AdamN
1b8167f9df
Changing the socket order checking in AdhocPollSocket a little bit
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PS: The way how ppsspp indexing the socket may need to be changed to prevent PDP and PTP socket having the possibility to use the same socket id
2015-01-04 13:04:04 +01:00
AdamN
1a61bbbdf2
Adding socket error checking on AdhocServer
2015-01-04 13:04:04 +01:00
sum2012
e0a6480223
Move database.db to Tools\PSP game data
2015-01-04 13:04:03 +01:00
sum2012
7c323f8571
Another build fix
2015-01-04 13:04:03 +01:00
AdamN
1c7152db3a
Adding Branch opcode to the MAKE_MIPS
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Temp revert old version to fix conflict; Implementing built-in PRO Adhoc Server; Add back sceUsbGps
Implementing more Adhoc functions, and some bug fix (i don't remember them anymore)
2015-01-04 13:04:02 +01:00
AdamN
3dc6eed05b
Giving access to some Kernel functions in order to execute MipsCall on the right thread instead of any random thread (current thread)
2015-01-04 13:04:01 +01:00
AdamN
69fb339a83
Fixed an issue when MipsCall executed on any random thread instead of it's own thread causing some registers to be corrupted and leading to invalid address access
2015-01-04 13:04:01 +01:00
AdamN
2cc19f56b2
Rearrange Network Shutdown to be properly in order (NetInit->AdhocInit->network functions->AdhocTerm->NetTerm)
2015-01-04 13:04:00 +01:00
Henrik Rydgård
303b92d703
Merge pull request #7265 from unknownbrackets/mpeg-ringbuffer
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Reverse packetsFree to packetsAvail
2015-01-04 09:55:13 +01:00
daniel229
6cebc3a0b0
Replace function with memmove in Jui Dr. Touma Jotarou
2015-01-04 14:07:17 +08:00
Unknown W. Brackets
ce33a9f128
Try to handle savestates better.
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Just in case. This isn't perfect but it should catch common cases.
2015-01-03 21:46:40 -08:00
Unknown W. Brackets
67cbf2e904
Reverse packetsFree to packetsAvail.
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This is the actual value stored in memory, which games may be accessing or
even writing to.
Makes the video/mpeg/ringbuffer/avail test pass.
2015-01-03 18:59:56 -08:00
Bovine
54c7a12306
Fix simd vmmul transpose optimizations.
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Yep, gotta discard the S matrix when we're done with it.
2015-01-03 16:58:03 -07:00
Bovine
0fdebdc1ca
Fix discardVS.
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It's not valid for non-away values to have a lane.
2015-01-03 16:54:31 -07:00
Henrik Rydgard
3cc633f091
x86jit: Minor logging improvements in FPU recache
2015-01-03 22:55:39 +01:00
Bovine
185d4db081
Fix simd vmmul transpose optimizations.
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Need to ensure S has been written back before transposing it or we'll end
up writing back S'.
2015-01-03 14:48:54 -07:00
Unknown W. Brackets
ab978b1eb1
armjit: Fix vfad/vavg sign for -0.000.
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But, NEON is still broken pretty bad, not sure why.
2015-01-03 11:14:52 -08:00
Henrik Rydgård
5fffe53671
Merge pull request #7258 from unknownbrackets/jit-minor
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x86jit: Fix vavg, improve vfad
2015-01-03 19:44:22 +01:00
Unknown W. Brackets
e6a50a1371
Initialize vfpu regs are NAN, not 0.0.
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This matches tests, the fpu, and seems logical.
2015-01-03 10:40:21 -08:00
Unknown W. Brackets
a1864b2c78
x86jit: Fix vavg scale.
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Was completely wrong, darn it.
2015-01-03 10:39:58 -08:00
Unknown W. Brackets
8a089ee583
x86jit: Handle -0.0 in vavg/vfad.
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Should result in a positive result.
2015-01-03 10:39:26 -08:00
Bovine
2ed4c1bd6b
Fix matrix disassembly notation
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Changed disassembler output to match gas input for operations on
transposed matrices where row != col.
2015-01-03 02:04:08 -07:00
Henrik Rydgard
13c4a22967
Disable transpose optimization, seems to break games
2015-01-02 01:13:34 +01:00
Unknown W. Brackets
d0b6a3a339
Oops, fix a mistake in the screenshot func.
