Commit graph

34475 commits

Author SHA1 Message Date
Lubos
460386e344 OpenXR - Move matrix calculation out of VRRenderer 2022-11-06 22:06:27 +01:00
Lubos
cd54873edb OpenXR - Simplify projection matrix creation 2022-11-06 21:48:55 +01:00
Lubos
520b92aa94 OpenXR - Matrix indexing fixed 2022-11-06 21:45:47 +01:00
Lubos
5c9e6968a5 OpenXR - Get rid of separate projection matrices 2022-11-06 21:21:13 +01:00
Lubos
637bb57bc6 OpenXR - Get rid of ovrMatrix4f structure 2022-11-06 20:42:28 +01:00
Henrik Rydgård
529df5e196
Merge pull request #16349 from hrydgard/setting-reorganization
Setting reorganization - missed commits
2022-11-06 20:21:34 +01:00
Henrik Rydgård
41c812651d
Merge pull request #16347 from unknownbrackets/softgpu-skin
Always skin in decode for software transform and rendering
2022-11-06 20:21:02 +01:00
Unknown W. Brackets
9aea950983
Merge pull request #16348 from hrydgard/setting-reorganization
Speed hack setting reorganization
2022-11-06 11:18:33 -08:00
Henrik Rydgård
5eccf03cb9 Partially rescue translation by copying from Hack Settings 2022-11-06 20:18:32 +01:00
Henrik Rydgård
c918ab5044 Setting should be reported 2022-11-06 20:02:34 +01:00
Henrik Rydgård
f597b4ca51 Blind libretro fix 2022-11-06 20:01:29 +01:00
Henrik Rydgård
69941c0d72 Android fix 2022-11-06 20:01:22 +01:00
Henrik Rydgård
9518aa0900 Blind Qt fix 2022-11-06 20:01:03 +01:00
Henrik Rydgård
f02c983a63 lang: Remove obsolete keys, add new untranslated ones :( 2022-11-06 19:44:16 +01:00
Henrik Rydgård
c91e7912bf Change "Simulate block transfer" to "Skip GPU Readbacks". Group the speed hacks together 2022-11-06 19:30:38 +01:00
Henrik Rydgård
519db766b6 Change "Rendering Mode" to just a "Skip buffer effects" checkbox. Reuse translations. 2022-11-06 19:26:56 +01:00
Unknown W. Brackets
31cb3a8eae
Merge pull request #16346 from hrydgard/remove-retain-changed-textures-setting
Change the "Retain changed textures" option into a compat.ini option.
2022-11-06 10:18:21 -08:00
Henrik Rydgård
200c055823 libretro fix, more games 2022-11-06 18:59:31 +01:00
Henrik Rydgård
3e0b598da1
Merge pull request #16344 from hrydgard/remove-openxr-ifdef
Mostly remove the use of the OPENXR ifdef
2022-11-06 18:54:39 +01:00
Unknown W. Brackets
527947fd81 GPU: Correct softgpu curve issue. 2022-11-06 09:06:07 -08:00
Unknown W. Brackets
3de2557ecb GPU: Always skin in decode for software transform. 2022-11-06 08:55:07 -08:00
Unknown W. Brackets
7880eb15c1 softgpu: Always use software skinning.
There's only software skinning, after all.
2022-11-06 08:44:22 -08:00
Unknown W. Brackets
6c36f03a0d GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
Henrik Rydgård
09c0ebd3ca Windows ARM/ARM64 buildfix 2022-11-06 17:40:41 +01:00
Henrik Rydgård
ff23d67bf4 Remove now-unused lang keys 2022-11-06 17:33:42 +01:00
Henrik Rydgård
95cb358fbf Change the "Retain changed textures" option into a compat.ini option.
This option benefits so few games and can hurt others, so that it's
better that we specifically enable it for known cases like Popolocrois.
2022-11-06 17:28:50 +01:00
Unknown W. Brackets
66472c39ce GPU: Use skinned position always in bounding check.
Meanwhile, move to a flag on decoder options instead of global check.
2022-11-06 08:23:31 -08:00
