iota97
8d120af168
Edit psp screen a bit
2021-09-12 15:11:58 +02:00
iota97
7b33325cac
Double binding fix
2021-09-08 08:54:59 +02:00
Henrik Rydgård
2b683ff8c7
Fix typo (and maybe a bug).
2021-09-08 00:19:18 +02:00
Unknown W. Brackets
01edd695c8
UI: Fix refocus on no control change.
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There's no reason to refresh, and since the views are different without
PersistData being called, it breaks the focus.
Refreshing now handled via the generation value.
2021-08-29 17:14:08 -07:00
Unknown W. Brackets
6e4708733c
UI: Restore focus on PSP view as well.
2021-08-29 17:08:27 -07:00
Unknown W. Brackets
7bb58ce5a0
UI: Refocus better on control mapping change.
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This is less awkward, since it keeps you closer to where you were before.
2021-08-29 16:59:55 -07:00
Unknown W. Brackets
6378cb1693
UI: Fix focus persistence in control mapping.
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Trying to reset focus from the parent was just complicating things.
We persist the focus state when recreating views.
2021-08-29 16:43:15 -07:00
Unknown W. Brackets
e7666e472f
KeyMap: Simplify UI updates.
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Better to avoid tightly coupled notifications of updates.
2021-08-29 08:02:52 -07:00
Unknown W. Brackets
f7b92ebb29
UI: Try to keep button visible while mapping.
2021-08-28 16:29:27 -07:00
Unknown W. Brackets
efeca78c1a
UI: Allow binding all typically buttons in a row.
2021-08-28 15:04:16 -07:00
Unknown W. Brackets
4e33a1ef07
UI: Allow rebinding the analog from PSP view.
2021-08-28 14:37:53 -07:00
Unknown W. Brackets
d8a7fdf580
UI: Allow mapping buttons from visual PSP display.
2021-08-28 14:24:27 -07:00
Unknown W. Brackets
202a9db885
UI: Add a screen to visualize PSP controls.
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Currently, doesn't do anything. But looks about right.
2021-08-28 14:09:06 -07:00
Henrik Rydgård
c8081f7f44
Fix navigating the analog stick calibration screen with just a gamepad
2021-08-22 00:13:01 +02:00
Henrik Rydgård
f9c381dfae
Narrow the mapping UI, making it a bit less uncomfortable to use.
2021-08-11 23:14:26 +02:00
Henrik Rydgård
d4c5ba990b
Minor tweaks
2021-07-09 19:17:41 +02:00
Henrik Rydgård
ca408ba369
Change some names, add scroll view for analog settings
2021-07-09 17:25:00 +02:00
Henrik Rydgård
7707b03b6d
Analog calibration: Tweak defaults, add reset buttton
2021-07-09 17:18:15 +02:00
Henrik Rydgård
a8ffe15843
Move the raw input data display to the touchscreen tester. Put the output to the left next to the controls.
2021-07-09 17:05:20 +02:00
Henrik Rydgård
ef51097f06
Move auto-rotation code to ControlMapper so it can be checked using the new screen
2021-07-09 16:14:51 +02:00
Henrik Rydgård
2303926e88
Replace the "Test Analogs" screen with a new screen that lets you directly try the settings.
2021-07-09 13:10:16 +02:00
Henrik Rydgård
c3c7eef6af
Avoid a name collision from previous commit, to be safe.
2021-07-09 00:05:47 +02:00
Unknown W. Brackets
540a5e3a3b
UI: Log analog movement at a lower treshold.
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This should be high enough still to be outside the deadzone, and clearer.
See #12062 .
2021-04-04 07:29:12 -07:00
Unknown W. Brackets
13ec384dbe
Build: Explicitly include ppsspp_config.h.
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This adds it to all files that use it. Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Unknown W. Brackets
3360121b5c
UI: Expose lists better in descriptions.
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Explicitly marks several lists, which should make exposing text better.
2021-02-21 18:41:08 -08:00
Unknown W. Brackets
3c778f567c
UI: Add text description for all views.
2021-02-21 16:38:02 -08:00
Unknown W. Brackets
f32f89dd90
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
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Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
b7edf75437
Move Display.cpp/h to Common.
2020-10-04 11:42:16 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
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Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
342ed97291
Move input utilities from native to Common/Input.
2020-10-01 09:42:32 +02:00
Henrik Rydgård
c41f875df4
Remove base/logging.h in a whole lot more places.
2020-08-15 19:09:00 +02:00
Henrik Rydgård
6f1915110f
Remove base/logging from UI and more
2020-08-15 19:08:54 +02:00
Unknown W. Brackets
d328e161d7
UI: Add more options to touch test screen.
2020-05-09 14:06:54 -07:00
Henrik Rydgård
f01a4a3a87
Additional rendering fixes for notch
2020-03-31 16:46:14 +02:00
Henrik Rydgård
c176c6c114
Also move out the global stuff from view.cpp/h to root.cpp/h
2020-03-08 15:16:32 +01:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgård
f342d8d856
Logging improvements
2019-10-06 13:21:57 +02:00
Henrik Rydgård
349e64fe31
Improve the touchscreen test screen with some numbers.
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Getting closer to finding out what's wrong on the MOQI I7S when
using the system fullscreen button...
2019-10-03 18:31:20 +02:00
Henrik Rydgård
0b9353b1dc
Touchscreen: Apply weihouya's fix, add a touchscreen test screen. See #12381 .
2019-10-02 22:05:34 +02:00
Henrik Rydgård
87ee8029a3
Another fix for AnalogTestScreen rendering (it broke again somehow?)
2019-09-22 10:31:20 +02:00
Henrik Rydgård
90de634d1e
Analog test screen: Fix drawing of the X marks
2019-09-03 00:05:18 +02:00
LunaMoo
b7a49be184
Ignore mouse mappings for UI
2019-07-14 21:32:44 +02:00
Henrik Rydgård
d91f706206
Log why the config is being saved (we seem to do it a bit much at times)
2019-02-23 11:55:44 +01:00
Unknown W. Brackets
6bc596d3a7
Windows: Hide accelerators when they are disabled.
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Currently, mapping something to load state / save state / etc. causes the
default accelerators to become disabled. In this case, it can be
confusing when the menu still shows them.
Fixes #11395 .
2019-02-17 12:17:41 -08:00
Henrik Rydgård
2d01db805e
Remove no-op DrawBuffer::End()
2018-12-18 10:10:53 +01:00