ppsspp/GPU/GLES
Unknown W. Brackets 4f1b8d80a9 GLES: Bind texture on MakePixelTexture().
This is currently necessary because callers expect it.  Also, move inside
render passes.
2018-01-27 15:10:17 +01:00
..
DepalettizeShaderGLES.cpp GL render manager: Improve shader error reporting. 2018-01-27 15:10:17 +01:00
DepalettizeShaderGLES.h Run the depal stuff, seems a bit broken. Add some state filtering. 2018-01-27 15:10:17 +01:00
DrawEngineGLES.cpp TODOs and indentations 2018-01-27 15:10:17 +01:00
DrawEngineGLES.h Kill off the GL state cache 2018-01-27 15:10:17 +01:00
FragmentShaderGeneratorGLES.cpp GPU: Cleanup some feature flags usage. 2017-12-21 18:50:41 -08:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp Fix some texture memory bugs (yeah need to make copies..) 2018-01-27 15:10:17 +01:00
FragmentTestCacheGLES.h Fix some texture memory bugs (yeah need to make copies..) 2018-01-27 15:10:17 +01:00
FramebufferManagerGLES.cpp GLES: Bind texture on MakePixelTexture(). 2018-01-27 15:10:17 +01:00
FramebufferManagerGLES.h Assorted cleanup 2018-01-27 15:10:17 +01:00
GPU_GLES.cpp Kill off the GL state cache 2018-01-27 15:10:17 +01:00
GPU_GLES.h Start messing with the draw engine... 2018-01-27 15:10:17 +01:00
ShaderManagerGLES.cpp GL render manager: Improve shader error reporting. 2018-01-27 15:10:17 +01:00
ShaderManagerGLES.h GL render manager: Improve shader error reporting. 2018-01-27 15:10:17 +01:00
StateMappingGLES.cpp TODOs and indentations 2018-01-27 15:10:17 +01:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp StencilBufferGLES: Move SetNoBlendAndMask to the right places. 2018-01-27 15:10:17 +01:00
TextureCacheGLES.cpp Move GL sampler state tracking into GLRenderManager/QueueRunner. 2018-01-27 15:10:17 +01:00
TextureCacheGLES.h Run the depal stuff, seems a bit broken. Add some state filtering. 2018-01-27 15:10:17 +01:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
VertexShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00