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Merge pull request #16348 from hrydgard/setting-reorganization
Speed hack setting reorganization
This commit is contained in:
commit
9aea950983
60 changed files with 350 additions and 496 deletions
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@ -875,7 +875,7 @@ static ConfigSetting graphicsSettings[] = {
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ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", true, false),
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ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, false, false),
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ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, true, true, true),
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ReportedConfigSetting("RenderingMode", &g_Config.iRenderingMode, 1, true, true),
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ConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, true, true),
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ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, true, true),
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ConfigSetting("SoftwareRendererJit", &g_Config.bSoftwareRenderingJit, true, true, true),
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ReportedConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, true, true),
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@ -937,7 +937,7 @@ static ConfigSetting graphicsSettings[] = {
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ConfigSetting("TextureShader", &g_Config.sTextureShaderName, "Off", true, true),
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ConfigSetting("ShaderChainRequires60FPS", &g_Config.bShaderChainRequires60FPS, false, true, true),
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ReportedConfigSetting("MemBlockTransferGPU", &g_Config.bBlockTransferGPU, true, true, true),
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ReportedConfigSetting("SkipGPUReadbacks", &g_Config.bSkipGPUReadbacks, false, true, true),
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ConfigSetting("GfxDebugOutput", &g_Config.bGfxDebugOutput, false, false, false),
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ConfigSetting("LogFrameDrops", &g_Config.bLogFrameDrops, false, true, false),
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@ -1410,9 +1410,6 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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if (iAnisotropyLevel > 4) {
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iAnisotropyLevel = 4;
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}
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if (iRenderingMode != FB_NON_BUFFERED_MODE && iRenderingMode != FB_BUFFERED_MODE) {
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g_Config.iRenderingMode = FB_BUFFERED_MODE;
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}
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// Check for an old dpad setting
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Section *control = iniFile.GetOrCreateSection("Control");
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@ -1463,8 +1460,8 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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if (sMACAddress.length() != 17)
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sMACAddress = CreateRandMAC();
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if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
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g_Config.iRenderingMode = FB_BUFFERED_MODE;
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if (g_Config.bAutoFrameSkip && g_Config.bSkipBufferEffects) {
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g_Config.bSkipBufferEffects = false;
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}
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// Override ppsspp.ini JIT value to prevent crashing
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@ -1985,5 +1982,5 @@ void Config::GetReportingInfo(UrlEncoder &data) {
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}
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bool Config::IsPortrait() const {
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return (iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180) && iRenderingMode != FB_NON_BUFFERED_MODE;
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return (iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180) && !bSkipBufferEffects;
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}
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@ -162,11 +162,13 @@ public:
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bool bSoftwareRendering;
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bool bSoftwareRenderingJit;
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bool bHardwareTransform; // only used in the GLES backend
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bool bSoftwareSkinning; // may speed up some games
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bool bSoftwareSkinning;
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bool bVendorBugChecksEnabled;
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bool bUseGeometryShader;
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int iRenderingMode; // 0 = non-buffered rendering 1 = buffered rendering
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// Speedhacks (more will be moved here):
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bool bSkipBufferEffects;
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int iTexFiltering; // 1 = auto , 2 = nearest , 3 = linear , 4 = auto max quality
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int iBufFilter; // 1 = linear, 2 = nearest
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int iSmallDisplayZoomType; // Used to fit display into screen 0 = stretch, 1 = partial stretch, 2 = auto scaling, 3 = manual scaling.
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@ -233,7 +235,7 @@ public:
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float fCwCheatScrollPosition;
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float fGameListScrollPosition;
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int iBloomHack; //0 = off, 1 = safe, 2 = balanced, 3 = aggressive
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bool bBlockTransferGPU;
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bool bSkipGPUReadbacks;
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int iSplineBezierQuality; // 0 = low , 1 = Intermediate , 2 = High
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bool bHardwareTessellation;
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bool bShaderCache; // Hidden ini-only setting, useful for debugging shader compile times.
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@ -544,7 +544,7 @@ void __DisplayFlip(int cyclesLate) {
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// non-buffered rendering. The interaction with frame skipping seems to need
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// some work.
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// But, let's flip at least once every 10 vblanks, to update fps, etc.
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const bool noRecentFlip = g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && numVBlanksSinceFlip >= 10;
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const bool noRecentFlip = !g_Config.bSkipBufferEffects && numVBlanksSinceFlip >= 10;
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// Also let's always flip for animated shaders.
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bool postEffectRequiresFlip = false;
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@ -556,7 +556,7 @@ void __DisplayFlip(int cyclesLate) {
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fastForwardSkipFlip = true;
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}
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if (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE) {
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if (!g_Config.bSkipBufferEffects) {
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postEffectRequiresFlip = duplicateFrames || g_Config.bShaderChainRequires60FPS;
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}
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@ -777,7 +777,7 @@ void __DisplaySetFramebuf(u32 topaddr, int linesize, int pixelFormat, int sync)
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// IMMEDIATE means that the buffer is fine. We can just flip immediately.
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// Doing it in non-buffered though creates problems (black screen) on occasion though
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// so let's not.
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if (!flippedThisFrame && g_Config.iRenderingMode != FB_NON_BUFFERED_MODE) {
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if (!flippedThisFrame && !g_Config.bSkipBufferEffects) {
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double before_flip = time_now_d();
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__DisplayFlip(0);
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double after_flip = time_now_d();
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@ -91,7 +91,9 @@ bool FramebufferManagerCommon::UpdateSize() {
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const int effectiveBloomHack = PSP_CoreParameter().compat.flags().ForceLowerResolutionForEffectsOn ? 3 : g_Config.iBloomHack;
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const bool newSettings = bloomHack_ != effectiveBloomHack || useBufferedRendering_ != (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE);
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bool newBuffered = !g_Config.bSkipBufferEffects;
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const bool newSettings = bloomHack_ != effectiveBloomHack || useBufferedRendering_ != newBuffered;
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renderWidth_ = (float)PSP_CoreParameter().renderWidth;
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renderHeight_ = (float)PSP_CoreParameter().renderHeight;
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@ -99,7 +101,7 @@ bool FramebufferManagerCommon::UpdateSize() {
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pixelWidth_ = PSP_CoreParameter().pixelWidth;
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pixelHeight_ = PSP_CoreParameter().pixelHeight;
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bloomHack_ = effectiveBloomHack;
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useBufferedRendering_ = g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
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useBufferedRendering_ = newBuffered;
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presentation_->UpdateSize(pixelWidth_, pixelHeight_, renderWidth_, renderHeight_);
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@ -1344,7 +1346,7 @@ void FramebufferManagerCommon::DownloadFramebufferOnSwitch(VirtualFramebuffer *v
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// Some games will draw to some memory once, and use it as a render-to-texture later.
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// To support this, we save the first frame to memory when we have a safe w/h.
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// Saving each frame would be slow.
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if (g_Config.bBlockTransferGPU && !PSP_CoreParameter().compat.flags().DisableFirstFrameReadback) {
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if (!g_Config.bSkipGPUReadbacks && !PSP_CoreParameter().compat.flags().DisableFirstFrameReadback) {
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ReadFramebufferToMemory(vfb, 0, 0, vfb->safeWidth, vfb->safeHeight, RASTER_COLOR);
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vfb->usageFlags = (vfb->usageFlags | FB_USAGE_DOWNLOAD | FB_USAGE_FIRST_FRAME_SAVED) & ~FB_USAGE_DOWNLOAD_CLEAR;
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vfb->safeWidth = 0;
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@ -1804,7 +1806,7 @@ bool FramebufferManagerCommon::NotifyFramebufferCopy(u32 src, u32 dst, int size,
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FlushBeforeCopy();
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if (srcH == 0 || srcY + srcH > srcBuffer->bufferHeight) {
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WARN_LOG_ONCE(btdcpyheight, G3D, "Memcpy fbo download %08x -> %08x skipped, %d+%d is taller than %d", src, dst, srcY, srcH, srcBuffer->bufferHeight);
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} else if (g_Config.bBlockTransferGPU && (!srcBuffer->memoryUpdated || channel == RASTER_DEPTH)) {
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} else if (!g_Config.bSkipGPUReadbacks && (!srcBuffer->memoryUpdated || channel == RASTER_DEPTH)) {
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ReadFramebufferToMemory(srcBuffer, 0, srcY, srcBuffer->width, srcH, channel);
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srcBuffer->usageFlags = (srcBuffer->usageFlags | FB_USAGE_DOWNLOAD) & ~FB_USAGE_DOWNLOAD_CLEAR;
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}
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@ -2260,7 +2262,7 @@ bool FramebufferManagerCommon::NotifyBlockTransferBefore(u32 dstBasePtr, int dst
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srcBasePtr, srcRect.x_bytes / bpp, srcRect.y, srcStride,
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dstBasePtr, dstRect.x_bytes / bpp, dstRect.y, dstStride);
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FlushBeforeCopy();
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if (g_Config.bBlockTransferGPU && !srcRect.vfb->memoryUpdated) {
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if (!g_Config.bSkipGPUReadbacks && !srcRect.vfb->memoryUpdated) {
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const int srcBpp = BufferFormatBytesPerPixel(srcRect.vfb->fb_format);
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const float srcXFactor = (float)bpp / srcBpp;
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const bool tooTall = srcY + srcRect.h > srcRect.vfb->bufferHeight;
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@ -1265,7 +1265,7 @@ static void ConvertBlendState(GenericBlendState &blendState, bool forceReplaceBl
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// Some Android devices (especially old Mali, it seems) composite badly if there's alpha in the backbuffer.
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// So in non-buffered rendering, we will simply consider the dest alpha to be zero in blending equations.
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#ifdef __ANDROID__
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if (g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
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if (g_Config.bSkipBufferEffects) {
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if (glBlendFuncA == BlendFactor::DST_ALPHA) glBlendFuncA = BlendFactor::ZERO;
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if (glBlendFuncB == BlendFactor::DST_ALPHA) glBlendFuncB = BlendFactor::ZERO;
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if (glBlendFuncA == BlendFactor::ONE_MINUS_DST_ALPHA) glBlendFuncA = BlendFactor::ONE;
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@ -89,7 +89,6 @@ void MainWindow::updateMenus()
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updateMenuGroupInt(saveStateGroup, g_Config.iCurrentStateSlot);
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updateMenuGroupInt(displayRotationGroup, g_Config.iInternalScreenRotation);
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updateMenuGroupInt(renderingResolutionGroup, g_Config.iInternalResolution);
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updateMenuGroupInt(renderingModeGroup, g_Config.iRenderingMode);
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updateMenuGroupInt(frameSkippingGroup, g_Config.iFrameSkip);
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updateMenuGroupInt(frameSkippingTypeGroup, g_Config.iFrameSkipType);
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updateMenuGroupInt(textureFilteringGroup, g_Config.iTexFiltering);
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@ -599,6 +598,9 @@ void MainWindow::createMenus()
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gameSettingsMenu->add(new MenuAction(this, SLOT(fullscrAct()), QT_TR_NOOP("Fu&llscreen"), QKeySequence::FullScreen))
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#endif
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->addEventChecked(&g_Config.bFullScreen);
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gameSettingsMenu->add(new MenuAction(this, SLOT(bufferRenderAct()), QT_TR_NOOP("&Skip buffer effects")))
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->addEventChecked(&g_Config.bSkipBufferEffects);
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MenuTree* renderingResolutionMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("&Rendering resolution"));
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renderingResolutionGroup = new MenuActionGroup(this, renderingResolutionMenu, SLOT(renderingResolutionGroup_triggered(QAction *)),
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QStringList() << "&Auto" << "&1x" << "&2x" << "&3x" << "&4x" << "&5x" << "&6x" << "&7x" << "&8x" << "&9x" << "1&0x",
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@ -609,10 +611,6 @@ void MainWindow::createMenus()
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QStringList() << "&1x" << "&2x" << "&3x" << "&4x" << "&5x" << "&6x" << "&7x" << "&8x" << "&9x" << "1&0x",
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QList<int>() << 1 << 2 << 3 << 4 << 5 << 6 << 7 << 8 << 9 << 10);
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MenuTree* renderingModeMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("Rendering m&ode"));
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renderingModeGroup = new MenuActionGroup(this, renderingModeMenu, SLOT(renderingModeGroup_triggered(QAction *)),
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QStringList() << "&Skip buffered effects (non-buffered, faster)" << "&Buffered rendering",
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QList<int>() << 0 << 1);
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MenuTree* frameSkippingMenu = new MenuTree(this, gameSettingsMenu, QT_TR_NOOP("&Frame skipping"));
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frameSkippingMenu->add(new MenuAction(this, SLOT(autoframeskipAct()), QT_TR_NOOP("&Auto")))
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->addEventChecked(&g_Config.bAutoFrameSkip);
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@ -119,7 +119,6 @@ private slots:
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void moreSettingsAct() { NativeMessageReceived("settings", ""); }
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void bufferRenderAct() {
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g_Config.iRenderingMode = !g_Config.iRenderingMode;
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NativeMessageReceived("gpu_resized", "");
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}
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void linearAct() { g_Config.iTexFiltering = (g_Config.iTexFiltering != 0) ? 0 : 3; }
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@ -134,15 +133,10 @@ private slots:
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g_Config.iSmallDisplayZoomType = action->data().toInt();
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NativeMessageReceived("gpu_resized", "");
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}
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void renderingModeGroup_triggered(QAction *action) {
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g_Config.iRenderingMode = action->data().toInt();
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g_Config.bAutoFrameSkip = false;
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NativeMessageReceived("gpu_resized", "");
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}
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void autoframeskipAct() {
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g_Config.bAutoFrameSkip = !g_Config.bAutoFrameSkip;
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if (g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
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g_Config.iRenderingMode = FB_BUFFERED_MODE;
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if (g_Config.bSkipBufferEffects) {
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g_Config.bSkipBufferEffects = false;
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NativeMessageReceived("gpu_resized", "");
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}
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}
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@ -224,7 +218,7 @@ private:
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*textureScalingLevelGroup, *textureScalingTypeGroup,
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*screenScalingFilterGroup, *textureFilteringGroup,
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*frameSkippingTypeGroup, *frameSkippingGroup,
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*renderingModeGroup, *renderingResolutionGroup,
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*renderingResolutionGroup,
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*displayRotationGroup, *saveStateGroup;
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std::queue<MainWindowMsg> msgQueue_;
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@ -96,9 +96,11 @@ impl Section {
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continue;
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}
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if !other.lines.iter().any(|line| line.starts_with(prefix)) {
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println!("Commenting out: {}", line);
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// Comment out the line.
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*line = "#".to_owned() + line;
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if !prefix.contains("URL") {
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println!("Commenting out: {}", line);
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// Comment out the line.
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*line = "#".to_owned() + line;
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}
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}
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}
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}
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@ -275,7 +275,7 @@ void DisplayLayoutScreen::CreateViews() {
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root_->Add(new Boundary(new AnchorLayoutParams(previewWidth, vertBoundariesHeight, horizPreviewPadding, vertPreviewPadding - vertBoundariesHeight, NONE, NONE)));
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root_->Add(new Boundary(new AnchorLayoutParams(previewWidth, vertBoundariesHeight, horizPreviewPadding, vertPreviewPadding + previewHeight, NONE, NONE)));
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bool displayRotEnable = (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE) || g_Config.bSoftwareRendering;
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bool displayRotEnable = !g_Config.bSkipBufferEffects || g_Config.bSoftwareRendering;
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bRotated_ = false;
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if (displayRotEnable && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) {
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bRotated_ = true;
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@ -371,7 +371,7 @@ void DisplayLayoutScreen::CreateViews() {
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static const char *displayRotation[] = { "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed" };
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auto rotation = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), co->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, previewWidth - 200.0f, 10, NONE, bounds.h - 64 - 10));
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rotation->SetEnabledFunc([] {
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return g_Config.iRenderingMode != FB_NON_BUFFERED_MODE || g_Config.bSoftwareRendering;
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return !g_Config.bSkipBufferEffects || g_Config.bSoftwareRendering;
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});
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root_->Add(rotation);
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@ -327,12 +327,12 @@ void EmuScreen::bootGame(const Path &filename) {
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System_SendMessage("event", "failstartgame");
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}
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if (PSP_CoreParameter().compat.flags().RequireBufferedRendering && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
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if (PSP_CoreParameter().compat.flags().RequireBufferedRendering && g_Config.bSkipBufferEffects) {
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auto gr = GetI18NCategory("Graphics");
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host->NotifyUserMessage(gr->T("BufferedRenderingRequired", "Warning: This game requires Rendering Mode to be set to Buffered."), 15.0f);
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}
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if (PSP_CoreParameter().compat.flags().RequireBlockTransfer && g_Config.bBlockTransferGPU == false) {
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if (PSP_CoreParameter().compat.flags().RequireBlockTransfer && g_Config.bSkipGPUReadbacks) {
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auto gr = GetI18NCategory("Graphics");
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host->NotifyUserMessage(gr->T("BlockTransferRequired", "Warning: This game requires Simulate Block Transfer Mode to be set to On."), 15.0f);
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}
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@ -1355,7 +1355,7 @@ void EmuScreen::preRender() {
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// We only bind it in FramebufferManager::CopyDisplayToOutput (unless non-buffered)...
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// We do, however, start the frame in other ways.
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bool useBufferedRendering = g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
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bool useBufferedRendering = !g_Config.bSkipBufferEffects;
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if ((!useBufferedRendering && !g_Config.bSoftwareRendering) || Core_IsStepping()) {
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// We need to clear here already so that drawing during the frame is done on a clean slate.
