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Log something when screenshot fails.
For savestates as well as user-triggered.
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@ -197,5 +197,8 @@ bool TakeGameScreenshot(const char *filename, ScreenshotFormat fmt, ScreenshotTy
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delete [] flipbuffer;
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}
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#endif
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if (!success) {
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ERROR_LOG(COMMON, "Failed to write screenshot.");
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}
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return success;
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}
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