ppsspp/GPU
2019-10-27 20:55:32 +01:00
..
Common Also rename the config setting to make sure it starts out off. 2019-10-25 16:03:00 +02:00
D3D11 Fix the build - there's a Vec3 name collision, fixed it using a namespace. 2019-10-22 22:58:10 +02:00
Debugger
Directx9 Fix the build - there's a Vec3 name collision, fixed it using a namespace. 2019-10-22 22:58:10 +02:00
GLES Correct the wrong GL DataFormat enums 2019-10-24 23:01:45 +02:00
Null
Software Even more speed. 2019-10-27 20:55:32 +01:00
Vulkan Fix the build - there's a Vec3 name collision, fixed it using a namespace. 2019-10-22 22:58:10 +02:00
ge_constants.h
GeDisasm.cpp
GeDisasm.h
GPU.cpp
GPU.h UI: Stop caching the draw context in coreParam. 2019-09-28 21:58:15 -07:00
GPU.vcxproj Detect sprite drawing (1:1 texture mapping), run a simpler function without the triangle state tracking. 2019-10-27 20:54:36 +01:00
GPU.vcxproj.filters
GPUCommon.cpp
GPUCommon.h
GPUInterface.h
GPUState.cpp
GPUState.h
Math3D.cpp
Math3D.h SoftGPU: Detect through-mode rectangles from triangle strips 2019-10-27 20:54:36 +01:00