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if (Core_IsStepping() && gpuStats.numFlips != 0) {
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@ -298,28 +298,6 @@ void GameSettingsScreen::CreateViews() {
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}
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}
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static const char *renderingMode[] = { "Non-Buffered Rendering", "Buffered Rendering" };
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PopupMultiChoice *renderingModeChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iRenderingMode, gr->T("Mode"), renderingMode, 0, ARRAY_SIZE(renderingMode), gr->GetName(), screenManager()));
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renderingModeChoice->OnChoice.Add([=](EventParams &e) {
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switch (g_Config.iRenderingMode) {
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case FB_NON_BUFFERED_MODE:
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settingInfo_->Show(gr->T("RenderingMode NonBuffered Tip", "Faster, but graphics may be missing in some games"), e.v);
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break;
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case FB_BUFFERED_MODE:
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break;
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}
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return UI::EVENT_CONTINUE;
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});
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renderingModeChoice->OnChoice.Handle(this, &GameSettingsScreen::OnRenderingMode);
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renderingModeChoice->SetDisabledPtr(&g_Config.bSoftwareRendering);
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CheckBox *blockTransfer = graphicsSettings->Add(new CheckBox(&g_Config.bBlockTransferGPU, gr->T("Simulate Block Transfer", "Simulate Block Transfer")));
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blockTransfer->OnClick.Add([=](EventParams &e) {
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if (!g_Config.bBlockTransferGPU)
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settingInfo_->Show(gr->T("BlockTransfer Tip", "Some games require this to be On for correct graphics"), e.v);
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return UI::EVENT_CONTINUE;
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});
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blockTransfer->SetDisabledPtr(&g_Config.bSoftwareRendering);
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if (deviceType != DEVICE_TYPE_VR) {
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CheckBox *softwareGPU = graphicsSettings->Add(new CheckBox(&g_Config.bSoftwareRendering, gr->T("Software Rendering", "Software Rendering (slow)")));
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softwareGPU->SetEnabled(!PSP_IsInited());
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@ -348,6 +326,46 @@ void GameSettingsScreen::CreateViews() {
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altSpeed2->SetFormat("%i%%");
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}
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graphicsSettings->Add(new ItemHeader(gr->T("Speed Hacks", "Speed Hacks (can cause rendering errors!)")));
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CheckBox *skipBufferEffects = graphicsSettings->Add(new CheckBox(&g_Config.bSkipBufferEffects, gr->T("Skip Buffer Effects")));
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skipBufferEffects->OnClick.Add([=](EventParams &e) {
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if (g_Config.bSkipBufferEffects) {
|
||||
settingInfo_->Show(gr->T("RenderingMode NonBuffered Tip", "Faster, but graphics may be missing in some games"), e.v);
|
||||
g_Config.bAutoFrameSkip = false;
|
||||
}
|
||||
return UI::EVENT_DONE;
|
||||
});
|
||||
skipBufferEffects->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
|
||||
CheckBox *skipGPUReadbacks = graphicsSettings->Add(new CheckBox(&g_Config.bSkipGPUReadbacks, gr->T("Skip GPU Readbacks")));
|
||||
skipGPUReadbacks->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
|
||||
CheckBox *vtxCache = graphicsSettings->Add(new CheckBox(&g_Config.bVertexCache, gr->T("Vertex Cache")));
|
||||
vtxCache->OnClick.Add([=](EventParams &e) {
|
||||
settingInfo_->Show(gr->T("VertexCache Tip", "Faster, but may cause temporary flicker"), e.v);
|
||||
return UI::EVENT_CONTINUE;
|
||||
});
|
||||
vtxCache->SetEnabledFunc([] {
|
||||
return !g_Config.bSoftwareRendering && g_Config.bHardwareTransform && g_Config.iGPUBackend != (int)GPUBackend::OPENGL;
|
||||
});
|
||||
|
||||
CheckBox *texBackoff = graphicsSettings->Add(new CheckBox(&g_Config.bTextureBackoffCache, gr->T("Lazy texture caching", "Lazy texture caching (speedup)")));
|
||||
texBackoff->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
texBackoff->OnClick.Add([=](EventParams& e) {
|
||||
settingInfo_->Show(gr->T("Lazy texture caching Tip", "Faster, but can cause text problems in a few games"), e.v);
|
||||
return UI::EVENT_CONTINUE;
|
||||
});
|
||||
|
||||
static const char *quality[] = { "Low", "Medium", "High" };
|
||||
PopupMultiChoice *beziersChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSplineBezierQuality, gr->T("LowCurves", "Spline/Bezier curves quality"), quality, 0, ARRAY_SIZE(quality), gr->GetName(), screenManager()));
|
||||
beziersChoice->OnChoice.Add([=](EventParams &e) {
|
||||
if (g_Config.iSplineBezierQuality != 0) {
|
||||
settingInfo_->Show(gr->T("LowCurves Tip", "Only used by some games, controls smoothness of curves"), e.v);
|
||||
}
|
||||
return UI::EVENT_CONTINUE;
|
||||
});
|
||||
|
||||
graphicsSettings->Add(new ItemHeader(gr->T("Postprocessing effect")));
|
||||
|
||||
bool multiViewSupported = draw->GetDeviceCaps().multiViewSupported;
|
||||
|
@ -378,7 +396,7 @@ void GameSettingsScreen::CreateViews() {
|
|||
auto &value = g_Config.mPostShaderSetting[StringFromFormat("%sSettingValue%d", shaderInfo->section.c_str(), i + 1)];
|
||||
PopupSliderChoiceFloat *settingValue = graphicsSettings->Add(new PopupSliderChoiceFloat(&value, setting.minValue, setting.maxValue, ps->T(setting.name), setting.step, screenManager()));
|
||||
settingValue->SetEnabledFunc([=] {
|
||||
return g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && enableStereo();
|
||||
return !g_Config.bSkipBufferEffects && enableStereo();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -400,7 +418,7 @@ void GameSettingsScreen::CreateViews() {
|
|||
return UI::EVENT_DONE;
|
||||
});
|
||||
postProcChoice_->SetEnabledFunc([=] {
|
||||
return g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && !enableStereo();
|
||||
return !g_Config.bSkipBufferEffects && !enableStereo();
|
||||
});
|
||||
|
||||
// No need for settings on the last one.
|
||||
|
@ -423,7 +441,7 @@ void GameSettingsScreen::CreateViews() {
|
|||
} else {
|
||||
PopupSliderChoiceFloat *settingValue = graphicsSettings->Add(new PopupSliderChoiceFloat(&value, setting.minValue, setting.maxValue, ps->T(setting.name), setting.step, screenManager()));
|
||||
settingValue->SetEnabledFunc([=] {
|
||||
return g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && !enableStereo();
|
||||
return !g_Config.bSkipBufferEffects && !enableStereo();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -470,7 +488,7 @@ void GameSettingsScreen::CreateViews() {
|
|||
resolutionChoice_ = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iInternalResolution, gr->T("Rendering Resolution"), internalResolutions, 0, ARRAY_SIZE(internalResolutions), gr->GetName(), screenManager()));
|
||||
resolutionChoice_->OnChoice.Handle(this, &GameSettingsScreen::OnResolutionChange);
|
||||
resolutionChoice_->SetEnabledFunc([] {
|
||||
return !g_Config.bSoftwareRendering && g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
|
||||
return !g_Config.bSoftwareRendering && !g_Config.bSkipBufferEffects;
|
||||
});
|
||||
|
||||
#if PPSSPP_PLATFORM(ANDROID)
|
||||
|
@ -499,7 +517,7 @@ void GameSettingsScreen::CreateViews() {
|
|||
return UI::EVENT_CONTINUE;
|
||||
});
|
||||
frameDuplication->SetEnabledFunc([] {
|
||||
return g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && g_Config.iFrameSkip == 0;
|
||||
return !g_Config.bSkipBufferEffects && g_Config.iFrameSkip == 0;
|
||||
});
|
||||
|
||||
if (GetGPUBackend() == GPUBackend::VULKAN || GetGPUBackend() == GPUBackend::OPENGL) {
|
||||
|
@ -529,38 +547,6 @@ void GameSettingsScreen::CreateViews() {
|
|||
});
|
||||
swSkin->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
|
||||
CheckBox *vtxCache = graphicsSettings->Add(new CheckBox(&g_Config.bVertexCache, gr->T("Vertex Cache")));
|
||||
vtxCache->OnClick.Add([=](EventParams &e) {
|
||||
settingInfo_->Show(gr->T("VertexCache Tip", "Faster, but may cause temporary flicker"), e.v);
|
||||
return UI::EVENT_CONTINUE;
|
||||
});
|
||||
vtxCache->SetEnabledFunc([] {
|
||||
return !g_Config.bSoftwareRendering && g_Config.bHardwareTransform && g_Config.iGPUBackend != (int)GPUBackend::OPENGL;
|
||||
});
|
||||
|
||||
CheckBox *texBackoff = graphicsSettings->Add(new CheckBox(&g_Config.bTextureBackoffCache, gr->T("Lazy texture caching", "Lazy texture caching (speedup)")));
|
||||
texBackoff->SetDisabledPtr(&g_Config.bSoftwareRendering);
|
||||
texBackoff->OnClick.Add([=](EventParams& e) {
|
||||
settingInfo_->Show(gr->T("Lazy texture caching Tip", "Faster, but can cause text problems in a few games"), e.v);
|
||||
return UI::EVENT_CONTINUE;
|
||||
});
|
||||
|
||||
// Seems solid, so we hide the setting.
|
||||
/*CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gr->T("Vertex Decoder JIT")));
|
||||
|
||||
if (PSP_IsInited()) {
|
||||
vtxJit->SetEnabled(false);
|
||||
}*/
|
||||
|
||||
static const char *quality[] = { "Low", "Medium", "High" };
|
||||
PopupMultiChoice *beziersChoice = graphicsSettings->Add(new PopupMultiChoice(&g_Config.iSplineBezierQuality, gr->T("LowCurves", "Spline/Bezier curves quality"), quality, 0, ARRAY_SIZE(quality), gr->GetName(), screenManager()));
|
||||
beziersChoice->OnChoice.Add([=](EventParams &e) {
|
||||
if (g_Config.iSplineBezierQuality != 0) {
|
||||
settingInfo_->Show(gr->T("LowCurves Tip", "Only used by some games, controls smoothness of curves"), e.v);
|
||||
}
|
||||
return UI::EVENT_CONTINUE;
|
||||
});
|
||||
|
||||
CheckBox *tessellationHW = graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTessellation, gr->T("Hardware Tessellation")));
|
||||
tessellationHW->OnClick.Add([=](EventParams &e) {
|
||||
settingInfo_->Show(gr->T("HardwareTessellation Tip", "Uses hardware to make curves"), e.v);
|
||||
|
@ -1198,8 +1184,8 @@ UI::EventReturn GameSettingsScreen::OnAutoFrameskip(UI::EventParams &e) {
|
|||
if (g_Config.bAutoFrameSkip && g_Config.iFrameSkip == 0) {
|
||||
g_Config.iFrameSkip = 1;
|
||||
}
|
||||
if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
|
||||
g_Config.iRenderingMode = FB_BUFFERED_MODE;
|
||||
if (g_Config.bAutoFrameSkip && g_Config.bSkipBufferEffects) {
|
||||
g_Config.bSkipBufferEffects = false;
|
||||
}
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
@ -1243,20 +1229,6 @@ UI::EventReturn GameSettingsScreen::OnSustainedPerformanceModeChange(UI::EventPa
|
|||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
UI::EventReturn GameSettingsScreen::OnRenderingMode(UI::EventParams &e) {
|
||||
// We do not want to report when rendering mode is Framebuffer to memory - so many issues
|
||||
// are caused by that (framebuffer copies overwriting display lists, etc).
|
||||
Reporting::UpdateConfig();
|
||||
enableReportsCheckbox_->SetEnabled(Reporting::IsSupported());
|
||||
if (!Reporting::IsSupported())
|
||||
enableReports_ = Reporting::IsEnabled();
|
||||
|
||||
if (g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
|
||||
g_Config.bAutoFrameSkip = false;
|
||||
}
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
UI::EventReturn GameSettingsScreen::OnJitAffectingSetting(UI::EventParams &e) {
|
||||
NativeMessageReceived("clear jit", "");
|
||||
return UI::EVENT_DONE;
|
||||
|
|
|
@ -315,8 +315,7 @@ namespace MainWindow {
|
|||
TranslateMenuItem(menu, ID_OPTIONS_VULKAN);
|
||||
|
||||
TranslateMenuItem(menu, ID_OPTIONS_RENDERMODE_MENU);
|
||||
TranslateMenuItem(menu, ID_OPTIONS_NONBUFFEREDRENDERING);
|
||||
TranslateMenuItem(menu, ID_OPTIONS_BUFFEREDRENDERING);
|
||||
TranslateMenuItem(menu, ID_OPTIONS_SKIP_BUFFER_EFFECTS);
|
||||
TranslateMenuItem(menu, ID_OPTIONS_FRAMESKIP_MENU, g_Config.bSystemControls ? L"\tF7" : L"");
|
||||
TranslateMenuItem(menu, ID_OPTIONS_FRAMESKIP_AUTO);
|
||||
TranslateMenuItem(menu, ID_OPTIONS_FRAMESKIP_0);
|
||||
|
@ -489,21 +488,8 @@ namespace MainWindow {
|
|||
NativeMessageReceived("gpu_clearCache", "");
|
||||
}
|
||||
|
||||
static void setRenderingMode(int mode) {
|
||||
auto gr = GetI18NCategory("Graphics");
|
||||
|
||||
g_Config.iRenderingMode = mode;
|
||||
switch (g_Config.iRenderingMode) {
|
||||
case FB_NON_BUFFERED_MODE:
|
||||
osm.Show(gr->T("Non-Buffered Rendering"));
|
||||
g_Config.bAutoFrameSkip = false;
|
||||
break;
|
||||
|
||||
case FB_BUFFERED_MODE:
|
||||
osm.Show(gr->T("Buffered Rendering"));
|
||||
break;
|
||||
}
|
||||
|
||||
static void setSkipBufferEffects(bool skip) {
|
||||
g_Config.bSkipBufferEffects = skip;
|
||||
NativeMessageReceived("gpu_resized", "");
|
||||
}
|
||||
|
||||
|
@ -756,8 +742,8 @@ namespace MainWindow {
|
|||
|
||||
case ID_OPTIONS_FRAMESKIP_AUTO:
|
||||
g_Config.bAutoFrameSkip = !g_Config.bAutoFrameSkip;
|
||||
if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
|
||||
g_Config.iRenderingMode = FB_BUFFERED_MODE;
|
||||
if (g_Config.bAutoFrameSkip && g_Config.bSkipBufferEffects) {
|
||||
g_Config.bSkipBufferEffects = false;
|
||||
NativeMessageReceived("gpu_resized", "");
|
||||
}
|
||||
break;
|
||||
|
@ -802,8 +788,11 @@ namespace MainWindow {
|
|||
RestartApp();
|
||||
break;
|
||||
|
||||
case ID_OPTIONS_NONBUFFEREDRENDERING: setRenderingMode(FB_NON_BUFFERED_MODE); break;
|
||||
case ID_OPTIONS_BUFFEREDRENDERING: setRenderingMode(FB_BUFFERED_MODE); break;
|
||||
case ID_OPTIONS_SKIP_BUFFER_EFFECTS:
|
||||
g_Config.bSkipBufferEffects = !g_Config.bSkipBufferEffects;
|
||||
NativeMessageReceived("gpu_resized", "");
|
||||
osm.ShowOnOff(gr->T("Skip Buffer Effects"), g_Config.bSkipBufferEffects);
|
||||
break;
|
||||
|
||||
case ID_DEBUG_SHOWDEBUGSTATISTICS:
|
||||
g_Config.bShowDebugStats = !g_Config.bShowDebugStats;
|
||||
|
@ -1095,6 +1084,7 @@ namespace MainWindow {
|
|||
CHECKITEM(ID_FILE_USEFFV1, g_Config.bUseFFV1);
|
||||
CHECKITEM(ID_FILE_DUMP_VIDEO_OUTPUT, g_Config.bDumpVideoOutput);
|
||||
CHECKITEM(ID_FILE_DUMPAUDIO, g_Config.bDumpAudio);
|
||||
CHECKITEM(ID_OPTIONS_SKIP_BUFFER_EFFECTS, g_Config.bSkipBufferEffects);
|
||||
|
||||
static const int displayrotationitems[] = {
|
||||
ID_EMULATION_ROTATION_H,
|
||||
|
@ -1238,15 +1228,6 @@ namespace MainWindow {
|
|||
CheckMenuItem(menu, bufferfilteritems[i], MF_BYCOMMAND | ((i + 1) == g_Config.iBufFilter ? MF_CHECKED : MF_UNCHECKED));
|
||||
}
|
||||
|
||||
static const int renderingmode[] = {
|
||||
ID_OPTIONS_NONBUFFEREDRENDERING,
|
||||
ID_OPTIONS_BUFFEREDRENDERING,
|
||||
};
|
||||
|
||||
for (int i = 0; i < ARRAY_SIZE(renderingmode); i++) {
|
||||
CheckMenuItem(menu, renderingmode[i], MF_BYCOMMAND | ((i == g_Config.iRenderingMode) ? MF_CHECKED : MF_UNCHECKED));
|
||||
}
|
||||
|
||||
static const int frameskipping[] = {
|
||||
ID_OPTIONS_FRAMESKIP_0,
|
||||
ID_OPTIONS_FRAMESKIP_1,
|
||||
|
|
|
@ -552,6 +552,7 @@ BEGIN
|
|||
MENUITEM "", 0, MFT_SEPARATOR
|
||||
MENUITEM "Fullscreen", ID_OPTIONS_FULLSCREEN
|
||||
MENUITEM "VSync", ID_OPTIONS_VSYNC
|
||||
MENUITEM "Skip Buffer Effects", ID_OPTIONS_SKIP_BUFFER_EFFECTS
|
||||
POPUP "Postprocessing Shader", ID_OPTIONS_SHADER_MENU
|
||||
BEGIN
|
||||
MENUITEM "", 0, MFT_SEPARATOR
|
||||
|
@ -592,11 +593,7 @@ BEGIN
|
|||
MENUITEM "Vulkan", ID_OPTIONS_VULKAN
|
||||
END
|
||||
|
||||
POPUP "Rendering Mode", ID_OPTIONS_RENDERMODE_MENU
|
||||
BEGIN
|
||||
MENUITEM "Non-Buffered Rendering", ID_OPTIONS_NONBUFFEREDRENDERING
|
||||
MENUITEM "Buffered Rendering", ID_OPTIONS_BUFFEREDRENDERING
|
||||
END
|
||||
|
||||
POPUP "Frame Skipping", ID_OPTIONS_FRAMESKIP_MENU
|
||||
BEGIN
|
||||
MENUITEM "Auto", ID_OPTIONS_FRAMESKIP_AUTO
|
||||
|
|
|
@ -189,7 +189,7 @@
|
|||
#define ID_DISASM_THREAD_KILL 40073
|
||||
#define ID_FILE_SAVESTATE_NEXT_SLOT 40074
|
||||
#define ID_FILE_SAVESTATE_NEXT_SLOT_HC 40075
|
||||
#define ID_OPTIONS_NONBUFFEREDRENDERING 40078
|
||||
#define ID_OPTIONS_SKIP_BUFFER_EFFECTS 40078
|
||||
#define ID_OPTIONS_FRAMESKIP_0 40079
|
||||
#define ID_OPTIONS_FRAMESKIP_1 40080
|
||||
#define ID_OPTIONS_FRAMESKIP_2 40081
|
||||
|
@ -219,7 +219,6 @@
|
|||
#define ID_OPTIONS_WINDOW3X 40106
|
||||
#define ID_OPTIONS_WINDOW4X 40107
|
||||
#define ID_OPTIONS_WINDOW5X 40108
|
||||
#define ID_OPTIONS_BUFFEREDRENDERING 40109
|
||||
#define ID_DEBUG_SHOWDEBUGSTATISTICS 40110
|
||||
#define ID_OPTIONS_SCREEN6X 40111
|
||||
#define ID_OPTIONS_SCREEN7X 40112
|
||||
|
|
|
@ -137,7 +137,6 @@ Backend = &خلفية التصيير(إعادة تشغيل PPSSPP)
|
|||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &تصيير مخفف
|
||||
Buy Gold = إشتري النسخة الإحترافية &
|
||||
Control Mapping... = &تخطيط التحكم...
|
||||
Debugging = &تصحيح
|
||||
|
@ -181,7 +180,7 @@ Log Console = &سجل الكونسول
|
|||
Memory View... = عرض الرام...
|
||||
More Settings... = &إعدادات إضافية...
|
||||
Nearest = &الأقرب
|
||||
Non-Buffered Rendering = &تخطي تأثيرات الصقل (غير مصقول, أسرع)
|
||||
Skip Buffer Effects = &تخطي تأثيرات الصقل (غير مصقول, أسرع)
|
||||
Off = &مغلق
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = إفتح مسار&...
|
||||
|
@ -477,11 +476,8 @@ Auto Scaling = تكبير تلقائي
|
|||
Backend = الخلفي
|
||||
Balanced = متناسق
|
||||
Bicubic = Bicubic
|
||||
BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = الأثنين
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = التصيير المُخفف
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -509,6 +505,7 @@ Frame Skipping = تخطي الإطارات
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = الشاشة الكاملة
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Hardware transform
|
||||
|
@ -533,7 +530,7 @@ Must Restart = يجب عليك إعادة تشغيل البرنامج لكي
|
|||
Native device resolution = حجم الجهاز الأساسي
|
||||
Nearest = Nearest
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = لا شئ
|
||||
Number of Frames = Number of frames
|
||||
Off = مغلق
|
||||
|
@ -556,11 +553,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = فلتر تكبير حجم الشاشة
|
||||
Show Debug Statistics = أظهر معلومات التصحيح
|
||||
Show FPS Counter = أظهر عداد الـFPS
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = تصيير السوفت وير (slow)
|
||||
Software Skinning = طلاء برمجي
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = السرعة
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = المط
|
||||
Texture Filter = منقي الرسوم
|
||||
Texture Filtering = مفلتر الرسوم
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
|||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered Rendering
|
||||
Buy Gold = Buy &Gold
|
||||
Control Mapping... = C&ontrol Mapping...
|
||||
Debugging = &Debug
|
||||
|
@ -173,7 +172,7 @@ Log Console = &Log Console
|
|||
Memory View... = Memory &View...
|
||||
More Settings... = &More Settings...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Open &Directory...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Auto scaling
|
|||
Backend = Backend
|
||||
Balanced = Balanced
|
||||
Bicubic = Bicubic
|
||||
BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Both
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Yükləyərək Aç
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Kvadrat Keçid et (Sürət)
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Fullscreen
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Təchizat Dönüşüm
|
||||
|
@ -525,7 +522,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
|||
Native device resolution = Native device resolution
|
||||
Nearest = Nearest
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = None
|
||||
Number of Frames = Number of frames
|
||||
Off = Off
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Screen scaling filter
|
||||
Show Debug Statistics = Show debug statistics
|
||||
Show FPS Counter = Show FPS counter
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Software rendering (experimental)
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Speed
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Texture filtering
|
||||
Texture Filtering = Texture filtering
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
|||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered Rendering
|
||||
Buy Gold = Купи &Gold
|
||||
Control Mapping... = Контроли...
|
||||
Debugging = &Debug
|
||||
|
@ -173,7 +172,7 @@ Log Console = &Log Console
|
|||
Memory View... = Памет изглед...
|
||||
More Settings... = Още настройки...
|
||||
Nearest = &Най-близко
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Изключено
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Отвори директория...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Auto scaling
|
|||
Backend = Backend
|
||||
Balanced = Balanced
|
||||
Bicubic = Bicubic
|
||||
BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = И двете
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Buffered rendering
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Прескачане на кадри
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Цял екран
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Hardware Transform
|
||||
|
@ -525,7 +522,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
|||
Native device resolution = Native device resolution
|
||||
Nearest = Най-близко
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = Нищо
|
||||
Number of Frames = Number of frames
|
||||
Off = Изключен
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Screen scaling filter
|
||||
Show Debug Statistics = Покажи debug инфо
|
||||
Show FPS Counter = Покажи брояча за кадри в сек.
