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DepalettizeShaderGLES.cpp
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GL render manager: Improve shader error reporting.
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2018-01-27 15:10:17 +01:00 |
DepalettizeShaderGLES.h
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Run the depal stuff, seems a bit broken. Add some state filtering.
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2018-01-27 15:10:17 +01:00 |
DrawEngineGLES.cpp
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TODOs and indentations
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2018-01-27 15:10:17 +01:00 |
DrawEngineGLES.h
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Kill off the GL state cache
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2018-01-27 15:10:17 +01:00 |
FragmentShaderGeneratorGLES.cpp
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GPU: Cleanup some feature flags usage.
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2017-12-21 18:50:41 -08:00 |
FragmentShaderGeneratorGLES.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FragmentTestCacheGLES.cpp
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Fix some texture memory bugs (yeah need to make copies..)
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2018-01-27 15:10:17 +01:00 |
FragmentTestCacheGLES.h
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Fix some texture memory bugs (yeah need to make copies..)
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2018-01-27 15:10:17 +01:00 |
FramebufferManagerGLES.cpp
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GLES: Bind texture on MakePixelTexture().
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2018-01-27 15:10:17 +01:00 |
FramebufferManagerGLES.h
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Assorted cleanup
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2018-01-27 15:10:17 +01:00 |
GPU_GLES.cpp
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Kill off the GL state cache
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2018-01-27 15:10:17 +01:00 |
GPU_GLES.h
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Start messing with the draw engine...
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2018-01-27 15:10:17 +01:00 |
ShaderManagerGLES.cpp
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GL render manager: Improve shader error reporting.
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2018-01-27 15:10:17 +01:00 |
ShaderManagerGLES.h
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GL render manager: Improve shader error reporting.
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2018-01-27 15:10:17 +01:00 |
StateMappingGLES.cpp
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TODOs and indentations
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2018-01-27 15:10:17 +01:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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StencilBufferGLES: Move SetNoBlendAndMask to the right places.
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2018-01-27 15:10:17 +01:00 |
TextureCacheGLES.cpp
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Move GL sampler state tracking into GLRenderManager/QueueRunner.
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2018-01-27 15:10:17 +01:00 |
TextureCacheGLES.h
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Run the depal stuff, seems a bit broken. Add some state filtering.
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2018-01-27 15:10:17 +01:00 |
TextureScalerGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
VertexShaderGeneratorGLES.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |