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GPU: Correct softgpu curve issue.
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1 changed files with 1 additions and 1 deletions
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@ -514,7 +514,7 @@ u32 DrawEngineCommon::NormalizeVertices(u8 *outPtr, u8 *bufPtr, const u8 *inPtr,
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};
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// Let's have two separate loops, one for non skinning and one for skinning.
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if (!g_Config.bSoftwareSkinning && (vertType & GE_VTYPE_WEIGHT_MASK) != GE_VTYPE_WEIGHT_NONE) {
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if (!dec->skinInDecode && (vertType & GE_VTYPE_WEIGHT_MASK) != GE_VTYPE_WEIGHT_NONE) {
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int numBoneWeights = vertTypeGetNumBoneWeights(vertType);
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for (int i = lowerBound; i <= upperBound; i++) {
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reader.Goto(i - lowerBound);
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