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Software rendering (експериментално)
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Скорост
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Текстурно филтриране
|
||||
Texture Filtering = Текстурно филтриране
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Motor &gràfic (requereix reiniciar)
|
|||
Bicubic = &Bicúbic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Renderitzat en memòria intermèdia
|
||||
Buy Gold = Compreu la versió &Gold
|
||||
Control Mapping... = Assigneu els &botons...
|
||||
Debugging = &Depuració
|
||||
|
@ -173,7 +172,7 @@ Log Console = Consola de re&gistres
|
|||
Memory View... = Visor de &memòria...
|
||||
More Settings... = Més &paràmetres...
|
||||
Nearest = &El més proper
|
||||
Non-Buffered Rendering = &Renderitzat sense memòria intermèdia (més ràpid)
|
||||
Skip Buffer Effects = &Renderitzat sense memòria intermèdia (més ràpid)
|
||||
Off = &No
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Obriu &directori...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Auto scaling
|
|||
Backend = Backend
|
||||
Balanced = Balanced
|
||||
Bicubic = Bicúbic
|
||||
BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Both
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Renderizat per buffer
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Saltar fotogrames (skip)
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Fullscreen
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Transformació per maquinari
|
||||
|
@ -525,7 +522,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
|||
Native device resolution = Native device resolution
|
||||
Nearest = Nearest
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = None
|
||||
Number of Frames = Number of frames
|
||||
Off = Off
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Screen scaling filter
|
||||
Show Debug Statistics = Show debug statistics
|
||||
Show FPS Counter = Show FPS counter
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Software rendering (experimental)
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Speed
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Texture filtering
|
||||
Texture Filtering = Texture filtering
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = V&ykreslovací Jádro (Restartuje PPSSPP)
|
|||
Bicubic = &Bikubická
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = Vykreslování &s vyrovnávací pamětí
|
||||
Buy Gold = &Koupit zlaté PPSSPP
|
||||
Control Mapping... = &Mapování ovládání...
|
||||
Debugging = &Ladění
|
||||
|
@ -173,7 +172,7 @@ Log Console = &Konzole záznamu
|
|||
Memory View... = &Zobrazení paměti...
|
||||
More Settings... = D&alší nastavení...
|
||||
Nearest = &Nejbližší
|
||||
Non-Buffered Rendering = &Přeskočit efekty vyrovnávací paměti (rychlejší, neukládá se do paměti)
|
||||
Skip Buffer Effects = &Přeskočit efekty vyrovnávací paměti
|
||||
Off = &Vypnuto
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = &Otevřít adresář...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Automatické zvětšení
|
|||
Backend = Jádro
|
||||
Balanced = Vyrovnané
|
||||
Bicubic = Bikubická
|
||||
BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Obojí
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Vykreslování s vyrovnávací pamětí
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Přeskakování snímků
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Režim celé obrazovky
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Nastavení hacků (Mohou způsobit problémy)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Hardwarová transformace
|
||||
|
@ -525,7 +522,7 @@ Must Restart = Aby došlo k použití těchto změn, je nutné PPSSPP restartova
|
|||
Native device resolution = Původní rozlišení zařízení
|
||||
Nearest = Nejbližší
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Přeskočit efekty vyrovnávací paměti (rychlejší, neukládá se do paměti)
|
||||
Skip Buffer Effects = Přeskočit efekty vyrovnávací paměti
|
||||
None = Nezobrazovat
|
||||
Number of Frames = Number of frames
|
||||
Off = Vypnuto
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Filtr změny velikosti obrazovky
|
||||
Show Debug Statistics = Zobrazit statistiky ladění
|
||||
Show FPS Counter = Zobrazit počítadlo
|
||||
Simulate Block Transfer = Simulovat efekty přesunu bloků
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Softwarové vykreslování (experimentální)
|
||||
Software Skinning = Textury aplikuje software
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Rychlost
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Roztažení
|
||||
Texture Filter = Filtr textur
|
||||
Texture Filtering = Filtrování textur
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Genstarter PPSSPP)
|
|||
Bicubic = &Bicubisk
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered rendering
|
||||
Buy Gold = Køb PPSSPP &guld
|
||||
Control Mapping... = &Ændre tasteplaceringen...
|
||||
Debugging = Fe&jlfind
|
||||
|
@ -173,7 +172,7 @@ Log Console = &Log konsol
|
|||
Memory View... = Hukommelseso&versigt...
|
||||
More Settings... = &Flere indstillinger...
|
||||
Nearest = &Nærmest
|
||||
Non-Buffered Rendering = &Skip buffer effekter (ikke-bufferet, hurtigere)
|
||||
Skip Buffer Effects = &Skip buffer effekter
|
||||
Off = &Slukket
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = &Åben katalog...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Auto scaling
|
|||
Backend = Backend
|
||||
Balanced = Balanceret
|
||||
Bicubic = Bicubisk
|
||||
BlockTransfer Tip = Nogle spil kræver at denne er tændt for korrekt grafik
|
||||
BlockTransferRequired = Advarsel: Dette spil kræver at simulerede blok overførsel tilstand er tændt.
|
||||
Both = Begge
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Bufferet rendering
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Frameskipping
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Fuldskærm
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack indstillinger (kan give fejl)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Hardware transformering
|
||||
|
@ -525,7 +522,7 @@ Must Restart = Du må genstarte PPSSPP for at aktivere denne ændring.
|
|||
Native device resolution = Standard enheds opløsning
|
||||
Nearest = Nærmest
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effekter (ikke-buffered, hurtigere)
|
||||
Skip Buffer Effects = Skip buffer effekter
|
||||
None = Ingen
|
||||
Number of Frames = Number of frames
|
||||
Off = Slukket
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Skærmskaleringsfilter
|
||||
Show Debug Statistics = Vis debugstatistik
|
||||
Show FPS Counter = Vis FPS
|
||||
Simulate Block Transfer = Simuler blokoverførsel effekter
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Software rendering (eksperiment)
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Kombiner begrænset model tegning af CPU, hurtigere i fleste spil
|
||||
Speed = Hastighed
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Texturfilter
|
||||
Texture Filtering = Texturfiltrering
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Grafik-Backend
|
|||
Bicubic = Bikubisch
|
||||
Break = Anhalten
|
||||
Break on Load = Anhalten beim Laden
|
||||
Buffered Rendering = Gepuffertes Rendern
|
||||
Buy Gold = Goldversion kaufen
|
||||
Control Mapping... = Tastenbelegung ändern...
|
||||
Debugging = Debug
|
||||
|
@ -173,7 +172,7 @@ Log Console = Logkonsole
|
|||
Memory View... = Speicheransicht...
|
||||
More Settings... = Mehr Einstellungen...
|
||||
Nearest = Nächster Nachbar
|
||||
Non-Buffered Rendering = Überspringe Puffereffekte (ungepuffert, schneller)
|
||||
Skip Buffer Effects = Überspringe Puffereffekte
|
||||
Off = Aus
|
||||
Open Chat = Öffne Chat
|
||||
Open Directory... = Öffne Verzeichnis...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Auto Skalierung
|
|||
Backend = Grafik-Backend
|
||||
Balanced = Ausgeglichen
|
||||
Bicubic = Bikubisch
|
||||
BlockTransfer Tip = Manche Spiele benötigen dies für eine korrekte Darstellung
|
||||
BlockTransferRequired = Warnung: Dieses Spiel benötigt "Blockübertragungseffekte simulieren".
|
||||
Both = Beide
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Gepuffertes Rendern
|
||||
BufferedRenderingRequired = Warnung: Bei diesem Spiel muss "Rendering Modus" auf "Gepuffert" gesetzt werden.
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Bilder überspringen
|
|||
Frame Skipping Type = Typ für Bilder überspringen
|
||||
FullScreen = Vollbild
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hacks (kann zu Fehlern führen)
|
||||
Hardware Tessellation = Hardware Tessellation
|
||||
Hardware Transform = Hardware Transformierung
|
||||
|
@ -525,7 +522,7 @@ Must Restart = Sie müssen PPSSPP neustarten, damit die Änderungen wirksam werd
|
|||
Native device resolution = Native Auflösung
|
||||
Nearest = Nächster Nachbar
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Über&springe Puffereffekte (ungepuffert, schneller)
|
||||
Skip Buffer Effects = Über&springe Puffereffekte
|
||||
None = Keine
|
||||
Number of Frames = Anzahl an Frames
|
||||
Off = Aus
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Filter für Bildskalierung
|
||||
Show Debug Statistics = Debugstatistiken anzeigen
|
||||
Show FPS Counter = FPS anzeigen
|
||||
Simulate Block Transfer = Blockübertragungseffekte simulieren
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Software Renderer (experimentell)
|
||||
Software Skinning = Software Skinning
|
||||
SoftwareSkinning Tip = Reduziert Grafikbefehle und schneller in Spielen mit erweiterter Skinning-Technik, in anderen Spielen langsamer
|
||||
Speed = Geschwindigkeit
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Strecken
|
||||
Texture Filter = Texturfilter
|
||||
Texture Filtering = Texturfilterung
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
|||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered Rendering
|
||||
Buy Gold = Alli &Gold
|
||||
Control Mapping... = C&ontrol Mapping...
|
||||
Debugging = Debu&g
|
||||
|
@ -173,7 +172,7 @@ Log Console = &Konsol log
|
|||
Memory View... = Pempakitan &Memory...
|
||||
More Settings... = &More Settings...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Mate
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Bukka' &Ngenan...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Auto scaling
|
|||
Backend = Backend
|
||||
Balanced = Balanced
|
||||
Bicubic = Bicubic
|
||||
BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Pa jio duai
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Buffered rendering
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Frameskip
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Layar pol
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Sullei Hardware
|
||||
|
@ -525,7 +522,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
|||
Native device resolution = Native device resolution
|
||||
Nearest = To paling mandoppi'
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = Danggo'mo
|
||||
Number of Frames = Number of frames
|
||||
Off = Mate
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Screen scaling filter
|
||||
Show Debug Statistics = Padenni Debugna
|
||||
Show FPS Counter = Padenni FPSna
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Pakeanni Software Tampilkan (dicoba-cobara)
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Lassinna
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Panyaring Texture
|
||||
Texture Filtering = Saring i Texture
|
||||
|
|
|
@ -153,7 +153,6 @@ Backend = Rendering &backend (restarts PPSSPP)
|
|||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered rendering
|
||||
Buy Gold = Buy &Gold
|
||||
Control Mapping... = C&ontrol mapping...
|
||||
Debugging = &Debug
|
||||
|
@ -197,7 +196,7 @@ Log Console = &Log console
|
|||
Memory View... = Memory &view...
|
||||
More Settings... = &More settings...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Open &directory...
|
||||
|
@ -493,11 +492,9 @@ Auto Scaling = Auto scaling
|
|||
Backend = Backend
|
||||
Balanced = Balanced
|
||||
Bicubic = Bicubic
|
||||
BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Both = Both
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Buffered rendering
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -548,7 +545,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
|||
Native device resolution = Native device resolution
|
||||
Nearest = Nearest
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = None
|
||||
Number of Frames = Number of frames
|
||||
Off = Off
|
||||
|
@ -565,19 +562,18 @@ RenderDuplicateFrames Tip = Can make framerate smoother in games that run at low
|
|||
Rendering Mode = Rendering mode
|
||||
Rendering Resolution = Rendering resolution
|
||||
RenderingMode NonBuffered Tip = Faster, but nothing may draw in some games
|
||||
Retain changed textures = Retain changed textures (sometimes slower)
|
||||
RetainChangedTextures Tip = Makes many games slower, but some games a lot faster
|
||||
Rotation = Rotation
|
||||
Safe = Safe
|
||||
Screen layout = Screen layout
|
||||
Screen Scaling Filter = Screen scaling filter
|
||||
Show Debug Statistics = Show debug statistics
|
||||
Show FPS Counter = Show FPS counter
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Software rendering (slow)
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Speed
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Texture filtering
|
||||
Texture Filtering = Texture filtering
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Motor &gráfico (requiere reiniciar)
|
|||
Bicubic = &Bicúbico
|
||||
Break = Romper
|
||||
Break on Load = Romper en carga
|
||||
Buffered Rendering = &Dibujado por búfer
|
||||
Buy Gold = Comprar versión &Gold
|
||||
Control Mapping... = Asignar &botones...
|
||||
Debugging = &Depuración
|
||||
|
@ -173,7 +172,7 @@ Log Console = Consola de re&gistros...
|
|||
Memory View... = Visor de &memoria...
|
||||
More Settings... = Más &opciones...
|
||||
Nearest = &Cercano
|
||||
Non-Buffered Rendering = &Saltar efectos del búfer (rápido)
|
||||
Skip Buffer Effects = &Saltar efectos del búfer (rápido)
|
||||
Off = &No
|
||||
Open Chat = Abrir ventana de chat
|
||||
Open Directory... = &Abrir carpeta...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Autoescalado
|
|||
Backend = Motor gráfico
|
||||
Balanced = Equilibrado
|
||||
Bicubic = Bicúbico
|
||||
BlockTransfer Tip = Algunos juegos necesitan esta opción para evitar errores gráficos.
|
||||
BlockTransferRequired = AVISO: Este juego requiere activar los efectos de transferencia de bloque.
|
||||
Both = Ambos
|
||||
Buffer graphics commands (faster, input lag) = Comandos de búfer gráfico (puede generar input lag)
|
||||
Buffered Rendering = Dibujado por búfer
|
||||
BufferedRenderingRequired = AVISO: este juego requiere modo de renderizado por búfer.
|
||||
Camera = Cámara
|
||||
Camera Device = Dispositivo de cámara
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Saltar cuadros
|
|||
Frame Skipping Type = Tipo de salto de cuadros
|
||||
FullScreen = Pantalla completa
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Ajustes de hacks (causarán errores gráficos)
|
||||
Hardware Tessellation = Teselado por hardware
|
||||
Hardware Transform = Transformación por hardware
|
||||
|
@ -525,7 +522,7 @@ Must Restart = Debes reiniciar PPSSPP para aplicar este cambio.
|
|||
Native device resolution = Resolución nativa del dispositivo
|
||||
Nearest = Pixelado
|
||||
No buffer = Sin búfer
|
||||
Non-Buffered Rendering = Saltar efectos del búfer
|
||||
Skip Buffer Effects = Saltar efectos del búfer
|
||||
None = No
|
||||
Number of Frames = Nº de cuadros
|
||||
Off = No
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Diseño de pantalla
|
|||
Screen Scaling Filter = Filtro de escalado de pantalla
|
||||
Show Debug Statistics = Mostrar estadísticas de depuración
|
||||
Show FPS Counter = Mostrar contador de FPS
|
||||
Simulate Block Transfer = Simular efectos "block transfer"
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Renderizado por software
|
||||
Software Skinning = "Skinning" por software
|
||||
SoftwareSkinning Tip = Reduce la carga de dibujado, rápido en juegos con técnicas de skinning avanzadas, pero lento en otros.
|
||||
Speed = Velocidad
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Estirar
|
||||
Texture Filter = Filtro de texturas
|
||||
Texture Filtering = Filtrado de texturas
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Motor &gráfico (requiere reiniciar)
|
|||
Bicubic = &Bicúbico
|
||||
Break = Romper
|
||||
Break on Load = Romper en carga
|
||||
Buffered Rendering = &Renderizado por búfer
|
||||
Buy Gold = Comprar versión &Gold
|
||||
Control Mapping... = Asignar &botones...
|
||||
Debugging = &Depuración
|
||||
|
@ -173,7 +172,7 @@ Log Console = Consola de re&gistros...
|
|||
Memory View... = Visor de &memoria...
|
||||
More Settings... = Más &opciones...
|
||||
Nearest = &Cercano
|
||||
Non-Buffered Rendering = &Saltar efectos por búfer (rápido)
|
||||
Skip Buffer Effects = &Saltar efectos por búfer (rápido)
|
||||
Off = &No
|
||||
Open Chat = Abrir ventana de chat
|
||||
Open Directory... = &Abrir carpeta...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Escalado automático
|
|||
Backend = Motor gráfico
|
||||
Balanced = Balanceado
|
||||
Bicubic = Bicúbico
|
||||
BlockTransfer Tip = Algunos juegos requieren activarlo para corregir gráficos.
|
||||
BlockTransferRequired = Advertencia: Este juego requiere activar los efectos de transferencia de bloque.
|
||||
Both = Ambos
|
||||
Buffer graphics commands (faster, input lag) = Comandos gráficos de búfer (puede generar input lag)
|
||||
Buffered Rendering = Renderizado con Buffer
|
||||
BufferedRenderingRequired = Advertencia: Este juego requiere modo de renderizado por búfer.
|
||||
Camera = Cámara
|
||||
Camera Device = Dispositivo de cámara
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Salto de cuadros
|
|||
Frame Skipping Type = Tipo de salto de cuadros
|
||||
FullScreen = Pantalla completa
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Ajustes de hacks (puede causar glitches)
|
||||
Hardware Tessellation = Teselado por Hardware
|
||||
Hardware Transform = Transformación por Hardware
|
||||
|
@ -525,7 +522,7 @@ Must Restart = Debes reiniciar PPSSPP para aplicar este cambio.
