ppsspp/GPU/GLES
Unknown W. Brackets e280cbbc3c GLES: Correct shader blending.
Lunar's spell effects were blending completely wrong, and are a good
example of shader blending.  This fixes them.
2018-01-27 15:10:17 +01:00
..
DepalettizeShaderGLES.cpp GLES: Avoid using failed depal shaders if possible. 2018-01-27 15:10:17 +01:00
DepalettizeShaderGLES.h Run the depal stuff, seems a bit broken. Add some state filtering. 2018-01-27 15:10:17 +01:00
DrawEngineGLES.cpp gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit. 2018-01-27 15:10:17 +01:00
DrawEngineGLES.h gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit. 2018-01-27 15:10:17 +01:00
FragmentShaderGeneratorGLES.cpp GPU: Cleanup some feature flags usage. 2017-12-21 18:50:41 -08:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp Fix some texture memory bugs (yeah need to make copies..) 2018-01-27 15:10:17 +01:00
FragmentTestCacheGLES.h Fix some texture memory bugs (yeah need to make copies..) 2018-01-27 15:10:17 +01:00
FramebufferManagerGLES.cpp GLES: Use linear for high-res FBO tex copies. 2018-01-27 15:10:17 +01:00
FramebufferManagerGLES.h Assorted cleanup 2018-01-27 15:10:17 +01:00
GPU_GLES.cpp GLES: Fix race crash on shutdown. 2018-01-27 15:10:17 +01:00
GPU_GLES.h Start messing with the draw engine... 2018-01-27 15:10:17 +01:00
ShaderManagerGLES.cpp GLES: Keep the GLRShader desc around. 2018-01-27 15:10:17 +01:00
ShaderManagerGLES.h GLES: Keep the GLRShader desc around. 2018-01-27 15:10:17 +01:00
StateMappingGLES.cpp GLES: Correct shader blending. 2018-01-27 15:10:17 +01:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp GLES: Skip blend reset after stencil upload. 2018-01-27 15:10:17 +01:00
TextureCacheGLES.cpp GLES: Reintroduce out of memory checks. 2018-01-27 15:10:17 +01:00
TextureCacheGLES.h Run the depal stuff, seems a bit broken. Add some state filtering. 2018-01-27 15:10:17 +01:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit. 2018-01-27 15:10:17 +01:00
VertexShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00