Unknown W. Brackets
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47ad97617e
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Play AT3 files in background audio too.
Fixes 3rd Birthday and PQ2, at least.
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2014-06-22 09:55:14 -07:00 |
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Henrik Rydgard
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122fa17d74
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Fix android build
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2014-06-22 18:37:18 +02:00 |
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Henrik Rydgard
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8c36921d3c
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Have SimpleAudio respect channels/samplerate passed in
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2014-06-22 18:33:09 +02:00 |
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Henrik Rydgard
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29e9d0caa3
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More focus handling issue fixing
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2014-06-22 18:32:57 +02:00 |
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Henrik Rydgard
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fa3cdb0e3d
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Fix issue where the "background audio game" could get cleared by mistake.
Takes care of the case of going to the game menu through Triangle.
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2014-06-22 18:16:36 +02:00 |
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Henrik Rydgard
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3b55d1190d
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BG music: Zero the sample buffer on decode fail
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2014-06-22 17:57:12 +02:00 |
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Henrik Rydgard
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dc66e18c00
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Minor perf fix in SimpleAudio: Lazily create resampling contexts once instead of every audio frame
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2014-06-22 17:50:47 +02:00 |
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Henrik Rydgard
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4a2aa3cbe6
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Lost-keyboard-focus fix in native
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2014-06-22 17:47:03 +02:00 |
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Henrik Rydgard
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f9656ccdb5
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Update native (second constructor for chunkfile)
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2014-06-22 17:41:40 +02:00 |
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Henrik Rydgard
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3b4e30d50f
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bg audio: Sprinkle on some thread safety
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2014-06-22 17:26:15 +02:00 |
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Henrik Rydgard
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f8e32f4a71
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Just zero the buffer if we failed to open the file
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2014-06-22 17:18:40 +02:00 |
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Henrik Rydgard
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cefc0bc96f
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Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".
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2014-06-22 17:02:04 +02:00 |
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Henrik Rydgard
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12cef8fa80
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Oops, buildfixes
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2014-06-22 14:23:06 +02:00 |
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Henrik Rydgard
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dc3806b700
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Win32: Keep DSound running even when in the menu.
This will make it possible to play the game-selection audio later.
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2014-06-22 14:17:57 +02:00 |
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Henrik Rydgard
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1d0cc3417c
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Audio stuff: Cleanup, delete dead code
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2014-06-22 14:01:23 +02:00 |
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Henrik Rydgard
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9fc37cac7d
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Fix Qt/Blackberry builds
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2014-06-22 11:17:22 +02:00 |
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Henrik Rydgard
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89a650f255
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Update submodules (lang, native buildfix)
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2014-06-22 10:53:37 +02:00 |
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Henrik Rydgard
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2236b3a52b
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sceAtrac3 minor cleanup: Get rid of mutable globals, add another sanity check with reporting
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2014-06-22 10:42:27 +02:00 |
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Henrik Rydgard
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c0e5db0e0d
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Linux buildfix attempt
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2014-06-22 10:34:42 +02:00 |
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Henrik Rydgard
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b1ae00c56f
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GameInfoCache: Clear snd together with bg
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2014-06-22 09:57:02 +02:00 |
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Henrik Rydgard
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6ec74ef99e
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Be consistent about how we read and update the UI state variable
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2014-06-22 09:57:01 +02:00 |
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Henrik Rydgård
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b5435260b0
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Merge pull request #6389 from unknownbrackets/intrman
Correct error codes and dup checks in inter registration
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2014-06-22 08:54:40 +02:00 |
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Henrik Rydgård
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eccbb15e89
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Merge pull request #6388 from unknownbrackets/ui-tweaks
Show game background during controller/keyboard game selection
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2014-06-22 08:53:11 +02:00 |
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Henrik Rydgård
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448e63a4cb
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Merge pull request #6387 from sum2012/Atrac-minor
Further add a codecType check
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2014-06-22 08:47:00 +02:00 |
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Unknown W. Brackets
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3498b33033
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Allow sub interrupts to be enabled before register.
Could've caused interrupts, primarily vblanks, not to run because we
implicitly disabled them on register.
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2014-06-21 21:43:44 -07:00 |
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Unknown W. Brackets
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87ee0bc650
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Return error codes in register/release subintr.
This checks for duplicate registrations and other thigns that could've
been causing wrong behavior.
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2014-06-21 21:27:58 -07:00 |
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Unknown W. Brackets
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d5ddf4c438
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Make it easy to get the SND0.AT3 data.