|
|||
Native device resolution = Resolución nativa del dispositivo
|
||||
Nearest = Pixelado
|
||||
No buffer = No hay búfer
|
||||
Non-Buffered Rendering = Saltar efectos por búfer (Desactiva búfer, rápido)
|
||||
Skip Buffer Effects = Saltar efectos por búfer (Desactiva búfer, rápido)
|
||||
None = No
|
||||
Number of Frames = Número de Frames
|
||||
Off = Apagado
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Disposición de pantalla
|
|||
Screen Scaling Filter = Filtro de escalado de pantalla
|
||||
Show Debug Statistics = Mostrar estadísticas de depuración
|
||||
Show FPS Counter = Mostrar contador de FPS
|
||||
Simulate Block Transfer = Simular efectos de transferencia de bloque
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Renderizado por software (experimental)
|
||||
Software Skinning = Skineado por software
|
||||
SoftwareSkinning Tip = Combina dibujados de modelo de skineado en la CPU. Acelera muchos juegos pero ralentiza otros.
|
||||
Speed = Velocidad
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Estirar
|
||||
Texture Filter = Filtro de texturas
|
||||
Texture Filtering = Filtrado de texturas
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (ریستارت میشود PPSSPP)
|
|||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = رندر کردن از بافر
|
||||
Buy Gold = خرید نسخه طلایی
|
||||
Control Mapping... = ...تنظیمات کنترلر
|
||||
Debugging = دیباگ
|
||||
|
@ -173,7 +172,7 @@ Log Console = کنسول لاگ
|
|||
Memory View... = ...نمایش مموری
|
||||
More Settings... = ...تنظیمات بیشتر
|
||||
Nearest = نزدیک ترین
|
||||
Non-Buffered Rendering = رد کردن اثرات بافر (سریع تر)
|
||||
Skip Buffer Effects = رد کردن اثرات بافر (سریع تر)
|
||||
Off = خاموش
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = ... بازکردن مسیر
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = تنظیم سایز خودکار
|
|||
Backend = گرافیکی API
|
||||
Balanced = متعادل
|
||||
Bicubic = Bicubic
|
||||
BlockTransfer Tip = در بعضی بازی ها برای نشان دادن درست گرافیک نیاز است
|
||||
BlockTransferRequired = دارد "simulate block transfer effects" هشدار:این گزینه نیاز به روشن بودن
|
||||
Both = سرعت + فریم بر ثانیه
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = رندر کردن از بافر
|
||||
BufferedRenderingRequired = تنظیم باشد "buffered" هشدار: برای این بازی "حالت رندرینگ" باید روی
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = ردکردن فریم
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = تمام صفحه
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = تنظیمات هک ها (میتواند باعث باگ شود)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = استفاده از سخت افزار در پردازش
|
||||
|
@ -525,7 +522,7 @@ Must Restart = برای اعمال این تنظیم باید برنامه ر
|
|||
Native device resolution = رزولوشن دستگاه
|
||||
Nearest = نزدیک ترین
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = رد کردن اثر بافر (سریع تر)
|
||||
Skip Buffer Effects = رد کردن اثر بافر (سریع تر)
|
||||
None = هیچ
|
||||
Number of Frames = Number of frames
|
||||
Off = خاموش
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = فیلتر تغییر ساز صفحه
|
||||
Show Debug Statistics = نمایش اطلاعات دیباگ
|
||||
Show FPS Counter = نمایش شمارنده فریم بر ثانیه
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = (رندر نرم افزاری (آزمایشی
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = در اکثر بازی ها سریع تر ،CPU دار در skin ترکیب رسم مدل های
|
||||
Speed = سرعت
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = کشیدن
|
||||
Texture Filter = فیلتر تکسچر
|
||||
Texture Filtering = فیلتر کردن تکسچر
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
|||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered Rendering
|
||||
Buy Gold = Buy &Gold
|
||||
Control Mapping... = C&ontrol Mapping...
|
||||
Debugging = &Debug
|
||||
|
@ -173,7 +172,7 @@ Log Console = &Log Console
|
|||
Memory View... = Memory &View...
|
||||
More Settings... = &More Settings...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Open &Directory...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Auto scaling
|
|||
Backend = Backend
|
||||
Balanced = Balanced
|
||||
Bicubic = Bicubic
|
||||
BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Molemmat
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Puskuroitu renderointi
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Ruudun ohitus
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Koko näyttö
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Laitteistomuunnos
|
||||
|
@ -525,7 +522,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
|||
Native device resolution = Native device resolution
|
||||
Nearest = Lähin
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = Ei mitään
|
||||
Number of Frames = Number of frames
|
||||
Off = Off
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Screen scaling filter
|
||||
Show Debug Statistics = Näytä virheenkorjaustilastot
|
||||
Show FPS Counter = Näytä FPS-laskuri
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Ohjelmistopohjainen renderointi (kokeellinen)
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Nopeus
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Tekstuurisuodatin
|
||||
Texture Filtering = Tekstuurin suodatus
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Rendu &back-end (redémarre PPSSPP)
|
|||
Bicubic = &Bicubique
|
||||
Break = Arrêter
|
||||
Break on Load = Arrêter au lancement
|
||||
Buffered Rendering = &Mise en mémoire tampon
|
||||
Buy Gold = Acheter la version &Gold
|
||||
Control Mapping... = R&éassignation des touches...
|
||||
Debugging = &Débogage
|
||||
|
@ -173,7 +172,7 @@ Log Console = &Journal de débogage
|
|||
Memory View... = &Visionneur de mémoire
|
||||
More Settings... = &Plus de paramètres...
|
||||
Nearest = Le plus &proche
|
||||
Non-Buffered Rendering = &Pas d'effets en mémoire tampon (hack de vitesse)
|
||||
Skip Buffer Effects = &Pas d'effets en mémoire tampon (hack de vitesse)
|
||||
Off = &Désactivé
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Ouvrir &répertoire...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Mise à l'échelle auto
|
|||
Backend = Rendu back-end
|
||||
Balanced = Équilibré
|
||||
Bicubic = Bicubique
|
||||
BlockTransfer Tip = Certains jeux requièrent l'activation de ce paramètre pour obtenir des graphismes corrects
|
||||
BlockTransferRequired = Avertissement : Ce jeu requiert l'activation de "Simuler les effets de transfert de bloc".
|
||||
Both = Vitesse + FPS
|
||||
Buffer graphics commands (faster, input lag) = Commandes graphiques en mémoire tampon (+ rapide, + lag entrée)
|
||||
Buffered Rendering = Mise en mémoire tampon
|
||||
BufferedRenderingRequired = Avertissement : Ce jeu requiert "mode de rendu" réglé sur "Mise en mémoire tampon".
|
||||
Camera = Caméra
|
||||
Camera Device = Caméra
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Saut d'images
|
|||
Frame Skipping Type = Type de saut d'images
|
||||
FullScreen = Plein écran
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Paramètres "hack" (crée des bugs graphiques)
|
||||
Hardware Tessellation = Tessellation matérielle
|
||||
Hardware Transform = Transformation matérielle
|
||||
|
@ -525,7 +522,7 @@ Must Restart = Vous devez redémarrer PPSSPP pour que cette modification prenne
|
|||
Native device resolution = Définition native de l'appareil
|
||||
Nearest = Le plus proche
|
||||
No buffer = 0
|
||||
Non-Buffered Rendering = Pas d'effets en mémoire tampon (hack vitesse)
|
||||
Skip Buffer Effects = Pas d'effets en mémoire tampon (hack vitesse)
|
||||
None = Aucun
|
||||
Number of Frames = Nombre d'images
|
||||
Off = Désactivé
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Disposition de l'écran
|
|||
Screen Scaling Filter = Filtre de mise à l'échelle de l'écran
|
||||
Show Debug Statistics = Montrer les statistiques de débogage
|
||||
Show FPS Counter = Montrer les compteurs
|
||||
Simulate Block Transfer = Simuler les effets de transfert de bloc
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Rendu logiciel (expérimental)
|
||||
Software Skinning = Enveloppe logicielle
|
||||
SoftwareSkinning Tip = Combine l'affichage des modèles enveloppés sur le CPU, plus rapide dans la plupart des jeux
|
||||
Speed = Vitesse
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Étirement
|
||||
Texture Filter = Filtre de textures
|
||||
Texture Filtering = Filtrage des textures
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Motor &gráfico (require reiniciar)
|
|||
Bicubic = &Bicúbico
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Renderizado por búfer
|
||||
Buy Gold = Comprar versión &Gold
|
||||
Control Mapping... = Asignar &botóns...
|
||||
Debugging = &Depuración
|
||||
|
@ -173,7 +172,7 @@ Log Console = Consola de re&xistros...
|
|||
Memory View... = Visor de &memoria...
|
||||
More Settings... = Máis &opcións...
|
||||
Nearest = &Cercano
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Non
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = &Abrir carpeta...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Auto scaling
|
|||
Backend = Motor gráfico
|
||||
Balanced = Balanceado
|
||||
Bicubic = Bicúbico
|
||||
BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Ambos
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Renderizado por búfer
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Saltar cadros
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Pantalla completa
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Axustes de hacks (causarán erros gráficos)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Transformación por hardware
|
||||
|
@ -525,7 +522,7 @@ Must Restart = Debes reiniciar PPSSPP para aplicar este cambio.
|
|||
Native device resolution = Resolución nativa do dispositivo
|
||||
Nearest = Pixelado
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = Non
|
||||
Number of Frames = Number of frames
|
||||
Off = Non
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Filtro de escalado de pantalla
|
||||
Show Debug Statistics = Mostrar estadísticas de depuración
|
||||
Show FPS Counter = Mostrar contador de FPS
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Renderizado por software (beta)
|
||||
Software Skinning = «Skinning» por software
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Velocidade
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Filtro de texturas
|
||||
Texture Filtering = Filtrado de texturas
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Σύστημα Υποστήριξης (επανεκκινεί το PPS
|
|||
Bicubic = &Διακυβική
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = Απεικόνιση με Buffer
|
||||
Buy Gold = Αγορά &Gold
|
||||
Control Mapping... = Χαρτογράφηση Κουμπιών...
|
||||
Debugging = Αποσφαλμάτωση
|
||||
|
@ -173,7 +172,7 @@ Log Console = Κονσόλα Καταγραφέα
|
|||
Memory View... = Προβολή Μνήμης...
|
||||
More Settings... = Περισσότερες Ρυθμίσεις...
|
||||
Nearest = Κοντινότερο
|
||||
Non-Buffered Rendering = &Παράκαμψη εφέ buffer (γρηγορότερο)
|
||||
Skip Buffer Effects = &Παράκαμψη εφέ buffer (γρηγορότερο)
|
||||
Off = &Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Άνοιγμα Φακέλου...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Αυτόματη Κλιμάκωση
|
|||
Backend = Σύστημα Υποστήριξης
|
||||
Balanced = Εξισορροπημένη
|
||||
Bicubic = Διακυβική
|
||||
BlockTransfer Tip = Ορισμένα παιχνίδια απαιτούν να είναι ενεργοποιημένο για την σωστή επεικόνιση γραφικών.
|
||||
BlockTransferRequired = Προειδοποίηση: Αυτό το παιχνίδι απαιτεί τη λειτουργία προσομοίωσης εφέ μεταφοράς block να είναι ενεργοποιημένη.
|
||||
Both = Όλα
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Απεικόνιση με Buffer
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Παράκαμψη Καρέ
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Πλήρης Οθόνη
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Ρυθμίσεις Hack
|
||||
Hardware Tessellation = Tessellation Υλικού
|
||||
Hardware Transform = Μετασχηματισμός Υλικού
|
||||
|
@ -525,7 +522,7 @@ Must Restart = Πρέπει να επανεκκινήσετε το PPSSPP για
|
|||
Native device resolution = Χρήση ανάλυσης συσκευής
|
||||
Nearest = Κοντινότερο
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Παράκαμψη εφέ buffer (γρηγορότερο)
|
||||
Skip Buffer Effects = Παράκαμψη εφέ buffer (γρηγορότερο)
|
||||
None = Καμία
|
||||
Number of Frames = Number of frames
|
||||
Off = Ανενεργό
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Φίλτο κλιμάκωσης οθόνης
|
||||
Show Debug Statistics = Εμφάνιση στατιστικών αποσφαλμάτωσης
|
||||
Show FPS Counter = Εμφάνιση μετρητή FPS
|
||||
Simulate Block Transfer = Προσομοίωση εφέ μεταφοράς block
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Απεικόνιση Λογισμικού (πειραματικό)
|
||||
Software Skinning = Εκδορά Λογισμικού
|
||||
SoftwareSkinning Tip = Συνδυασμός μοντέλου στην CPU, γρηγορότερο στα περισσότερα παιχνίδια
|
||||
Speed = Ταχύτητα
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Επέκταση
|
||||
Texture Filter = Φίλτρο Υφών
|
||||
Texture Filtering = Φιλτράρισμα Υφών
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
|||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &מאגר מעובד
|
||||
Buy Gold = Buy &Gold
|
||||
Control Mapping... = C&ontrol Mapping...
|
||||
Debugging = ניפ&וי
|
||||
|
@ -173,7 +172,7 @@ Log Console = &התחבר לקונסולה
|
|||
Memory View... = הצג &זיכרון...
|
||||
More Settings... = &More Settings...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = פתח &קובץ...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Auto scaling
|
|||
Backend = Backend
|
||||
Balanced = Balanced
|
||||
Bicubic = Bicubic
|
||||
BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = שניהם
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = מאגר מעובד
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = דלג על פריימים
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = מסך מלא
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = התאמת חומרה
|
||||
|
@ -525,7 +522,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
|||
Native device resolution = Native device resolution
|
||||
Nearest = הקרוב ביותר
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = אל תציג מונה
|
||||
Number of Frames = Number of frames
|
||||
Off = כבוי
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Screen scaling filter
|
||||
Show Debug Statistics = הצג סטטיסטיקת באגים
|
||||
Show FPS Counter = הצג מונה
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = עיבוד תוכנה (ניסיוני)
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = מהירות
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = קידוד טקסטורה
|
||||
Texture Filtering = קידוד טקסטורה
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
|||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered Rendering
|
||||
Buy Gold = Buy &Gold
|
||||
Control Mapping... = C&ontrol Mapping...
|
||||
Debugging = Debu&g
|
||||
|
@ -173,7 +172,7 @@ Log Console = &Log Console
|
|||
Memory View... = Memory &View...
|
||||
More Settings... = &More Settings...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Open &Directory...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Auto scaling
|
|||
Backend = Backend
|
||||
Balanced = Balanced
|
||||
Bicubic = Bicubic
|
||||
BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = םהינש
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = דבועמ רגאמ
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = םימיירפ לע גלד
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = אלמ ךסמ
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = הרמוח תמאתה
|
||||
|
@ -525,7 +522,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
|||
Native device resolution = Native device resolution
|
||||
Nearest = רתויב בורקה
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = הנומ גיצת לא
|
||||
Number of Frames = Number of frames
|
||||
Off = יובכ
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Screen scaling filter
|
||||
Show Debug Statistics = םיגאב תקיטסיטטס גצה
|
||||
Show FPS Counter = הנומ גצה
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = )ינויסינ( הנכות דוביע
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = תוריהמ
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = הרוטסקט דודיק
|
||||
Texture Filtering = הרוטסקט דודיק
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Poslužitelj &renderanja (restarta PPSSPP)
|
|||
Bicubic = &Bikubično
|
||||
Break = Pokvari
|
||||
Break on Load = Pokvari na učitavanju
|
||||
Buffered Rendering = &Buffano prikazivanje
|
||||
Buy Gold = Kupi &Gold
|
||||
Control Mapping... = P&ostavljanje kontroli...
|
||||
Debugging = &Debug
|
||||
|
@ -173,7 +172,7 @@ Log Console = &Konzola log-a
|
|||
Memory View... = Pregled &memorije...
|
||||
More Settings... = &Više postavki...
|
||||
Nearest = &Najbliže
|
||||
Non-Buffered Rendering = &Preskoči bufferane efekte (non-buffered, faster)
|
||||
Skip Buffer Effects = &Preskoči bufferane efekte
|
||||
Off = &Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Otvori &direktorij...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Auto mjerenje
|
|||
Backend = Backend
|
||||
Balanced = Balansirano
|
||||
Bicubic = Bikubično
|
||||
BlockTransfer Tip = Neke igre zahtijevaju ovo na Uključeno za točne grafike
|
||||
BlockTransferRequired = Upozorenje: Ova igra zahtijeva "simulirajte blok transfer efekte" da budu postavljeni na Uključeno.
|
||||
Both = Oboje
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Ublaživanje prikaza
|
||||
BufferedRenderingRequired = Upozorenje: Ova igra zahtijeva "prikazni način" da bude postavljen na "ublaženo".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Preskakanje sličica
|
|||
Frame Skipping Type = Vrsta preskakanja sličica
|
||||
FullScreen = Puni zaslon
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Opcije hakiranja (može uzrokovati glitcheve)
|
||||
Hardware Tessellation = Hardware tesselacija
|
||||
Hardware Transform = Hardver mozaik
|
||||
|
@ -525,7 +522,7 @@ Must Restart = Morate ponovno pokrenuti PPSSPP da bi se efekat primjenio.
|
|||
Native device resolution = Urođena rezolucija uređaja
|
||||
Nearest = Najbliže
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Preskoči efekte ublaživanja (nije ublaženo, faster)
|
||||
Skip Buffer Effects = Preskoči efekte ublaživanja (nije ublaženo, faster)
|
||||
None = Nijedna
|
||||
Number of Frames = Broj frame-ova
|
||||
Off = Isključeno
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Mjerenje filtriranje zaslona
|
||||
Show Debug Statistics = Pokaži statistike otklanjanja grešaka
|
||||
Show FPS Counter = Pokaži FPS counter
|
||||
Simulate Block Transfer = Simuliraj blok transfer efekte
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Žbukanje softvera (sporo)
|
||||
Software Skinning = Skiniranje softvera
|
||||
SoftwareSkinning Tip = Kombiniraj skinirane modele crteža na CPU, brže u većini igara
|
||||
Speed = Brzina
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Rastezanje
|
||||
Texture Filter = Filtar tekstura
|
||||
Texture Filtering = Filtriranje tekstura
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Renderelési &backend (újraindítás szükséges)
|
|||
Bicubic = &Bicubic
|
||||
Break = Megállítás
|
||||
Break on Load = Megállítás betöltéskor
|
||||
Buffered Rendering = &Bufferelt renderelés
|
||||
Buy Gold = &Gold vásárlása
|
||||
Control Mapping... = &Gombok beállítása…
|
||||
Debugging = &Hibakeresés
|
||||
|
@ -173,7 +172,7 @@ Log Console = &Napló ablak
|
|||
Memory View... = Memória &nézet…
|
||||
More Settings... = &Egyéb beállítások…
|
||||
Nearest = Leg&közelebbi
|
||||
Non-Buffered Rendering = Bufferelt effektek kihagyá&sa (nem bufferelt, gyorsabb)
|
||||
Skip Buffer Effects = Bufferelt effektek kihagyá&sa (nem bufferelt, gyorsabb)
|
||||
Off = &Ki
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Ma&ppa megnyitása…
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Automatikus skálázás
|
|||
Backend = Backend
|
||||
Balanced = Kiegyensúlyozott
|
||||
Bicubic = Bicubic
|
||||
BlockTransfer Tip = Néhány játék számára ezt be kell kapcsolni ahhoz, hogy helyesen rajzolódjon ki.
|
||||
BlockTransferRequired = Figyelem: Ehhez a játékhoz be kell kapcsolni a "Blokk transzfer effektek szimulálása" opciót!
|
||||
Both = Mindkettő
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Bufferelt renderelés
|
||||
BufferedRenderingRequired = Figyelem: Ehhez a játékhoz a "Renderelési mód" beállítást "Bufferelt"-re kell állítani!
