Commit graph

2998 commits

Author SHA1 Message Date
Henrik Rydgård
c1b52c398b Minor cleanups related to #13527
Doesn't fix it though. A "Resume" button will be added later to BREAK
crashes.
2020-10-14 23:45:19 +02:00
Henrik Rydgård
332bb7feeb VK: Whenever safely possible, shrink the render area.
We just set the render area to the union of the scissor rects used in a pass.

Might help some games on some mobile hardware, a little bit.

Possibly #13464?
2020-10-11 23:23:25 +02:00
Henrik Rydgård
e97baa503a Avoid a division in time_now_d(). Minor optimizations. 2020-10-10 19:05:46 +02:00
Henrik Rydgård
1e923d52f3
Merge pull request #13528 from iota97/windowed
Make --windowed available on all platform
2020-10-10 17:40:15 +02:00
iota97
cd42f8b3a6 Make --windowed available on all platform and make sure to trigger resize 2020-10-10 15:52:30 +02:00
Henrik Rydgård
0ee996b2a0
Merge pull request #13520 from shenweip/memStickSize
Simulates memory stick size to get fixed free space.
2020-10-10 15:41:44 +02:00
Henrik Rydgård
1a78328e32 Add an option to the in-game dev menu to reset counts on limited logging
(making it start logging such things again, until it hits the limits yet again).
2020-10-10 15:10:46 +02:00
ANR2ME
bf8d49a5f0 Added socom.cc as an alternative Public Adhoc Server, just because they have statistic web page for players to find out which games are being played and how many players are there. 2020-10-10 01:01:45 +07:00
ANR2ME
fabcb60c9a Making the workaround that fix Gundam vs Gundam Next Plus to be optional as it can improve connectivity on other games over high latency networks, and fix GvG Next Plus properly. 2020-10-10 01:00:32 +07:00
shenweip
0eb9577562 Sets the maximum memory stick size to 32GB like a Memory Stick Duo. 2020-10-09 01:12:12 +08:00
shenweip
166035a87b Simulates memory stick size to get fixed free space.
Some games may be sensitive to the changes of free space of memory stick, and Android's free space is usually variable.
2020-10-08 23:51:56 +08:00
Henrik Rydgård
f5d674e3c7 Add some recent contributors to the credits list.
@ANR2ME
@adenovan
@iota97
2020-10-05 22:54:50 +02:00
Henrik Rydgård
886a8b1ac6 Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
Henrik Rydgård
b236691548 Complete the eradication of D3DX9 compiler loader 2020-10-05 00:13:29 +02:00
Henrik Rydgård
8761bf2bc9 Move text rendering to Common. 2020-10-05 00:05:28 +02:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
f01ba6dc84 Move NativeApp.h to Common/System, split into NativeApp.h and System.h
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
b7edf75437 Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
Henrik Rydgård
821817e6d4 Move the profiler to Common 2020-10-04 11:42:16 +02:00
Henrik Rydgård
989e353482 Common.h shouldn't include Log.h.
Buildfixes

More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård
9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
342ed97291 Move input utilities from native to Common/Input. 2020-10-01 09:42:32 +02:00
Henrik Rydgård
15382d5f94 Move threading utils from native to Common 2020-10-01 09:27:25 +02:00
Henrik Rydgård
65617889dd Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
Henrik Rydgård
3162f30158 Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
Henrik Rydgård
ed88761ecc Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
Henrik Rydgård
054acf768c Don't cache time in a variable.
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
Henrik Rydgård
4ccde48485
Merge pull request #12924 from iota97/user-chain
Postprocessing: User chain support
2020-09-22 09:20:51 +02:00
Henrik Rydgård
1b3413945b Some header include cleanup 2020-09-16 09:20:41 +02:00
iota97
fe86f257b5 Cache 60 FPS requirement 2020-09-15 07:49:01 +02:00
iota97
0c885db052 User chain support 2020-09-13 21:48:00 +02:00
Henrik Rydgård
cea35007ae Always use a linear filter for video, unless forcing NEAREST filtering. 2020-09-13 16:40:37 +02:00
shenweip
fbea8f438d Update symbol list of disassembly window when loadexec. 2020-09-12 19:45:25 +08:00
Unknown W. Brackets
e3dd3e597c
Merge pull request #13411 from hrydgard/clear-speedhack-option
Add option for the clear-fb-on-first-use speedhack.
2020-09-10 22:59:04 -04:00
Henrik Rydgård
406fed7914 Add option for the clear-fb-on-first-use speedhack. See #13295 2020-09-10 23:52:35 +02:00
Unknown W. Brackets
e383b0279f Plugins: Support for loading game-specific plugins. 2020-09-08 09:12:19 -07:00
Henrik Rydgård
e0d797a9be Forgot the if, oops. 2020-08-30 22:43:13 +02:00
Henrik Rydgård
cdf11dffd1 Shrink the "Cardboard VR Off" button.
Got a complaint through email that it was so large it could be visible with
the cardboard on, despite its location.
2020-08-30 17:50:42 +02:00
Unknown W. Brackets
6b8f7294b3 Global: Remove ARM64 define.
Was barely used anymore, and some users are specifying it when it's not
the case, so better to detect consistently.
2020-08-29 08:45:50 -07:00
Unknown W. Brackets
53d9c10b22 irjit: Switch to XXH3. 2020-08-27 20:40:55 -07:00
Unknown W. Brackets
3c5d82d30e UI: Use standard text wrapping for chat messages.
This way they will actually wrap in a width-aware way, regardless of
screen size.  They should also better take into account non-Unicode.
2020-08-19 21:58:11 -07:00
Unknown W. Brackets
aa14fef19d UI: Allow text to use native fonts.
Yes, it changes, but we want to show characters outside our atlas.  It's
not just ASCII.
2020-08-19 21:38:46 -07:00
Unknown W. Brackets
631924f3e0 UI: Split chat lines using Unicode. 2020-08-19 21:35:31 -07:00
ANR2ME
0298f59fd5 Avoid using getaddrinfo during initialization as it could blocked the thread if there is no network 2020-08-19 12:33:20 +07:00
Henrik Rydgård
60801e066f Improve JPEG file detection (mainly for background image use) 2020-08-18 15:31:16 +02:00
Henrik Rydgård
5313fc5b36 More work on GL state leaks. Some things really need a redesign. 2020-08-18 09:18:24 +02:00
Henrik Rydgård
479dedf0ba Some logging improvements. Show more coordinates for block transfers, etc. 2020-08-16 22:27:21 +02:00
Unknown W. Brackets
20eef073b4
Global: Unbreak build. 2020-08-16 10:54:47 -07:00