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UI: Add more options to touch test screen.
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parent
03fc86a147
commit
d328e161d7
2 changed files with 35 additions and 2 deletions
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@ -636,6 +636,25 @@ void TouchTestScreen::CreateViews() {
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root_ = new LinearLayout(ORIENT_VERTICAL);
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LinearLayout *theTwo = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(1.0f));
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root_->Add(theTwo);
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#if !PPSSPP_PLATFORM(UWP)
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static const char *renderingBackend[] = { "OpenGL", "Direct3D 9", "Direct3D 11", "Vulkan" };
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PopupMultiChoice *renderingBackendChoice = root_->Add(new PopupMultiChoice(&g_Config.iGPUBackend, gr->T("Backend"), renderingBackend, (int)GPUBackend::OPENGL, ARRAY_SIZE(renderingBackend), gr->GetName(), screenManager()));
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renderingBackendChoice->OnChoice.Handle(this, &TouchTestScreen::OnRenderingBackend);
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if (!g_Config.IsBackendEnabled(GPUBackend::OPENGL))
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renderingBackendChoice->HideChoice((int)GPUBackend::OPENGL);
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if (!g_Config.IsBackendEnabled(GPUBackend::DIRECT3D9))
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renderingBackendChoice->HideChoice((int)GPUBackend::DIRECT3D9);
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if (!g_Config.IsBackendEnabled(GPUBackend::DIRECT3D11))
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renderingBackendChoice->HideChoice((int)GPUBackend::DIRECT3D11);
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if (!g_Config.IsBackendEnabled(GPUBackend::VULKAN))
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renderingBackendChoice->HideChoice((int)GPUBackend::VULKAN);
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#endif
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#if PPSSPP_PLATFORM(ANDROID)
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root_->Add(new Choice(gr->T("Recreate Activity")))->OnClick.Handle(this, &TouchTestScreen::OnRecreateActivity);
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#endif
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root_->Add(new CheckBox(&g_Config.bImmersiveMode, gr->T("FullScreen", "Full Screen")))->OnClick.Handle(this, &TouchTestScreen::OnImmersiveModeChange);
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root_->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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}
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@ -687,7 +706,7 @@ void TouchTestScreen::render() {
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g_dpi_scale_x, g_dpi_scale_y,
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g_dpi_scale_real_x, g_dpi_scale_real_y);
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ui_context->DrawTextShadow(buffer, bounds.x + 20.0f, dp_yres / 2.0f, 0xFFFFFFFF, ALIGN_VCENTER | FLAG_DYNAMIC_ASCII);
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ui_context->DrawTextShadow(buffer, bounds.x + 20.0f, bounds.y + 20.0f, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII);
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ui_context->Flush();
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}
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@ -700,3 +719,14 @@ UI::EventReturn TouchTestScreen::OnImmersiveModeChange(UI::EventParams &e) {
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}
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return UI::EVENT_DONE;
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}
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UI::EventReturn TouchTestScreen::OnRenderingBackend(UI::EventParams &e) {
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g_Config.Save("GameSettingsScreen::RenderingBackend");
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System_SendMessage("graphics_restart", "--touchscreentest");
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return UI::EVENT_DONE;
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}
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UI::EventReturn TouchTestScreen::OnRecreateActivity(UI::EventParams &e) {
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RecreateActivity();
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return UI::EVENT_DONE;
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}
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@ -132,6 +132,9 @@ protected:
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};
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TrackedTouch touches_[MAX_TOUCH_POINTS]{};
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virtual void CreateViews() override;
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void CreateViews() override;
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UI::EventReturn OnImmersiveModeChange(UI::EventParams &e);
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UI::EventReturn OnRenderingBackend(UI::EventParams &e);
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UI::EventReturn OnRecreateActivity(UI::EventParams &e);
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};
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