|
||||
Camera = Kamera
|
||||
Camera Device = Kamera eszköz
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Képkocka kihagyás
|
|||
Frame Skipping Type = Képkocka kihagyás típusa
|
||||
FullScreen = Teljes képernyő
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack beállítások (ezek HIBÁKAT OKOZHATNAK)
|
||||
Hardware Tessellation = Hardveres tesszeláció
|
||||
Hardware Transform = Hardveres transzform
|
||||
|
@ -525,7 +522,7 @@ Must Restart = A beállítások érvénybeléptetéséhez újra kell indítani a
|
|||
Native device resolution = Natív készülék felbontás
|
||||
Nearest = Legközelebbi
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Buffer effektek kihagyása (nem bufferelt, gyorsabb)
|
||||
Skip Buffer Effects = Buffer effektek kihagyása (nem bufferelt, gyorsabb)
|
||||
None = Nincs
|
||||
Number of Frames = Képkockák száma
|
||||
Off = Ki
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Képernyő skálázási szűrő
|
||||
Show Debug Statistics = Hibakeresési statisztikák mutatása
|
||||
Show FPS Counter = FPS számláló mutatása
|
||||
Simulate Block Transfer = Blokk transzfer effektek szimulálása
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Szoftveres renderelés (lassú)
|
||||
Software Skinning = Szoftveres "skinning"
|
||||
SoftwareSkinning Tip = "Skinning" művelet elvégzése a processzoron. Sok játék esetében gyorsabb.
|
||||
Speed = Sebesség
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Nyújtás
|
||||
Texture Filter = Textúra szűrés
|
||||
Texture Filtering = Textúra szűrés
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Bangun pelukisan &penyangga grafis (mulai ulang PPSSPP)
|
|||
Bicubic = &Bikubik
|
||||
Break = Rusak
|
||||
Break on Load = Rusak pada pemuatan
|
||||
Buffered Rendering = Pelukisan tersangga
|
||||
Buy Gold = Beli versi &Emas
|
||||
Control Mapping... = Pemetaan k&ontrol...
|
||||
Debugging = Awakutu
|
||||
|
@ -173,7 +172,7 @@ Log Console = Konso&l pencatat
|
|||
Memory View... = Tampilan memori...
|
||||
More Settings... = Pengaturan lainnya...
|
||||
Nearest = Terdekat
|
||||
Non-Buffered Rendering = Lewati efek penyangga (tak-tersangga, lebih cepat)
|
||||
Skip Buffer Effects = Lewati efek penyangga (tak-tersangga, lebih cepat)
|
||||
Off = Mati
|
||||
Open Chat = Buka opsi obrolan
|
||||
Open Directory... = Buka &direktori...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Penskala otomatis
|
|||
Backend = Penyangga grafis
|
||||
Balanced = Seimbang
|
||||
Bicubic = Bikubik
|
||||
BlockTransfer Tip = Beberapa permainan memerlukan opsi ini untuk menghindari kesalahan grafis.
|
||||
BlockTransferRequired = Peringatan: Permainan ini membutuhkan "Simulasikan efek transfer blok" dalam keadaan menyala.
|
||||
Both = Keduanya
|
||||
Buffer graphics commands (faster, input lag) = Perintah grafis penyangga (lebih cepat, masukan lag)
|
||||
Buffered Rendering = Pelukisan tersangga
|
||||
BufferedRenderingRequired = Peringatan: Permainan ini membutuhkan "Mode pelukisan" yang ditetapkan "Penyangga".
|
||||
Camera = Kamera
|
||||
Camera Device = Kamera perangkat
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Lewati laju bingkai
|
|||
Frame Skipping Type = Jenis lewati laju bingkai
|
||||
FullScreen = Layar penuh
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Retas pengaturan (menyebabkan kecacatan)
|
||||
Hardware Tessellation = Pengujian perangkat keras
|
||||
Hardware Transform = Transformasi perangkat keras
|
||||
|
@ -525,7 +522,7 @@ Must Restart = Anda harus memulai ulang PPSSPP agar perubahan ini berfungsi.
|
|||
Native device resolution = Resolusi asli
|
||||
Nearest = Terdekat
|
||||
No buffer = Tidak ada penyangga
|
||||
Non-Buffered Rendering = Lewati efek penyangga (tak tersangga, lebih cepat)
|
||||
Skip Buffer Effects = Lewati efek penyangga (tak tersangga, lebih cepat)
|
||||
None = Tidak ada
|
||||
Number of Frames = Nomor laju bingkai
|
||||
Off = Mati
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Tata letak layar
|
|||
Screen Scaling Filter = Pemfilteran penskala layar
|
||||
Show Debug Statistics = Tampilkan statistik awakutu
|
||||
Show FPS Counter = Tampilkan penghitung FPS
|
||||
Simulate Block Transfer = Simulasikan efek transfer blok
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Pelukisan perangkat lunak (eksperimental)
|
||||
Software Skinning = Pengkulitan perangkat lunak
|
||||
SoftwareSkinning Tip = Menggabungkan model berkulit pada CPU, lebih cepat di kebanyakan permainan
|
||||
Speed = Kecepatan
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Peregangan
|
||||
Texture Filter = Filter tekstur
|
||||
Texture Filtering = Pemfilteran tekstur
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Rendering di fondo (riavvia il PPSSPP)
|
|||
Bicubic = Bicubico
|
||||
Break = Interruzione
|
||||
Break on Load = Fermati al caricamento
|
||||
Buffered Rendering = Rendering con buffer
|
||||
Buy Gold = Acquista la Versione Gold
|
||||
Control Mapping... = Impostazioni dei Controlli...
|
||||
Debugging = Debug
|
||||
|
@ -173,7 +172,7 @@ Log Console = Log Console
|
|||
Memory View... = Visualizzazione Memoria...
|
||||
More Settings... = Altre Impostazioni...
|
||||
Nearest = Pixel perfect
|
||||
Non-Buffered Rendering = Salta effetti di buffer (niente buffer, più velocità)
|
||||
Skip Buffer Effects = Salta effetti di buffer (niente buffer, più velocità)
|
||||
Off = Disattiva
|
||||
Open Chat = Apri Chat
|
||||
Open Directory... = Apri Cartella...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Scaling automatico
|
|||
Backend = Renderer
|
||||
Balanced = Bilanciato
|
||||
Bicubic = Bicubico
|
||||
BlockTransfer Tip = Alcuni giochi richiedono che quest'opzione sia attiva per correggere la grafica
|
||||
BlockTransferRequired = Attenzione: Questo gioco richiede l'attivazione di 'Simula gli effetti del blocco trasferimento'.
|
||||
Both = Entrambi
|
||||
Buffer graphics commands (faster, input lag) = Comandi grafici bufferizzati (più rapido, più lag dei comandi)
|
||||
Buffered Rendering = Rendering in buffer
|
||||
BufferedRenderingRequired = Attenzione: Questo gioco richiede di impostare "modalità di rendering" su "buffered".
|
||||
Camera = Telecamera
|
||||
Camera Device = Dispositivo di telecamera
|
||||
|
@ -490,7 +486,7 @@ Deposterize Tip = Sistema i possibili problemi visivi nelle texture upscalate
|
|||
Device = Dispositivo
|
||||
Direct3D 9 = Direct3D 9
|
||||
Direct3D 11 = Direct3D 11
|
||||
Disable slower effects (speedup) = Disattiva gli effetti più lenti (veloce)
|
||||
#Disable slower effects (speedup) = Disattiva gli effetti più lenti (veloce)
|
||||
Disabled = Disabilitato
|
||||
Display layout editor = Editor Display
|
||||
Display Resolution (HW scaler) = Risoluzione Display (scaler HW)
|
||||
|
@ -502,6 +498,7 @@ Frame Skipping = Salto frame
|
|||
Frame Skipping Type = Tipo di Salto frame
|
||||
FullScreen = Schermo Intero
|
||||
GPU log profiler = Log profilo GPU
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Impostazioni Hack (causerà dei problemi, sicuramente)
|
||||
Hardware Tessellation = Tassellazione Hardware
|
||||
Hardware Transform = Trasformazione Hardware
|
||||
|
@ -526,7 +523,7 @@ Must Restart = Sarà necessario riavviare PPSSPP per attivare le modifiche.
|
|||
Native device resolution = Risoluzione nativa della periferica
|
||||
Nearest = Pixel perfect
|
||||
No buffer = Niente buffer
|
||||
Non-Buffered Rendering = Salta effetti di buffer (niente buffer, più velocità)
|
||||
Skip Buffer Effects = Salta effetti di buffer (niente buffer, più velocità)
|
||||
None = Nessuno
|
||||
Number of Frames = Numero di Frames
|
||||
Off = Disattiva
|
||||
|
@ -549,11 +546,12 @@ Screen layout = Disposizione dello schermo
|
|||
Screen Scaling Filter = Filtro Scalatura Schermo
|
||||
Show Debug Statistics = Mostra Statistiche Debug
|
||||
Show FPS Counter = Mostra FPS
|
||||
Simulate Block Transfer = Simula gli effetti del blocco trasferimento
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Rendering tramite Software (sperimentale)
|
||||
Software Skinning = Software Skinning
|
||||
SoftwareSkinning Tip = Combina la visualizzazione di modelli disegnati dalla CPU, più veloce nella maggior parte dei giochi
|
||||
Speed = Velocità
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Adatta al Display
|
||||
Texture Filter = Filtro delle texture
|
||||
Texture Filtering = Filtraggio delle texture
|
||||
|
@ -726,6 +724,8 @@ Center Left = Al centro a sinistra
|
|||
Center Right = Al centro a destra
|
||||
Change Mac Address = Cambia indirizzo MAC
|
||||
Change proAdhocServer Address = Cambia indirizzo server IP PRO ad hoc (localhost = istanze multiple)
|
||||
ChangeMacSaveConfirm = Generate a new MAC address?
|
||||
ChangeMacSaveWarning = Some games verify the MAC address when loading savedata, so this may break old saves.
|
||||
Chat = Chat
|
||||
Chat Button Position = Posizione del pulsante chat
|
||||
Chat Here = Scrivi qui
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = バックエンド(&B)
|
|||
Bicubic = Bicubic(&B)
|
||||
Break = ブレーク
|
||||
Break on Load = ロード時にブレーク
|
||||
Buffered Rendering = バッファレンダリング(&B)
|
||||
Buy Gold = Gold版を購入(&G)
|
||||
Control Mapping... = キーマッピング(入力ボタン設定)(&O)...
|
||||
Debugging = デバッグ(&D)
|
||||
|
@ -173,7 +172,7 @@ Log Console = ログコンソール(&L)
|
|||
Memory View... = メモリビュー(&V)...
|
||||
More Settings... = 詳細設定(&M)...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = ノンバッファレンダリング (高速化)(&S)
|
||||
Skip Buffer Effects = ノンバッファレンダリング (高速化)(&S)
|
||||
Off = オフ(&O)
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = ディレクトリを開く(&D)...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = 自動的に拡大
|
|||
Backend = バックエンド
|
||||
Balanced = バランス
|
||||
Bicubic = Bicubic
|
||||
BlockTransfer Tip = オンにしないと正しく表示できないゲームがいくつかあります
|
||||
BlockTransferRequired = 警告: このゲームは「ブロック転送の効果をシミュレートする」をオンにする必要があります。
|
||||
Both = 両方
|
||||
Buffer graphics commands (faster, input lag) = グラフィックスコマンドをバッファする (高速, 入力ラグあり)
|
||||
Buffered Rendering = バッファレンダリング
|
||||
BufferedRenderingRequired = 警告: このゲームは「レンダリングモード」を「バッファ」にする必要があります。
|
||||
Camera = カメラの設定
|
||||
Camera Device = カメラデバイスの選択
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = フレームスキップ
|
|||
Frame Skipping Type = フレームスキップのタイプ
|
||||
FullScreen = フルスクリーン
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = ハックの設定 (不具合あり)
|
||||
Hardware Tessellation = ハードウェアテッセレーション
|
||||
Hardware Transform = ハードウェアトランスフォーム
|
||||
|
@ -525,7 +522,7 @@ Must Restart = この変更を適用するにはPPSSPPを再起動してくだ
|
|||
Native device resolution = 機器のネイティブ解像度
|
||||
Nearest = Nearest
|
||||
No buffer = バッファなし
|
||||
Non-Buffered Rendering = ノンバッファレンダリング (高速化)
|
||||
Skip Buffer Effects = ノンバッファレンダリング (高速化)
|
||||
None = なし
|
||||
Number of Frames = フレーム数
|
||||
Off = オフ
|
||||
|
@ -548,11 +545,12 @@ Screen layout = 画面のレイアウト
|
|||
Screen Scaling Filter = 画像スケーリングのフィルタ
|
||||
Show Debug Statistics = デバッグ情報を表示する
|
||||
Show FPS Counter = FPSを表示する
|
||||
Simulate Block Transfer = ブロック転送の効果をシミュレートする
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = ソフトウェアレンダリング (実験的)
|
||||
Software Skinning = ソフトウェアスキニング
|
||||
SoftwareSkinning Tip = スキンモデルの描画をCPUでまとめて行う。ほとんどのゲームが高速化します
|
||||
Speed = 速度
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = 拡大
|
||||
Texture Filter = テクスチャフィルタ
|
||||
Texture Filtering = テクスチャフィルタリング
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
|||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Yakuwi Rendering
|
||||
Buy Gold = Tuku &Gold
|
||||
Control Mapping... = Pemetaan Kontrol ...
|
||||
Debugging = Debu&g
|
||||
|
@ -173,7 +172,7 @@ Log Console = &Konsol Log
|
|||
Memory View... = Tampilan &Memory...
|
||||
More Settings... = Setelan sing luwih ...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = Skip efek buffer (ora yakuwi,luwih cepet)
|
||||
Skip Buffer Effects = Skip efek buffer (ora yakuwi,luwih cepet)
|
||||
Off = &Mati
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Mbukak &Direktori...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Njongko Otomatis
|
|||
Backend = Backend
|
||||
Balanced = Imbang
|
||||
Bicubic = Bicubic
|
||||
BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Kelorone
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Yakuwi Rendering
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Frame-skip
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Layar Penuh
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Retas setelsn (nyebabake glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Ndandani Hardware
|
||||
|
@ -525,7 +522,7 @@ Must Restart = Wiwiti maneh PPSSPP kanggo aplikasi setelan.
|
|||
Native device resolution = Resolusi piranti asal
|
||||
Nearest = Cedhak
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip efek buffer (non-yakuwi,luwih cepet)
|
||||
Skip Buffer Effects = Skip efek buffer (non-yakuwi,luwih cepet)
|
||||
None = Ora ana
|
||||
Number of Frames = Number of frames
|
||||
Off = Pateni
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Layar njongko Filter
|
||||
Show Debug Statistics = Tampilno statistik debug
|
||||
Show FPS Counter = Tampilno penghitung FPS
|
||||
Simulate Block Transfer = Simulasi efek transfer pemblokiran
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Software rendering (jajalan)
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Kacepetan
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Penyaring Tekstur
|
||||
Texture Filtering = Penyaring Tekstur
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = 렌더링 백엔드(&B) (PPSSPP 재시작)
|
|||
Bicubic = 고등차수보간(&B)
|
||||
Break = 증딘
|
||||
Break on Load = 불러오기 시 중단
|
||||
Buffered Rendering = 버퍼링된 렌더링(&B)
|
||||
Buy Gold = 골드 버전 구매(&G)
|
||||
Control Mapping... = 제어 맵핑(&O)...
|
||||
Debugging = 디버그(&D)
|
||||
|
@ -173,7 +172,7 @@ Log Console = 콘솔 로그(&L)
|
|||
Memory View... = 메모리 보기(&V)...
|
||||
More Settings... = 기타 설정(&M)...
|
||||
Nearest = 근접 필터링(&N)
|
||||
Non-Buffered Rendering = 버퍼 효과 건너뛰기(버퍼되지 않음, 더 빠름)(&S)
|
||||
Skip Buffer Effects = 버퍼 효과 건너뛰기(버퍼되지 않음, 더 빠름)(&S)
|
||||
Off = 끔(&O)
|
||||
Open Chat = 채팅 열기
|
||||
Open Directory... = 디렉터리 열기(&D)...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = 자동 스케일링
|
|||
Backend = 백엔드
|
||||
Balanced = 평형
|
||||
Bicubic = 고등차수보간
|
||||
BlockTransfer Tip = 일부 게임에서는 올바른 그래픽을 위해 이 기능을 켜야 합니다.
|
||||
BlockTransferRequired = 경고: 이 게임은 "블록 전송 효과 시뮬레이션"을 켬으로 설정해야 합니다.
|
||||
Both = 둘 다
|
||||
Buffer graphics commands (faster, input lag) = 버퍼 그래픽 명령 (빠름, 입력 지연)
|
||||
Buffered Rendering = 버퍼링된 렌더링
|
||||
BufferedRenderingRequired = 경고: 이 게임은 "렌더링 모드"를 "버퍼링"으로 설정해야 합니다.
|
||||
Camera = 카메라
|
||||
Camera Device = 카메라 장치
|
||||
|
@ -500,6 +496,7 @@ Frame Rate Control = 프레임속도 제어
|
|||
Frame Skipping = 프레임 생략
|
||||
Frame Skipping Type = 프레임 생략 유형
|
||||
FullScreen = 전체화면
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = 핵 설정 (결함을 일으킬 수 있음)
|
||||
Hardware Tessellation = 하드웨어 조각화
|
||||
Hardware Transform = 하드웨어 변환
|
||||
|
@ -524,7 +521,7 @@ Must Restart = 이 변경 사항을 적용하려면 PPSSPP를 다시 시작해
|
|||
Native device resolution = 기본 장치 해상도
|
||||
Nearest = 근접 필터링
|
||||
No buffer = 버퍼 없음
|
||||
Non-Buffered Rendering = 버퍼 효과 건너뛰기(버퍼되지 않음, 더 빠름)
|
||||
Skip Buffer Effects = 버퍼 효과 건너뛰기(버퍼되지 않음, 더 빠름)
|
||||
None = 없음
|
||||
Number of Frames = 프레임 수
|
||||
Off = 끔
|
||||
|
@ -547,11 +544,12 @@ Screen layout = 화면 레이아웃
|
|||
Screen Scaling Filter = 화면 크기 조정 필터
|
||||
Show Debug Statistics = 디버그 통계 표시
|
||||
Show FPS Counter = FPS 카운터 표시
|
||||
Simulate Block Transfer = 블록 전송 효과 시뮬레이션
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = 소프트웨어 렌더링 (느림)
|
||||
Software Skinning = 소프트웨어 스키닝
|
||||
SoftwareSkinning Tip = 대부분의 게임에서 더 빠르게 CPU에서 스킨 모델 드로우를 결합합니다.
|
||||
Speed = 속도
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = 늘이기
|
||||
Texture Filter = 텍스처 필터링
|
||||
Texture Filtering = 텍스처 필터링
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = &ການສະແດງຜົນທີ່ສະໜັບສະໜຸ
|
|||
Bicubic = &ປັບພາບແບບ Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = ການສະແດງຜົນແບບໃຊ້ ບັບເຟີ້
|
||||
Buy Gold = & ຊື້ແບບ Gold
|
||||
Control Mapping... = &ແຜງຄວບຄຸມ...
|
||||
Debugging = &ແກ້ໄຂຈຸດບົກພ່ອງ
|
||||
|
@ -173,7 +172,7 @@ Log Console = &ເກັບຄ່າຄອນໂຊລ
|
|||
Memory View... = &ມຸມມອງຄ່າຄວາມຈຳ...
|
||||
More Settings... = &ການຕັ້ງຄ່າອື່ນໆ...
