Henrik Rydgård
22e28e218b
Merge pull request #10411 from hrydgard/gl-render-manager
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GL render manager - new faster GL multithreading
2018-01-31 12:22:07 +01:00
Henrik Rydgård
98cfaef6ec
Rough fix for threaded GL for Qt.
2018-01-31 12:05:18 +01:00
Henrik Rydgård
3a988400a7
Simpler way to deal with the GL deleter
2018-01-30 22:32:16 +01:00
Henrik Rydgård
56eb2b892f
Minor: Make the Vulkan allocator debug visualizer slightly better looking by adding a border.
2018-01-30 19:39:53 +01:00
Henrik Rydgård
26b146a247
Buildfixes
2018-01-30 12:28:44 +01:00
Henrik Rydgård
747d86f4ad
Merge pull request #10562 from hrydgard/vulkan-alloc-vis
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Debug visualization for the Vulkan memory allocator.
2018-01-30 00:44:51 +01:00
Henrik Rydgård
ab62587949
Avoid linking error on MacOSX.
2018-01-30 00:24:27 +01:00
Henrik Rydgård
3c8e43de2c
Include order fix. Darn X11 headers.
2018-01-29 23:49:55 +01:00
Henrik Rydgård
c60c8ed68a
Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
2018-01-29 19:38:10 +01:00
Henrik Rydgård
bd2c875c9a
Fix readback color conversion
2018-01-28 21:28:16 +01:00
Henrik Rydgård
19ab367591
Fix some accidental extra-indentation
2018-01-28 19:26:42 +01:00
Henrik Rydgård
6c109abd9e
Don't crash on missing readback formats.
2018-01-28 18:00:48 +01:00
Henrik Rydgård
bd3a681fd3
Enough JNI/threading hackery to get it to run on Android! Broken readbacks make it crash alot though.
2018-01-28 17:30:33 +01:00
Henrik Rydgård
7abb8702ce
Work towards threaded GL on Android. Now TextDrawer barfs on wrong JNI context.
2018-01-28 17:29:27 +01:00
Kentucky Compass
e7c9afd7bb
another whitespace fix
2018-01-27 15:10:17 +01:00
Kentucky Compass
c5a09de446
one more whitespace fix
2018-01-27 15:10:17 +01:00
Kentucky Compass
d43283239d
whitespace cleanup
2018-01-27 15:10:17 +01:00
Kentucky Compass
49c5880fcc
disable the iOS thread before shutting down
2018-01-27 15:10:17 +01:00
Kentucky Compass
0943cf3fcc
use GLRenderManager on iOS
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
56a18907dd
SDL: Oops, only start the emu thread for GLES.
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Probably would've caused issues (at least weird vsync) for Vulkan.
2018-01-27 15:10:17 +01:00
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062566b67c
Core: Set thread names when possible.
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This doesn't seem to be working for lldb, though.
2018-01-27 15:10:17 +01:00
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95bcda409d
GLES: Fix segfault on GL 2.x.
2018-01-27 15:10:17 +01:00
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59904c316b
SDL: Allow running GL on thread.
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Tested on a Mac.
2018-01-27 15:10:17 +01:00
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0399088fc7
GLES: Handle glGetString() on GL thread.
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We only use a few strings, so should be fine to cache them.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
22f65500f1
GPU: Fix shader blending recopying.
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This at least didn't look horrible like GLEs did, but still looked
odd in Lunar.
2018-01-27 15:10:17 +01:00
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e280cbbc3c
GLES: Correct shader blending.
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Lunar's spell effects were blending completely wrong, and are a good
example of shader blending. This fixes them.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
7f0b35cd23
GLES: Run ThreadFrame until frame complete.
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This makes it easier for frontends that need to call this between other
things to handle vsync, or etc.
2018-01-27 15:10:17 +01:00
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30a60018a0
GLES: Fix race crash on shutdown.
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This happens when there are pointers in step commands that get freed.
2018-01-27 15:10:17 +01:00
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acc3e39b67
GLES: Reintroduce out of memory checks.
2018-01-27 15:10:17 +01:00
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900e53b6dc
GLES: Re-enable texture scaling.
2018-01-27 15:10:17 +01:00
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2740f74cc4
GLES: Add TODO note for shader blend texture.
2018-01-27 15:10:17 +01:00
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38161f3c69
GLES: Use linear for high-res FBO tex copies.
2018-01-27 15:10:17 +01:00
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e56ae322fd
GLES: Report errors for link failures.
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Let's not lose reporting on this, it's often an issue...
2018-01-27 15:10:17 +01:00
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3380ab8705
GLES: Keep the GLRShader desc around.
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This way we can also log it on link errors. It's not much data.
2018-01-27 15:10:17 +01:00
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48a07474f8
GLES: Avoid using failed depal shaders if possible.
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Better to have one totally broken frame than all totally broken frames.
2018-01-27 15:10:17 +01:00
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b566b6cca2
D3D11: Remove potentially misleading rebind func.
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This doesn't override the GPUCommon one, it just shares the same name,
which might lead to confusion later. Better not to use the parent.
2018-01-27 15:10:17 +01:00
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638cbf725b
GLES: Skip blend reset after stencil upload.
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We dirty the flag anyway. Avoid extra calls.
2018-01-27 15:10:17 +01:00
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f6260c75c9
GLES: Reset blend state on clear.
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Because now that resets blending parameters.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
4c927c1421
Reintroduce check for GE_LOGIC_COPY
2018-01-27 15:10:17 +01:00
Henrik Rydgård
e5b8d91c9f
ES2 buildfix - glGetTexImage is not available
2018-01-27 15:10:17 +01:00
Henrik Rydgård
903bd07d6e
gl-render-manager: Fix updating sampler modes when texturing from framebuffer
2018-01-27 15:10:17 +01:00
Henrik Rydgård
ccdb4d186d
gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit.
2018-01-27 15:10:17 +01:00
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9945e011c6
GLES: Avoid a shutdown race condition.
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Also handle DeviceLost before shutdown better.
2018-01-27 15:10:17 +01:00
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db0989a9d0
Debugger: Fix texture preview in GLES.
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Also, fix issues with the first view of a texture in Vulkan / D3D11.
2018-01-27 15:10:17 +01:00
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bdf7fdc7a3
GLES: Actually stop the thread on shutdown.
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Fixes shutdown.
2018-01-27 15:10:17 +01:00
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7316261eac
Vulkan: Fix alpha clear on stencil upload.
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We need to do it always, because otherwise alpha is not cleared.
2018-01-27 15:10:17 +01:00
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b956263a96
GLES: Consistently reset state on new steps.
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It'd be nice to avoid this dependency, but since every step forgets the
current state, and these functions are called in a lot of places, it's
tricky to manage.
Fixes graphics in Grand Knights History (framebuf copy creating a new
step, resetting blending state.)
2018-01-27 15:10:17 +01:00
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b3ed3ea0fb
GLES: Fix intra-buffer block transfers.
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Makes Grand Knights History look a bit better.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
e531a7da43
gl-render-manager: Implement logic ops
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
acb692677b
GLES: Accept a color mask for clears.
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Otherwise, we end up clearing RGB when we try to only clear alpha, which
is fairly common.
Makes Valkyria Chronicles 3 action mode visible again.
2018-01-27 15:10:17 +01:00