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2014-06-21 18:38:26 -07:00 |
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Unknown W. Brackets
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a6436d04f5
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Support PIC0 in PBP files.
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2014-06-21 18:29:54 -07:00 |
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Unknown W. Brackets
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a0340debd6
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Use flags to specify wanted data in gamecache.
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2014-06-21 18:24:21 -07:00 |
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Unknown W. Brackets
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0416f0d918
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On main screen, show game bgs using controller.
This won't affect touch UIs but it's a nice touch for controller based
animation imho.
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2014-06-21 18:04:27 -07:00 |
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Unknown W. Brackets
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73d77d3e8a
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Warning fix.
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2014-06-21 18:04:00 -07:00 |
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Unknown W. Brackets
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f4f3d280f7
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Avoid locking up the UI for gamecache loads.
If the icon/bg is not loaded yet, we'd lock and block for it to load
anyway. This uses a separate (or possibly atomic) lock.
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2014-06-21 18:03:32 -07:00 |
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sum2012
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f3826bc608
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Further add a codecType check
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2014-06-22 06:49:02 +08:00 |
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Unknown W. Brackets
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a22fb9289d
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Load the icon on the game screen with the bg.
Still looks nicer this way.
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2014-06-21 14:03:50 -07:00 |
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Unknown W. Brackets
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53547bd8b9
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Refactor a bit to simplify the code.
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2014-06-21 13:49:30 -07:00 |
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Unknown W. Brackets
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1a44b557e5
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Allow loading game info without clearing old.
More seamless when we already have the icon, for example.
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2014-06-21 13:44:07 -07:00 |
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Henrik Rydgård
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0fee05d945
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Merge pull request #6369 from thedax/reschedule
sceDisplayGetVcount should apparently reschedule. Fixes #3234.
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2014-06-21 21:15:53 +02:00 |
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Henrik Rydgård
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4a12edd17b
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Merge pull request #6384 from unknownbrackets/mpeg-streams
Abuse esBuffer to track the vid/aud stream id
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2014-06-21 21:15:26 +02:00 |
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Unknown W. Brackets
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e0b4aa68d0
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Typos.
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2014-06-21 12:04:27 -07:00 |
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Henrik Rydgård
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5f57e7ebaf
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Merge pull request #6383 from unknownbrackets/gpu-minor
Check for closest render-to-tex, ignore high bits of fb addr
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2014-06-21 21:03:17 +02:00 |
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Henrik Rydgård
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18bcabb5ba
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Merge pull request #6385 from unknownbrackets/framebuffer-clut
Support more shift/masks in fb cluts on GLES2
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2014-06-21 20:54:51 +02:00 |
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Unknown W. Brackets
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0418c8071a
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Support more shift/masks in fb cluts on GLES2.
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2014-06-21 11:10:57 -07:00 |
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Unknown W. Brackets
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de2a3834e0
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Abuse esBuffer to track the vid/aud stream id.
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2014-06-21 09:27:39 -07:00 |
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Unknown W. Brackets
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e9224e9eaa
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Actually set the offset framebuffer.
Oops.
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2014-06-21 09:04:39 -07:00 |
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Unknown W. Brackets
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1cea361c65
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Remove now-unnecessary MaskedEqual() compares.
Clearer this way I think.
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2014-06-21 08:30:45 -07:00 |
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Unknown W. Brackets
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2883988f22
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Ignore the high bits of the framebuffer address.
And depth buffer. On a PSP, these bits don't affect where it renders to
even slightly.
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2014-06-21 08:29:38 -07:00 |
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Unknown W. Brackets
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4319d5eb28
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Take the closest offset framebuffer.
There could be multiple, or even an exact match too. Make sure to take
the closest one.
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2014-06-21 08:23:10 -07:00 |
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Unknown W. Brackets
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d7e2c2c1d2
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armjit: Oops, correctly handle plus/minus vmin/max.
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2014-06-21 07:45:47 -07:00 |
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Henrik Rydgård
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42e28b0c75
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Merge pull request #6381 from sum2012/sceAtrac
Add a codecType check in sceAtracSetHalfwayBufferAndGetID
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2014-06-21 13:33:04 +02:00 |
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Henrik Rydgård
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6e2235d9b8
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Merge pull request #6380 from unknownbrackets/psmf-minor
Don't skip the first psmf frame when syncing audio
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2014-06-21 13:32:29 +02:00 |
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