|
||||
Nearest = &ພາບເປັນຮອຍຍັກໄດ້
|
||||
Non-Buffered Rendering = &ຂ້າມການໃຊ້ເອັບເຟັກບັບເຟີ້ (ບໍ່ມີບັບເຟີ້, ໄວຂຶ້ນ)
|
||||
Skip Buffer Effects = &ຂ້າມການໃຊ້ເອັບເຟັກບັບເຟີ້ (ບໍ່ມີບັບເຟີ້, ໄວຂຶ້ນ)
|
||||
Off = &ປິດ
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = &ເປີດໄດເຣກທໍຣີ...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = ປັບຂະໜາດສເກລອັດຕະໂນມັ
|
|||
Backend = ການສະໜັບສະໜູນ
|
||||
Balanced = ສົມດຸນ
|
||||
Bicubic = Bicubic
|
||||
BlockTransfer Tip = ບາງເກມຕ້ອງເປີດໃຊ້ງານເພື່ອການສະແດງຜົນທີ່ຖືກຕ້ອງ
|
||||
BlockTransferRequired = ຄຳເຕືອນ: ເກມນີ້ຕ້ອງການໃຫ້ເປີດໂໝດ "ຈຳລອງຜົນປິດກັ້ນການສົ່ງຜ່ານຂໍ້ມູນເອັບເຟກ" ນຳ
|
||||
Both = ໃຊ້ທັງ FPS ແລະ Speed
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = ການສະແດງຜົນແບບໃຊ້ບັບເຟີ້
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = ຂ້າມເຟຣມ
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = ເຕັມໜ້າຈໍ
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = ການຕັ້ງຄ່າແຮັກ
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = ໃຊ້ຮາດແວຣ໌ປະມວນຜົນ
|
||||
|
@ -525,7 +522,7 @@ Must Restart = ເຈົ້າຄວນເລີ່ມ PPSSPP ໃໝ່ເພື
|
|||
Native device resolution = ຄ່າຄວາມລະອຽດດັ້ງເດີມຂອງອຸປະກອນ
|
||||
Nearest = Nearest
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = ຂ້າມການໃຊ້ບັບເຟີເອັບເຟກ (ບໍ່ໃຊ້ບັບເຟີ, ໄວຂຶ້ນ)
|
||||
Skip Buffer Effects = ຂ້າມການໃຊ້ບັບເຟີເອັບເຟກ (ບໍ່ໃຊ້ບັບເຟີ, ໄວຂຶ້ນ)
|
||||
None = ບໍ່ມີ
|
||||
Number of Frames = Number of frames
|
||||
Off = ປິດ
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = ໂຕຕອງປັບສເກລໜ້າຈໍ
|
||||
Show Debug Statistics = ສະແດງຄ່າທາງສະຖິຕິການແກ້ໄຂຈຸດບົກພ່ອງ
|
||||
Show FPS Counter = ສະແດງຄ່າເຟຣມເຣດ ແລະ ຄວາມໄວ/ວິນາທີ
|
||||
Simulate Block Transfer = ຈຳລອງຜົນປິດກັ້ນການສົ່ງຜ່ານຂໍ້ມູນເອັບເຟກ
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = ໃຊ້ຊອບແວຣ໌ສະແດງຜົນ (ລຸ້ນທົດລອງ)
|
||||
Software Skinning = ຊ໋ອບແວຣ໌ສກິນນິງ
|
||||
SoftwareSkinning Tip = ປະສານໂມເດລພື້ນຜິວໃຫ້ຂຽນຜ່ານ CPU, ເກມສ່ວນໃຫຍ່ໃຊ້ແລ້ວໄວຂຶ້ນ
|
||||
Speed = ຄວາມໄວ
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = ດຶງເຕັມຈໍ
|
||||
Texture Filter = ໂຕຕອງພື້ນຜິວ
|
||||
Texture Filtering = ຕອງພື້ນຜິວ
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
|||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered Rendering
|
||||
Buy Gold = Nusipirkti &Gold
|
||||
Control Mapping... = Va&ldymo mygtukų keitimas...
|
||||
Debugging = &Ekspermentas
|
||||
|
@ -173,7 +172,7 @@ Log Console = "&Statuso" konsolė
|
|||
Memory View... = Atminties &rodymas...
|
||||
More Settings... = &Daugiau parametrų...
|
||||
Nearest = &Arčiausias
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Išjungti
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Atidaryti &vietą...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Auto scaling
|
|||
Backend = Backend
|
||||
Balanced = Balanced
|
||||
Bicubic = "Bicubic"
|
||||
BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Abu
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Buferinis rodymas
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Kadrų praleidimas
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Pilnas ekranas
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Modifikavimo parametrai (gali sukelti problemų)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Aparatūros transformacija
|
||||
|
@ -525,7 +522,7 @@ Must Restart = Jūs turite perkrauti "PPSSPP" programą, kad pakeisti parametrai
|
|||
Native device resolution = Įrenginio rezoliucija
|
||||
Nearest = Arčiausias
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = Nieko
|
||||
Number of Frames = Number of frames
|
||||
Off = Išjungti
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Screen scaling filter
|
||||
Show Debug Statistics = Rodyti testinio režimo statistikas
|
||||
Show FPS Counter = Rodyti kadrų per sekundę rodmenis
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Programinės įrangos rodymas(ekspermentalus)
|
||||
Software Skinning = Programinės įrangos "nulupimas"
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Greitis
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Tekstūrų filtravimas
|
||||
Texture Filtering = Tekstūrų filtravimas
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
|||
Bicubic = &Bikubik
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered Rendering
|
||||
Buy Gold = Beli ve&rsi Gold
|
||||
Control Mapping... = P&emetaan kawalan...
|
||||
Debugging = &Pepijat
|
||||
|
@ -173,7 +172,7 @@ Log Console = &Log Konsol
|
|||
Memory View... = Lihat &Memori...
|
||||
More Settings... = &Tetapan lanjutan...
|
||||
Nearest = &Terdekat
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Tutup
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Buka &Penyimpanan...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Auto scaling
|
|||
Backend = Backend
|
||||
Balanced = Balanced
|
||||
Bicubic = Bikubik
|
||||
BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Keduanya
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Buffered rendering
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Pelompatan Frame
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Skrin penuh
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Godam tetapan (mungkin menyebabkan gangguan)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Penukaran Alatan
|
||||
|
@ -525,7 +522,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
|||
Native device resolution = Native device resolution
|
||||
Nearest = Terdekat
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = Tiada
|
||||
Number of Frames = Number of frames
|
||||
Off = Tutup
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Screen scaling filter
|
||||
Show Debug Statistics = Papar statistik pepijat
|
||||
Show FPS Counter = Papar penghitung FPS
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Render perisian (eksperimen)
|
||||
Software Skinning = Pembalutan Perisian
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Laju
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Penapis Tekstur
|
||||
Texture Filtering = Penapisan Tekstur
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = &Renderbackend (herstart PPSSPP)
|
|||
Bicubic = &Bicubisch
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Gebufferde weergave
|
||||
Buy Gold = Gold &kopen
|
||||
Control Mapping... = Bestur&ing toewijzen...
|
||||
Debugging = &Fouten opsporen
|
||||
|
@ -173,7 +172,7 @@ Log Console = Logboek&console
|
|||
Memory View... = &Geheugenweergave...
|
||||
More Settings... = &Meer instellingen...
|
||||
Nearest = &Naaste buur
|
||||
Non-Buffered Rendering = &Buffereffecten nalaten (niet-gebufferd, sneller)
|
||||
Skip Buffer Effects = &Buffereffecten nalaten (niet-gebufferd, sneller)
|
||||
Off = &Uit
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = &Map openen...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Automatisch schalen
|
|||
Backend = Backend
|
||||
Balanced = Gebalanceerd
|
||||
Bicubic = Bicubisch
|
||||
BlockTransfer Tip = Sommige games vereisen dat deze optie aan staat voor juiste graphics
|
||||
BlockTransferRequired = Waarschuwing: Deze game vereist de optie Blokoverdrachteffecten simuleren.
|
||||
Both = Beide
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Gebufferde weergave
|
||||
BufferedRenderingRequired = Waarschuwing: Deze game vereist een "gebufferde renderingmodus".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Frames overslaan
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Volledig scherm
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hackinstellingen (kan glitches veroorzaken)
|
||||
Hardware Tessellation = Hardwarebetegeling
|
||||
Hardware Transform = Hardwaretransformatie
|
||||
|
@ -525,7 +522,7 @@ Must Restart = U moet PPSSPP herstarten om de wijzigingen door te voeren.
|
|||
Native device resolution = Apparaatresolutie
|
||||
Nearest = Naaste buur
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Buffereffecten nalaten (niet-gebufferd, sneller)
|
||||
Skip Buffer Effects = Buffereffecten nalaten (niet-gebufferd, sneller)
|
||||
None = Geen
|
||||
Number of Frames = Number of frames
|
||||
Off = Uit
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Beeldschalingsfilter
|
||||
Show Debug Statistics = Foutopsporingsstatistieken weergeven
|
||||
Show FPS Counter = FPS-teller weergeven
|
||||
Simulate Block Transfer = Blokoverdrachteffecten simuleren
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Renderen via software (experimenteel)
|
||||
Software Skinning = Skinning via software
|
||||
SoftwareSkinning Tip = Vermindert aantal renders en is sneller in games die de geavanceerde skinningtechniek gebruiken, maar voor sommige games trager
|
||||
Speed = Snelheid
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Uitrekken
|
||||
Texture Filter = Texturefilter
|
||||
Texture Filtering = Texturefilter
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
|||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered Rendering
|
||||
Buy Gold = Buy &Gold
|
||||
Control Mapping... = C&ontrol Mapping...
|
||||
Debugging = &Debug
|
||||
|
@ -173,7 +172,7 @@ Log Console = &Log Console
|
|||
Memory View... = Memory &View...
|
||||
More Settings... = &More Settings...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Open &Directory...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Auto scaling
|
|||
Backend = Backend
|
||||
Balanced = Balanced
|
||||
Bicubic = Bicubic
|
||||
BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Begge
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Buffrad rendering
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Ramme Hoppe over
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Fullskjerm
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Maskinvare omdanning
|
||||
|
@ -525,7 +522,7 @@ Must Restart = You must restart PPSSPP for this change to take effect.
|
|||
Native device resolution = Native device resolution
|
||||
Nearest = Nermest
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = Ingen
|
||||
Number of Frames = Number of frames
|
||||
Off = Off
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Screen scaling filter
|
||||
Show Debug Statistics = Vis debugstatistik
|
||||
Show FPS Counter = Vis FPS-teller
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Programvare gjengivelse (eksperiment)
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Hastighet
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Tekstur filtrering
|
||||
Texture Filtering = Tekstur filtrering
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = &Sterownik obrazu (Restartuje PPSSPP)
|
|||
Bicubic = Bicubic (Dwusześcienne)
|
||||
Break = Zatrzymaj
|
||||
Break on Load = Zatrzymaj po załadowaniu
|
||||
Buffered Rendering = Renderowanie buforowe
|
||||
Buy Gold = Kup wersję Gold
|
||||
Control Mapping... = Ustawienia przycisków...
|
||||
Debugging = &Debugowanie
|
||||
|
@ -173,7 +172,7 @@ Log Console = Konsola dziennika zdarzeń
|
|||
Memory View... = Podgląd pamięci...
|
||||
More Settings... = Więcej ustawień...
|
||||
Nearest = Najbliższe
|
||||
Non-Buffered Rendering = &Nie renderuj efektów z bufora (niebuforowane, szybsze)
|
||||
Skip Buffer Effects = &Nie renderuj efektów z bufora (niebuforowane, szybsze)
|
||||
Off = Wyłącz
|
||||
Open Chat = Otwórz Chat
|
||||
Open Directory... = Otwórz katalog...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Automatyczne skalowanie
|
|||
Backend = Sterownik graficzny
|
||||
Balanced = Zbalansowane
|
||||
Bicubic = Bicubic (Dwusześcienne)
|
||||
BlockTransfer Tip = Niektóre gry wymagają włączenia tej opcji do poprawnego działania.
|
||||
BlockTransferRequired = Uwaga: Ta gra wymaga włączonej opcji "Symuluj efekty transferu bloków".
|
||||
Both = Oba
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Renderowanie buforowe
|
||||
BufferedRenderingRequired = Uwaga: Ta gra wymaga włączonej opcji "Renderowanie buforowe".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Pomijanie klatek
|
|||
Frame Skipping Type = Tryb pomijania klatek
|
||||
FullScreen = Pełny ekran
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Ustawienia specjalne (powodują problemy)
|
||||
Hardware Tessellation = Sprzętowa teselacja
|
||||
Hardware Transform = Transformacja sprzętowa
|
||||
|
@ -525,7 +522,7 @@ Must Restart = Musisz zrestartować PPSSPP, aby zobaczyć zmiany.
|
|||
Native device resolution = Natywna rozdzielczość urządzenia
|
||||
Nearest = Najbliższe
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Nie renderuj efektów z bufora (niebuforowane, szybsze)
|
||||
Skip Buffer Effects = Nie renderuj efektów z bufora (niebuforowane, szybsze)
|
||||
None = Wył.
|
||||
Number of Frames = Ilość klatek
|
||||
Off = Wył.
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Filtrowanie skalowania ekranu
|
||||
Show Debug Statistics = Pokaż statystyki debugowania
|
||||
Show FPS Counter = Pokaż licznik FPS
|
||||
Simulate Block Transfer = Symuluj efekty transferu bloków
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Renderowanie programowe (wolne)
|
||||
Software Skinning = Programowy skinning
|
||||
SoftwareSkinning Tip = Łączy na CPU wywołania rysujące modele z animacjami, przyspieszenie w większości gier
|
||||
Speed = Prędkość (procentowo)
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Rozciąganie
|
||||
Texture Filter = Filtrowanie tekstur
|
||||
Texture Filtering = Filtrowanie tekstur
|
||||
|
|
|
@ -153,7 +153,6 @@ Backend = Backend de &renderização (Reinicia o PPSSPP)
|
|||
Bicubic = &Bi-cúbico
|
||||
Break = Parar
|
||||
Break on Load = Parar ao carregar
|
||||
Buffered Rendering = &Renderização com buffer
|
||||
Buy Gold = Comprar &Gold
|
||||
Control Mapping... = M&apeamento dos controles...
|
||||
Debugging = &Debug
|
||||
|
@ -197,7 +196,7 @@ Log Console = &Console dos logs
|
|||
Memory View... = Visualização da &memória...
|
||||
More Settings... = &Mais configurações...
|
||||
Nearest = &Mais próximo
|
||||
Non-Buffered Rendering = &Ignorar efeitos do buffer (sem buffer, mais rápido)
|
||||
Skip Buffer Effects = &Ignorar efeitos do buffer (sem buffer, mais rápido)
|
||||
Off = &Desligado
|
||||
Open Chat = Abrir Bate-Papo
|
||||
Open Directory... = Abrir &diretório...
|
||||
|
@ -493,11 +492,8 @@ Auto Scaling = Auto-redimensionamento
|
|||
Backend = Backend
|
||||
Balanced = Balanceado
|
||||
Bicubic = Bi-cúbico
|
||||
BlockTransfer Tip = Alguns jogos requerem que isto esteja Ligado pros gráficos estarem corretos
|
||||
BlockTransferRequired = Aviso: Esse jogo requer que a "simulação dos efeitos de transferência dos blocos" esteja definida como Ligada.
|
||||
Both = Ambos
|
||||
Buffer graphics commands (faster, input lag) = Buffer dos comandos dos gráficos (mais rápido, atraso na entrada dos dados)
|
||||
Buffered Rendering = Renderização com buffer
|
||||
BufferedRenderingRequired = Aviso: Este jogo requer que o "modo de renderização" esteja definido "com buffer".
|
||||
Camera = Câmera
|
||||
Camera Device = Dispositivo de câmera
|
||||
|
@ -524,6 +520,7 @@ Frame Rate Control = Controle da taxa dos frames
|
|||
Frame Skipping = Pulo dos frames
|
||||
Frame Skipping Type = Tipo de pulo dos frames
|
||||
FullScreen = Tela cheia
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Configurações dos hacks (pode causar erros gráficos)
|
||||
Hardware Tessellation = Tesselação por hardware
|
||||
Hardware Transform = Transformação por hardware
|
||||
|
@ -548,7 +545,7 @@ Must Restart = Você deve reiniciar o PPSSPP pra esta mudança ter efeito.
|
|||
Native device resolution = Resolução nativa do dispositivo
|
||||
Nearest = Mais próximo
|
||||
No buffer = Sem buffer
|
||||
Non-Buffered Rendering = Ignorar efeitos do buffer (sem buffer, mais rápido)
|
||||
Skip Buffer Effects = Ignorar efeitos do buffer (sem buffer, mais rápido)
|
||||
None = Nenhum
|
||||
Number of Frames = Número de frames
|
||||
Off = Desligado
|
||||
|
@ -571,11 +568,12 @@ Screen layout = Esquema da tela
|
|||
Screen Scaling Filter = Filtro do dimensionamento da tela
|
||||
Show Debug Statistics = Mostrar estatísticas do debug
|
||||
Show FPS Counter = Mostrar contador de FPS
|
||||
Simulate Block Transfer = Simular efeitos de transferência dos blocos
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Renderização por software (lento)
|
||||
Software Skinning = Skinning via software
|
||||
SoftwareSkinning Tip = Combina os desenhos dos modelos de skinning na CPU, mais rápido na maioria dos jogos
|
||||
Speed = Velocidade
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Esticamento
|
||||
Texture Filter = Filtragem das texturas
|
||||
Texture Filtering = Filtragem das texturas
|
||||
|
|
|
@ -153,7 +153,6 @@ Backend = API de &renderização (Reinicia o PPSSPP)
|
|||
Bicubic = &Bi-cúbico
|
||||
Break = Parar
|
||||
Break on Load = Parar ao carregar
|
||||
Buffered Rendering = &Renderização com buffer
|
||||
Buy Gold = Comprar &Gold
|
||||
Control Mapping... = M&apeamento dos controlos...
|
||||
Debugging = &Depurar
|
||||
|
@ -197,7 +196,7 @@ Log Console = &Console dos Logs
|
|||
Memory View... = Visualização da &memória...
|
||||
More Settings... = &Mais Definições...
|
||||
Nearest = &Mais próximo
|
||||
Non-Buffered Rendering = &Ignorar efeitos do buffer (sem buffer, mais rápido)
|
||||
Skip Buffer Effects = &Ignorar efeitos do buffer (sem buffer, mais rápido)
|
||||
Off = &Desligado
|
||||
Open Chat = Abrir Bate-Papo
|
||||
Open Directory... = Abrir &Diretório...
|
||||
|
@ -493,11 +492,8 @@ Auto Scaling = Auto-redimensionamento
|
|||
Backend = Backend
|
||||
Balanced = Balanceado
|
||||
Bicubic = Bi-cúbico
|
||||
BlockTransfer Tip = Alguns jogos requerem que esta opção esteja habilitada para os gráficos estarem corretos.
|
||||
BlockTransferRequired = Aviso: Este jogo requer que a "Simulação dos Efeitos de Transferência dos Blocos" esteja habilitada.
|
||||
Both = Ambos
|
||||
Buffer graphics commands (faster, input lag) = Buffer dos Comandos Gráficos (mais rápido, atraso na entrada dos dados)
|
||||
Buffered Rendering = Renderização com Buffer
|
||||
BufferedRenderingRequired = Aviso: Este jogo requer que o "modo de renderização" esteja definido "com buffer".
|
||||
Camera = Câmera
|
||||
Camera Device = Dispositivo de câmera
|
||||
|
@ -524,6 +520,7 @@ Frame Rate Control = Controle da taxa dos quadros
|
|||
Frame Skipping = Pulo dos quadros
|
||||
Frame Skipping Type = Tipo de pulo dos quadros
|
||||
FullScreen = Tela Cheia
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Definições dos Hacks (pode causar erros gráficos)
|
||||
Hardware Tessellation = Tesselação por Hardware
|
||||
Hardware Transform = Transformação por Hardware
|
||||
|
@ -548,7 +545,7 @@ Must Restart = Deverás reiniciar o PPSSPP para esta mudança ter efeito.
|
|||
Native device resolution = Resolução Nativa do Dispositivo
|
||||
Nearest = Mais próximo
|
||||
No buffer = Sem buffer
|
||||
Non-Buffered Rendering = Ignorar efeitos do buffer (sem buffer, mais rápido)
|
||||
Skip Buffer Effects = Ignorar efeitos do buffer (sem buffer, mais rápido)
|
||||
None = Nenhum
|
||||
Number of Frames = Número de quadros
|
||||
Off = Desligado
|
||||
|
@ -571,11 +568,12 @@ Screen layout = Esquema da tela
|
|||
Screen Scaling Filter = Filtro do dimensionamento da tela
|
||||
Show Debug Statistics = Mostrar estatísticas de depuração
|
||||
Show FPS Counter = Mostrar contador de FPS
|
||||
Simulate Block Transfer = Simular efeitos de transferência dos blocos
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Renderização por software (lento)
|
||||
Software Skinning = Skinning via software
|
||||
SoftwareSkinning Tip = Combina os desenhos dos modelos de skinning na CPU, mais rápido na maioria dos jogos
|
||||
Speed = Velocidade
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Esticamento
|
||||
Texture Filter = Filtração das texturas
|
||||
Texture Filtering = Filtração das texturas
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
|||
Bicubic = &Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Buffered Rendering
|
||||
Buy Gold = Buy &Gold
|
||||
Control Mapping... = C&ontrol Mapping...
|
||||
Debugging = &Debug
|
||||
|
@ -173,7 +172,7 @@ Log Console = &Log Console
|
|||
Memory View... = Memory &View...
|
||||
More Settings... = &More Settings...