Unknown W. Brackets
a5d3af9cb0 GPU: Cleanup GetVertTypeID() usage. 2022-11-06 08:01:57 -08:00
Henrik Rydgård
44106ff2e7 Linking fix for normal Android devices 2022-11-06 15:58:07 +01:00
Henrik Rydgård
162290147f UWP build fix. Had to reshuffle some stuff and compile some Vulkan files. 2022-11-06 15:54:00 +01:00
Henrik Rydgård
0ef39d11d8 Add a dynamic loader for OpenXR so the VR code can link. Make it all build on Windows. 2022-11-06 15:37:58 +01:00
Henrik Rydgård
c44afcf462 Typo fix 2022-11-06 14:37:56 +01:00
Henrik Rydgård
b4507cd5cc Make a lot more code VR build for all platforms 2022-11-06 14:36:51 +01:00
Henrik Rydgård
5d3ec6c8ff Fix type of predictedDisplayTime 2022-11-06 14:35:28 +01:00
Henrik Rydgård
bf17219057
Merge pull request #16343 from hrydgard/minor-vr-cleanup
VR: Separate float parameters, to avoid ugly/dangerous scale hacks
2022-11-06 13:38:22 +01:00
Henrik Rydgård
8398b779fb 6dof fix 2022-11-06 11:51:28 +01:00
Henrik Rydgård
ef3b0607ef Rename 6DOF_PRECISE to HAS_UNIT_SCALE 2022-11-06 11:39:41 +01:00
Henrik Rydgård
9b619b8c0b Remove ugly float conversion hacks from VR config 2022-11-06 11:37:52 +01:00
Henrik Rydgård
8bb2313f5d Finish previous buildfix... 2022-11-06 11:34:27 +01:00
Henrik Rydgård
6873444d39
Merge pull request #16342 from hrydgard/gradle-upgrade
Gradle upgrade, lock NDK version
2022-11-06 09:55:30 +01:00
Henrik Rydgård
4d81506046 Upgrade gradle, specify NDK version in android/build.gradle
Also fix a warning.
2022-11-06 09:44:06 +01:00
Henrik Rydgård
d575151a6e Yet another gradle upgrade 2022-11-06 09:24:35 +01:00
Unknown W. Brackets
15fdb54a59
Merge pull request #16337 from hrydgard/renderpass-type-bitfield
Vulkan: Switch RenderPassType to be a "proper" bitfield enum.
2022-11-05 16:28:48 -07:00
Henrik Rydgård
439b38f705 Comment fixes (feedback) 2022-11-06 00:11:04 +01:00
Unknown W. Brackets
bbee15fdfe
Merge pull request #16340 from hrydgard/html-fix-ampersands
Fix parsing ampersands in server listings for streaming
2022-11-05 16:05:04 -07:00
Unknown W. Brackets
6f9ddd9cc4
Merge pull request #16338 from hrydgard/rotation-in-frame-uniforms
VK: Move the rarely used "u_rotation" uniform to the frame uniform buffer.
2022-11-05 15:50:34 -07:00
Henrik Rydgård
675a046759 Fix parsing ampersands in server listings for streaming
Fixes #16263 , or so I hope - haven't actually tested it, but seems
straightforward enough.
2022-11-05 23:31:30 +01:00
Henrik Rydgård
0010ccb43e
Merge pull request #16336 from lvonasek/hotfix_android_intent
Support Android file intents with up to 3 dots in path
2022-11-05 22:43:57 +01:00
Henrik Rydgård
0f37854ef9 Drop some D3D11 screen rotation support (was only used on Windows Phone) 2022-11-05 22:17:06 +01:00
Henrik Rydgård
ad6725b684 VK/D3D11: Move the rarely used "u_rotation" uniform to the frame uniform buffer.
This uniform is used in two cases:

* Non-buffered rendering in Vulkan, software transform
* Non-buffered rendering in D3D11 level 9 on Windows Phone, software transform
  - which I don't think anyone builds for anymore

Nice to not have it in the main uniform buffer, but mainly a
demonstrator/test of moving stuff to the new frame-global buffer, and
setting up the infrastructure.
2022-11-05 22:14:05 +01:00