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Add some reporting for not yet done dialogs.
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parent
ac1209204c
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6f22d6960e
2 changed files with 4 additions and 0 deletions
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@ -19,6 +19,7 @@
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#include "../Util/PPGeDraw.h"
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#include "../HLE/sceCtrl.h"
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#include "../Core/MemMap.h"
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#include "Core/Reporting.h"
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#include "ChunkFile.h"
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PSPMsgDialog::PSPMsgDialog()
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@ -53,6 +54,7 @@ int PSPMsgDialog::Init(unsigned int paramAddr)
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if(optionsNotCoded)
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{
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ERROR_LOG(HLE,"PSPMsgDialog options not coded : 0x%08x",optionsNotCoded);
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Reporting::ReportMessage("PSPMsgDialog options not coded: 0x%08x", optionsNotCoded);
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}
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flag = 0;
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@ -20,6 +20,7 @@
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#include "../HLE/sceCtrl.h"
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#include "../Core/MemMap.h"
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#include "../Config.h"
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#include "Core/Reporting.h"
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PSPSaveDialog::PSPSaveDialog()
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: PSPDialog()
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@ -98,6 +99,7 @@ int PSPSaveDialog::Init(int paramAddr)
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default:
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{
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ERROR_LOG(HLE, "Load/Save function %d not coded. Title: %s Save: %s File: %s", param.GetPspParam()->mode, param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
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Reporting::ReportMessage("Load/Save function %d not coded. Title: %s Save: %s File: %s", param.GetPspParam()->mode, param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
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param.GetPspParam()->result = 0;
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status = SCE_UTILITY_STATUS_INITIALIZE;
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display = DS_NONE;
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