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SDL: Oops, only start the emu thread for GLES.
Probably would've caused issues (at least weird vsync) for Vulkan.
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1 changed files with 3 additions and 1 deletions
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@ -996,7 +996,9 @@ int main(int argc, char *argv[]) {
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int framecount = 0;
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bool mouseDown = false;
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EmuThreadStart();
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if (GetGPUBackend() == GPUBackend::OPENGL) {
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EmuThreadStart();
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}
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graphicsContext->ThreadStart();
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while (true) {
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