Delay init/shutdown for msgdialogs as well.
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2014-02-08 17:44:13 -08:00 |
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Unknown W. Brackets
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77acd0729f
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Use the latch in dialogs throughout.
This makes it so that rapid fire works for them as well.
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2014-02-02 15:48:29 -08:00 |
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sum2012
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b08cef4353
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Fix logic
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2014-01-31 17:18:53 +08:00 |
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sum2012
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ee5912bc5c
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Fix formating
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2014-01-31 15:58:22 +08:00 |
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sum2012
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4c4d7c7a14
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Move to PSPMSgDialog
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2014-01-31 15:00:05 +08:00 |
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Unknown W. Brackets
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05ad9721d9
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Allow msgdialog override of ok/cancel button text.
Per tests, and hints from JPCSP.
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2014-01-23 01:02:41 -08:00 |
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Unknown W. Brackets
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bcdcd528b2
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Validate options in MsgDialog v3 per tests.
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2014-01-23 00:41:42 -08:00 |
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Unknown W. Brackets
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fa1c5e0f87
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Oops, only reset MsgDialog result on success.
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2014-01-23 00:41:26 -08:00 |
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Unknown W. Brackets
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278359b208
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Set msgdialog result to 0 after displayed.
This might fix anything checking the result code without zeroing it first.
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2014-01-22 08:18:56 -08:00 |
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Unknown W. Brackets
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f74e29977f
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Abort on a message dialog just moves to finished.
Still need to shutdown. Fixes #5177.
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2014-01-22 08:17:21 -08:00 |
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Henrik Rydgard
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1ec0a977e4
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Fix too-slow fade in/out of save dialogs and others in 30hz games.
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2013-10-16 18:54:40 +02:00 |
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Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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Henrik Rydgard
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8c88dff5a4
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More log categories, use them (and existing ones). Improve log config.
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2013-09-07 22:02:55 +02:00 |
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Unknown W. Brackets
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0b5bdeb1d3
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Fix some compile failures under big endian.
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2013-07-28 21:04:17 -07:00 |
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raven02
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e75f647bc4
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Fix the YES/OK/No button sizing and code cleanup
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2013-07-29 00:31:01 +08:00 |
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raven02
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4c9422088b
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Only show OK button when (flag & DS_OK) in message dialog
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2013-07-21 17:52:04 +08:00 |
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raven02
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d28dbffe68
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Fix uninitialized variable in PSPMsgDialog
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2013-07-03 08:13:16 +08:00 |
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raven02
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1f9846e5c4
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Minor sizing fix
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2013-06-29 01:17:36 +08:00 |
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raven02
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c4b0db4d2f
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Match message dialog with real PSP
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2013-06-29 01:02:55 +08:00 |
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raven02
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b1c910b5b7
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Add text shadow to Yes/No/Enter/Back button
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2013-06-24 22:56:44 +08:00 |
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raven02
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1a46843996
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Add text shadow to message dialog that match real PSP
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2013-06-24 01:01:55 +09:00 |
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raven02
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a1f6a23974
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Use bit longer horizontal lines
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2013-06-16 22:53:13 +02:00 |
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Henrik Rydgard
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f836517853
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MsgDialog: Have the text WRAP_WIDTH match the horizontal lines. Fixes #2288.
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2013-06-15 23:55:23 +02:00 |
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Henrik Rydgård
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4437e0dfc7
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Merge pull request #2263 from raven02/master
Quick fix wrong sizing of CIRCLE image and misc UI refinements
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2013-06-15 02:17:38 -07:00 |
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raven02
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26ec4c283f
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Minor fix to the correct font scale
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2013-06-15 16:29:46 +08:00 |
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raven02
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a9363292d6
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Better align the message context in message dialog
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2013-06-15 13:09:41 +08:00 |
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aquanull
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b5440ecb65
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Unify some common elements of dialogs.
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2013-06-10 21:24:49 +08:00 |
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aquanull
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3c140106be
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Auto-height the "borders" of the message text area.
More dialog tweaks.
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2013-06-10 21:24:48 +08:00 |
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aquanull
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ddc85988ab
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Improve PSP system dialogs' looks.
Format date according to configurations.
Swap positions of button tips.
Fix text wrapping with non-top-left text alignment.
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2013-06-10 21:24:48 +08:00 |
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Unknown W. Brackets
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7d17ed8a8e
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Correctly shutdown dialogs on game reset.
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2013-05-31 01:41:04 -07:00 |
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raven02
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77653f03b5
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Better Align OK/Back button
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2013-05-03 06:39:28 +08:00 |
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Yaroslav
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a0b722a9b6
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D for Dialog
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2013-04-21 14:16:01 +07:00 |
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Mgaver
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d09a69906d
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update MsgDialog, OskDialog, SaveDialog translatable
Make a new section "Dialog" into language ini files.
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2013-04-21 04:36:50 +09:00 |
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raven02
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9bdd615bcb
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Comsetic fix : YesNo Button
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2013-04-18 07:06:44 +08:00 |
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raven02
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22b24af7ea
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Cosmetic : YesNo Dialog
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2013-04-16 19:20:42 +08:00 |
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Unknown W. Brackets
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1f2de11dbe
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Add a basic impl of sceUtilityMsgDialogAbort().
Makes Enigmo work anyway. Doesn't seem like a popular function.
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2013-03-30 22:55:48 -07:00 |
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Unknown W. Brackets
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e4223dbcb0
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Simplify adding report messages, add a bunch more.
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2013-03-26 00:54:00 -07:00 |
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Unknown W. Brackets
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6f22d6960e
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Add some reporting for not yet done dialogs.
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2013-03-04 00:01:42 -08:00 |
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raven02
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643efb3cb9
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Fix (flag & (DS_OK | DS_VALIDBUTTON))
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2013-02-21 23:48:03 +08:00 |
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raven02
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fc86a5737a
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Fix duplicate OK and ENTER button on same message screen
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2013-02-21 21:20:26 +08:00 |
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Unknown W. Brackets
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07a5dca98e
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Expand out some savestate code saving non-pod.
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2013-02-04 08:26:59 -08:00 |
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Unknown W. Brackets
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2a6457b6ab
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Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
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2013-02-04 08:26:59 -08:00 |
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Xele02
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1f4f5eaf9a
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Add fade in / out on dialog to allow time for the user to release
button.
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2013-01-19 00:46:05 +01:00 |
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Xele02
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86d70a3161
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Update dialog display and return code depending of request version.
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2013-01-17 23:30:45 +01:00 |
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raven02
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4673fa30c7
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Fix DS_ERROR , allow Ys vs Sora ingame
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2013-01-12 16:29:34 +08:00 |
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Xele02
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9b92ff3a1f
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Add missing dialog display
Add Error Log when an Message Dialog Option is not coded
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2013-01-01 01:19:33 +01:00 |
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Unknown W. Brackets
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0edbcdc955
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Fix some missing things / bugs in save states.
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2012-12-29 02:56:56 -08:00 |
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Unknown W. Brackets
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fd2f609367
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Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
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2012-12-28 13:55:31 -08:00 |
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Unknown W. Brackets
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f8f581794f
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Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
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2012-12-25 01:07:04 -08:00 |
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Xele02
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0ccce3c1a8
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* Don't restart dialog if already running. This correct bug with
MotoGP, even if the game make weird stuff with the dialog call...
* Add log for data install and install request.
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2012-12-19 01:05:45 +01:00 |
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