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = &Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Open &Directory...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Auto scaling
|
|||
Backend = Mod intern
|
||||
Balanced = Balansat
|
||||
Bicubic = Bicubic
|
||||
BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = Warning: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Ambele
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Afișare cu stocare
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Cadre Omise
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Ecran intreg
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Setări trișare (pot cauza stricăciuni)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Transformare pe Hardware
|
||||
|
@ -525,7 +522,7 @@ Must Restart = Trebuie să resartezi PPSSPP pt. ca această schimbare să aibă
|
|||
Native device resolution = Rezoluție nativă dispozitiv
|
||||
Nearest = Apropiată
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
None = Fără
|
||||
Number of Frames = Number of frames
|
||||
Off = Oprit
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Filtrul de scalare al ecranului
|
||||
Show Debug Statistics = Arată statistici de depanare
|
||||
Show FPS Counter = Arată FPS
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Afișare cu sofware (experimental)
|
||||
Software Skinning = Skinning cu software
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Viteză
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Filtru texturi
|
||||
Texture Filtering = Filtrare texturi
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Бэкенд &рендеринга (нужен перезапуск)
|
|||
Bicubic = &Бикубическое
|
||||
Break = Остановить
|
||||
Break on Load = Остановить после загрузки
|
||||
Buffered Rendering = &Буферированный рендеринг
|
||||
Buy Gold = Купить &Gold
|
||||
Control Mapping... = Назначение &кнопок...
|
||||
Debugging = &Отладка
|
||||
|
@ -173,7 +172,7 @@ Log Console = Консоль отладки
|
|||
Memory View... = Просмотрщик па&мяти...
|
||||
More Settings... = &Ещё настройки...
|
||||
Nearest = &Ближайший
|
||||
Non-Buffered Rendering = &Пропускать эффекты (небуферированный, быстрее)
|
||||
Skip Buffer Effects = &Пропускать эффекты (небуферированный, быстрее)
|
||||
Off = В&ыключено
|
||||
Open Chat = Открыть чат
|
||||
Open Directory... = Открыть &папку...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Автомасштаб
|
|||
Backend = Бэкенд
|
||||
Balanced = Сбалансированно
|
||||
Bicubic = Бикубический
|
||||
BlockTransfer Tip = Требуется для корректной графики в некоторых играх
|
||||
BlockTransferRequired = Предупреждение: для этой игры требуется включить "Симуляцию эффектов от передачи блоков"
|
||||
Both = Оба
|
||||
Buffer graphics commands (faster, input lag) = Команды буферированной графики (быстрее, задержка ввода)
|
||||
Buffered Rendering = Буферированный рендеринг
|
||||
BufferedRenderingRequired = Предупреждение: для этой игры требуется буферированный режим рендеринга.
|
||||
Camera = Камера
|
||||
Camera Device = Устройство камеры
|
||||
|
@ -502,6 +498,7 @@ Frame Skipping = Пропуск кадров
|
|||
Frame Skipping Type = Тип пропуска кадров
|
||||
FullScreen = Полноэкранный режим
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Параметры хаков (могут вызывать глюки)
|
||||
Hardware Tessellation = Аппаратная тесселяция
|
||||
Hardware Transform = Аппаратное преобразование
|
||||
|
@ -526,7 +523,7 @@ Must Restart = Вы должны перезапустить PPSSPP, чтобы
|
|||
Native device resolution = Разрешение устройства
|
||||
Nearest = Ближайший
|
||||
No buffer = Нет буфера
|
||||
Non-Buffered Rendering = Пропускать эффекты (небуферированный)
|
||||
Skip Buffer Effects = Пропускать эффекты (небуферированный)
|
||||
None = Выключено
|
||||
Number of Frames = Количество кадров
|
||||
Off = Выключено
|
||||
|
@ -549,11 +546,12 @@ Screen layout = Расположение экрана
|
|||
Screen Scaling Filter = Фильтр масштабирования экрана
|
||||
Show Debug Statistics = Отображать отладочную информацию
|
||||
Show FPS Counter = Показывать счетчик FPS
|
||||
Simulate Block Transfer = Симулировать эффекты от передачи блоков
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Программный рендеринг (медленно)
|
||||
Software Skinning = Программная заливка
|
||||
SoftwareSkinning Tip = Объединяет вызовы отрисовки моделей с заливкой на ЦП, быстрее во многих играх
|
||||
Speed = Скорость
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Растягивание
|
||||
Texture Filter = Текстурный фильтр
|
||||
Texture Filtering = Фильтрация текстур
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Backend
|
|||
Bicubic = Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = Buffrad rendering
|
||||
Buy Gold = Buy Gold
|
||||
Control Mapping... = Kontrollmappning...
|
||||
Debugging = Debuggning
|
||||
|
@ -173,7 +172,7 @@ Log Console = Loggkonsol
|
|||
Memory View... = Minnesvy...
|
||||
More Settings... = Mer inställningar...
|
||||
Nearest = Nearest
|
||||
Non-Buffered Rendering = &Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = &Skip buffer effects
|
||||
Off = Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Öppna mapp...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Auto scaling
|
|||
Backend = Backend
|
||||
Balanced = Balancerad
|
||||
Bicubic = Bicubisk
|
||||
BlockTransfer Tip = Vissa spel kräver att denna inställning är på.
|
||||
BlockTransferRequired = Varning: Detta spel kräver att "Simulera blocktransfer-effekter" är påslaget.
|
||||
Both = Båda
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Buffrad rendering
|
||||
BufferedRenderingRequired = Warning: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Kamera
|
||||
Camera Device = Kamera-enhet
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Frameskipping
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Fullskärm
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack-inställningar (kan orsaka problem)
|
||||
Hardware Tessellation = Hårdvarutessellering
|
||||
Hardware Transform = Hårdvarutransform
|
||||
|
@ -525,7 +522,7 @@ Must Restart = Starta om PPSSPP för att ändringen ska få effekt.
|
|||
Native device resolution = Native device resolution
|
||||
Nearest = Närmast
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skippa buffereffekter (snabbare, risk för fel)
|
||||
Skip Buffer Effects = Skippa buffereffekter (snabbare, risk för fel)
|
||||
None = Inget
|
||||
Number of Frames = Antal frames
|
||||
Off = Off
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Skärmskalningsfilter
|
||||
Show Debug Statistics = Visa debugstatistik
|
||||
Show FPS Counter = Visa FPS-räknare
|
||||
Simulate Block Transfer = Simulera blocktransfer-effekter
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Mjukvarurendering (experiment)
|
||||
Software Skinning = Software Skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Hastighet
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Texturfilter
|
||||
Texture Filtering = Texturfiltrering
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Rendering &Backend (Restarts PPSSPP)
|
|||
Bicubic = Bicubic
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = Buffered Rendering
|
||||
Buy Gold = Bilhin ang Gold
|
||||
Control Mapping... = Control Mapping...
|
||||
Debugging = Debug
|
||||
|
@ -173,7 +172,7 @@ Log Console = Log Console
|
|||
Memory View... = Memory View...
|
||||
More Settings... = Karagdagang settings...
|
||||
Nearest = Nearest
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, faster)
|
||||
Skip Buffer Effects = Skip buffer effects
|
||||
Off = Off
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Buksan ang Directory...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Awto scaling
|
|||
Backend = Backend
|
||||
Balanced = Balanse
|
||||
Bicubic = Bicubic
|
||||
BlockTransfer Tip = Some games require this to be On for correct graphics
|
||||
BlockTransferRequired = BABALA: This game requires "simulate block transfer effects" to be set to On.
|
||||
Both = Pareho
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Buffered Rendering
|
||||
BufferedRenderingRequired = BABALA: This game requires "rendering mode" to be set to "buffered".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Frame Skipping
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Isakto sa Sukat ng iyong Iskrin
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack Settings (maaring magdulot ng pagloloko sa laro)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Hardware Transform
|
||||
|
@ -525,7 +522,7 @@ Must Restart = Kailangan i-restart ang PPSSPP upang maging epiktibo ito
|
|||
Native device resolution = Native device resolution
|
||||
Nearest = Pinakamalapit
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Skip buffer effects (non-buffered, mabilis)
|
||||
Skip Buffer Effects = Skip buffer effects (non-buffered, mabilis)
|
||||
None = Wala
|
||||
Number of Frames = Bilang ng frames
|
||||
Off = Patayin
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Screen Scaling Filter
|
||||
Show Debug Statistics = Ipakita ang debug statistics
|
||||
Show FPS Counter = Ipakita ang FPS
|
||||
Simulate Block Transfer = Simulate block transfer effects
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Software Rendering (Expiremental)
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Bilis
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Iunat
|
||||
Texture Filter = Panala ng Texture
|
||||
Texture Filtering = Pagsala sa Texture
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = การแสดงผลที่สนับสนุน (ต้
|
|||
Bicubic = ไบคิวบิค
|
||||
Break = หยุด
|
||||
Break on Load = หยุดเมื่อโหลด
|
||||
Buffered Rendering = การแสดงผลแบบใช้บัฟเฟอร์
|
||||
Buy Gold = ซื้อแบบตัวสีทอง
|
||||
Control Mapping... = แผงปรับการคุมควบ...
|
||||
Debugging = แก้ไขจุดบกพร่อง
|
||||
|
@ -173,7 +172,7 @@ Log Console = เก็บค่าคอนโซล
|
|||
Memory View... = มุมมองค่าความจำ...
|
||||
More Settings... = การตั้งค่าอื่นๆ...
|
||||
Nearest = แบบใกล้เคียง
|
||||
Non-Buffered Rendering = ข้ามการใช้บัฟเฟอร์เอฟเฟ็คท์ (ปิดบัฟเฟอร์)
|
||||
Skip Buffer Effects = ข้ามการใช้บัฟเฟอร์เอฟเฟ็คท์ (ปิดบัฟเฟอร์)
|
||||
Off = ปิด
|
||||
Open Chat = เปิดหน้าต่างแชท
|
||||
Open Directory... = เปิดแหล่งที่เก็บ...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = สเกลอัตโนมัติ
|
|||
Backend = การสนับสนุนกราฟิก
|
||||
Balanced = สมดุล
|
||||
Bicubic = ไบคิวบิค
|
||||
BlockTransfer Tip = บางเกมจำเป็นต้องเปิดใช้งานเพื่อการแสดงผลที่ถูกต้อง
|
||||
BlockTransferRequired = คำเตือน: เกมนี้ต้องปรับใช้งาน "จำลองผลปิดกั้นการส่งผ่านข้อมูลเอฟเฟ็คท์" ด้วย
|
||||
Both = ใช้ทั้งคู่
|
||||
Buffer graphics commands (faster, input lag) = ควบคุมกราฟิกบัฟเฟอร์ (เร็วขึ้น, อาจทำให้เกิดอินพุตแล็ก)
|
||||
Buffered Rendering = การแสดงผลแบบใช้บัฟเฟอร์
|
||||
BufferedRenderingRequired = คำเตือน: เกมนี้ต้องปรับใช้งานในโหมด "การแสดงผลแบบใช้บัฟเฟอร์"
|
||||
Camera = กล้อง
|
||||
Camera Device = กล้องที่พร้อมใช้งาน
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = ข้ามเฟรม
|
|||
Frame Skipping Type = รูปแบบการข้ามเฟรม
|
||||
FullScreen = เต็มหน้าจอ
|
||||
GPU log profiler = ตัวแสดงค่าโปรไฟล์ GPU
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = ตั้งค่าการปรับแฮ็ค (อาจแสดงผลผิดพลาด)
|
||||
Hardware Tessellation = ฮาร์ดแวร์ เทสเซลเลชั่น
|
||||
Hardware Transform = ใช้ฮาร์ดแวร์ในการแปลงค่าประมวลผล
|
||||
|
@ -525,7 +522,7 @@ Must Restart = คุณควรรีสตาร์ท PPSSPP อีกคร
|
|||
Native device resolution = ค่าความละเอียดดั้งเดิมของอุปกรณ์
|
||||
Nearest = แบบใกล้เคียง
|
||||
No buffer = ไม่ใช้บัฟเฟอร์
|
||||
Non-Buffered Rendering = ข้ามการใช้บัฟเฟอร์เอฟเฟ็คท์ (ปิดบัฟเฟอร์)
|
||||
Skip Buffer Effects = ข้ามการใช้บัฟเฟอร์เอฟเฟ็คท์ (ปิดบัฟเฟอร์)
|
||||
None = ไม่มี
|
||||
Number of Frames = อิงจากค่าจำนวนเฟรม
|
||||
Off = ปิด
|
||||
|
@ -548,11 +545,12 @@ Screen layout = เค้าโครงหน้าจอ
|
|||
Screen Scaling Filter = ตัวกรองปรับสเกลหน้าจอ
|
||||
Show Debug Statistics = แสดงค่าทางสถิติการแก้ไขจุดบกพร่อง
|
||||
Show FPS Counter = แสดงค่าเฟรมเรท และความเร็ว/วินาที
|
||||
Simulate Block Transfer = จำลองผลปิดกั้นการส่งผ่านข้อมูลเอฟเฟ็คท์
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = ใช้ซอฟต์แวร์ในการแสดงผล (ช้า)
|
||||
Software Skinning = ซอฟต์แวร์ สกินนิ่ง
|
||||
SoftwareSkinning Tip = ผสานโมเดลพื้นผิวให้เขียนผ่านซีพียู ซึ่งเกมส่วนใหญ่ปรับใช้แล้วไวขึ้น
|
||||
Speed = ความเร็ว
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = ดึงเต็มจอ
|
||||
Texture Filter = ตัวกรองพื้นผิว
|
||||
Texture Filtering = การกรองพื้นผิว
|
||||
|
|
|
@ -131,7 +131,6 @@ Backend = Oluşturma &Arkaucu (PPSSPP'yi yeniden başlatır)
|
|||
Bicubic = &Bikübik
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = &Tampon bellek ile oluştur
|
||||
Buy Gold = Altın Sürümünü Satın Al
|
||||
Control Mapping... = Kontrol Ayarlama...
|
||||
Debugging = &Hata Ayıklama
|
||||
|
@ -175,7 +174,7 @@ Log Console = &Günlük Konsolu
|
|||
Memory View... = Bellek &Görünümü...
|
||||
More Settings... = &Daha Fazla Ayar...
|
||||
Nearest = &En Yakın
|
||||
Non-Buffered Rendering = &Arabellek efektlerini atla (arabelleğe alınmaz, daha hızlıdır)
|
||||
Skip Buffer Effects = &Arabellek efektlerini atla (arabelleğe alınmaz, daha hızlıdır)
|
||||
Off = &Kapalı
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Dizin Aç...
|
||||
|
@ -471,11 +470,8 @@ Auto Scaling = Otomatik ölçekleme
|
|||
Backend = Arkauç
|
||||
Balanced = Dengeli
|
||||
Bicubic = Çift Kübik
|
||||
BlockTransfer Tip = Bazı oyunlarda doğru grafikler için bu ayarın açık olması gerekir
|
||||
BlockTransferRequired = Uyarı: Bu oyun Blok Aktarım Simülasyon Modunun Açık olmasını gerektirir.
|
||||
Both = İkisi de
|
||||
Buffer graphics commands (faster, input lag) = Grafik komutlarını arabellekle (daha hızlı, input lag'e sebep olabilir)
|
||||
Buffered Rendering = Yükleyerek işleme
|
||||
BufferedRenderingRequired = Uyarı: Bu oyun "işleme modunun" "yükleyerek işleme"ye alınmasını gerektirir.
|
||||
Camera = Kamera
|
||||
Camera Device = Kamera cihazı
|
||||
|
@ -492,7 +488,6 @@ Deposterize Tip = Yeniden ölçeklenen dokulardaki görsel şerit hatalarını d
|
|||
Device = Cihaz
|
||||
Direct3D 9 = Direct3D 9
|
||||
Direct3D 11 = Direct3D 11
|
||||
Disable slower effects (speedup) = Daha yavaş efektleri kapatın (daha hızlı)
|
||||
Disabled = Devre dışı
|
||||
Display layout editor = Görüntü Düzeni Düzenleyicisi
|
||||
Display Resolution (HW scaler) = Görüntü Çözünürlüğü (HW scaler)
|
||||
|
@ -504,6 +499,7 @@ Frame Skipping = Kare atla
|
|||
Frame Skipping Type = Kare atlama türü
|
||||
FullScreen = Tam ekran
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Hack ayarları (Küçük teknik problemlere neden olabilir.)
|
||||
Hardware Tessellation = Donanım Mozaikleme
|
||||
Hardware Transform = Donanım dönüştürme
|
||||
|
@ -528,7 +524,7 @@ Must Restart = Bu değişikliğin uygulanması için PPSSPP'yi yeniden başlatma
|
|||
Native device resolution = Yerel aygıt çözünürlüğü
|
||||
Nearest = En yakın
|
||||
No buffer = Arabellek/tampon bellek yok
|
||||
Non-Buffered Rendering = Arabellek efektlerini atla (arabelleğe alınmaz, daha hızlıdır)
|
||||
Skip Buffer Effects = Arabellek efektlerini atla (arabelleğe alınmaz, daha hızlıdır)
|
||||
None = Hiçbiri
|
||||
Number of Frames = Kare sayısı
|
||||
Off = Kapalı
|
||||
|
@ -551,11 +547,12 @@ Screen layout = Ekran düzeni
|
|||
Screen Scaling Filter = Ekran ölçekleme filtresi
|
||||
Show Debug Statistics = Hata ayıklama istatistiklerini göster
|
||||
Show FPS Counter = FPS sayacını göster
|
||||
Simulate Block Transfer = Blok aktarım efektlerini simüle edin
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Yazılımsal işleme (Deneysel)
|
||||
Software Skinning = Software skinning
|
||||
SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games
|
||||
Speed = Hız
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Serbest tam ekran (sünme)
|
||||
Texture Filter = Doku filtreleme
|
||||
Texture Filtering = Doku filtreleme
|
||||
|
@ -757,6 +754,8 @@ Center Left = Sol orta
|
|||
Center Right = Sağ orta
|
||||
Change Mac Address = MAC adresini değiştir
|
||||
Change proAdhocServer Address = PRO Ad Hoc Server IP adresini değiştir (localhost = çoklu örnek)
|
||||
ChangeMacSaveConfirm = Generate a new MAC address?
