Henrik Rydgård
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b3f4a923ca
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GLES: Fix minor memory leak
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2018-02-07 16:55:03 +01:00 |
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Henrik Rydgård
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c21b02a22d
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gl-render-manager: Use properly scaled scissor rectangle, oops. Fixes higher resolutions.
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2018-01-31 19:36:32 +01:00 |
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Henrik Rydgård
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982a1710ae
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gl-render-manager: Fix postprocessing shaders. Fixes #10566. Live switching is broken though for some reason.
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2018-01-31 17:23:24 +01:00 |
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Henrik Rydgård
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5351c9ddb3
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gl-render-manager: Support scissored clears, as used by the GL backend. Fixes GT.
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2018-01-31 17:07:20 +01:00 |
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Unknown W. Brackets
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0399088fc7
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GLES: Handle glGetString() on GL thread.
We only use a few strings, so should be fine to cache them.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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e280cbbc3c
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GLES: Correct shader blending.
Lunar's spell effects were blending completely wrong, and are a good
example of shader blending. This fixes them.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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30a60018a0
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GLES: Fix race crash on shutdown.
This happens when there are pointers in step commands that get freed.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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acc3e39b67
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GLES: Reintroduce out of memory checks.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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900e53b6dc
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GLES: Re-enable texture scaling.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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2740f74cc4
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GLES: Add TODO note for shader blend texture.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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38161f3c69
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GLES: Use linear for high-res FBO tex copies.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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3380ab8705
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GLES: Keep the GLRShader desc around.
This way we can also log it on link errors. It's not much data.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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48a07474f8
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GLES: Avoid using failed depal shaders if possible.
Better to have one totally broken frame than all totally broken frames.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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638cbf725b
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GLES: Skip blend reset after stencil upload.
We dirty the flag anyway. Avoid extra calls.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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f6260c75c9
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GLES: Reset blend state on clear.
Because now that resets blending parameters.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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4c927c1421
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Reintroduce check for GE_LOGIC_COPY
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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ccdb4d186d
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gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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9945e011c6
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GLES: Avoid a shutdown race condition.
Also handle DeviceLost before shutdown better.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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db0989a9d0
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Debugger: Fix texture preview in GLES.
Also, fix issues with the first view of a texture in Vulkan / D3D11.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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e531a7da43
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gl-render-manager: Implement logic ops
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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acb692677b
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GLES: Accept a color mask for clears.
Otherwise, we end up clearing RGB when we try to only clear alpha, which
is fairly common.
Makes Valkyria Chronicles 3 action mode visible again.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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22bf124631
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GLES: Document stencil clearing bug.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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790e3121d2
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GLES: Move stencil upload state into render pass.
Without this, stencil upload simply failed silently. Fixes Star Ocean
stencil issues.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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a135035850
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GLES: Ensure stencil upload clear in render pass.
Fixes crashes in Star Ocean.
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2018-01-27 15:10:17 +01:00 |
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Unknown W. Brackets
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4f1b8d80a9
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GLES: Bind texture on MakePixelTexture().
This is currently necessary because callers expect it. Also, move inside
render passes.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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af6431986d
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OpenGL: Now run GL on a secondary thread. Sync issues remain.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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d0038775e5
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TODOs and indentations
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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58854adb80
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StencilBufferGLES: Move SetNoBlendAndMask to the right places.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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a642c1a990
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Fix goof with the stencil buffer drawing
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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b7f4f6e157
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GL render manager: Improve shader error reporting.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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5c7c7ce192
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Move GL sampler state tracking into GLRenderManager/QueueRunner.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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af8e825578
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Fix terrible drawing glitches when we do sync readbacks.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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542f9f9ef1
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Assorted cleanup
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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63b9140ebf
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Rip out async readbacks from FramebufferManagerGLES. They should be implemented in GLQueueRunner, differently.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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2b12776137
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Remove viewport flipping where it's not needed
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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958078f603
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GL render manager: Merge BindInputLayout into BindVertexBuffer.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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84ad7a2dba
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Fix bug, works on Android now. Don't reuse textures.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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f99fa02ba7
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Run the depal stuff, seems a bit broken. Add some state filtering.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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7c17cb6754
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Fix showing savestate screenshots (needed mips)
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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1241abc887
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Make sure we set GL_TEXTURE_MAX_LEVEL somewhere.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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d5c6786ead
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Fix some texture memory bugs (yeah need to make copies..)
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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9094410fd1
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gl-render-manager: Need to actually bind newly created textures.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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8a1e7347b9
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GL render manager: Various fixes and cleanup including a buffered rendering fix, rect primitive fix
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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062608ad78
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Start moving the framebuffer stuff over to the render manager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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7e3e652963
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Fix more gl-render-manager problems
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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51f467a7b3
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Kill off the GL state cache
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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f3282dcfda
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Delete the gl name cache (might resurrect it on the GLQueueRunner side if needed later). Other cleanup and fixes.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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46e1fbb788
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Initial texture work. Bugfix indexed drawing
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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bd6818198a
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More GLRenderManager
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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376d92fcc9
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Start messing with the draw engine...
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2018-01-27 15:10:17 +01:00 |
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