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How did I lose the return?
2015-01-01 10:50:33 -08:00
Henrik Rydgard
6a7e5d1cc2
x86 Jit SIMD: Generate somewhat shorter code for handling transposed matrices in vmmul.
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TODO: Build into regalloc instead, with a MapMatrix function?
2015-01-01 12:44:03 +01:00
Unknown W. Brackets
5f6f8ac0a2
x86jit: Fix another sequential detect problem.
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Arg. Maybe should use voffset after all, but it won't fit in a u8
anyway...
2014-12-31 22:43:31 -08:00
Unknown W. Brackets
c5f7b6fa72
x86jit: Disable simd again for now.
2014-12-31 19:43:40 -08:00
Unknown W. Brackets
1615ec69a6
Fix a typo, which fixes #7249 .
2014-12-31 19:41:14 -08:00
Henrik Rydgård
239913aaae
Merge pull request #7250 from unknownbrackets/screenshot-minor
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Support more screenshot framebuffer formats
2015-01-01 02:52:41 +01:00
Unknown W. Brackets
7ecff0acd6
Support more screenshot framebuffer formats.
2014-12-31 16:17:23 -08:00
Henrik Rydgard
a125178b0b
Add a popup dialog when clicking savestate screenshots
2014-12-31 20:43:29 +01:00
Unknown W. Brackets
7b4d152cc0
Log something when screenshot fails.
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For savestates as well as user-triggered.
2014-12-31 09:41:00 -08:00
Unknown W. Brackets
d13d48575c
Support ports in HTTP loading code.
2014-12-31 09:40:43 -08:00
Henrik Rydgard
240ebcb085
Fix memory leaks in sceJpeg
2014-12-31 15:34:50 +01:00
Unknown W. Brackets
b6b4a4f05e
Avoid debug log spam in menu.
2014-12-30 10:05:36 -08:00
Unknown W. Brackets
a4924ff753
Fix crash using large block size cso files.
2014-12-29 08:53:30 -08:00
Unknown W. Brackets
3d29b0d278
Fix typo breaking old savestates.
2014-12-29 08:53:19 -08:00
Unknown W. Brackets
d254ec7088
Write screenshots using unicode-aware apis on win.
2014-12-28 20:39:57 -08:00
Unknown W. Brackets
a62a4a42b3
armjit: handle any known zero in mtc1.
2014-12-28 20:05:29 -08:00
Unknown W. Brackets
1a0f537967
dx9: Avoid triggering reset when size unchanged.
2014-12-28 13:19:19 -08:00
Unknown W. Brackets
93fee10899
Typo.
2014-12-27 09:12:50 -08:00
Unknown W. Brackets
523a75e2bb
Fix another stupid mistake.
2014-12-26 08:03:55 -08:00
Unknown W. Brackets
6629655a56
Fix a glitch in host timing in some games.
2014-12-26 07:57:00 -08:00
Unknown W. Brackets
c64aa7f4a4
Correct some differences from IO timing.
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Arg, oops. Fixes #7231 .
2014-12-26 07:49:22 -08:00
Unknown W. Brackets
efae9e0612
Make realistic timing optional.
2014-12-26 01:18:52 -08:00
Unknown W. Brackets
8f3a8fd233
Very rough approximation of UMD seek delays.
2014-12-26 01:15:18 -08:00
Unknown W. Brackets
d6a113809b
Add basic infrastructure to time io better.
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This allows the filesystems to more accurately control timing.
But they're not actually doing it yet (same timing as before.)
2014-12-26 01:15:17 -08:00
Unknown W. Brackets
0abd95e784
Typo.
2014-12-26 01:12:23 -08:00
Unknown W. Brackets
0599c04c1c
Properly unschedule IO events on file close.
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Oops, was waking threads but not bumping events.
2014-12-26 01:07:21 -08:00
Unknown W. Brackets
3f20b32041
Add an option to prevent cpu stall on slow IO.
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This is good for any slow storage, including:
* Hard disk spinning up.
* Generally slow (cheap) SD cards.
* HTTP or Samba streaming.
May possibly cause bugs in some cases where timing is unrealistic. That
being said, as long as the game is a UMD game, and there's caching (could
enable memory caching for storage), it should not be a problem usually.
2014-12-26 01:07:16 -08:00