|
||||
ChangeMacSaveWarning = Some games verify the MAC address when loading savedata, so this may break old saves.
|
||||
Chat = Chat
|
||||
Chat Button Position = Chat düğmesinin konumu
|
||||
Chat Here = Buraya yazın
|
||||
|
@ -1196,7 +1195,7 @@ YYYYMMDD = YYYYAAGG
|
|||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Бекенд &рендерингу (потрібне перезава
|
|||
Bicubic = &Бікубічний
|
||||
Break = Перервати
|
||||
Break on Load = Перервати при завантаженні
|
||||
Buffered Rendering = Буферинізований рендеринг
|
||||
Buy Gold = Купити &Gold
|
||||
Control Mapping... = Призначення &кнопок...
|
||||
Debugging = &Налагодження
|
||||
|
@ -173,7 +172,7 @@ Log Console = Консоль журналу (log)
|
|||
Memory View... = Переглядач па&м'яті...
|
||||
More Settings... = &Ще налаштування...
|
||||
Nearest = &Найближчий
|
||||
Non-Buffered Rendering = &Пропустити ефекти (небуферований, швидше)
|
||||
Skip Buffer Effects = &Пропустити ефекти (небуферований, швидше)
|
||||
Off = В&имкнено
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Відкрити &папку...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Автоматичне масштабування
|
|||
Backend = Бекенд
|
||||
Balanced = Збалансовано
|
||||
Bicubic = Бікубічний
|
||||
BlockTransfer Tip = Потрібно для правильної графіки в деяких іграх
|
||||
BlockTransferRequired = Попередження: Ця гра вимагає, щоб "імітувати ефекти передачі блоку" було встановлено на Увімкнено.
|
||||
Both = Обидва
|
||||
Buffer graphics commands (faster, input lag) = Буферні графічні команди (швидше, можливі глюки)
|
||||
Buffered Rendering = Буферинізований рендеринг
|
||||
BufferedRenderingRequired = Попередження: Ця гра вимагає, щоб "режим візуалізації" був встановлений на "буферний".
|
||||
Camera = Камера
|
||||
Camera Device = Пристрій камери
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Пропуск кадрів
|
|||
Frame Skipping Type = Тип пропуску кадрів
|
||||
FullScreen = Повноекранний режим
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Параметри хаків (можуть викликати глюки)
|
||||
Hardware Tessellation = Апаратна тесселляція
|
||||
Hardware Transform = Апаратне перетворення
|
||||
|
@ -525,7 +522,7 @@ Must Restart = Ви повинні перезавантажити PPSSPP, щоб
|
|||
Native device resolution = Роздільна здатність пристрою
|
||||
Nearest = Найближчий
|
||||
No buffer = Без буфера
|
||||
Non-Buffered Rendering = Пропускати ефекти (небуференізованний, швидше)
|
||||
Skip Buffer Effects = Пропускати ефекти (небуференізованний, швидше)
|
||||
None = Немає
|
||||
Number of Frames = Кількість кадрів
|
||||
Off = Вимкнено
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Фільтр обчислення екрану
|
||||
Show Debug Statistics = Відоброжати зневадження
|
||||
Show FPS Counter = Показати FPS
|
||||
Simulate Block Transfer = Симулювати ефекти від передачі блоків
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Програмний рендеринг (експериментально)
|
||||
Software Skinning = Програмна заливка
|
||||
SoftwareSkinning Tip = Комбінована модель розібраної моделі яка притягується до процесора, швидше в більшості ігор
|
||||
Speed = Швидкість
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Розтягнення
|
||||
Texture Filter = Фільтр текстур
|
||||
Texture Filtering = Фільтрація текстур
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = Kết xuất từ thư viện đồ họa (Khởi động lại PPSSPP
|
|||
Bicubic = Bicubic (mịn)
|
||||
Break = Break
|
||||
Break on Load = Hủy bỏ trong mục load
|
||||
Buffered Rendering = Dựng hình có bộ nhớ đệm
|
||||
Buy Gold = Mua PPSSPP Gold
|
||||
Control Mapping... = Chỉnh nút...
|
||||
Debugging = Debug
|
||||
|
@ -173,7 +172,7 @@ Log Console = Log Console
|
|||
Memory View... = Xem bộ nhớ...
|
||||
More Settings... = Các thiết lập khác...
|
||||
Nearest = Gần nhất
|
||||
Non-Buffered Rendering = Bỏ qua hiệu ứng đệm (Không bộ nhớ đệm, nhanh hơn)
|
||||
Skip Buffer Effects = Bỏ qua hiệu ứng đệm (Không bộ nhớ đệm, nhanh hơn)
|
||||
Off = Tắt
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = Mở thư mục...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = Tự động nhân rộng
|
|||
Backend = Thư viện đồ họa
|
||||
Balanced = Cân bằng
|
||||
Bicubic = Bicubic (mịn)
|
||||
BlockTransfer Tip = Một số trò chơi yêu cầu đồ họa thích hợp.
|
||||
BlockTransferRequired = Cảnh báo: Trò chơi này yêu cầu mở "simulate block transfer effects"
|
||||
Both = Cả hai
|
||||
Buffer graphics commands (faster, input lag) = Buffer graphics commands (faster, input lag)
|
||||
Buffered Rendering = Dựng hình có bộ nhớ đệm
|
||||
BufferedRenderingRequired = Cảnh báo: Trò chơi này yêu cầu "chế độ kết xuất" được đặt thành "được đệm".
|
||||
Camera = Camera
|
||||
Camera Device = Camera device
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = Nhảy khuôn hình
|
|||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Toàn màn hình
|
||||
GPU log profiler = GPU log profiler
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = Thiết lập hack (sẽ bị lỗi)
|
||||
Hardware Tessellation = Lót phần cứng
|
||||
Hardware Transform = Chuyển đổi phần cứng
|
||||
|
@ -525,7 +522,7 @@ Must Restart = Bạn cần khởi động lại PPSSPP để những thay đổi
|
|||
Native device resolution = Độ phân giải tự nhiên.
|
||||
Nearest = Gần nhất
|
||||
No buffer = No buffer
|
||||
Non-Buffered Rendering = Bỏ qua hiệu ứng đệm (không bộ nhớ đệm, nhanh hơn)
|
||||
Skip Buffer Effects = Bỏ qua hiệu ứng đệm (không bộ nhớ đệm, nhanh hơn)
|
||||
None = Không
|
||||
Number of Frames = Number of frames
|
||||
Off = Tắt
|
||||
|
@ -548,11 +545,12 @@ Screen layout = Screen layout
|
|||
Screen Scaling Filter = Bộ lọc họa tiết rộng
|
||||
Show Debug Statistics = Hiện thông số debug
|
||||
Show FPS Counter = Hiện thông số FPS
|
||||
Simulate Block Transfer = Mô phỏng truyền tải khối vật thể , hiệu ứng
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = Dựng hình bằng phần mềm
|
||||
Software Skinning = phủ lớp bằng phần mềm
|
||||
SoftwareSkinning Tip = Mô hình kết hợp vẽ trên CPU, nhanh hơn trong hầu hết các trò chơi
|
||||
Speed = Tốc độ
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = Stretching
|
||||
Texture Filter = Bộ lọc họa tiết
|
||||
Texture Filtering = Lọc texture
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = 渲染引擎(需要PPSSPP重新启动) (&b)
|
|||
Bicubic = 双三次 (&B)
|
||||
Break = 停止
|
||||
Break on Load = 载入后停止
|
||||
Buffered Rendering = 缓冲渲染 (&B)
|
||||
Buy Gold = 购买黄金版 (&G)
|
||||
Control Mapping... = 按键映射 (&o)...
|
||||
Debugging = 调试 (&D)
|
||||
|
@ -173,7 +172,7 @@ Log Console = 控制台日志 (&L)
|
|||
Memory View... = 查看内存 (&V)...
|
||||
More Settings... = 更多设置 (&M)...
|
||||
Nearest = 邻近取样 (&N)
|
||||
Non-Buffered Rendering = 跳过缓冲效果(非缓冲, 更快) (&S)
|
||||
Skip Buffer Effects = 跳过缓冲效果(非缓冲, 更快) (&S)
|
||||
Off = 关闭 (&O)
|
||||
Open Chat = 打开聊天
|
||||
Open Directory... = 打开路径(&D)...
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = 自动缩放
|
|||
Backend = 渲染引擎
|
||||
Balanced = 均衡
|
||||
Bicubic = 双三次
|
||||
BlockTransfer Tip = 有些游戏需要将此选项设置为开以显示正确的图形
|
||||
BlockTransferRequired = 警告:此游戏需要将"模拟块传输模式"设置为开。
|
||||
Both = 全部显示
|
||||
Buffer graphics commands (faster, input lag) = 缓冲图形命令(更快, 有输入延迟)
|
||||
Buffered Rendering = 缓冲渲染
|
||||
BufferedRenderingRequired = 警告:此游戏需要将"渲染模式"设置为"缓冲渲染"。
|
||||
Camera = 摄像头
|
||||
Camera Device = 摄像头设备
|
||||
|
@ -501,6 +497,7 @@ Frame Skipping = 跳帧
|
|||
Frame Skipping Type = 跳帧方式
|
||||
FullScreen = 全屏幕
|
||||
GPU log profiler = GPU日志分析器
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = 渲染修正(可能引发故障)
|
||||
Hardware Tessellation = 硬件曲面细分
|
||||
Hardware Transform = 硬件几何变换
|
||||
|
@ -525,7 +522,7 @@ Must Restart = 重启PPSSPP才能使这项设置生效。
|
|||
Native device resolution = 本机原生的分辨率
|
||||
Nearest = 邻近取样
|
||||
No buffer = 不缓冲
|
||||
Non-Buffered Rendering = 跳过缓冲(更快)
|
||||
Skip Buffer Effects = 跳过缓冲(更快)
|
||||
None = 不显示
|
||||
Number of Frames = 帧的数量
|
||||
Off = 关闭
|
||||
|
@ -548,11 +545,12 @@ Screen layout = 屏幕布局
|
|||
Screen Scaling Filter = 屏幕缩放滤镜
|
||||
Show Debug Statistics = 显示调试信息
|
||||
Show FPS Counter = 显示FPS计数器
|
||||
Simulate Block Transfer = 模拟数据块传输效果
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = 软件渲染(慢)
|
||||
Software Skinning = 软件蒙皮
|
||||
SoftwareSkinning Tip = 合并CPU中已经蒙皮的模型绘制,在部分游戏中更快
|
||||
Speed = 运行速度
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = 拉伸
|
||||
Texture Filter = 纹理过滤方式
|
||||
Texture Filtering = 纹理过滤
|
||||
|
@ -712,7 +710,6 @@ Up = 方向键:上
|
|||
Vol + = 音量+
|
||||
Vol - = 音量-
|
||||
Wlan = 无线网络
|
||||
Analog speed = 模拟速度
|
||||
|
||||
[MemStick]
|
||||
Already contains PSP data = 已含有PSP数据
|
||||
|
|
|
@ -129,7 +129,6 @@ Backend = 轉譯後端 (需要重新啟動) (&b)
|
|||
Bicubic = 雙立方 (&B)
|
||||
Break = 中斷
|
||||
Break on Load = 載入時中斷
|
||||
Buffered Rendering = 緩衝轉譯 (&B)
|
||||
Buy Gold = 購買黃金版 (&G)
|
||||
Control Mapping... = 控制對應 (&O)…
|
||||
Debugging = 偵錯 (&D)
|
||||
|
@ -173,7 +172,7 @@ Log Console = 記錄主控台 (&L)
|
|||
Memory View... = 記憶體檢視 (&V)…
|
||||
More Settings... = 更多設定 (&M)…
|
||||
Nearest = 鄰近取樣 (&N)
|
||||
Non-Buffered Rendering = 跳過緩衝區效果 (非緩衝區,更快) (&S)
|
||||
Skip Buffer Effects = 跳過緩衝區效果 (非緩衝區,更快) (&S)
|
||||
Off = 關閉 (&O)
|
||||
Open Chat = 開啟聊天
|
||||
Open Directory... = 開啟目錄 (&D)…
|
||||
|
@ -469,11 +468,8 @@ Auto Scaling = 自動縮放
|
|||
Backend = 後端
|
||||
Balanced = 平衡
|
||||
Bicubic = 雙立方
|
||||
BlockTransfer Tip = 部分遊戲需要開啟此項以顯示正確的圖形
|
||||
BlockTransferRequired = 警告:這個遊戲需要開啟「模擬區塊傳輸效果」
|
||||
Both = 全部
|
||||
Buffer graphics commands (faster, input lag) = 緩衝圖形命令 (更快,有輸入延遲)
|
||||
Buffered Rendering = 緩衝轉譯
|
||||
BufferedRenderingRequired = 警告:這個遊戲需要將「轉譯模式」設為「緩衝轉譯」
|
||||
Camera = 相機
|
||||
Camera Device = 相機裝置
|
||||
|
@ -500,6 +496,7 @@ Frame Rate Control = 影格速率控制
|
|||
Frame Skipping = 影格跳過
|
||||
Frame Skipping Type = 影格跳過類型
|
||||
FullScreen = 全螢幕
|
||||
GPUReadbackRequired = Warning: This game requires "Skip GPU Readbacks" to be set to Off.
|
||||
Hack Settings = 駭客設定 (可能會造成故障)
|
||||
Hardware Tessellation = 硬體鑲嵌式
|
||||
Hardware Transform = 硬體轉換
|
||||
|
@ -524,7 +521,7 @@ Must Restart = 您必須重新啟動 PPSSPP 以使這項變更生效
|
|||
Native device resolution = 原生裝置解析度
|
||||
Nearest = 鄰近取樣
|
||||
No buffer = 無緩衝
|
||||
Non-Buffered Rendering = 跳過緩衝效果 (無緩衝,更快)
|
||||
Skip Buffer Effects = 跳過緩衝效果 (無緩衝,更快)
|
||||
None = 無
|
||||
Number of Frames = 影格數
|
||||
Off = 關閉
|
||||
|
@ -547,11 +544,12 @@ Screen layout = 螢幕版面配置
|
|||
Screen Scaling Filter = 螢幕縮放濾鏡
|
||||
Show Debug Statistics = 顯示偵錯統計資料
|
||||
Show FPS Counter = 顯示 FPS 計數器
|
||||
Simulate Block Transfer = 模擬區塊傳輸效果
|
||||
Skip GPU Readbacks = Skip GPU Readbacks
|
||||
Software Rendering = 軟體轉譯 (慢)
|
||||
Software Skinning = 軟體除皮
|
||||
SoftwareSkinning Tip = 結合除皮模組在 CPU 上繪製,在多數遊戲上更快
|
||||
Speed = 速度
|
||||
Speed Hacks = Speed Hacks (can cause rendering errors!)
|
||||
Stretching = 延伸
|
||||
Texture Filter = 紋理濾鏡
|
||||
Texture Filtering = 紋理濾鏡
|
||||
|
@ -863,9 +861,9 @@ tools = 使用的自由工具:
|
|||
# Add translators1-6 for up to 6 lines of translator credits.
|
||||
# Leave extra lines blank. 4 contributors per line seems to look best.
|
||||
translators1 = sum2012, xujibbs, leoxxx, Adeptus2
|
||||
translators2 =
|
||||
translators3 =
|
||||
translators4 =
|
||||
translators2 =
|
||||
translators3 =
|
||||
translators4 =
|
||||
translators5 =
|
||||
translators6 =
|
||||
Twitter @PPSSPP_emu = Twitter @PPSSPP_emu
|
||||
|
|
|
@ -420,7 +420,8 @@ int main(int argc, const char* argv[])
|
|||
// Never report from tests.
|
||||
g_Config.sReportHost.clear();
|
||||
g_Config.bAutoSaveSymbolMap = false;
|
||||
g_Config.iRenderingMode = FB_BUFFERED_MODE;
|
||||
g_Config.bSkipBufferEffects = false;
|
||||
g_Config.bSkipGPUReadbacks = false;
|
||||
g_Config.bHardwareTransform = true;
|
||||
g_Config.iAnisotropyLevel = 0; // When testing mipmapping we really don't want this.
|
||||
g_Config.bVertexCache = false;
|
||||
|
@ -439,7 +440,6 @@ int main(int argc, const char* argv[])
|
|||
g_Config.bVertexDecoderJit = true;
|
||||
g_Config.bSoftwareRendering = coreParameter.gpuCore == GPUCORE_SOFTWARE;
|
||||
g_Config.bSoftwareRenderingJit = true;
|
||||
g_Config.bBlockTransferGPU = true;
|
||||
g_Config.iSplineBezierQuality = 2;
|
||||
g_Config.bHighQualityDepth = true;
|
||||
g_Config.bMemStickInserted = true;
|
||||
|
|
|
@ -745,22 +745,22 @@ static void check_variables(CoreParameter &coreParam)
|
|||
g_Config.iInternalResolution = 10;
|
||||
}
|
||||
|
||||
var.key = "ppsspp_rendering_mode";
|
||||
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
|
||||
{
|
||||
if (!strcmp(var.value, "Buffered"))
|
||||
g_Config.iRenderingMode = FB_BUFFERED_MODE;
|
||||
else if (!strcmp(var.value, "Skip Buffer Effects"))
|
||||
g_Config.iRenderingMode = FB_NON_BUFFERED_MODE;
|
||||
}
|
||||
|
||||
var.key = "ppsspp_block_transfer_gpu";
|
||||
var.key = "ppsspp_skip_buffer_effects";
|
||||
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
|
||||
{
|
||||
if (!strcmp(var.value, "disabled"))
|
||||
g_Config.bBlockTransferGPU = false;
|
||||
g_Config.bSkipBufferEffects = false;
|
||||
else
|
||||
g_Config.bBlockTransferGPU = true;
|
||||
g_Config.bSkipBufferEffects = true;
|
||||
}
|
||||
|
||||
var.key = "ppsspp_skip_gpu_readbacks";
|
||||
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
|
||||
{
|
||||
if (!strcmp(var.value, "disabled"))
|
||||
g_Config.bSkipGPUReadbacks = false;
|
||||
else
|
||||
g_Config.bSkipGPUReadbacks = true;
|
||||
}
|
||||
|
||||
var.key = "ppsspp_frameskip";
|
||||
|
|
|
@ -284,28 +284,24 @@ struct retro_core_option_v2_definition option_defs_us[] = {
|
|||
"480x272"
|
||||
},
|
||||
{
|
||||
"ppsspp_rendering_mode",
|
||||
"Rendering Mode",
|
||||
"ppsspp_skip_buffer_effects",
|
||||
"Skip Buffer Effects",
|
||||
NULL,
|
||||
"'Skip Buffer Effects' is faster, but nothing may draw in some games.",
|
||||
NULL,
|
||||
"video",
|
||||
{
|
||||
{ "Buffered", NULL },
|
||||
{ "Skip Buffer Effects", NULL },
|
||||
{ NULL, NULL },
|
||||
},
|
||||
"Buffered"
|
||||
},
|
||||
{
|
||||
"ppsspp_block_transfer_gpu",
|
||||
"Block Transfer GPU",
|
||||
NULL,
|
||||
"Some games require this to be enabled for correct graphics.",
|
||||
"Faster, but may cause major rendering issues.",
|
||||
NULL,
|
||||
"video",
|
||||
BOOL_OPTIONS,
|
||||
"enabled"
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"ppsspp_skip_gpu_readbacks",
|
||||
"Skip GPU Readbacks",
|
||||
NULL,
|
||||
"Some games require GPU readbacks, so be careful.",
|
||||
NULL,
|
||||
"video",
|
||||
BOOL_OPTIONS,
|
||||
"disabled"
|
||||
},
|
||||
{
|
||||
"ppsspp_frameskip",
|
||||
|
|
Loading…
Add table
Reference in a new issue