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53 commits

Author SHA1 Message Date
Unknown W. Brackets
bdf94a8909 Delay init/shutdown for msgdialogs as well. 2014-02-08 17:44:13 -08:00
Unknown W. Brackets
77acd0729f Use the latch in dialogs throughout.
This makes it so that rapid fire works for them as well.
2014-02-02 15:48:29 -08:00
sum2012
b08cef4353 Fix logic 2014-01-31 17:18:53 +08:00
sum2012
ee5912bc5c Fix formating 2014-01-31 15:58:22 +08:00
sum2012
4c4d7c7a14 Move to PSPMSgDialog 2014-01-31 15:00:05 +08:00
Unknown W. Brackets
05ad9721d9 Allow msgdialog override of ok/cancel button text.
Per tests, and hints from JPCSP.
2014-01-23 01:02:41 -08:00
Unknown W. Brackets
bcdcd528b2 Validate options in MsgDialog v3 per tests. 2014-01-23 00:41:42 -08:00
Unknown W. Brackets
fa1c5e0f87 Oops, only reset MsgDialog result on success. 2014-01-23 00:41:26 -08:00
Unknown W. Brackets
278359b208 Set msgdialog result to 0 after displayed.
This might fix anything checking the result code without zeroing it first.
2014-01-22 08:18:56 -08:00
Unknown W. Brackets
f74e29977f Abort on a message dialog just moves to finished.
Still need to shutdown.  Fixes .
2014-01-22 08:17:21 -08:00
Henrik Rydgard
1ec0a977e4 Fix too-slow fade in/out of save dialogs and others in 30hz games. 2013-10-16 18:54:40 +02:00
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50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Unknown W. Brackets
0b5bdeb1d3 Fix some compile failures under big endian. 2013-07-28 21:04:17 -07:00
raven02
e75f647bc4 Fix the YES/OK/No button sizing and code cleanup 2013-07-29 00:31:01 +08:00
raven02
4c9422088b Only show OK button when (flag & DS_OK) in message dialog 2013-07-21 17:52:04 +08:00
raven02
d28dbffe68 Fix uninitialized variable in PSPMsgDialog 2013-07-03 08:13:16 +08:00
raven02
1f9846e5c4 Minor sizing fix 2013-06-29 01:17:36 +08:00
raven02
c4b0db4d2f Match message dialog with real PSP 2013-06-29 01:02:55 +08:00
raven02
b1c910b5b7 Add text shadow to Yes/No/Enter/Back button 2013-06-24 22:56:44 +08:00
raven02
1a46843996 Add text shadow to message dialog that match real PSP 2013-06-24 01:01:55 +09:00
raven02
a1f6a23974 Use bit longer horizontal lines 2013-06-16 22:53:13 +02:00
Henrik Rydgard
f836517853 MsgDialog: Have the text WRAP_WIDTH match the horizontal lines. Fixes . 2013-06-15 23:55:23 +02:00
Henrik Rydgård
4437e0dfc7 Merge pull request from raven02/master
Quick fix wrong sizing of CIRCLE image and misc UI refinements
2013-06-15 02:17:38 -07:00
raven02
26ec4c283f Minor fix to the correct font scale 2013-06-15 16:29:46 +08:00
raven02
a9363292d6 Better align the message context in message dialog 2013-06-15 13:09:41 +08:00
aquanull
b5440ecb65 Unify some common elements of dialogs. 2013-06-10 21:24:49 +08:00
aquanull
3c140106be Auto-height the "borders" of the message text area.
More dialog tweaks.
2013-06-10 21:24:48 +08:00
aquanull
ddc85988ab Improve PSP system dialogs' looks.
Format date according to configurations.
Swap positions of button tips.
Fix text wrapping with non-top-left text alignment.
2013-06-10 21:24:48 +08:00
Unknown W. Brackets
7d17ed8a8e Correctly shutdown dialogs on game reset. 2013-05-31 01:41:04 -07:00
raven02
77653f03b5 Better Align OK/Back button 2013-05-03 06:39:28 +08:00
Yaroslav
a0b722a9b6 D for Dialog 2013-04-21 14:16:01 +07:00
Mgaver
d09a69906d update MsgDialog, OskDialog, SaveDialog translatable
Make a new section "Dialog" into language ini files.
2013-04-21 04:36:50 +09:00
raven02
9bdd615bcb Comsetic fix : YesNo Button 2013-04-18 07:06:44 +08:00
raven02
22b24af7ea Cosmetic : YesNo Dialog 2013-04-16 19:20:42 +08:00
Unknown W. Brackets
1f2de11dbe Add a basic impl of sceUtilityMsgDialogAbort().
Makes Enigmo work anyway.  Doesn't seem like a popular function.
2013-03-30 22:55:48 -07:00
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e4223dbcb0 Simplify adding report messages, add a bunch more. 2013-03-26 00:54:00 -07:00
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6f22d6960e Add some reporting for not yet done dialogs. 2013-03-04 00:01:42 -08:00
raven02
643efb3cb9 Fix (flag & (DS_OK | DS_VALIDBUTTON)) 2013-02-21 23:48:03 +08:00
raven02
fc86a5737a Fix duplicate OK and ENTER button on same message screen 2013-02-21 21:20:26 +08:00
Unknown W. Brackets
07a5dca98e Expand out some savestate code saving non-pod. 2013-02-04 08:26:59 -08:00
Unknown W. Brackets
2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Xele02
1f4f5eaf9a Add fade in / out on dialog to allow time for the user to release
button.
2013-01-19 00:46:05 +01:00
Xele02
86d70a3161 Update dialog display and return code depending of request version. 2013-01-17 23:30:45 +01:00
raven02
4673fa30c7 Fix DS_ERROR , allow Ys vs Sora ingame 2013-01-12 16:29:34 +08:00
Xele02
9b92ff3a1f Add missing dialog display
Add Error Log when an Message Dialog Option is not coded
2013-01-01 01:19:33 +01:00
Unknown W. Brackets
0edbcdc955 Fix some missing things / bugs in save states. 2012-12-29 02:56:56 -08:00
Unknown W. Brackets
fd2f609367 Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
f8f581794f Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Xele02
0ccce3c1a8 * Don't restart dialog if already running. This correct bug with
MotoGP, even if the game make weird stuff with the dialog call...
* Add log for data install and install request.
2012-12-19 01:05:45 +01:00