Commit graph

116 commits

Author SHA1 Message Date
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
6ea8af2939 iOS buildfix 2020-10-04 13:26:04 +02:00
Henrik Rydgård
f01ba6dc84 Move NativeApp.h to Common/System, split into NativeApp.h and System.h
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
b7edf75437 Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
Henrik Rydgård
989e353482 Common.h shouldn't include Log.h.
Buildfixes

More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård
de3b46077a iOS buildfix attempt 2020-10-04 08:25:11 +02:00
Henrik Rydgård
342ed97291 Move input utilities from native to Common/Input. 2020-10-01 09:42:32 +02:00
Henrik Rydgård
054acf768c Don't cache time in a variable.
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
Henrik Rydgård
ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Henrik Rydgård
80e0f85332 Getting really close to getting rid of base/logging.h now.
Qt buildfix
2020-08-15 19:09:01 +02:00
Henrik Rydgård
c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård
6560192d8e Support full VSync control in SDL OpenGL.
(Not yet Qt).

Forgot about iOS

SDL headless buildfix

Additional iOS buildfix
2020-07-19 12:07:16 +02:00
Florin9doi
1ccde0427e iOS Share PPSSPP 2020-04-25 10:07:46 +03:00
Florin9doi
92754e6c45 [iOS] Notch support 2020-04-01 00:05:11 +03:00
Unknown W. Brackets
051a84e9bd GPU: Restart when changing inflight frames setting.
We need to keep the push and pull in step, so changing at runtime is
messy.
2020-03-02 19:21:15 -08:00
Florin9doi
58b04ef77b QT Api for Camera (Linux/macOS)
Allow the use of different resolutions (win/android/iOS)
2020-02-10 08:47:55 +02:00
Florin9doi
83277680da Location: add HDOP; change speed to km/h; change altitude from geoid to sea level
The speed is now close to the value obtained on original hardware but
the altitude on original hardawre is too imprecise to tell if we're good
2020-01-26 14:19:45 +02:00
Florin9doi
2b57d2365f Android satellites info 2020-01-26 09:22:24 +02:00
Florin9doi
5fbf2d7713 Add camera/location support for iOS
Add front camera support for Android
Allow to change the active camera in-game
2020-01-25 16:54:45 +02:00
Xie Yi
1affe0bff3 Fix shutdown because of Discord deinitializer
f94beb5185/UI/DiscordIntegration.cpp (L40)
Calling exit(0) without NativeShutdown() breaks the assertion.
2019-06-11 14:44:06 +08:00
Xie Yi
d5d76b086f Do some clean up 2019-06-11 02:48:18 +08:00
Xie Yi
259f0ce22e Auto switch between internal and external display 2019-06-11 01:24:58 +08:00
Xie Yi
ccfbc5fcd0 Show root view controller on external display 2019-06-09 22:15:39 +08:00
Silent
bb2ba8086b
Improved Show in Folder:
- Not spawning cmd.exe anymore, rather using the same way Chromium does to spawn a shell window with a file focused
- Hid a nonfunctional "Show In Folder" button for UWP builds
2019-05-23 19:59:08 +02:00
Jeeeyul Lee
53e254d352 Disables iOS exit animation to prevent freezing.
Selective PTRACE sys call.
2019-03-27 11:01:20 +09:00
Unknown W. Brackets
adeca2c3ba GLES: Move some vendor bug checks to Draw. 2018-12-23 20:27:22 -08:00
Henrik Rydgård
429a1fce01 Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash. 2018-11-21 18:14:26 +01:00
Unknown W. Brackets
b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
3f1544612b Android: Add missing graphics shutdown calls.
These were there for graphics restart (like resize) but not for full
shutdown, which was causing crashes during shutdown sometimes.

See #10931.
2018-04-21 08:33:53 -07:00
Conrad Kreyling
b4e315a839 Use tabs for indentation
When those Xcode defaults bite you
2018-04-08 13:29:38 -04:00
Conrad Kreyling
3f90c97f39 fix “crash on exit”
Leaving this view here causes some kinda race condition on a lock, causing a crash on exit. Simply removing the volume from the superview fixes the issue.
2018-04-08 13:29:38 -04:00
Conrad Kreyling
2febfa1888 allow padding specification, remove NSLog 2018-04-08 13:29:38 -04:00
Conrad Kreyling
cb83ff598b add updated Obj-C version of SubtleVolume 2018-04-08 13:29:38 -04:00
Henrik Rydgård
5f8118b82b Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
Kentucky Compass
149ca17df6 iOS: fix hang on exit 2018-02-22 03:04:32 -08:00
Unknown W. Brackets
df5144b94c iOS: Attempt to fix shutdown race condition.
Not really tested, but should be necessary...
2018-02-11 11:47:15 -08:00
Kentucky Compass
e7c9afd7bb another whitespace fix 2018-01-27 15:10:17 +01:00
Kentucky Compass
c5a09de446 one more whitespace fix 2018-01-27 15:10:17 +01:00
Kentucky Compass
d43283239d whitespace cleanup 2018-01-27 15:10:17 +01:00
Kentucky Compass
49c5880fcc disable the iOS thread before shutting down 2018-01-27 15:10:17 +01:00
Kentucky Compass
0943cf3fcc use GLRenderManager on iOS 2018-01-27 15:10:17 +01:00
Kentucky Compass
e3af9f401f iOS: ViewController cleanups - delete unused code and properties 2018-01-01 19:12:52 -08:00
Kentucky Compass
20794081ea iOS: Nix iosCanUseJit and targetIsJailbroken. Move NativeInit call to main so it can take cmd line args. 2018-01-01 19:10:44 -08:00
Kentucky Compass
3e5833843a Remove references to AudioEngine, which isn't used anyway 2018-01-01 17:09:48 -08:00
Kentucky Compass
67c6ecdece nil out sharedViewController in case bindDefaultFBO is called again 2017-12-31 19:53:59 -08:00
Kentucky Compass
4a119beb59 iOS: fix a reference counting bug that may have caused ViewController to never be deallocated 2017-12-31 17:57:39 -08:00
Kentucky Compass
c563166f9a Modernize property syntax and don't use viewDidUnload (deprecated in iOS 6) 2017-12-31 17:54:50 -08:00
Unknown W. Brackets
766b40aad8 GPU: Reset GPUBackend on graphics init.
This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
2017-12-26 16:02:55 -08:00
Henrik Rydgård
b9ba525de1 Don't call functions in asserts, they get compiled out in release... 2017-10-20 14:45:00 +02:00