Commit graph

475 commits

Author SHA1 Message Date
iota97
498878267a Customizable touch control (rebased with label) 2021-07-11 09:55:25 +02:00
Henrik Rydgård
ef51097f06 Move auto-rotation code to ControlMapper so it can be checked using the new screen 2021-07-09 16:14:51 +02:00
Henrik Rydgård
42f7ab7341 Hide the calls to ConvertAnalogStick inside ControlMapper. 2021-07-09 11:01:56 +02:00
Henrik Rydgård
fac4c2a90b Move the internal screen rotation compensation to after value mapping. 2021-07-09 10:52:48 +02:00
Henrik Rydgård
cd8cfcfcd7 Merge __CtrlSetAnalogX/Y into one function. Always called together. 2021-07-09 10:41:26 +02:00
Henrik Rydgård
7eaa687140 Move the joystick deadzone processing until after all the mapping. 2021-07-09 00:07:55 +02:00
Henrik Rydgård
98372c465f Break out EmuScreen's key/axis inputs to ControlMapper.cpp/h
Additionally, break out the analog stick mapping to the same file.

This will make more sense soon when I change where the analog mapping
is called from, but want this refactor in separately for testing.
2021-07-08 22:24:00 +02:00
Unknown W. Brackets
b74ecd5fa0 SaveState: Use Path instead of strings. 2021-05-14 23:00:22 -07:00
Henrik Rydgård
47039b4bcd Address all the easy feedback. Some is left. 2021-05-13 10:39:17 +02:00
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
a40bb2eaa1 headless: Avoid empty string compares for mountIso. 2021-05-09 17:24:04 -07:00
Unknown W. Brackets
63edd037d7 Ctrl: Apply analog limiter to real sticks too.
Previously only applied to virtual analog by button, but there's no
particular good reason for that.
2021-05-08 13:34:07 -07:00
Henrik Rydgård
e2e1c677cb GameInfoCache: Don't expose the workqueue.
Was unused anyway.
2021-04-30 23:04:24 -07:00
Unknown W. Brackets
5102d3e621 UI: Change background when dangerous settings on.
This way it's more obvious when a setting is likely involved.
2021-04-24 19:09:08 -07:00
Unknown W. Brackets
08461ef0bc UI: Show cheats and plugins on exceptions. 2021-04-24 19:08:39 -07:00
Henrik Rydgård
5dc36abbf7 Couple warning fixes. 2021-03-09 00:09:36 +01:00
Unknown W. Brackets
3c778f567c UI: Add text description for all views. 2021-02-21 16:38:02 -08:00
Unknown W. Brackets
237c8dec50 UI: Consider chat for visible UI.
Otherwise we might fail to bind a framebuf and crash.
2021-02-15 20:38:11 -08:00
Unknown W. Brackets
92d0454133 UI: Make chatButton_ a member of EmuScreen.
No need for a global here.  This should prevent any confusion if the
screen is deleted (i.e. playing a second game.)
2021-02-15 20:37:24 -08:00
Unknown W. Brackets
f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Unknown W. Brackets
97b9518929 UI: Prevent self-powerdown check on load new game.
Sometimes, when loading a new game or dump while an existing one is
running, we'd detect the "powerdown" and force back to the menu.

This was a race condition.
2021-01-07 23:16:17 -08:00
Henrik Rydgård
dee953af89 Fix layout problem on crash screen. Fixes #13808 2020-12-25 10:40:54 +01:00
Henrik Rydgård
6c8ee35826 Crash screen: Add a very dangerous and inaccurate "Resume" function.
Not sure if there's much point really but maybe..
2020-12-19 20:27:39 +01:00
Henrik Rydgård
a550aacf96 Further improvements to crash screen 2020-12-19 20:08:48 +01:00
Henrik Rydgård
bc3ee5a60d Fix bluescreen layout on notched phones 2020-12-19 19:53:53 +01:00
Henrik Rydgård
ac6715baa9 Improvements to crash screen.
Part of #13299

Use the new tests/cpu/crash tests in pspautotest to test this code
(manually).
2020-12-19 19:48:24 +01:00
Henrik Rydgård
1640a39de8 Add developer setting "Show on screen messages". Uncheck to hide them.
Fixes #13682.

Might move to system settings or something next release, don't want to
cause a mess in translations.
2020-11-22 19:08:14 +01:00
Henrik Rydgård
c1b52c398b Minor cleanups related to #13527
Doesn't fix it though. A "Resume" button will be added later to BREAK
crashes.
2020-10-14 23:45:19 +02:00
Henrik Rydgård
332bb7feeb VK: Whenever safely possible, shrink the render area.
We just set the render area to the union of the scissor rects used in a pass.

Might help some games on some mobile hardware, a little bit.

Possibly #13464?
2020-10-11 23:23:25 +02:00
Henrik Rydgård
8761bf2bc9 Move text rendering to Common. 2020-10-05 00:05:28 +02:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
f01ba6dc84 Move NativeApp.h to Common/System, split into NativeApp.h and System.h
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
b7edf75437 Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
Henrik Rydgård
821817e6d4 Move the profiler to Common 2020-10-04 11:42:16 +02:00
Henrik Rydgård
9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
342ed97291 Move input utilities from native to Common/Input. 2020-10-01 09:42:32 +02:00
Henrik Rydgård
cdf11dffd1 Shrink the "Cardboard VR Off" button.
Got a complaint through email that it was so large it could be visible with
the cardboard on, despite its location.
2020-08-30 17:50:42 +02:00
Henrik Rydgård
5313fc5b36 More work on GL state leaks. Some things really need a redesign. 2020-08-18 09:18:24 +02:00
Henrik Rydgård
ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Henrik Rydgård
6f1915110f Remove base/logging from UI and more 2020-08-15 19:08:54 +02:00
Henrik Rydgård
b43698a13d Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
Henrik Rydgård
d57edfbdac Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency 2020-08-03 23:17:22 +02:00
Henrik Rydgård
6f02844b5b Consolidate BackgroundAudio.cpp into a class 2020-08-03 10:43:26 +02:00
Henrik Rydgård
bf4db22165 SaveState: On section version failure, log out the name of the bad section.
Also some other minor improvements to logging and comments.
2020-08-02 17:11:09 +02:00
Henrik Rydgård
0939804a23 Don't trust the messy error checking in EmuScreen with figuring out what to do with zip files.
Ran into multiple odd bugs, the PSP init process really needs a rework..
2020-07-27 16:55:44 +02:00
Henrik Rydgård
8c38d7305e Crash: Show disassembly of the instruction causing the crash, and the symbol name. 2020-07-15 12:38:05 +02:00
Henrik Rydgård
626d173d10 Split the fault handling from MemMap.cpp to MemFault.cpp. 2020-07-15 12:12:57 +02:00
Henrik Rydgård
a56f391713 Make fastmem memory exceptions report the exceptions to Core correctly. 2020-07-14 09:25:45 +02:00